Casual: Way (mono red) vs. HolyTispon (all sorts of nonsense)

@Way GLHF, this one I’m playing with Balance/Peace/Present.
"P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Merfolk Prospector
Spore Shambler
Playful Panda
Young Treant


WORKERS
Young Treant


NextHand

Verdant Tree
Forest’s Favor
Rampant Growth
Tiger Cub
Ironbark Treant


Discard

Playful Panda
Rich Earth
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Prospector - ($2)
Oni - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

P2T1


StartingHand Workers

STARTING HAND
Pillage
Bloodrage Ogre
Bloodburn
Makeshift Rambaster
Bombaster


WORKERS
Bloodburn


NextHand

Nautical Dog
Mad Man
Charge
Careless Musketeer
Scorch


Discard

Bombaster
Makeshift Rambaster
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre
  • :psfist: [I]Elite[/I]: Jaina
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Jaina isn’t patrolling?

Oops. Fixed.

"P1T2


Tech StartingHand Workers

TECH
Brave knight
Overeager cadet


STARTING HAND
Tiger Cub
Rampant Growth
Forest’s Favor
Ironbark Treant
Verdant Tree


WORKERS
Young Treant
Verdant Tree


NextHand

Spore Shambler
Playful Panda
Forest’s Favor
Brave knight
Overeager cadet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk taps for gold - ($5)
Ironbark treant - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 1/2AAA
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Onimaru (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

I believe your Tech I should cost 2, as you are multicolor.

P2T2


Tech StartingHand Workers

TECH
Ember Sparks
Calypso


STARTING HAND
Scorch
Nautical Dog
Mad Man
Charge
Careless Musketeer


WORKERS
Bloodburn
Careless Musketeer


NextHand

Makeshift Rambaster
Ember Sparks
Calypso
Mad Man


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nautical Dog - ($4)
Charge - ($2)
Jaina + Ogre: Kill Squad Lead
Dog: Trade Onimaru (Jaina Lvl 3)
Tech 1 - ($1)
Lvl 4 Jaina (heal) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodrage Ogre (3/1)
  • Jaina (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

I haven’t yet played against the red starter so I’ll have to learn the hard way. Also, fixed my tech payment.

"P1T3


Tech StartingHand Workers

TECH
Overeager cadet
Brave knight


STARTING HAND
Forest’s Favor
Spore Shambler
Playful Panda
Brave knight
Overeager cadet
Tiger Cub


WORKERS
Young Treant
Verdant Tree
Spore Shambler


NextHand

Rich Earth
Rampant Growth
Tiger Cub
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
I didn’t actually float a gold last turn because tech 1 costs 2 for a multi color - ($5)
Technician draw
Merfolk trades with bro
Playful panda - ($3)
brave knight - ($0)
overeager cafet

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave knight 3/3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful panda
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Calypso
Makeshift Rambaster
Ember Sparks
Mad Man


WORKERS
Bloodburn
Careless Musketeer
Makeshift Rambaster


NextHand

Pillage
Charge
Nautical Dog


Discard

Ember Sparks
Mad Man
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Calypso - ($5)
Jaina Exh: 1 to Squad Lead
Ember Sparks: 3 to Squad Lead (does not return to hand) - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Calypso (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

Ember Sparks continues to shine. We are going down on cards here, but having an active Jaina in play is worth it. I need these Crashbarrows to hit him hard in a couple turns.

"P1T4


Tech StartingHand Workers

TECH
A moment’s Peace
Flagston Garrison


STARTING HAND
Rich Earth
Rampant Growth
Forest’s Favor
Tiger Cub


WORKERS
Young Treant
Verdant Tree
Spore Shambler
Rich Earth


NextHand

Overeager Cadet
Ironbark Treant
Brave Knight


Discard

Brave Knight
Rampant Growth
Playful Panda
Forest’s Favor
A moment’s Peace
Flagston Garrison


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Panda trades with your Tech Calypso
Midori - ($4)
Midori casts rampant growth the cadet - ($2)
Cadet kills Jaina, Midori levels
Tiger Cub - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Wisp 1/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiger Cub 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Overeager Cadet 2/1
  • Midori L3, 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I debated whether to midband Midori or play the Cub. both cost 2 gold, both give me 2 extra HP before he can kill Midori (because midbanding will give +1 to the Wisp). The cost of the Tiger is that I am going down one more card, which is not at all great. My tech 2 is kind of far now. The issue is, I can assume he has some haste in hand even though he doesn’t yet have tech 2 so no Crashbarrows yet. Killing Jaina was key because he seemed to have teched spells for her. He always has Zane for Haste and he’s likely to have one more unit for haste, but I doubt he’ll have 3 hasted units or overpower just yet, and I want to keep Midori safe. (he can always use Zane + crash on a unit + dog, and he may have Lobber, but that’s at least 3 cards).

"

P2T4


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Nautical Dog
Pillage
Charge
Bombaster


WORKERS
Bloodburn
Careless Musketeer
Makeshift Rambaster
Pillage


NextHand

Scorch
Crashbarrow
Gunpoint Taxman
Charge


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Drakk - ($7)
Bombaster - ($5)
Tech 2 (Blood) - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk 1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Ouch. Significant losses there. Everything, as usual, is on the Crashbarrows now. Teched in 2 Gunpoint Taxman to try to stabilize.

What’s your tech 2?

Good question. Edited original post.

I don’t like tech 2 blood.

"P1T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Final Showdown


STARTING HAND
Overeager Cadet
Ironbark Treant
Brave Knight


WORKERS
Young Treant
Verdant Tree
Spore Shambler
Rich Earth
Ironbark Treant


NextHand

Merfolk Prospector
Rampant Growth
Playful Panda


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 peace - ($3)
Midori midbands - ($1)
Cadet trades with bombaster
Tiger cub kills Drakk, my base takes 1 damage and Midori to L7
Midori maxbands - ($0)
Midori and Wisp break your tech 2, your base to 18
Overeager cadet

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 3/3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori L8, 4/5
  • Tiger Cub 3/2
  • Wisp 1/2
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I’d love to get a card from a techintian but I worry about Shark Attack and whatnot. It seems like 3 damage is much easier for him to get on one attacker than 4. Here’s to hoping there’s a bunch of dead cards in his hand this turn (anyone says Crashbarrows?)

"

@Way - it’s your turn. Are you still interested in the game?