[Casual] Unity (MonoWhite) vs hardy83 (MonoRed)

wow …never tried to skip tech 1 units all together… probably won’t try it in the near future either :wink:

Seems like I cannot win anymore.

If I had to lay a finger on it: I should have used the Grappling Hook in Turn 4 to pull your GPT away from the Technician Slot. I got the cards to replenish my hand with the max Ability of Setsuki anyways and this Pillage was painful.

Anyways: I tried something new (at least for me): I think it was worth a try. Wp :wink:

Next Game:

hardy83 [necro]/balance/present
Unity [present]/future/strength

glhf

"P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Sacrifice the Weak
Thieving Imp
Pestering Haunt
Deteriorate


WORKERS


NextHand

Jandra, the Negator
Skeleton Javelineer
Graveyard
Summon Skeletons
Poisonblade Rogue


Discard

Deteriorate
Sacrifice the Weak
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hire a thieving imp, you discard #3 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

P2T1


StartingHand Workers

STARTING HAND
Battle Suits
Neo Plexus
Nullcraft
Tinkerer
Forgotten Fighter


WORKERS
Neo Plexus


NextHand

Temporal Research
Fading Argonaut
Time Spiral
Plasmodium
Hardened Mox


Discard

Battle Suits
Nullcraft
Forgotten Fighter
Tinkerer


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Summon Rook - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: :codexrook: Garus Rook (2/4+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Lich’s Bargain
Nether Drain


STARTING HAND
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Graveyard
Poisonblade Rogue


WORKERS
Pestering Haunt
Jandra, the Negator


NextHand

Sacrifice the Weak
Deteriorate
Lich’s Bargain
Poisonblade Rogue
Nether Drain


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
build Graveyard - ($2)
summon Garth - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth Torken, L1 (1/3)
  • :target: Lookout:

In Play:

  • :heart: Graveyard HP: 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

will he try to counter a graveyard with assimilate? i guess, i’ll try and find out :slight_smile:

oh sorry, i think graveyard would cost me 3 in multicolor, right? let me rethink…

no, in the unofficial manual rewrite it says “The first tech building or add-on you construct
costs +1 gold”… so you’re good to go @Unity

P2T2


Tech StartingHand Workers

TECH
Assimilate
Bird’s Nest


STARTING HAND


WORKERS
Neo Plexus
Hardened Mox


NextHand

Tinkerer
Battle Suits
Bird’s Nest
Fading Argonaut
Temporal Research


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech I - ($5)
Rook to Level 5 - ($1)

Float ($1)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garus Rook Level 5 (3/5+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP:5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I fear Deteriorate (kould kill Rook if he levels Garth) and Sacrifice the weak. Should I bring the Fading Argonaut or level Rook to 5? Expensive…
On the other hand: if he kills Rook and I´m lucky I could assimilate his Graveyard…

should be your t2 :wink:

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Tiny Basilisk
Hooded Executioner


STARTING HAND
Lich’s Bargain
Nether Drain
Deteriorate
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Pestering Haunt
Jandra, the Negator


NextHand

Tiny Basilisk
Hooded Executioner
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Lich’s Bargain - ($1)
summon a Skeleton - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite: Zombie (3/2)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Horror (3/3) - deathtouch
  • :target: Lookout: Skeleton (1/1)

In Play:

  • :heart: Graveyard HP: 3
  • Garth Torken, L1 (1/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

guess he’ll tech into strength and de grey after this?

didn’t think about forgotten fighter… but if i put Zombie into Elite he has 3 attack and should be safe? - after all the card text doesn’t refer to the printed attack…

P2T3


Tech StartingHand Workers

TECH
Now!
Ardra’s Boulder


STARTING HAND
Temporal Research
Tinkerer
Battle Suits
Fading Argonaut
Bird’s Nest


WORKERS
Neo Plexus
Hardened Mox
Temporal Research


NextHand

Assimilate
Time Spiral
Nullcraft
Forgotten Fighter


Discard

Battle Suits
Tinkerer
Now!
Ardra’s Boulder


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook to Max - ($4)
Play Bird’s Nest - ($2)
Play Fading Argonaut - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird “Luise” (1/1+1A)
  • :psfist: Elite: Bird “Fleur Rouge” (2/1)
  • :ps_: Scavenger: Fading Argonaut (2/3) 3 Runes
  • :pschip: Technician: :codexrook: Garus Rook Level 8 (4/6)
  • :target: Lookout:

In Play:

  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Pressure is on :cold_face:

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Dothram Horselord
Dothram Horselord


STARTING HAND
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Tiny Basilisk
Hooded Executioner


WORKERS
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer


NextHand

Lich’s Bargain
Nether Drain
Sacrifice the Weak
Deteriorate


Discard

Summon Skeletons
Hooded Executioner
Dothram Horselord
Dothram Horselord


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
upgrade skeletal archery - ($3)
hire a tiny basilisk - ($1)
make a skeleton - ($0)
one skeleton shoots down fleur with long range
imp runs into Fargo and the second skeleton gives it the rest
you get a gold

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite: Zombie (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Horror (3/3) - deathtouch
  • :target: Lookout:

In Play:

  • :heart: Graveyard HP: 3, Thieving Imp (2/2a)
  • Garth Torken, L1 (1/3)
  • Skeletal Archery
  • Tiny Basilisk (1/2) - deathtouch
  • Skeleton (1/1) :exhaust:
  • Skeleton (1/1) :exhaust:

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

basilisk and nether drain should line up well next turn. I guess the question is, if I go for archery. should be fun,even if he really tries to assimilate for 3g

You don´t kill Rook? Interesting.

I was expecting a fuller Graveyard. Did you guess Assimilate?

P2T4


Tech StartingHand Workers

TECH
Now!
Hive


STARTING HAND
Time Spiral
Nullcraft
Forgotten Fighter
Assimilate


WORKERS
Neo Plexus
Hardened Mox
Temporal Research
Forgotten Fighter


NextHand

Fading Argonaut
Ardra’s Boulder
Hive
Plasmodium


Tech 2 card(s)
Get Paid+1 Scavenger - ($9)
Worker - ($8)
Assimilate your Graveyard. I guess it doesn´t have arrival fatigue as it was already in play? - ($5)
Tap Graveyard (possible?) and bring Thievieng Imp - You discard card 2.
Play Tech II - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird “Luise” (1/1+1A)
  • :psfist: Elite: Bird “Fleur” (1/1)
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: Garus Rook Level 8 (4/6) Two Lives
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • :exhaust: Graveyard

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Doesn´t look good.

graveyard has arrival fatigue. A card gets it every time a player takes control of it…

but: how do you cast assimilate without vir?

Ah yeah, right. I guess it´s game over then. Invite Steve44 for a game. He is super motivated - and I just can´t handle two games. Can barely handle one :crazy_face: :smile:

GG, wp. :hugs: :kissing_closed_eyes:

Are you sure about that?

why is it game over???

Because I have nothing to defend myself.

yep! however, t’s not worded like this in the UMR - at least not in my version. but i’m sure. it was a discussion in the rules thread, i think. it’s the reason why kidnapping grants haste

I see, interesting. What is UMR?