Ironbark Treant, Spore Shambler, Rampant Growth, Playful Panda, Young Treant
Thoughts
Don’t see any reason to just take a bunch of damage from an Aven so I went for the slow play that give precious GOOOOLD! Could’ve played merfolk and put him in the technician to draw out the aven but decided I’d rather have the gold than a card.
STARTING HAND
Lawful Search
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Traffic Director
WORKERS
Jail
Porkhand Magistrate
NextHand
Spectral Hound
Building Inspector
Reputable Newsman
Arrest
General’s Hammer
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
General Onimaru - ($3)
Traffic Director - ($2)
Tech 1 - ($1)
Spectral Aven hits T1 for 2 DMG (3 HP left)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: General Onimaru (2/3+A)
Elite:
Scavenger:
Technician: Traffic Director (1/1) [Untargetable]
Lookout:
In Play:
Spectral Aven (2/2) Illusion, Flying
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 6
Thoughts
Rich Earth + Float? I was worried about an Arg opening when I was solo-testing this matchup. I could tech General’s Hammer to break his T1. Next turn he has 7 gold. 4 would be for hero + Aven, then 3 for blockers. Is it important that I break T1 next turn? It puts him behind, but I don’t have a good position either right now. Eh, I’ll try it.
Gemscout Owl, Spirit of the Panda, Murfolk Prospector, Tiger Cub
Thoughts
Ok, I had to go down on cards to get back in the game, but I’m only 1g behind on the board thanks to Rich Earth and I THINK I’m safe this turn unless Toan wants to go nuts with Onimaru. I’ve got a bit of a board and next turn I can summon a hero to do stuff, should be ok.
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
General’s Hammer breaks T1 - ($3)
Spectral Hound - ($2)
Arrest Ironbark Treant - ($0)
Onimaru kills Spore Shambler (You draw a card)
Traffic Director hits Base for 1 (17 HP left)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Spectral Hound (3/3) Illusion
Lookout:
In Play:
General Onimaru (2/2) [Level 1] [1 DMG]
Traffic Director (1/1) [Untargetable]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 7
Thoughts
Always wanted to try out General’s Hammer for breaking T1 and getting ahead. Looks like everything lined up perfectly. Going down on cards here, with the view to max Oni next turn, then AoW. Given his start, I hope I can just beat him down with repeated AoW, and Law T2. Wish Boot Camp or even Elite Training worked with Hounds though.
Spirit of the Panda x2, Rampant Growth, Gemscout Owl, Young Treant
Thoughts
Well, shit, i wasn’t expecting anyone to tech generals hammer, much less play it on turn 3. He runs into me next turn with favourable trades and kills everything but arg and hopefully my treant live. He probably maxes Oni since he hasn’t got any cards. If he has AoW in hand this turn I probably just concede.
Arg kills Spectral Hound, you play 2 Spirits of the Panda on two different units and wipe everything. I don’t think I come back from that, given that I teched General’s Hammer.