Casual thehug0naut vs flagrantangles

Blue feels really strong in this matchup, so I need those lucky draws!

P2T2


Tech StartingHand Workers

TECH

Sparring Partner (Efficient gold cost)
Rambasa Twin (Efficient card cost)


STARTING HAND

Safe Attacking → Worker (Seems like the least useful card here)
Smoker
Fox Primus
Savior Monk
Morningstar Flagbearer


WORKERS

Fox Viper
Safe Attacking


NextHand

Snapback
Sparring Partner
Rambasa Twin


Tech 2 card(s)
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Rook kills Inspector, takes 1, you draw
Tech I - ($6)
Monk - ($4)
Smoker - ($3)
Primus - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker 1/1A [Stealth]
  • :psfist: Elite:
  • :ps_: Scavenger: Fox Primus 2/2 [Anti-Air, Frenzy 1]
  • :pschip: Technician: Savior Monk 2/2 [Healing 1]
  • :target: Lookout:

In Play:

  • L1 Garus Rook 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Walling up for a pretty safe Tech I here. Just need to not bottom deck my Tech I cards.

I agree with that. I usually feel like Blue loses every match up so this has been an alien feeling so far. :laughing:

P1T3


Tech Starting Hand Workers

TECH
General’s Hammer
Tax Collector


STARTING HAND
Arrest
Boot Camp
Manufactured Truth
Reputable Newsman
Lawful Search
Boot Camp
Bluecoat Musketeer


WORKERS
Porkhand Magistrate
Jail
Reputable Newsman


Next Hand

Lawful Search
Building Inspector
Boot Camp
Boot Camp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spectral Aven kills the Smoker.
Onimaru kills the Fox Primus.
Traffic Director attacks your Tech I for 1.
Onimaru casts Manufactured Truth on the Traffic Director, transforming it into a Savior Monk. - ($4)
Onimaru sends the Manufactured Monk to Boot Camp and draws a card. - ($3)
Onimaru sends the Manufactured Monk to Boot Camp again and draws a card. - ($2)
Hire a Bluecoat Musketeer. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bluecoat Musketeer 2/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2
  • Onimaru (1) 2/1
  • Traffic Director 3/3 ++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

Okay, there was definitely a better line but it wouldn’t have set me up for Traffic Director shenanigans so let’s see how this goes.

@thehug0naut’s turn!

1 Like

Yeah it’s really giving me pause for my thoughts around Blue vs Black changes actually!

P2T3


Tech StartingHand Workers

TECH

Doubling Barbarbarian (Classic strength tech)
Whitestar Grappler (Ditto)


STARTING HAND

Rambasa Twin
Snapback
Sparring Partner


WORKERS

Fox Viper
Safe Attacking


NextHand

Morningstar Flagbearer
Grappling Hook
Sensei’s Advice
Aged Sensei


Discard

Smoker
Fox Primus
Rambasa Twin
Snapback
Doubling Barbarbarian
Whitestar Grappler


Tech 2 card(s)
Healing 1
Get Paid + Scavenger - ($8)
Skip Worker
Midband Rook - ($4)
Rook unstoppably kills TD, takes 3
Spartner - ($3)
Maxband Rook - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2A [Healing 1]
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Garus Rook 4/6 [Two Lives, Unstoppable vs lone patrollers]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Thankfully I can use my own Unstoppable rockman to undo that horrifying buffed TD. Had to skip worker to get back on track hand size though, which isn’t so great. Hoping to get to Tech II next turn and have more info on his plans. For now the standard strength unit selection will do.

P1T4


Tech Starting Hand Workers

TECH
General’s Hammer
Air Hammer


STARTING HAND
Lawful Search
Boot Camp
Building Inspector
Boot Camp
Manufactured Truth
Tax Collector


WORKERS
Porkhand Magistrate
Jail
Reputable Newsman
Lawful Search


Next Hand

Boot Camp
Arrest
General’s Hammer


Tech 2 card(s)
Get Paid - ($7)
Bluecoat Musketeer strips the armor off the Savior Monk. - ($6)
Spectral Aven kills the Savior Monk.
Onimaru sends the Bluecoat Musketeer to Boot Camp twice and draws 2 cards. - ($4)
Onimaru trades with the Sparring Partner; levels fizzle and you gain a gold.
Hire a Tax Collector who steals your scavenged gold. - ($3)
Hire a Building Inspector. - ($2)
Worker. - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2
  • Bluecoat Musketeer 3/4 ++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

Hmmmm, he was able to undo that but quick but I think I was able to get what I wanted completed. I’m especially fond of forcing him to skip worker, stealing his scavenger gold, and hiring a Building Inspector to increase his Tech II costs. Now that’s what I call economic pressure. That said, I had to worker Lawful Search to do it and now my hand is WOUNDED. Especially because I’m getting a General’s Hammer next turn which will be a dead card.

@thehug0naut’s turn!

P2T4


Tech StartingHand Workers

TECH

Earthquake (Need a hero based win condition)
Earthquake (Ditto)


STARTING HAND

Grappling Hook
Sensei’s Advice → Worker (Not retaining board so let’s get this workered)
Morningstar Flagbearer
Aged Sensei


WORKERS

Fox Viper
Safe Attacking
Sensei’s Advice


NextHand

Whitestar Grappler
Rambasa Twin
Sparring Partner


Tech 2 card(s)
Get Paid - ($7)
Grappling Hook Tax Collector to Lookout
Rook kills Inspector, takes 1, you draw
Worker - ($6)
Tech II Strength - ($2)
Sensei - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout:

In Play:

  • L8 Garus Rook 4/5 [Two Lives, Unstoppable vs lone patrollers]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Not feeling the most confident here but I think Teching up is still the right call even if I lose it right away

P1T5


Tech Starting Hand Workers

TECH
Flagstone Spy
Free Speech


STARTING HAND
Arrest
General’s Hammer
Boot Camp
Air Hammer


WORKERS
Porkhand Magistrate
Jail
Reputable Newsman
Lawful Search
Arrest


Next Hand

General’s Hammer
Air Hammer
Traffic Director
Manufactured Truth
Boot Camp


Discard

Building Inspector
Flagstone Spy
Free Speech
Boot Camp
General’s Hammer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - Peace. - ($4)
Summon Bigby Hayes. - ($2)
Bluecoat Musketeer kills the Aged Sensei with his snipe ability. - ($1)
Spectral Aven attacks Rook for 2 damage.
Tax Collector and Bluecoat Musketeer destroy your Tech II building.

Float ($1)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bigby (1) 2/3
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2
  • Bluecoat Musketeer 3/4 ++
  • Tax Collector 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

Okay, Rook is still proving to be a pain in the ass and he’s going to get a free kill on something here but I think we can handle that. Killing the Bluecoat Musketeer will be annoying for sure, but I think I can live with that, especially since I’ll get an Air Hammer out next round.

@thehug0naut’s turn!

I’m staying in this only by crazy luck on the draw!

P2T5


Tech StartingHand Workers

TECH

Reversal (Need some more counterplay)
Reversal (Ditto)


STARTING HAND

Rambasa Twin
Sparring Partner
Whitestar Grappler
Technician Draw → Earthquake


WORKERS

Fox Viper
Safe Attacking
Sensei’s Advice


NextHand

Savior Monk
Snapback
Earthquake
Grappling Hook


Discard

Reversal
Reversal
Aged Sensei
Earthquake
Aged Sensei
Whitestar Grappler
Sparring Partner


Tech 2 card(s)
Technician Draw
Get Paid + float - ($9)
Rebuild Tech II
Earthquake, deal 1 to all your buildings - ($4)
Rook Unstoppably breaks your Tech II, your base to 17
Rambasa Twin, second from codex - ($0)
Skip Worker

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin 3/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin 3/2
  • :target: Lookout:

In Play:

  • L8 Garus Rook 4/3 [Two Lives, Unstoppable vs lone patrollers]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Lucky Earthquake might keep me in this. Need to find a way to deplete his board

Well, I didn’t see that coming at all. :sweat_smile:

P1T6


Tech Starting Hand Workers

TECH
Air Hammer
Scribe


STARTING HAND
Air Hammer
Boot Camp
General’s Hammer
Traffic Director
Manufactured Truth
Air Hammer


WORKERS
Porkhand Magistrate
Jail
Reputable Newsman
Lawful Search
Arrest


Next Hand

Building Inspector
Scribe
Boot Camp
Free Speech


Discard

Boot Camp
General’s Hammer
Air Hammer
Air Hammer


Tech 2 card(s)
Get Paid + float - ($10)
Bluecoat Musketeer shoots Rook. - ($9)
Spectral Aven “kills” Rook; he gains a crumbling rune.
Bluecoat Musketeer kills the SQL Rambasa Twin.
Bigby trades with the Technician Rambasa Twin.
Hire a Traffic Director. - ($8)
Summon General Onimaru. - ($6)
Rebuild Tech II.
Onimaru casts Manufactured Truth to transform the Traffic Director into a Bluecoat Musketeer. - ($5)
Onimaru sends the Manufactured Musketeer to Boot Camp and draws a card. - ($4)
Manufactured Musketeer shoots Rook. - ($3)
Onimaru casts General’s Hammer and hits your Tech II for 3. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru (1) 2/3A
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2
  • Bluecoat Musketeer 3/1 ++
  • Traffic Director 2/2 +

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

Well, I didn’t see Earthquake coming and I don’t have a way to stop another one if he’s got it in hand. I can however prevent him from running through my Patrol Zone to destroy Tech II again, though it likely won’t matter. I’m not nearly as impacted by losing Tech I as I am by losing Onimaru. Let’s see how this does.

@thehug0naut’s turn!

Looks like you’ve used Musketeer twice above, with the first time costing 1g to shoot Rook? Also I don’t think you can attack after Boot Camp as your manufactured Musketeer will be exhausted. I think other than that I follow your turn ok :joy:

1 Like

I’m using the modified Bluecoat Musketeer’s ability on the regular Musketeer and the manufactured one.

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

So, the first line, “Bluecoat Musketeer shoots Rook” is my existing Bluecoat Musketeer using the ability above. After that, it attacks and kills the Rambasa Twin. After that I used Manufactured Truth to transform a Traffic Director into a Bluecoat Musketeer. I send it to Boot Camp and exhaust it but then that iteration of the Musketeer uses its ability to snipe at Rook.

1 Like

Ahhh I see that makes much more sense! Thanks for trying out my idea! :grin:

1 Like

Turns out Earthquake is quite ridiculous

P2T6


Tech StartingHand Workers

TECH

Speed of the Fox (Need to keep pressure on with Heroes)
Speed of the Fox (Ditto)


STARTING HAND

Snapback
Grappling Hook
Earthquake
Savior Monk
Technician Draw → Smoker → Worker


WORKERS

Fox Viper
Safe Attacking
Sensei’s Advice
Smoker


NextHand

Fox Primus
Morningstar Flagbearer
Savior Monk
Doubling Barbarbarian


Tech 2 card(s)
Technician Draw
Get Paid - ($8)
Worker - ($7)
Grave - ($5)
Grappling Hook Tax Collector to Lookout
Rook kills Oni, takes 2, Grave midbands, you draw
Earthquake, break your tech I and deal 6 damage to your base, now 11, deal 1 to your Tech II - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave Strormborne 3/4 [Sparkshot, Readiness]
  • :target: Lookout:

In Play:

  • L8 Garus Rook 4/3 [Two Lives, Unstoppable vs lone patrollers, Crumbling]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 2 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 13
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Can’t really go all out for the double tech break as he still has so much board and it would mean skipping worker again. At least I had an active Tech II to get Grave out and patrolling.

Edit: fixed base

This one is so brutal. :dizzy_face:

P1T7


Tech Starting Hand Workers

TECH
Flagstone Spy
Elite Training


STARTING HAND
Boot Camp
Building Inspector
Free Speech
Scribe
Flagstone Spy


WORKERS
Porkhand Magistrate
Jail
Reputable Newsman
Lawful Search
Arrest
Scribe


Next Hand

Air Hammer
Flagstone Spy
Manufactured Truth
Boot Camp
General’s Hammer


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech I.
Traffic Director destroys your Tech II.
Summon Sirus Quince and his Mirror Illusion. - ($6)
Bluecoat Musketeer shoots Rook with his ability. - ($5)
Spectral Aven kills Rook; Quince midbands.
Bluecoat Musketeer suicides against Grave.
Tax Collector trades with Grave; Quince maxbands.
Hire a Flagstone Spy; Quince’s maxband makes a copy of it. - ($2)
Quince creates another Mirror Illusion. - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Spy 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Flagstone Spy 3/3
  • :target: Lookout:

In Play:

  • Quince (5) 1/5
  • Spectral Aven 2/2
  • Traffic Director 2/2 +
  • Mirror Illusion 0/1

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

Okay, that wasn’t great, but now he’s without a board OR a Tech II. I’m feeling tentatively good about this.

@thehug0naut’s turn!

Also, your base is at 18 from when I destroyed your Tech II from back on my turn 5.

1 Like

Haha its a proper sloberknocker! Though with the appearance of Quince I imagine this won’t last much longer

P2T7


Tech StartingHand Workers

TECH

Oathkeeper of Kor Mountain (We won’t get back round but fair to have one if if we do)
Morningstar Pass (ditto)


STARTING HAND

Fox Primus
Morningstar Flagbearer → Worker (Good vs bootcamp but need to worker something)
Doubling Barbarbarian
Savior Monk
Technician Draw → Speed of the Fox


WORKERS

Fox Viper
Safe Attacking
Sensei’s Advice
Smoker
Morningstar Flagbearer


NextHand

Grappling Hook
Reversal
Reversal
Speed of the Fox


Discard

Doubling Barbarbarian
Speed of the Fox
Oathkeeper of Kor Mountain
Morningstar Pass


Tech 2 card(s)
Technician Draw
Get Paid - ($9)
Worker - ($8)
Rebuild Tech II
Saviour Monk - ($6)
Fox Primus - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2A [Healing 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fox Primus 2/2 [Anti-Air, Frenzy 1]
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Now thinking I should’ve gone for the double tech break!

1 Like

I feel confident but I also know you’ve surprised me very thoroughly when I thought I had a victory well in hand.

P1T8


Starting Hand Workers

STARTING HAND
Manufactured Truth
General’s Hammer
Boot Camp
Air Hammer
Flagstone Spy
Bluecoat Musketeer


WORKERS
Porkhand Magistrate
Jail
Reputable Newsman
Lawful Search
Arrest
Scribe


Next Hand

Tax Collector
General’s Hammer
Boot Camp
Elite Training
Building Inspector


Discard

Flagstone Spy
General’s Hammer
Boot Camp
Flagstone Spy
Manufactured Truth
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($10)
Summon General Onimaru. - ($8)
Mirror Spy trades with the Savior Monk.
Flagstone Spy trades with Fox Primus.
Onimaru throws his General’s Hammer at your Tower, dealing 3 damage to it. - ($5)
Quince kicks the last brick out of the Tower, destroying it.
Hire an Air Hammer; Quince’s maxband makes a copy of it. - ($1)
Mirror Hammer destroys your Tech
Onimaru sends the Air Hammer to Boot Camp and draws a card. - ($0)
Traffic Director hits your Tech II for 2.
Mirror Hammer destroys your Tech II.
Spectral Aven attacks your Tech 1 for 2.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru (1) 2/3
  • :target: Lookout:

In Play:

  • Quince (5) 1/4
  • Traffic Director 2/2 +
  • Air Hammer 4/4 + (+2 ATK when attacking damaged buildings)
  • Mirror Hammer 3/3 (+2 ATK when attacking damaged buildings)
  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

Hmmmm, that Tower was a real pain in the buns, but I’ve taken care of that and his Tech II building. The Air Hammer and mirror should let us bully him down. Actually, unless he can kill either the mirror, Quince, or the Air Hammer, I win next round. I just need the Aven or Traffic Director to destroy his Tech I and then the Air Hammers will be able to take down his base from there.

@thehug0naut’s turn!

I shall resign here, no way I can stop your forces breaking my base. GG and well played again @flagrantangles!

For the next one let’s use the agreed forum changeset, I might get you to try some other Blue changes once I get a better feeling for the matchup, still finding my feet with White!

Rule Changes
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T1


StartingHand Workers

STARTING HAND

Sensei’s Advice
Fox Viper → Worker (Worst unit in the starter)
Morningstar Flagbearer
Smoker
Snapback


WORKERS

Fox Viper


NextHand

Aged Sensei
Fox Primus
Grappling Hook
Savior Monk
Safe Attacking


Discard

Morningstar Flagbearer
Sensei’s Advice
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne 2/3 [Sparkshot]
  • Smoker 1/1 [Stealth]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I’m still not sure if Sensei or Smoker is a better P1T1 vs Blue

1 Like

Alrighty! In that case, the only change to Blue that matters in this scenario is the cost of General’s Hammer.

P2T1


Starting Hand Workers

STARTING HAND
Spectral Aven
Lawful Search
Traffic Director
Reputable Newsman
Arrest


WORKERS
Arrest


Next Hand

Building Inspector
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth


Discard

Reputable Newsman
Lawful Search
Spectral Aven


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Traffic Director. - ($3)
Build a Tower. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

General’s Hammer - Cost reduced to 2

Let’s get a Tower immediately. I don’t want the Smoker to be able to stealth at all.

@thehug0naut’s turn!

P1T2


Tech StartingHand Workers

TECH

Sparring Partner (Cheap body, good with heroes)
Versatile Style (For that effing illusion bird)


STARTING HAND

Safe Attacking
Fox Primus → Worker
Grappling Hook
Savior Monk
Aged Sensei


WORKERS

Fox Viper
Fox Primus


NextHand

Grappling Hook
Morningstar Flagbearer
Sensei’s Advice
Versatile Style


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Safe Attacking - ($2)
Grave kills TD, takes 1
Smoker safely hits Tower to 3HP
Saviour Monk - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne 2/2 [Sparkshot]
  • Savior Monk 2/2 [Healing 1]
  • Smoker 1/1 [Stealth]
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I think this is a pretty clear straightforward turn. Need VS in deck for Aven since I’ve worked Fox Primus

P2T2


Tech Starting Hand Workers

TECH
Scribe
Scribe


STARTING HAND
Building Inspector
Jail
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate


WORKERS
Arrest
Jail


Next Hand

Scribe
Spectral Aven
Lawful Search
Reputable Newsman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($4)
Hire a Porkhand Magistrate. - ($1)
Hire a Building Inspector. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Porkhand Magistrate 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

General’s Hammer - Cost reduced to 2

Smoker is such a butthole.

@thehug0naut’s turn!