Casual/Testing Moby_Dick Bashing/Blood/Fire vs TurboTurboBoost Mono White

I hope you are Ok and not too dizzy…

P1T2

P1 [Bashing]/Fire/Blood vs. P2


Tech StartingHand Workers

TECH
Lobber (2/2)
Lobber (2/2)


STARTING HAND
Spark
Timely Messenger (1/1)
Granfalloon Flagbearer (2/2)
Bloom
Brick Thief (2/1)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)


NextHand

Spark
Older Brother (2/2)
Timely Messenger (1/1)
Bloom


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom Drakk - ($2)
Spark SL - ($1)
Tech1 - ($0)
Drakk kills SL

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk L1 (2/1) +

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hook…

Not dizzy! :slight_smile: and im pretty sure my opening was way better than last game

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Ardra’s Boulder


STARTING HAND
Grappling Hook
Fox Primus
Safe Attacking
Fox Viper
Snapback


WORKERS
Smoker
Fox Primus


NextHand

Snapback
Morningstar Flagbearer
Sensei’s Advice
Rambasa Twin


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Hook Tenderfoot to Lookout
Grave Kills Tenderfoot, Takes 1
Midband Grave, Heals - ($2)
Fox Viper - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fox Viper(2/1) Sparkshot
  • :target: Lookout:

In Play:

  • L3 Grave Stormborne (3/4) Sparkshot, Readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

I felt always sick after a anesthesia. Yes definitely much better. You know my strategy, and I will not deviate. Let’s see how it will end.

P1T3

P1 [Bashing]/Fire/Blood vs. P2


Tech StartingHand Workers

TECH
Captured Bugblatter (4/2)
Captured Bugblatter (4/2)


STARTING HAND
Bloom
Timely Messenger (1/1)
Spark
Older Brother (2/2)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom


NextHand

Brick Thief (2/1)
Lobber (2/2)
Lobber (2/2)
Helpful Turtle (1/2)


Discard

Tenderfoot (1/2)
Older Brother (2/2)
Spark
Captured Bugblatter (4/2)
Captured Bugblatter (4/2)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Messenger - ($4)
Midband Drakk kills Technician - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • Drakk L1 (3/2) +

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
[b]P2T3[/b]
Tech StartingHand Workers

TECH
Whitestar Grappler
Morningstar Pass


STARTING HAND
Morningstar Flagbearer
Rambasa Twin
Snapback
Sensei’s Advice
Safe Attacking


WORKERS
Smoker
Fox Primus
Morningstar Flagbearer


NextHand

Ardra’s Boulder
Grappling Hook
Aged Sensei
Savior Monk (2/2) Healing


Discard

Fox Viper(2/1) Sparkshot
Snapback
Sensei’s Advice
Whitestar Grappler
Morningstar Pass


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rambasa Twin - ($2)
Grave Kills Messenger
Safe Attacking - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin #1 (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin #2 (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Grave Stormborne (3/3) [1 dmg] Sparkshot, Readiness
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Powerful play! Definitely going in a direction I don’t like so let’s start over.

P1T4

P1 [Bashing]/Fire/Blood vs. P2


Tech StartingHand Workers

TECH
Ogre Recruiter (5/4)
Desperation


STARTING HAND
Lobber (2/2)
Brick Thief (2/1)
Lobber (2/2)
Helpful Turtle (1/2)
Wither


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Helpful Turtle (1/2)


NextHand

Tenderfoot (1/2)
Ogre Recruiter (5/4)
Captured Bugblatter (4/2)
Lobber (2/2)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
2x Lobber - ($5)
Tech 2 Blood - ($1)
Lobbers trade with SL + Scav, 1g for you
Drakk trades with Grave, 1 damage to your base

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 Blood

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
[b]P2T4[/b]
Tech StartingHand Workers

TECH
Mythmaking
Whitestar Grappler


STARTING HAND
Aged Sensei
Savior Monk (2/2) Healing
Ardra’s Boulder
Grappling Hook


WORKERS
Smoker
Fox Primus
Morningstar Flagbearer


NextHand

Fox Viper(2/1) Sparkshot
Mythmaking
Snapback
Rambasa Twin #1 (3/2)


Tech 2 card(s)
Get Paid + Scav - ($9)
Tech II Strength - ($5)
Ardra’s Boulder - ($3)
Setsuki - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ardra’s Boulder (1/6)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Setsuki (1/3) Tax
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Good, it seems this time you can set up the pass and the legendary build on time if you teched correctly. But consider, the pass is only good against this specific strategy. Against all other top builds it is too weak and will cost you the game. So you must be really sure what your oponment will do.

P1T5

P1 [Bashing]/Fire/Blood vs. P2


Tech StartingHand Workers

TECH
Pirate-Gang Commander (6/6)
Pirate-Gang Commander (6/6)


STARTING HAND
Tenderfoot (1/2)
Captured Bugblatter (4/2)
Lobber (2/2)
Ogre Recruiter (5/4)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Helpful Turtle (1/2)
Tenderfoot (1/2)


NextHand

Brick Thief (2/1)
Spark
Timely Messenger (1/1)


Discard

Captured Bugblatter (4/2)
Pirate-Gang Commander (6/6)
Pirate-Gang Commander (6/6)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Lobber - ($7)
Recruiter - ($2)
Jaina - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina
  • :target: Lookout:

In Play:

  • Ogre Recruiter (5/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Teched a bit wrong… Bugblatter must wait. Doens’t look good for me. Let’s see if I can utilize his mistake.

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Bird’s Nest
Entangling Vines


STARTING HAND
Snapback
Rambasa Twin #1 (3/2)
Fox Viper(2/1) Sparkshot
Mythmaking


WORKERS
Smoker
Fox Primus
Morningstar Flagbearer
Fox Viper(2/1) Sparkshot


NextHand

Whitestar Grappler
Grappling Hook
Morningstar Pass


Discard

Snapback
Bird’s Nest
Entangling Vines


Tech 2 card(s)
Get Paid - ($8)
Mythmaking - ($6)
Aged Sensei Advises Boulder
Boulder KIlls Lobber
Rambasa Twin - ($2)
Worker - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rambasa Twin #1 (4/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin #2 (3/2+A))
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Setsuki (1/3) Tax
  • Aged Sensei (1/1)
  • Mythmaking
  • Ardra’s Boulder (2/8)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9

P1T6

P1 [Bashing]/Fire/Blood vs. P2


Tech StartingHand Workers

TECH
Cinderblast Dragon (6/6)
Cinderblast Dragon (6/6)


STARTING HAND
Timely Messenger (1/1)
Brick Thief (2/1)
Spark


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Helpful Turtle (1/2)
Tenderfoot (1/2)
Spark


NextHand

Captured Bugblatter (4/2)
Wither
Older Brother (2/2)


Discard

Captured Bugblatter (4/2)
Pirate-Gang Commander (6/6)
Pirate-Gang Commander (6/6)
Lobber (2/2)
Timely Messenger (1/1)
Brick Thief (2/1)
Cinderblast Dragon (6/6)
Cinderblast Dragon (6/6)


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Drakk + midband - ($3)
Messenger kills elite - ($2)
Jaina trades with technician
Recruiter kills Sets, Drakk maxbands, I take Boulder - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Drakk l6 (3/4)

In Play:

  • Ogre Recruiter (5/3)
  • Ardra’s Boulder (0/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
[b]P2T6[/b]
Tech StartingHand Workers

TECH
Bird’s Nest
Colossus


STARTING HAND
Grappling Hook
Morningstar Pass
Whitestar Grappler
Whitestar Grappler


WORKERS
Smoker
Fox Primus
Morningstar Flagbearer
Fox Viper(2/1) Sparkshot


NextHand

Sensei’s Advice
Entangling Vines
Savior Monk (2/2) Healing
Bird’s Nest


Tech 2 card(s)
Get Paid + float - ($10)
Whitestar Grappler - ($7)
Whitestar Grappler - ($4)
Grave Stormborne, Midband - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Mythmaking
  • Whitestar Grappler (3/5)
  • Whitestar Grappler (3/5)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

OK boulder had wrong stats, you were right. He had 2 armor when attacking lobber. So he has now -1/5.

P1T7

P1 [Bashing]/Fire/Blood vs. P2


StartingHand Workers

STARTING HAND
Captured Bugblatter (4/2)
Wither
Older Brother (2/2)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Helpful Turtle (1/2)
Tenderfoot (1/2)
Spark


NextHand

Ogre Recruiter (5/4)
Pirate-Gang Commander (6/6)
Desperation
Lobber (2/2)


Tech 0 card(s)
Get Paid + float - ($11)
Tech 3 - ($6)
Tech lab Fire - ($5)
Troq - ($3)
Captured Bugblatter - ($0)
Oger trades with SL, levels to Troq, 1 to your base
Drakk kills Technician you draw, 1 to your base
Bugblatter trades with one Grappler, 2 to your base

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (-1/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Troq L3 (2/3)
  • :target: Lookout:

In Play:

  • Drakk l6 (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

If Drakk survives chances are very high for a Tech 3 unit…

[b]P2T7[/b]
Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Speed of the Fox


STARTING HAND
Sensei’s Advice
Savior Monk (2/2) Healing
Entangling Vines
Bird’s Nest
Colossus


WORKERS
Smoker
Fox Primus
Morningstar Flagbearer
Fox Viper(2/1) Sparkshot
Savior Monk (2/2) Healing


NextHand

Rambasa Twin #1 (4/2)
Snapback
Bird’s Nest
Grappling Hook
Morningstar Pass


Discard

Aged Sensei (1/1)
Whitestar Grappler (3/5)
Entangling Vines
Sensei’s Advice
Bird’s Nest
Oathkeeper of Kor Mountain
Speed of the Fox


Tech 2 card(s)
Get Paid - ($9)
Colossus - ($3)
Worker - ($2)
Garus Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Colossus (6/7+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Whitestar Grappler (3/5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Mythmaking
  • Garus Rook (2/4)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

P1T8

P1 [Bashing]/Fire/Blood vs. P2


StartingHand Workers

STARTING HAND
Lobber (2/2)
Desperation
Pirate-Gang Commander (6/6)
Ogre Recruiter (5/4)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Helpful Turtle (1/2)
Tenderfoot (1/2)
Spark


NextHand

Brick Thief (2/1)
Older Brother (2/2)
Pirate-Gang Commander (6/6)
Captured Bugblatter (4/2)


Discard

Lobber (2/2)
Desperation


Tech 0 card(s)
Get Paid - ($10)
Pirate-Gang Commander (6/6) - ($4)
Ogre Recruiter (5/4)
Jaina - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (-1/5)
  • :psfist: Elite: Pirate 1 (2/2)
  • :ps_: Scavenger: Pirate 2 (2/2)
  • :pschip: Technician: Ogre Recruiter (5/4)
  • :target: Lookout: Pirate 3 (2/2)

In Play:

  • Drakk l6 (3/3)
  • Pirate-Gang Commander (6/6)
  • Jaina (L1 (2/3)
  • Troq L3 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

If Drakk survives chances are very high for a Tech 3 unit…

[b]P2T8[/b]
Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Snapback
Rambasa Twin #1 (4/2)
Grappling Hook
Morningstar Pass
Bird’s Nest


WORKERS
Smoker
Fox Primus
Morningstar Flagbearer
Fox Viper(2/1) Sparkshot
Savior Monk (2/2) Healing


NextHand

Whitestar Grappler (3/5)
Speed of the Fox
Morningstar Pass
Entangling Vines
Earthquake


Tech 2 card(s)
Get Paid - ($10)
Grappler Grapples Ogre
Colossus Hits Your Base For 6
Maxband Garus Rook - ($3)
Snapback Drakk - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Garus Rook (4/6+A) Unstoppable, 2 Lives
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Mythmaking
  • Whitestar Grappler (3/5)
  • Colossus (6/7)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Well played! Do you know when you lost it?

P1T9

P1 [Bashing]/Fire/Blood vs. P2


StartingHand Workers

STARTING HAND
Older Brother (2/2)
Brick Thief (2/1)
Pirate-Gang Commander (6/6)
Captured Bugblatter (4/2)
Timely Messenger (1/1)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Helpful Turtle (1/2)
Tenderfoot (1/2)
Spark


NextHand

Cinderblast Dragon (6/6)
Captured Bugblatter (4/2)
Lobber (2/2)
Cinderblast Dragon (6/6)
Wither


Discard

Lobber (2/2)
Desperation
Ogre Recruiter (5/4)
Brick Thief (2/1)
Older Brother (2/2)
Timely Messenger (1/1)


Tech 0 card(s)
Get Paid + float - ($12)
Base to 14 from Grappler Recruiter kill
Maxband Drakk - ($7)
Commander #2 - ($1)
Bugblatter
Commander 1 takes Rooks first life
Pirates 1-3 takes second, Troq L5, your base to 5
3 heroes + commander 2 finish it

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (-1/5)
  • :psfist: Elite: Pirate 4 (2/2)
  • :ps_: Scavenger: Pirate 5 (2/2)
  • :pschip: Technician: Captured Bugblatter (4/2)
  • :target: Lookout: Pirate 6 (2/2)

In Play:

  • Drakk l6 (3/4)
  • Pirate-Gang Commander 1 (6/6)
  • Jaina (L1 (2/3)
  • Troq L5 (3/4)
  • Pirate-Gang Commander2 (6/6)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

GG! I think it was when i took my 5th turn

I would say already here the ground was laid.
Safe attacking was killmore if you succeed in going into the offense and ended up just eating gold for no value and it reduced your handsize.
Also I just realized you mistakenly paid 2 instead of 1 gold for it…

The next turn you took a worker skip which costed you over the next 5 turns a total of 4 gold, which is A LOT. And I think without safe attacking it’s safe to assume you would have taken that worker.

T5 was tactical mistake, yes. But the bigger strategic one startet before as zango mentioned. With boulder and threatening the pass you chose a defensive way. (Although you did not play the pass, which was ok. Me thinking you have it was enough that i did not utilize my 2 bugblatter and Desperation). But with the defense strat you must utilize the one worker more and be e.g. at tech 3 before me. You tried a bit of both. With your worker skips i could arrange a nice cycle with 4tech 3 units. So i really recommend not to skip a worker, only if it enables you to finish the game in the next 2 rounds.

If you want an aggressive white play like you startet try ninjutsu and glorious ninjas.