don’t worry about making errors. and plz read my posts carefully, too! there will be bugs! part of the game. in real live even more than with the spreadsheet, i guess. a rules enforced version certainly would be nice… someday
i thought about that, and i’m 99% sure, that it’s not retroactive. however, i’m not in the mood to search the rules thread for it. here you go, if you want
anyways, it won’t change significantly what i will do:
P1T7
Tech StartingHand Workers
TECH
Chameleon Lizzo
Feral Strike
STARTING HAND
Martial Mastery
Gunpoint Taxman
Aged Sensei (1/1)
Huntress (3/3a)
Rampaging Elephant
Grappling Hook
WORKERS
Fox Primus
Fox Viper
Safe Attacking
Savior Monk (2/2a)
Sensei’s Advice
Smoker
NextHand
Chameleon Lizzo
Chameleon Lizzo
Snapback
Martial Mastery
Feral Strike
Tech 2 card(s)
Get Paid, draw a card for technician - ($10)
summon Calamandra - ($8)
tap Sanatorium, pay a gold, draw - ($7)
put a rampaging Elephant and a Gunpoint Taxman with haste and ephemeral into play
Jumbo attacks twice and tramples Drakk and Ancient
GPT shoots down Arg, Calamandra to max level
hire a Huntress - ($5)
build Tech 3 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Huntress (3/3a)
- Elite:
- Scavenger:
- Technician: Calamandra Moss, L5 (4/5)
- Lookout:
In Play:
- Sanatorium HP: 4
- Morningstar Flagbearer (2/2) - buff me!
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
oh, i didn’t realize that chameleon lizzo sticks to my hand after paying for it with sanatorium that’s probably the main synergy of the card within the anarchy deck. so i guess i’ll tech in another copy. plus a second surprise attack maybe? or am i overshooting? i actually have enough money to afford a tech 3 building and i have a max calamandra after my turn. so i’ll put in feral strike on top… play all my tricks in one game