[Casual] Steve44 vs. Hardy83

forgot to set my base to 19 for killing drakk before… adjusted it now

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Surprise Attack
Snapback
Sanatorium
Sensei’s Advice
Gunpoint Taxman


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Savior Monk (2/2a)
Sensei’s Advice


NextHand

Rampaging Elephant
Martial Mastery
Snapback
Morningstar Flagbearer
Smoker


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Surprise Attack! - ($2)
Sharks eat Brogre and Elemental
Zane breaks your Heroes Hall, 2 dmg to base
summon Grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne, L1 (2/3a) - sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane, L6 (4/4) :exhaust:

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

ok, so i won’t follow the sanatorium plan atm. let’s tech in martial mastery and see what happens. maybe just go for gunship after all?

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Elm


STARTING HAND


WORKERS
Bloodburn
Pillage
Careless Musketeer
Scorch


NextHand

Spirit of the Panda
Blooming Ancient
Mad Man


Discard

Bloodrage Ogre
Polymorph: Squirrel
Blooming Ancient
Blooming Elm


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Bombaster - ($5)
Play Crash Bomber - ($4)
Build Tech2 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg Garg (1/5a) Level 5
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician:
  • :target: Lookout: Crash Bomber (2/2)

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

I forgot to login my Spec: Growth!!!

ok… i’m not entirely sure how flagbearers work with blooming ancient. but as far as i read it in the unofficial manual rewrite, you have to give all runes to the flagbearer as long as he’s in play:

Flagbearer: While you control a flagbearer, your opponents’
spells and effects must target a flagbearer if possible. You can
target a non-flagbearer normally (unless your opponent also
controls a flagbearer).

  • If a flagbearer has resist, you’re not required to target the flagbearer
    if you can’t pay the resist cost. For example, if you have 2 gold and
    you play a spell that costs 2 gold, you aren’t required to target a
    flagbearer with resist 1.
  • This doesn’t affect spells and abilities that don’t target .
    Attacking cards aren’t forced to attack a flagbearer.
  • If a spell or effect can target multiple cards, it only needs to target
    a flagbearer once. For example, If a card lets you deal 3 damage
    divided among any number of units, you could deal 1 damage to
    the flagbearer and 2 damage to other units.
    Codex Unofficial Manual Rewrite | Codex: Card-Time Strategy – Deluxe Set

btw: that should have been your t5, not t6

P1T6


Tech StartingHand Workers

TECH
Chameleon Lizzo
Chaos Mirror


STARTING HAND
Martial Mastery
Smoker
Rampaging Elephant
Morningstar Flagbearer
Snapback
Sanatorium
Surprise Attack


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Savior Monk (2/2a)
Sensei’s Advice
Smoker


NextHand

Martial Mastery
Aged Sensei (1/1) :exhaust:
Huntress (3/3a)
Gunpoint Taxman


Discard

Rampaging Elephant
Martial Mastery
Chameleon Lizzo
Chaos Mirror
Snapback
Surprise Attack


Tech 2 card(s)
Get Paid - ($9)
cast Martial Mastery, discard a card, draw two, look at your hand - ($8)
build a Sanatorium - ($4)
Worker - ($3)
hire a Flagbearer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Captain Zane, L6 (4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave Stormborne, L1 (2/3) - sparkshot
  • :target: Lookout:

In Play:

  • :heart: Sanatorium HP: 4
  • Morningstar Flagbearer (2/2) - buff me!

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hm… a straight forward anarchy tech 2 unit would do a better job now. i think i’ll try to dive for a grappling hook or sanatorium with martial mastery. glad he’s not going for blood…

but i have to tech before i do that…

ok, got the sanatorium and he has no immediately threatening hand. so i’ll go for it. just realized that two chaos mirrors probably would have been better than the lizzo, as i can mirror elephant values after attacking with them and before they die at the end of my turn

Hi! Thank´s for the information but I didn´t put a +/+ on Ancient…
You are right, now it´s my turn 6…I had to reset my turn in the spreadsheet because I made a mistake…

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Spirit of the Panda
Blooming Ancient
Mad Man


WORKERS
Bloodburn
Pillage
Careless Musketeer
Scorch


NextHand

Dinosize
Nautical Dog
Crash Bomber


Discard

Bloodrage Ogre
Polymorph: Squirrel
Blooming Ancient
Blooming Elm
Crash Bomber
Bombaster
Mad Man
Spirit of the Panda
Pirate-Gang Commander
Pirate-Gang Commander


Tech 2 card(s)
Get Paid - ($9)
Play Blooming Ancient -($5)
Play Mad Man: Ancient gets +/+ - ($4)
Play Drakk Ramhorn: Ancient gets +/+ - ($2)
Bombaster suicides into Zane
Crash Bomber suicides into Zane: he dies and deals 1 damage to Zane he dies; Drakk levels to Level3
Level Drakk to Level 4 - ($1)
Mad Man suicides into Grave: 2 damage
Argagarg Garg kills Grave: you draw 1 Card, Drakk levels to Max

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Ramhorn (3/4a) Level6
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Blooming Ancient (4/6++)
  • :target: Lookout:

In Play:

  • Argagarg Garg (1/3) Level 5 :exhaust:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 10

Gold:

  • Gold: 1
  • Workers: 9

i’m sorry, but blooming ancient doesn’t have haste as you have to play mad man as first unit from your hand this turn to get to Grave…

And just to be clear: of course Blooming ancient gets the runes. But if you want to redistribute them, you’d have to target Flagbearer

Are you sure? Blooming Ancient doesn´t have a target symbol…

Only spells and abilities that use the [target] symbol interact with a flagbearer. For example, Manufactured Truth does NOT have the [target] symbol, so it can copy a unit other than a flagbearer even if the opponent has a flagbearer. — Sirlin, 03/04/16

the target symbol is right next to the unit type

Ah…ok! I modify my turn…is it ok for you?

of course! :smiley:

I hope I didn´t make another mistake…I have to learn a lot about this game…:crazy_face: Thank you, that you are so patient with me :pray:

Does Blooming Ancient gets Haste, if I play him at first or doesn´t work the max ability before the next turn? But I think it´s not retroactive…???

don’t worry about making errors. and plz read my posts carefully, too! there will be bugs! part of the game. in real live even more than with the spreadsheet, i guess. a rules enforced version certainly would be nice… someday

i thought about that, and i’m 99% sure, that it’s not retroactive. however, i’m not in the mood to search the rules thread for it. here you go, if you want :wink:

anyways, it won’t change significantly what i will do:

P1T7


Tech StartingHand Workers

TECH
Chameleon Lizzo
Feral Strike


STARTING HAND
Martial Mastery
Gunpoint Taxman
Aged Sensei (1/1) :exhaust:
Huntress (3/3a)
Rampaging Elephant
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Savior Monk (2/2a)
Sensei’s Advice
Smoker


NextHand

Chameleon Lizzo
Chameleon Lizzo
Snapback
Martial Mastery
Feral Strike


Tech 2 card(s)
Get Paid, draw a card for technician - ($10)
summon Calamandra - ($8)
tap Sanatorium, pay a gold, draw - ($7)
put a rampaging Elephant and a Gunpoint Taxman with haste and ephemeral into play
Jumbo attacks twice and tramples Drakk and Ancient
GPT shoots down Arg, Calamandra to max level
hire a Huntress - ($5)
build Tech 3 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Calamandra Moss, L5 (4/5)
  • :target: Lookout:

In Play:

  • :heart: Sanatorium HP: 4
  • Morningstar Flagbearer (2/2) - buff me!

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

oh, i didn’t realize that chameleon lizzo sticks to my hand after paying for it with sanatorium :smiley: that’s probably the main synergy of the card within the anarchy deck. so i guess i’ll tech in another copy. plus a second surprise attack maybe? or am i overshooting? i actually have enough money to afford a tech 3 building :slight_smile: and i have a max calamandra after my turn. so i’ll put in feral strike on top… play all my tricks in one game :wink:

That´s cool! The units played by the sanatorium don´t need the TechReqs…I think I´am rampaged :woozy_face:

yeah, that combo with the elephants is pretty anarchy… i had to learn it the same way back in 2016 :wink:

only tried it once since then, however. and it failed… you also don’t see that combo (feral/anarchy) played a lot in the forums

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Crash Bomber
Dinosize
Nautical Dog
Charge


WORKERS
Bloodburn
Pillage
Careless Musketeer
Scorch
Charge


NextHand

Polymorph: Squirrel
Makeshift Rambaster
Crash Bomber


Tech 0 card(s)
Get Paid + float + draw 1 card - ($10)
Worker - ($9)
Play Max Geiger - ($7)
Play Nautical Dog - ($6)
Play Crash Bomber - ($5)
Build Tech3 - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger(2/3a) Level1
  • :psfist: Elite:
  • :ps_: Scavenger: Crash Bomber (2/2)
  • :pschip: Technician: Nautical Dog (1/1) Frenzy1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

you should still have teched as you started your turn with 9 workers.

that’s a typical finisher from feral:

[b]P1T8[/b]
StartingHand Workers

STARTING HAND
Chameleon Lizzo
Feral Strike
Martial Mastery
Chameleon Lizzo
Snapback
Chaos Mirror


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Savior Monk (2/2a)
Sensei’s Advice
Smoker


NextHand

Surprise Attack
Gunpoint Taxman
Rampaging Elephant
Grappling Hook
Rampaging Elephant


Discard

Feral Strike
Chameleon Lizzo
Martial Mastery
Chaos Mirror
Chameleon Lizzo
Snapback


Tech 0 card(s)
Get Paid - ($10)
cast boosted Feral Strike - ($2)
put two Pirate Gunships into play
tap Sanatorium, draw, put two Chameleon Lizzos into play - ($1)
Gunships and Lizzos deal 22 dmg to your base

:+1: :+1: Perfect move!! :clap: :clap:
Do you need the right spec for Feral Strike or only the Tech Building?

I think I have to give a lot of thoughts about choosing my next deck… :thinking:
I´m really fascinated by this game, it´s one of my top 3 games ever :heart_eyes: :heart_eyes:

So I have to think now! I tell you when I´m ready for the next battle if you want to play another game with a beginner… :innocent:

1 Like

anytime! wp by the way. you just went a little too offensive in the early game, I think. and you are not yet familiar with the all the different game plans of the specs… but you never stop learning. I never grasped the power of chameleon lizzo together with sanatorium until this match… :grinning_face_with_smiling_eyes:

take your time choosing a deck! I’ll stick to my deck for the moment