[Casual] Steve44 [Growth]/Ninjutsu/Peace vs. Hardy83 [Discipline]/Feral/Anarchy

@hardy83: Let´s go! Good Luck! Here is my opening…

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Young Treant
Verdant Tree
Tiger Cub
Forest’s Favor
Playful Panda


WORKERS
Verdant Tree


NextHand

Merfolk Prospector
Ironbark Treant
Rich Earth
Spore Shambler
Rampant Growth


Discard

Forest’s Favor
Playful Panda
Young Treant


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Play Tiger Cub - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Club
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

glhf!

P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Aged Sensei
Snapback
Safe Attacking
Smoker


WORKERS
Safe Attacking


NextHand

Fox Viper
Sensei’s Advice
Fox Primus
Morningstar Flagbearer
Grappling Hook


Discard

Savior Monk
Smoker
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Aged Sensei (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra Moss, L1 (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Shuriken Hail
Inverse Power Ninja


STARTING HAND
Rich Earth
Ironbark Treant
Rampant Growth
Merfolk Prospector
Spore Shambler


WORKERS
Verdant Tree
Rich Earth


NextHand

Shuriken Hail
Tiger Club
Young Treant
Forest’s Favor
Playful Panda


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Build Tech1 - ($3)
Play Ironbark Treant - ($0)
Tiger Club suicides into Aged Sensei

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2aaa)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Centaur


STARTING HAND
Fox Primus
Grappling Hook
Sensei’s Advice
Fox Viper
Morningstar Flagbearer


WORKERS
Safe Attacking
Fox Viper


NextHand

Sensei’s Advice
Fox Primus
Snapback
Centaur
Savior Monk


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
hire Morningstar Flagbearer - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra Moss, L1 (2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Morningstar Flagbearer (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

i guess summoning cal was not good :thinking: if he has speed of the fox or elite training at hand he’ll get a kill

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Glorious Ninja
Overeager Cadet


STARTING HAND
Forest’s Favor
Playful Panda
Shuriken Hail
Young Treant
Tiger Club


WORKERS
Verdant Tree
Rich Earth
Playful Panda


NextHand

Merfolk Prospector
Spore Shambler
Inverse Power Ninja
Rampant Growth


Discard

Shuriken Hail
Ironbark Treant
Forest’s Favor
Young Treant
Glorious Ninja
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Setsuki - ($3)
Cast Shuriken Hail - ($2)
Ironbark suicides into Calamandra; Setsuki levels to Level 3
hire Tiger Club - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Club (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki Hiruki (1/3) Level3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
Marauder
Steam Tank


STARTING HAND
Snapback
Savior Monk
Fox Primus
Sensei’s Advice
Centaur


WORKERS
Safe Attacking
Fox Viper
Fox Primus


NextHand

Grappling Hook
Aged Sensei (1/1)
Smoker
Steam Tank
Rambasa Twin


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Centaur - ($4)
Tech 2 anarchy - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4a) - overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Morningstar Flagbearer (2/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (ANARCHY)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Oh… I was more afraid of hidden ninja than shuriken hail. That’s why I patrolled cal in SQL.

"

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Merfolk Prospector
Spore Shambler
Rampant Growth
Inverse Power Ninja


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Merfolk Prospector


NextHand

Overeager Cadet
Rampant Growth
Tiger Club
Shuriken Hail


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
hire Inverse Power Ninja - ($3)
level Setsuki to max - ($0)
Tiger Club suicides into Centaur
Setsuki kills Centaur with swift strike

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki Hiruki (1/3) Level6 :exhaust: ; attacks: swift strike

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
Chaos Mirror
Disguised Monkey


STARTING HAND
Smoker
Rambasa Twin
Grappling Hook
Aged Sensei (1/1)
Steam Tank


WORKERS
Safe Attacking
Fox Viper
Fox Primus
Aged Sensei (1/1)


NextHand

Snapback
Marauder
Sensei’s Advice
Savior Monk


Discard

Centaur (3/4a) - overpower
Smoker
Grappling Hook
Chaos Mirror
Disguised Monkey


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Steam Tank - ($4)
Rambasa Twin - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (3/6a)
  • :psfist: Elite: Rambasa Twin Sepp (4/2)
  • :ps_: Scavenger: Morningstar Flagbearer (2/1)
  • :pschip: Technician: Rambasa Twin Hons (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

ok, probably snap back setsuki next turn… I wonder if he goes for den students and weakens his ipn

"

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Porcupine
Porcupine


STARTING HAND
Overeager Cadet
Rampant Growth
Tiger Club
Shuriken Hail
Fox’s Den Students
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Merfolk Prospector
Forest’s Favor


NextHand

Glorious Ninja
Fox’s Den Students
Young Treant


Discard

Fox’s Den Students
Shuriken Hail
Rampant Growth
Porcupine
Porcupine


Tech 2 card(s)
Get Paid; draw 2 cards (max ability Setsuki) - ($8)
Worker - ($7)
Cast Shurian Hail: Flagbearer dies: you get 1 gold - ($6)
Cast Fox’s Den Students: summon 4 1/1 Ninjas - ($2)
Ninja 1 kills Sepp
Ninja 2 kills Hons: you draw
Ninja 3 deals 1 damage to your Tech2
Ninja 4 deals 1 damage to your Tech2
Inverse Power Ninja (3/3) destroys your Tech2
Hire Tiger Club - ($0)
Hire Overeager Cadet

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Club (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki Hiruki (3/4) Level6, attacks: swift strike
  • Inverse Power Ninja (1/1) :exhaust:
  • Ninja 3 (1/1) :exhaust:
  • Ninja 4 (1/1) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

how do you ignore steam tank?

Ultimate Spell: Ninja Units have Haste and Stealth…

aja, ipn is a ninja too, sorry

well played!

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Snapback
Sensei’s Advice
Marauder
Savior Monk
Rambasa Twin Sepp (4/2)


WORKERS
Safe Attacking
Fox Viper
Fox Primus
Aged Sensei (1/1)
Savior Monk


NextHand

Smoker
Grappling Hook
Morningstar Flagbearer (2/1)
Centaur (3/4a) - overpower


Discard

Snapback
Sensei’s Advice
Marauder
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid +scav - ($10)
Worker - ($9)
Rambasa Twin (discarded the second copy, then had to reshuffle and drew it for technician draw) - ($5)
Grave - ($3)
Snapback Setsuki, put in Onimaru - ($0)
rebuild Tech 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (3/6a)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin Sepp (3/2)
  • :pschip: Technician: Rambasa Twin Hons (3/2)
  • :target: Lookout:

In Play:

  • Grave Stormborne, L1 (2/3) - sparkshot

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

i’m not sure which of his heroes i want to see in play… guess i’ll go with oni

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Speed of the Fox
Polymorph: Squirrel


STARTING HAND
Young Treant
Glorious Ninja
Fox’s Den Students
Ironbark Treant


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Merfolk Prospector
Forest’s Favor


NextHand

Ironbark Treant
Tiger Club
Fox’s Den Students
Shuriken Hail
Spore Shambler


Tech 2 card(s)
Get Paid - ($9)
Tiger Club suicides into Tank
Overeager Cadet suicides into Tank
IPN (3/3) kills your Tank and dies
Level Onimaru to Level5 - ($5)
Onimaru kills Sepp: 1 gold for you
Level Onimaru to Max: Summon 3 Soldiers - ($2)
Ninja 3 deals one damage to Hons
Ninja 4 suicides into Hons and kills him: you draw
Build Heroes Hall - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout:

In Play:

  • Onimaru (4/5) Frenzy 1, Readiness Level8

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
[b]P2T6[/b]
StartingHand Workers

STARTING HAND
Centaur (3/4a) - overpower
Smoker
Grappling Hook
Morningstar Flagbearer (2/1)
Chaos Mirror


WORKERS
Safe Attacking
Fox Viper
Fox Primus
Aged Sensei (1/1)
Savior Monk


NextHand

Rambasa Twin Hons (3/2)
Marauder
Pirate Gunship
Disguised Monkey
Sensei’s Advice


Tech 0 card(s)
Get Paid + scav - ($11)
Grappling Hook your technician to elite
summon Zane, he kills your SQL - ($9)
Grave to lvl 3 so he gets readiness - ($7)
Grave hits your scav and sparkshots elite, you get a gold
Grave to max level, exhaust him to throw sword at onimaru, levels to zane - ($3)
hire a Centaur - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Centaur (3/4) - overpower
  • :target: Lookout:

In Play:

  • Grave Stormborne, L7 (4/5) - sparkshot, readiness :exhaust:
  • Captain Zane, L3 (2/1) :exhaust:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

why did i let him summon onimaru and not arg again? green starter spells, right… (?) he pumped a lot of gold into oni and recuperated his hand. i’d rather have to face one elemental than 3 soldiers. again, like in the other match against nekoatl it would be nice to have discord at hand… he drew 3 into his reshuffle. he might also have art of war at hand. so i better remove oni right away, i guess.

I think it´s over now…Last turn I required one more attack to kill Grave…but IPN was my big problem…

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Masked Raccoon
Glorious Ninja


STARTING HAND
Ironbark Treant
Spore Shambler
Fox’s Den Students
Tiger Club
Shuriken Hail
Porcupine


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Merfolk Prospector
Forest’s Favor
Spore Shambler


NextHand

Polymorph: Squirrel
Inverse Power Ninja
Glorious Ninja
Fox’s Den Students
Porcupine


Discard

Fox’s Den Students
Tiger Club
Shuriken Hail
Masked Raccoon
Glorious Ninja


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Build Tech2 - ($5)
hire Ironbark Treant - ($2)
Summon Argagarg Garg: summon a wisp - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2aaa)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout: Argagarg Garg (1/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

in what sense? she was too weak because of your other units?

P2T7


StartingHand Workers

STARTING HAND
Disguised Monkey
Rambasa Twin Hons (3/2)
Sensei’s Advice
Pirate Gunship
Marauder


WORKERS
Safe Attacking
Fox Viper
Fox Primus
Aged Sensei (1/1)
Savior Monk


NextHand

Steam Tank (3/6a)
Smoker
Pirate Gunship
Chaos Mirror
Morningstar Flagbearer (2/1)


Discard

Sensei’s Advice
Pirate Gunship
Rambasa Twin Hons (3/2)


Tech 0 card(s)
Get Paid - ($10)
Tech 3 - ($5)
Marauder - ($2)
Disguised Monkey - ($0)
Marauder runs into Treeant
Centaur finishes Treeant and Overpowers into wisp
Monkey kills Arg, levels to Zane
Zane and Grave break Tech 2 - what spec by the way?

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne, L7 (4/5a) - sparkshot, readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane, L5 (3/3) :exhaust:
  • Disguised Monkey (3/2) :exhaust:
  • Marauder (4/2) :exhaust:
  • Centaur (3/3) - overpower :exhaust:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

why did i let him summon onimaru and not arg again? green starter spells, right… (?) he pumped a lot of gold into oni and recuperated his hand. i’d rather have to face one elemental than 3 soldiers. again, like in the other match against nekoatl it would be nice to have discord at hand… he drew 3 into his reshuffle. he might also have art of war at hand. so i better remove oni right away, i guess.

Hi! I´am sorry, I had a lot to do the last days…
I couldn’t max Oni because the three soldiers would kill IPN so it was not possible to use the full attack of Oni and I couldn’t make a strong attack with IPN because of the 4 units in play but I needed the four units for different attacks… I didn’t find the right balance…

[b]P1T8[/b]
StartingHand Workers

STARTING HAND
Inverse Power Ninja
Polymorph: Squirrel
Glorious Ninja
Porcupine
Fox’s Den Students


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Merfolk Prospector
Forest’s Favor
Spore Shambler


NextHand

Porcupine
Speed of the Fox
Rampant Growth
Overeager Cadet
Young Treant


Discard

Fox’s Den Students
Tiger Club
Shuriken Hail
Masked Raccoon
Glorious Ninja
Porcupine
Fox’s Den Students
Glorious Ninja
Polymorph: Squirrel


Tech 0 card(s)
Get Paid - ($10)
skip Worker
hire Inverse Power Ninja - ($7)
summon Onimaru - ($5)
level Onimaru to Level 5 - ($1)
rebuild Tech2

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5a)
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru (3/4) Level 5 Frenzy 1, Readiness
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 10

…well, it was not really calculable i guess? close call, i’d say… like most fun codex matches :wink:

i can put my gunship down now:

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Chaos Mirror
Morningstar Flagbearer (2/1)
Smoker
Pirate Gunship
Steam Tank (3/6a)


WORKERS
Safe Attacking
Fox Viper
Fox Primus
Aged Sensei (1/1)
Savior Monk


NextHand

Sensei’s Advice
Steam Tank (3/6a)
Snapback
Grappling Hook
Chaos Mirror


Tech 0 card(s)
Get Paid - ($10)
hire pirate gunship - ($4)
gunship kills onimaru and obliterates ipn, zane to max level
Grave, Zane, Monkey, Marauder and Centaur deal 18 dmg to your base, GG

Float ($4)
Discard 4, draw 2, reshuffle, draw 3

never mind, we are not in a hurry here :wink: actually, we are playing pretty fast matches. i spend a lot of time in front of the computer atm. i’m really longing for snow… :snowflake: