[details=Summary][spoiler]I suspect that was one of the more awkward starting hands I could have, but since this is my first time playing Purple I canāt say for sure. At least Fading Argonaut in Squad Leader completely negates Bloodrage Ogreās early game advantage (he has to damage it with something and then attack, so itāll cost more cards and/or gold than I spent to block with it).
I wasnāt sure which hero (if any!) I should use, but I decided to go with Geiger because I want to try this multi-color codex at some point. Practicing using Geiger in his own color seems useful if heās going to be an important part of that buildā¦[/spoiler][/details]
I did warn you at the start of all this that I may take a while between turnsā¦
Player 2 Turn 2
Tech, Starting Hand and Workers
TECH
Stewardess of the Undone
Argonaut
STARTING HAND
Hardened Mox
Battle Suits
Time Spiral
Tinkerer
Plasmodium
WORKERS
Forgotten Fighter
Plasmodium
Next Hand
Tinkerer
Time Spiral
Battle Suits
Stewardess of the Undone
Neo Plexus
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Recruit Hardened Mox - ($1) Geiger uses Flash Gear to kick Nautical Dog back into his lake; he takes 1 damage and you draw 1 card
Patrol as shown below
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Hardened Mox (1/1+a) [Indestructable]
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Max Geiger Lv. 1 (2/2) [Sparkshot]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
Thoughts
Not the best hand for that board position, but I think Iāll be OKā¦ If nothing else, Iāll be able to use Stewardess to bounce one of his units next turn, though I question how valuable that will end up being. Unless something drastic changes my mind soon, Iām probably going with Present Tech II this game. Why? Mostly because itās simpler, but also because the shenanigans that Temporal Distortion would let me pull with that spec seem amazing.
TECH
Lobber
Chaos mirror
Iām just straight up doing ericFās anarchy tech plan since Iāve never dabbled in anarchy spec.
STARTING HAND
Bloodrage Ogre
Charge
Careless Musketeer
Lobber
Pillage
WORKERS
Scorch
Bloodburn
Bloodrage Ogre
NextHand
Bombaster
Makeshift Rambaster
Gunpoint Taxman
Mad Man
Discard
Nautical Dog
Lobber
Pillage
Careless Musketeer
Charge
Lobber
Chaos mirror
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Zane and give mox a time out - ($4)
Summon Lobber and kill Geiger, zane to 3 - ($3)
Midband Zane - ($2)
Pillage, your gold is mine. 1 base damage.
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Zane lvl4 (3/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 7
[B]Gold:[/B]
Gold: 2
Workers: 7
"
Quick edit where in i donāt patrol zane as if he has readiness
Ouchā¦ Itās pretty clear that I donāt get Purple yet, though part of it was having really weird hands for the first two turns.
Player 2 Turn 3
Tech, Starting Hand and Workers
TECH
Hyperion
Now!
STARTING HAND
Neo Plexus
Stewardess of the Undone
Time Spiral
Battle Suits
Tinkerer
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Next Hand
Nullcraft
Argonaut
Fading Argonaut
Temporal Research
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - Pillage - ($7)
Worker - ($6)
Build Present Tech II - ($2)
Recruit Neo Plexus - ($0)
Patrol as shown below
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Neo Plexus (2+1/2)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Hardened Mox (1/1) [Indestructable, resist 1]
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
I should have level Geiger to midbandā¦ Well, hopefully I can turn this around before too long. Maybe itās a mistake to build Tech II here instead of a Tower, but I just want to get the money commitment done on a turn where there wasnāt that much else to spend it on. Itās looking like Iāll get a couple more turns out of Hardened Mox, so itās getting me some value. Hyperion next turn will help to hold him off, but as always I need to see what he does.
[I]Squad Leader[/I]: Hardened Mox (1/1+a) [Indestructable]
[I]Elite[/I]:
[I]Scavenger[/I]: Fading Argonaut @3 (2/3)
[I]Technician[/I]: Argonaut (3/4) [Readiness]
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
I can feel how suboptimal my play is, but I think Iām starting to understandā¦ Heās going for Anarchy, which means haste and stalling for Tech III. If I can break his Tech II building at some point, I might be able to win thisā¦ Though I feel somewhat tempted to use Temporal Distortion on an Immortal at some point to get a Hive, since that would provide many, many chump blockers against a flying Tech III. Probably not worth it, though.
Pirate gunship
Disguised monkey
Kidnapping
Mad Man
Chaos mirror
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Draak - ($6)
Kidnap Mox - ($2)
Gunpoint taxman kills Fading Argonaut, I get the gold - ($3)
Zane trades with Argonaut, we both draw.
Summon Mad Man - ($2)
Mad man and mox attack tech II for 2 damage, mad man dies to tower.
Summon disguised monkey and kill tech II(2 base damage). Mox poofs out of exsistance. - ($0)
Not even going to look at what card I draw, since all I have right now is Hyperion, Battle Suits, and two spells. Thereās no coming back from that oneā¦ Good game! Were the hands I got turn 1 and 2 as bad as I think? They felt hard to useā¦
Really, having both Mox and Plasmodium in my 2nd hand and all my other units in the 1st? I guess I donāt understand purple at allā¦ Maybe once I get the physical expansion I can try it some more. Figuring it out on the forums seems like it isnāt going to work for me, at least for now.
@Hobusu having Fargo turn 1 is about as good as you hope for as Purple as you can see it traded super well! The problem comes in summoning a hero early as purple, especially against the haste of Red. Bringing out Geiger and not leveling him to keep him safe was a pretty good bet heād be giving up levels, and that hurt you.
I guess thatās fair. It didnāt help that I had just been playing White, which has extremely reliable combat heroes. Again, Iāll probably give Purple more of a chance once I can try it IRL.