Casual: Shax(mRed/mGreen/mRed) vs Hobusu (mGreen/mRed/mPurple)

I also messed up on the bamstampers attack. they actually have 5 attack

1 Like

Player 2 Turn 8


Tech, Starting Hand, and Workers

TECH

Stampede
Stampede


STARTING HAND

Tiger Club
Tyrannosaurus Rex
Forest’s Favor
Wandering Mimic


WORKERS

Ironbark Treant
Rich Earth
Verdant Tree
Nature Reclaims
Spore Shambler
Circle of Life


[details=Next Hand]Tyrannosaurus Rex
Playful Panda
Galina Glimmer
Tiger Cub
Moment’s Peace


[/details]
Tech 2 card(s)
Get Paid + float - ($12)
Rebuild Tech III (again…)
Potent Basilisk trades with Scavenger Lizzo, you gain 1 gold
Summon Argagarg at Lv. 3 and Wisp - ($8)
Level Midori to Lv. 8 - ($5)
Midori flies over Lizzo and gives Jaina a stern talking to (ā€œYou’re grounded… But I’m not.ā€)
Argagarg gains 2 free levels and summons a Water Elemental
Recruit Wandering Mimic, who dreams of flight - ($1)
Patrol as shown below

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (1/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Water Elemental (3/3) [Anti-air]
  • :pschip: [I]Technician[/I]: Wandering Mimic (4/4) [Flying on my turns]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Garg Lv. 3 (1/4)
  • Master Midori Lv. 8 (4/5) [Flying on my turns]
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

At some point he has to run out of steam, right? He’s only got 3 gold in hand, and I didn’t give him any back by killing his Technician. I’ll be quite impressed if he can break it this turn, and also somewhat panicked since I’ll have to rely on luck to get any more T-Rex in hand. As something of an insurance policy, I put Stampede in as an alternate win condition. Now he has to break my Tech III and kill both heroes (since they’ll both keep doing unfair nonsense as long as they’re alive).

1 Like

I have a turn all finished but didn’t have the time to come up with clever descriptions. Didn’t feel right to post it as is. I feel like we made a connection and I don’t want to lose you!

2 Likes

It’s fine! I was taking my last final, so I haven’t had a chance to take a turn anyway. You could always add the humor later…

"P1T9


StartingHand Workers

STARTING HAND
Hotter fire
Firebat
Cinderblast Dragon
Crash bomber(tech draw)


WORKERS
Careless Musketeer
Bombaster
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
Mad Man


NextHand

Firebat
Pillage
Ember sparks
Charge
Scorch


Discard

Bamstamper Lizzo
Bamstamper Lizzo
Cinderblast Dragon
Crash bomber
Firebat


Tech 0 card(s)
Get Paid +scav - ($11)
Hotter fire flames are too intense! - ($8)
Bloodburn decides to give you gold the only way it knows how: boiling water. (dead elemental, gain gold)
Zane is back from cuddling and is absolutely PUMPED!(maxed zane). Wisp is infected by {extreme energy} and has a heart attack in the scavenger slot. bb(3) both get gold. - ($2)
Zane decides to try new cuddling positions with a mimic, we both draw bb(4)
Summon Draak, sup - ($0)
Lizzo Stamps tech III ā€œstay down, broā€, 2 base damage.

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Draak (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn(4)
  • Hotter fire
  • Hotter fire
    *Bamstamper Lizzo (5/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

I think I have to concede here. Without Tech III my hand is not going to make anything happen… As much as I’ve played this matchup, I don’t know how to win as Green against a good Red player.

Want to swap colors? RNG 54

Sure, I’ll switch. What are the odds, I got 53…

"P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Ironbark Treant
Tiger Cub
Spore Shambler
Verdant Tree


WORKERS
Verdant Tree


NextHand

Rampant Growth
Young Treant
Rich Earth
Merfolk Prospector
Forest’s Favor


Discard

Spore Shambler
Tiger Cub
Playful Panda


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Ironbark treant - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Ironbark Treant(2/2+2A)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

I won’t be taking any more turns tonight, but here’s what you have to mull over for now:

Player 2 Turn 1


Starting Hand and Workers

STARTING HAND


Bombaster
Bloodburn
Pillage
Makeshift Rambaster
Nautical Dog


WORKERS

Bloodburn


[details=Next Hand]Careless Musketeer
Bloodrage Ogre
Charge
Scorch
Mad Man


[/details]

Discard

Pillage
Makeshift Rambaster
Nautical Dog


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Drakk - ($2)
Recruit Bombaster - ($0)
Patrol as shown below

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Ramhorn Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Going with what feels like the best opening as player 2 red. Bloodrage Ogre lets your opponent set up such that you have to do something you’ll regret (they have time to, since they’re player 1), Careless Musketeer is too weak on defense (though it would have been fine here), and the 1-drops are not as useful going second.

"P1T2


Tech StartingHand Workers

TECH
Centaur
murkwood allies


STARTING HAND
Rampant Growth
Young Treant
Rich Earth
Forest’s Favor
Merfolk Prospector


WORKERS
Verdant Tree
Rich Earth


NextHand

Playful Panda
Galina Glimmer
Forest’s Favor
murkwood allies
Tiger Cub


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Calamandra - ($1)
Summon Merfolk Prospector - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant(1/2+3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

Player 2 Turn 2


Tech, Starting Hand, and Workers

TECH

Lobber
Lobber


STARTING HAND

Scorch
Bloodrage Ogre
Charge
Mad Man
Careless Musketeer


WORKERS

Bloodburn
Careless Musketeer


[details=Next Hand]Mad Man
Lobber
Charge
Scorch
Pillage


[/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I - ($3)
Recruit Bloodrage Ogre - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre (3/2)
  • :pschip: [I]Technician[/I]: Bombaster (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Ramhorn Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

I’m not liking that he has such a good blocker, but soon enough I’ll be able to break it if he doesn’t attack with it. I’m more worried about whether I can get rid of his Prospector… If it survives long enough, it’ll mean trouble.

"P1T3


Tech StartingHand Workers

TECH
Barkcoat bear
Barkcoat bear


STARTING HAND
Forest’s Favor
Playful Panda
Tiger Cub
murkwood allies
Galina Glimmer


WORKERS
Verdant Tree
Rich Earth
Tiger Cub


NextHand

Rampant Growth
Barkcoat bear
Spore Shambler
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Prospector gets to work - ($7)
Worker - ($6)
Galina Glimmer - ($5)
Murkwood Allies, summon the swarm - ($0)
Calamandra kills bombaster, you draw.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant(1/2+3A)
  • :psfist: [I]Elite[/I]: Frog (2/1)
  • :ps_: [I]Scavenger[/I]: Frog (1/1)
  • :pschip: [I]Technician[/I]: Frog (1/1)
  • :target: [I]Lookout[/I]: Frog (1/1)
    [B]In Play:[/B]
  • Calamandra (2/1)
  • Galina Glimmer (2/2)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Player 2 Turn 3


Tech, Starting Hand, and Workers

TECH

Bamstamper Lizzo
Molting Firebird


STARTING HAND

Lobber
Mad Man
Pillage
Scorch
Charge
Nautical Dog


WORKERS

Bloodburn
Careless Musketeer
Pillage


[details=Next Hand]Mad Man
Scorch
Lobber
Makeshift Rambaster


[/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Recruit Lobber - ($6)
Lobber and Bloodrage Ogre kill Ironbark Treant and each take 1 damage
Drakk kills Lookout Frog and takes 1 damage
Recruit Mad Man - ($5)
Mad Man trades with Elite Frog
Recruit Nautical Dog - ($4)
Build Fire Tech II - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1) [Frenzy 1]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Ramhorn Lv. 1 (1/2)
  • Bloodrage Ogre (3/1)
  • Lobber (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I think I’ve already lost, but it’s hard to say… My hope is that at some point I can get a hasted Firebird to hit a tech building and kill all his weak units, but I don’t know how to get rid of all the frogs in the meantime without overextending…

"P1T4


Tech StartingHand Workers

TECH
Feral strike
Feral strike


STARTING HAND
Rampant Growth
Spore Shambler
Young Treant
Barkcoat bear


WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Young Treant


NextHand

murkwood allies
Playful Panda
Forest’s Favor
Barkcoat bear


Discard

Ironbark Treant
Barkcoat bear
Rampant Growth
Feral strike
Feral strike


Tech 2 card(s)
Get Paid - ($7)
Prospector +Galina - ($10)
Worker - ($9)
Tech II Feral - ($5)
Galina kills nautical dog, you draw.
Frogs trade with ogre and lobber.
Midband calamandra - ($3)
Calamandra kills Draak, levels to max.
Spore Shambler - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (4/5)
  • Galina Glimmer (2/1)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II: Feral: HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

FWIW you shorted yourself a gold p2t2

I did, but how? I’ve been using the spreadsheet… Wait, I think I know what happened. I accidentally forgot to move a worker out of my hand on the first turn, so I moved it from the discard pile and clicked Generate, but I never adjusted the actual gold for the new turn. Whoops!

Sorry to keep you waiting for so long, but I think there’s little I can do to come back from a blow-out like that. Good game! I feel like Red and Green aren’t really the right colors for me… I can do well with them, but against anyone who’s reasonably good I just fall apart (though part of it could be the play-by-forum format, that can’t be the entire issue). Right now I’m trying White in my other forum games and enjoying it, so if you’re OK with it I’d like to try Purple and see how that works.

I’ll go red again. RNG 68

I got 53 again somehow… That’s the problem with randomness; you can never be sure. Anyway, you go first.