Casual: Shax [Feral]/Truth/Fire vs Penatronic [Growth]/Disease/Strength

@shax Goodluck, have fun!

"P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Rich Earth
Ironbark Treant
Merfolk Prospector
Young Treant


WORKERS
Ironbark Treant


NextHand

Verdant Tree
Rampant Growth
Tiger Cub
Forest’s Favor
Playful Panda


Discard

Young Treant
Merfolk Prospector
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Play Rich Earth - ($1)
Worker

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth (Upgrade)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

This has to be the greediest opening ever, but I know I’m going to want to tech quickly and my guess is that his strategy is a control one with ““everyone is an illusion but me”” and spreading fire damage spells, with some frog tokens thrown in for fun.

I won’t be putting on board pressure yet but I hope to with Rook and such next turn.

"

1 Like

"P2T1


StartingHand Workers

STARTING HAND
Young Treant
Merfolk Prospector
Tiger Cub
Rich Earth
Playful Panda


WORKERS
Playful Panda


NextHand

Ironbark Treant
Spore Shambler
Forest’s Favor
Verdant Tree
Rampant Growth


Discard

Young Treant
Tiger Cub
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($5)
Enrich the earth - ($2)
Summon Calamandra - ($0)
Worker

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra(2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

So for some reason my original thoughts were open to the world and I don’t feel like retyping it all. Matched rich earth + first body on the board = muy bueno. Rampent growth online next turn for potential hero kill. Cala stealth worth???

"P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Plague Spitter


STARTING HAND
Tiger Cub
Playful Panda
Rampant Growth
Forest’s Favor
Verdant Tree


WORKERS
Ironbark Treant
Tiger Cub


NextHand

Bird’s Nest
Young Treant
Merfolk Prospector
Rampant Growth
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($6)
Worker
Build T1 - ($4)
Summon Playful Panda - ($2)
Summon Rook - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth (Upgrade)
  • Playful Panda (2/2), Exhausted
  • Rook (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

"P2T2


Tech StartingHand Workers

TECH
Spectral hound
Huntress


STARTING HAND
Rampant Growth
Verdant Tree
Ironbark Treant
Forest’s Favor
Spore Shambler


WORKERS
Playful Panda
Verdant Tree


NextHand

Spectral hound
Merfolk Prospector
Spore Shambler
Young Treant
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Worker
Tech I - ($4)
Summon ironbark treant - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant(1/2+3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Calamandra(2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Yep, gotta take it slow. Teched huntress for birds. I’ll probably get tech II asap.

"

"P1T3


Tech StartingHand Workers

TECH
Sickness
Blooming Ancient


STARTING HAND
Forest’s Favor
Young Treant
Bird’s Nest
Merfolk Prospector
Rampant Growth


WORKERS
Ironbark Treant
Tiger Cub
Merfolk Prospector


NextHand

Verdant Tree
Young Treant
Blooming Ancient
Spore Shambler
Plague Spitter


Tech 2 card(s)
Get Paid - ($6)
Worker
Cast Bird’s Nest - ($4)
Level Rook to Midband ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bird (1/1), Flying
  • :ps_: [I]Scavenger[/I]: Bird (1/1), Flying
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth (Upgrade)
  • Playful Panda (2/2), Exhausted
  • Rook lvl5 (3/5)
  • Bird’s Nest (Channeling)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 7
Thoughts

I probably should have tried to get a more aggressive early game going here. I wanted to go t2 but I’m only at 7 workers. I’ve test-played by myself trying to do some sort of truth/fire shinanegans in the past and it felt awkward when I tried to do it, so hopefully I come online first. I figure blooming ancient will be better first with bird’s nest… next tech will be plague lab and the like.

"

"P2T3


Tech StartingHand Workers

TECH
Spectral roc
Macciatus


STARTING HAND
Rampant Growth
Spectral hound
Young Treant
Merfolk Prospector
Spore Shambler


WORKERS
Playful Panda
Verdant Tree
Spore Shambler


NextHand

Young Treant
Forest’s Favor
Huntress
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($8)
Worker
Calamandra kills wisp, you draw.
Cast rampant growth on ironbark treant, now (5/4) - ($6)
Treant kills Rook, discard birds nest & calamandra to midband
Summon spectral hound - ($5)
Build tech II, truth - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spectral hound(3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Calamandra lvl 3(3/4, gives units resist 1)
  • Ironbark Treant(3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Things looking pretty ok. First time going truth tech II so I don’t know how best to tech things since EVERYTHING has great synergy. I want it all! Unfortunately I didn’t draw any of my tech II’s despite opting for it this turn over a tower. Although this might give me a chance to setup Quince.

"

"P1T4


Tech StartingHand Workers

TECH
Spreading Plague
Blooming Ancient


STARTING HAND
Plague Spitter
Spore Shambler
Verdant Tree
Young Treant
Blooming Ancient
Forest’s Favor


WORKERS
Ironbark Treant
Tiger Cub
Merfolk Prospector
Verdant Tree


NextHand

Sickness
Spreading Plague
Forest’s Favor
Blooming Ancient
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($7)
Draw from Technician
Worker
Tech 2 - ($3)
Play Plague Spitter - ($0)
Bird attacks Ironbark Treant, kills it
Panda attacks hound, dies
Bird attacks hound, hound dies, you draw 1

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth (Upgrade)
  • Bird (1/1), Flying, exhausted
  • Bird (1/1), Flying, exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I have totally shit the bed with my teching this game. also, obvious blunder thinking birds could chump block ground, I would have just put Rook in squad leader had I realized he was going to get attacked through 3 chumps.

Worst case scenario I see how cool truth/fire can be- I hadn’t thought of using Cala for resist.

"

Total blunder with the birds, I thought they could chump ground attackers!

"P2T4


Tech StartingHand Workers

TECH
Reteller of truths
Free speach


STARTING HAND
Huntress
Tiger Cub
Forest’s Favor
Young Treant
Merfolk Prospector


WORKERS
Playful Panda
Verdant Tree
Spore Shambler
Tiger Cub


NextHand

Spectral roc
Rampant Growth


Discard

Spectral hound
Ironbark Treant
Forest’s Favor
Merfolk Prospector
Young Treant
Reteller of truths
Free speach


Tech 2 card(s)
Get Paid + float - ($9)
Worker
Summon huntress - ($7)
Cast forest’s favor on calamandra - ($5)
Max calamandra - ($3)
discard 2 cards, calamandra gains stealth
calamandra kills your tech II, 2 base damage
Build tower - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress(3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Calamandra lvl 5(5/6[1 rune], gives units resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Decided to double down on the “fuck your birds” with tower in case he has some sneaky way of dealing with huntress. Might be valuing birds too much but with growth tech II, probably not.

"

Your Tower should have 4 HP

"P1T5


Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Rampant Growth
Sickness
Forest’s Favor
Blooming Ancient
Spreading Plague


WORKERS
Ironbark Treant
Tiger Cub
Merfolk Prospector
Verdant Tree
Forest’s Favor


NextHand

Playful Panda
Spore Shambler
Blooming Ancient
Bird’s Nest (Channeling)
Young Treant


Discard

Sickness
Rampant Growth
Blooming Ancient
Spreading Plague
Plague Lab
Plague Lab


Tech 2 card(s)
Get Paid - ($8)
Worker
Rebuilding T2
Summon Orpal - ($6)
Level to maxband ($1)
Sacrifice Bird, put -1/-1 on Huntress ($0)
Attack huntress with Plague Spitter, they trade. Activate Orpal’s maxband, -1/-1 on Calamandra cancels with her +1/+1 (she is now 4/5)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal lvl6 (2/5+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird (1/1), Flying
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth (Upgrade)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Resist is good, would have been an easy board wipe if he didn’t have it.

"

doesn’t look like you can put two runes on huntress with sickness.

Ah rats I thought it was put the runes how I choose - let me fix my turn.

Fixed my last turn

"P2T5


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Rampant Growth
Spectral roc


WORKERS
Playful Panda
Verdant Tree
Spore Shambler
Tiger Cub
Spectral roc


NextHand

Liberty Gryphon
Macciatus


Tech 2 card(s)
Get Paid - ($9)
Worker
Summon Quince - ($7)
Cast rampant growth on calamandra - ($5)
Calamandra kills orpal, Quince to midband
Build tech III - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror(0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Quince lvl 3(1/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Calamandra lvl 5(4/5, gives units resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Liberty Gryphons to the rescue. Had to worker a Roc for that and I’m still down to a 2 card hand. Put mirror in squad so it doesn’t just die to bird. I want that mirror next turn for a potential hasty spectral tiger from Calamandra’s maxband. The fact that I actually drew a Gryphon right away is gratuitous overkill.

"

"P1T6


StartingHand Workers

STARTING HAND
Blooming Ancient
Playful Panda
Young Treant
Bird’s Nest (Channeling)
Spore Shambler


WORKERS
Ironbark Treant
Tiger Cub
Merfolk Prospector
Verdant Tree
Forest’s Favor
Spore Shambler


NextHand

Plague Lab
Plague Lab
Spreading Plague
Young Treant


Tech 0 card(s)
Get Paid - ($9)
Worker
Play Blooming Ancient - ($5)
Summon Arg (+2 on Ancient) - ($3)
Play Playful Panda (+2 on Ancient) - ($1)
Move 3 +1/+1 counters to Bird
Attack Quince with Bird, he dies, it takes 1 damage from tower
Arg to Midband
Techlab- Disease ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Arg lvl3 (1/4)
    [B]In Play:[/B]
  • Rich Earth (Upgrade)
  • Blooming Ancient (3/5), 1 counter
  • Playful Panda (2/2), Exhausted
  • Bird (4/3), Flying, Exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Tech 3 is no bueno. that Griffon could be scary.

"

? @Shax ??

In P1T5, how did you give Calamandra a -1 rune?
Orpal max band only affect units

@Penatronic
@Shax

It must have been a mistake, but Since Shax hasn’t visited in 2 weeks I’m not wasting time to try to fix it.

1 Like