Regenerated below.
Sorry initial attempt was messed up
Regenerated below.
Sorry initial attempt was messed up
"P1T1
STARTING HAND
Jandra, the Negator
Deteriorate
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
WORKERS
Jandra, the Negator
Pestering Haunt
Sacrifice the Weak
Thieving Imp
Graveyard
Summon Skeletons
Deteriorate
Skeletal Archery
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth Torken - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
GLHF!
P2 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Makeshift Rambaster
Pillage
Bloodburn
Bombaster
Mad Man
WORKERS
Bloodburn
[/spoiler][/details]
[details=NextHand][spoiler]
Nautical Dog
Charge
Scorch
Bloodrage Ogre
Careless Musketeer
[/spoiler][/details]
[details=Discard][spoiler]
Pillage
Mad Man
Makeshift Rambaster
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Jaina - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
[/spoiler][/details]
"P1T2
TECH
Hooded Executioner
Hooded Executioner
STARTING HAND
Thieving Imp
Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Graveyard
WORKERS
Jandra, the Negator
Pestering Haunt
Skeletal Archery
Graveyard
Hooded Executioner
Hooded Executioner
Summon Skeletons
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp (You discard a card at random) - ($1)
Garth -> Skeleton token - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P2 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Lobber
Lobber
STARTING HAND
Scorch
Careless Musketeer
Charge
Nautical Dog
Bloodrage Ogre
WORKERS
Bloodburn
Careless Musketeer
[/spoiler][/details]
[details=NextHand][spoiler]
Pillage
Charge
Scorch
Lobber
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina to lvl 4, kills Imp - ($2)
Nautical Dog - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
[/spoiler][/details]
"P1T3
TECH
Twilight Baron
Twilight Baron
STARTING HAND
Hooded Executioner
Hooded Executioner
Summon Skeletons
Graveyard
Skeletal Archery
WORKERS
Jandra, the Negator
Pestering Haunt
Summon skeletons
Deteriorate
Skeletal Archery
Hooded Executioner
Sacrifice the Weak
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 building - ($4)
Garth to midband - ($1)
Garth attacks bombaster dealing 2
Skeleton Javelineer uses javelin rune, attacks to kill bombaster
Skeleton token kills Nautical dog and dies
Garth summons token - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P2 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Disguised Monkey
Disguised Monkey
STARTING HAND
Scorch
Pillage
Lobber
Charge
WORKERS
Bloodburn
Careless Musketeer
Pillage
[/spoiler][/details]
[details=NextHand][spoiler]
Makeshift Rambaster
Mad Man
Lobber
Bloodrage Ogre
[/spoiler][/details]
[details=Discard][spoiler]
Bombaster
Nautical Dog
Lobber
Scorch
Charge
Disguised Monkey
Disguised Monkey
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Jaina taps to deal 1dmg killing Skeleton
Lobber, trades with Garth, Jaina to lvl 6 - ($7)
Jaina to max - ($6)
Tech2 Anarchy - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
[/spoiler][/details]
In your turn 2, you floated 1, should that have been used for the tech 1 building?
Oops, yes – I had the Tech1 building listed, but didn’t mention in the actions or deducted the $1. Would that have altered your T3?
Perhaps, but let’s play it out as if you mentioned it. Just correct your remaining gold for the next round
Or we could start the game again, sorry, it was quite a confusing thing to leave out…
"P1T4
TECH
Doom Grasp
Doom Grasp
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Skeletal Archery
Hooded Executioner
WORKERS
Jandra, the Negator
Pestering Haunt
Summon skeletons
Skeletal Archery
Twilight Baron
Graveyard
Thieving Imp
Twilight Baron
Sacrifice the Weak
Deteriorate
Doom Grasp
Doom Grasp
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Scavenger - ($7)
Summon Vandy - ($5)
Summon Rogue, Executioner - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Corrected the float by $1.
P2 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Bloodrage Ogre
Mad Man
Makeshift Rambaster
Lobber
WORKERS
Bloodburn
Careless Musketeer
Pillage
Mad Man
[/spoiler][/details]
[details=NextHand][spoiler]
Charge
Pirate Gunship
Makeshift Rambaster
Disguised Monkey
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Zane to max, shove Rogue to elite, killing with 1dmg - ($1)
Zane kills Executioner
Lobber, kills Skeleton - ($0)
Jaina kills Vandy
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
[/spoiler][/details]
"P1T5
TECH
Voidblocker
Voidblocker
STARTING HAND
Graveyard
Twilight Baron
Thieving Imp
Twilight Baron
WORKERS
Jandra, the Negator
Pestering Haunt
Summon skeletons
Skeletal Archery
Voidblocker
Sacrifice the Weak
Doom Grasp
Hooded Executioner
Tech 2 card(s)
Get Paid + float - ($9)
Graveyard - ($7)
Tower Add on - ($4)
Twilight Baron - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
FYI, you forgot to add your Tower’s HP.
P2 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Chaos Mirror
Marauder
STARTING HAND
Makeshift Rambaster
Pirate Gunship
Disguised Monkey
Charge
WORKERS
Bloodburn
Careless Musketeer
Pillage
Mad Man
Charge
[/spoiler][/details]
[details=NextHand][spoiler]
Pirate Gunship
Lobber
Bloodrage Ogre
Nautical Dog
[/spoiler][/details]
[details=Discard][spoiler]
Lobber
Makeshift Rambaster
Pirate Gunship
Chaos Mirror
Marauder
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Lobber and Zane trade with Baron
Disguised Monkey, deals 3dmg to Tech1 - ($6)
Tap Jaina to deal 3dmg breaking Tech1, your Base to 18HP
Tech3 - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
EDIT: turn redone, forgot to tech cards first time around
Zane is a 4/1 so how did it get past the tower damage?
In a combat when Defender had a Tower, all these happen at the same time:
So Zane is hit with 5 damage at the same time as he deals 4atk to the Baron (resulting in 3dmg after breaking the armour).
Essentially the Tower increases by 1 the damage each attacker receives. But because all the damage is dealt simultaneously, the attacker doesn’t have to “get past” the Tower before damaging the defender. Hope that makes sense.
Would you like to redo your turn ?
Ok great, thank you. No let’s continue. I’ll post later today.
P1T6
TECH
Soul Stone
Sickness
STARTING HAND
Hooded Executioner
Sacrifice the Weak
Doom Grasp
Voidblocker
WORKERS
Jandra, the Negator
Pestering Haunt
Summon skeletons
Skeletal Archery
Sacrifice the Weak
Thieving Imp
Deteriorate
Voidblocker
Twilight Baron
Doom Grasp
Hooded Executioner
Doom Grasp
Voidblocker
Soul Stone
Sickness
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild Tech 1
Garth T - ($5)
skeleton - ($4)
Float ($4)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]