Casual Shadow_Night_Black ([Necro], Present, Future) vs PetE ([Discipline]/Necro/Anarchy)

reply to ARMed_PIrate

Thanks, good to know. In an earlier game I wrongly thought I could boost an Executioner summoned by Garth.

P1T6


Tech StartingHand Workers

TECH
Origin Story
Bootcamp


STARTING HAND
Garrison
Plasmodium (4/2, Haste)
Garrison
Seer #2 (3/1)


WORKERS
Forgotten Fighter
Tinkerer
Nullcraft
Time Spiral
Neo Plexus
Plasmodium (4/4, Haste, Forcast 3)


NextHand

Seer #1 (3 + 1/1)
Temporal Research
Bootcamp
Origin Story
Overeager Cadet #2 (3/2)


Tech 2 card(s)
Get Paid - ($9)
KotC arrive!
Worker - ($8)
Rebuild Tech 1
Max Vir - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1 + A, Indestructable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: KotC #1 (5/4, Resist 1)
  • :pschip: [I]Technician[/I]: KotC #2 (5/4, Resist 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vir (3/5, lvl 7)
  • Battle Suits
  • Mech (6/7, Untargetable, Forcast 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Double crashbarrow was unexpected given his hand size, but my KotC should protect my tech 1 this turn, the mech from vir and my tech one flood should do the same for my tech 2, and then we are rolling. Max drak into land octopus/recuiter then I probs have a problem. Thankfully max drak wonā€™t give haste to a unit Garth pulls from discard.

1 Like

P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Shoddy Glider


STARTING HAND
Kidnapping
Snapback


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Senseiā€™s Advice
Safe Attacking


[/spoiler][/details]

Tech 1 card(s)
Get Paid - ($10)
Drakk sidelines Mox
Kidnapping, scav KotC trades with tech KotC - ($5)
Max Garth, summon Shoddy Glider from discard - ($1)
2xBone Collectors, 2xSkeletons and Glider deal 16dmg breaking your Base

GG!

[details=Thoughts][spoiler]


Get to finish with Kidnapping ā€“ though one of the Crashbarrows or the Octopus would also have been enough for lethal.

[/spoiler][/details]

2 Likes

Well played, I agree with your thoughts, if you canā€™t keep your hero casting temporal research alive (normally prynn for those extra time rune), the tempo donation in terms of levels easily outmatch the value I get from my forecast units. And if you can keep a hero alive with the tempo loss of forecast, then you were so far ahead it didnā€™t matter what you did as long as you did something.
EDIT: @petE Change of mind going over to Demonology, Balance, Anarchy.

2 Likes

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Aged Sensei
Morningstar Flagbearer
Fox Viper
Senseiā€™s Advice
Fox Primus


WORKERS
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Smoker
Grappling Hook
Savior Monk
Snapback


[/spoiler][/details]

[details=Discard][spoiler]
Senseiā€™s Advice
Morningstar Flagbearer
Fox Primus


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 1 (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


Looks like a tricky matchup. Tiny Basilisks mean my Bone Collectors wonā€™t hang around as they have been in these games so far. And Balance is a strong Tech2, he can haste Mimics with Zane, and use Potent Basilisk untargetability as Kidnap protection. Then Momentā€™s Peace for lockdown while building Tech3.

[/spoiler][/details]

P2T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Deteriorate
Graveyard


WORKERS
Skeletal Archery


NextHand

Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator


Discard

Deteriorate
Poisonblade Rogue
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Deteriorate Senei
Midband Vandy - ($0)
Pesturing Haunt

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy (3/4 + A, lvl 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Bone Collector


STARTING HAND
Safe Attacking
Snapback
Savior Monk
Grappling Hook
Smoker


WORKERS
Fox Viper
Safe Attacking


[/spoiler][/details]

[details=NextHand][spoiler]
Grappling Hook
Snapback
Morningstar Flagbearer
Bone Collector


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Saviour Monk - ($3)
Smoker - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker (1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


I could get rid of Vandy by Snapback->Zane;Grave kills Zane, or Grave->max;use sword. But Vandyā€™s resist means Iā€™d have to skip Tech1, and then need lucky draws to stop levelled-up Grave going down to a Basilisk. So bringing out Monk and Smoker instead to protect Grave. Doesnā€™t feel good going down a card early against black starter ā€“ but if Iā€™m Imped down to 3 cards can use next turn to max Grave.


[/spoiler][/details]

midvandy has resist.

3 Likes

There should be a modified heart symbol you click to say ā€œI like it and I donā€™t like itā€

4 Likes

Turn redone now.

1 Like

Sorry for the delay, been busy IRL

P2T2


Tech StartingHand Workers

TECH
Dark Pact
Tiny Basilisk


STARTING HAND
Skeleton Javelineer
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Deteriorate
Thieving Imp
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Vandy kills smoker
Sac the weak, killing Monk - ($1)
Skeleton Jav - ($0)
Haunt pings Tech 1 for 1

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1, Jav Rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Vandy (3/3, lvl 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Crashbarrow
Crashbarrow


STARTING HAND
Morningstar Flagbearer
Snapback
Grappling Hook
Bone Collector


WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Fox Primus
Senseiā€™s Advice
Aged Sensei
Bone Collector


[/spoiler][/details]

[details=Discard][spoiler]
Grappling Hook
Bone Collector
Snapback
Crashbarrow
Crashbarrow


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Grappling Hook, Javelineer to lookout
Grave to mid - ($4)
Grave kills Javelineer
Grave to max - ($1)
Graveā€™s Sword kills Vandy - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 7 (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Usual problem against Vandy/black starter, real struggle if Deteriorate and STW are coming up when needed. Think my best bet is to max Grave and kill Vandy with the sword, though this may quickly leave Grave vulnerable to a Tiny Basilisk. At least heā€™s down to 3 cards (2 drawn from the new 7-card cycle), so Iā€™ll use Grappling Hook when killing Javelineer to deny a tech draw, improve the odds he misses Basilisk in T3 hand.

[/spoiler][/details]

Youā€™re doing that ā€œpatrol Grave after sword chuckingā€ thing againā€¦

4 Likes

grave believes to be multitasking XD

3 Likes

Youā€™d think Iā€™d have worked it out by now. Edited behind patrol.

P2T3


Tech StartingHand Workers

TECH
Dark Pact
Tiny Basilisk


STARTING HAND
Thieving Imp
Graveyard
Deteriorate


WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate


NextHand

Poisonblade Rogue
Dark Pact


Discard

Skeleton Javelineer (1/1, Jav Rune)
Dark Pact
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Thieving Imp (you discard #3) - ($3)
Graveyard - ($1)
Haunt Ping Tech 1 for 1

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Graveyard (-/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Martial Mastery
Rambasa Twins


STARTING HAND
Fox Primus
Senseiā€™s Advice
Bone Collector
Aged Sensei


WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
Aged Sensei -> discard


[/spoiler][/details]

[details=NextHand][spoiler]
Rambasa Twins
Snapback
Grappling Hook


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Discard to Imp
Worker - ($6)
Grave kills Imp, you draw
Bone Collector - ($4)
Tech 2 Blood - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 7 (4/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Playing Blood expect Iā€™ll continue to be pressured for cards, and also need some non-ephemeral bodies to back up Crashbarrows. So teching Martial Mastery for cycling and card-efficient Rambasa Twins.

If he goes Balance Iā€™ll need an answer to fliers at some point. Iā€™ve Fox Primus for anti-air, maybe build Tech Lab Discipline for YLDs?

[/spoiler][/details]

Did Grave kill Imp? If not, why is he 4/3?

1 Like

Thank you ā€“ yes, meant to write he killed Imp. Edited in. (A lot going on IRL)

1 Like

P2T4


Tech StartingHand Workers

TECH
Moments Peace
Moments Peace


STARTING HAND
Poisonblade Rogue
Dark Pact
Sacrifice the Weak
Summon Skeletons
Tiny Basilisk


WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Poisonblade Rogue


NextHand

Moments Peace
Moments Peace
Dark Pact
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Vandy - ($6)
Dark Pact, I draw 2
Sac the Weak, Bone Collector dies - ($4)
Imp from Graveyard, you discard #1 - ($1)
Haunt pings your tech 2 for 1

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vandy (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Graveyard (-/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9