reply to ARMed_PIrate
Thanks, good to know. In an earlier game I wrongly thought I could boost an Executioner summoned by Garth.
Thanks, good to know. In an earlier game I wrongly thought I could boost an Executioner summoned by Garth.
P1T6
TECH
Origin Story
Bootcamp
STARTING HAND
Garrison
Plasmodium (4/2, Haste)
Garrison
Seer #2 (3/1)
WORKERS
Forgotten Fighter
Tinkerer
Nullcraft
Time Spiral
Neo Plexus
Plasmodium (4/4, Haste, Forcast 3)
Seer #1 (3 + 1/1)
Temporal Research
Bootcamp
Origin Story
Overeager Cadet #2 (3/2)
Tech 2 card(s)
Get Paid - ($9)
KotC arrive!
Worker - ($8)
Rebuild Tech 1
Max Vir - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Double crashbarrow was unexpected given his hand size, but my KotC should protect my tech 1 this turn, the mech from vir and my tech one flood should do the same for my tech 2, and then we are rolling. Max drak into land octopus/recuiter then I probs have a problem. Thankfully max drak wonāt give haste to a unit Garth pulls from discard.
P2 Turn6
[details=Tech StartingHand Workers][spoiler]
TECH
Shoddy Glider
STARTING HAND
Kidnapping
Snapback
WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Senseiās Advice
Safe Attacking
[/spoiler][/details]
Tech 1 card(s)
Get Paid - ($10)
Drakk sidelines Mox
Kidnapping, scav KotC trades with tech KotC - ($5)
Max Garth, summon Shoddy Glider from discard - ($1)
2xBone Collectors, 2xSkeletons and Glider deal 16dmg breaking your Base
GG!
[details=Thoughts][spoiler]
[/spoiler][/details]
Well played, I agree with your thoughts, if you canāt keep your hero casting temporal research alive (normally prynn for those extra time rune), the tempo donation in terms of levels easily outmatch the value I get from my forecast units. And if you can keep a hero alive with the tempo loss of forecast, then you were so far ahead it didnāt matter what you did as long as you did something.
EDIT: @petE Change of mind going over to Demonology, Balance, Anarchy.
P1 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Aged Sensei
Morningstar Flagbearer
Fox Viper
Senseiās Advice
Fox Primus
WORKERS
Fox Viper
[/spoiler][/details]
[details=NextHand][spoiler]
Safe Attacking
Smoker
Grappling Hook
Savior Monk
Snapback
[/spoiler][/details]
[details=Discard][spoiler]
Senseiās Advice
Morningstar Flagbearer
Fox Primus
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
[/spoiler][/details]
P2T1
STARTING HAND
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Deteriorate
Graveyard
WORKERS
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator
Deteriorate
Poisonblade Rogue
Graveyard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Deteriorate Senei
Midband Vandy - ($0)
Pesturing Haunt
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P1 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Bone Collector
STARTING HAND
Safe Attacking
Snapback
Savior Monk
Grappling Hook
Smoker
WORKERS
Fox Viper
Safe Attacking
[/spoiler][/details]
[details=NextHand][spoiler]
Grappling Hook
Snapback
Morningstar Flagbearer
Bone Collector
[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Saviour Monk - ($3)
Smoker - ($2)
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
I could get rid of Vandy by Snapback->Zane;Grave kills Zane, or Grave->max;use sword. But Vandyās resist means Iād have to skip Tech1, and then need lucky draws to stop levelled-up Grave going down to a Basilisk. So bringing out Monk and Smoker instead to protect Grave. Doesnāt feel good going down a card early against black starter ā but if Iām Imped down to 3 cards can use next turn to max Grave.
[/spoiler][/details]
midvandy has resist.
There should be a modified heart symbol you click to say āI like it and I donāt like itā
Turn redone now.
Sorry for the delay, been busy IRL
P2T2
TECH
Dark Pact
Tiny Basilisk
STARTING HAND
Skeleton Javelineer
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak
WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Thieving Imp
Graveyard
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Vandy kills smoker
Sac the weak, killing Monk - ($1)
Skeleton Jav - ($0)
Haunt pings Tech 1 for 1
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P1 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Morningstar Flagbearer
Snapback
Grappling Hook
Bone Collector
WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
[/spoiler][/details]
[details=NextHand][spoiler]
Fox Primus
Senseiās Advice
Aged Sensei
Bone Collector
[/spoiler][/details]
[details=Discard][spoiler]
Grappling Hook
Bone Collector
Snapback
Crashbarrow
Crashbarrow
[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Grappling Hook, Javelineer to lookout
Grave to mid - ($4)
Grave kills Javelineer
Grave to max - ($1)
Graveās Sword kills Vandy - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
[/spoiler][/details]
Youāre doing that āpatrol Grave after sword chuckingā thing againā¦
grave believes to be multitasking XD
Youād think Iād have worked it out by now. Edited behind patrol.
P2T3
TECH
Dark Pact
Tiny Basilisk
STARTING HAND
Thieving Imp
Graveyard
Deteriorate
WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Poisonblade Rogue
Dark Pact
Skeleton Javelineer (1/1, Jav Rune)
Dark Pact
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Thieving Imp (you discard #3) - ($3)
Graveyard - ($1)
Haunt Ping Tech 1 for 1
Float ($1)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P1 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Martial Mastery
Rambasa Twins
STARTING HAND
Fox Primus
Senseiās Advice
Bone Collector
Aged Sensei
WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
Aged Sensei -> discard
[/spoiler][/details]
[details=NextHand][spoiler]
Rambasa Twins
Snapback
Grappling Hook
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Discard to Imp
Worker - ($6)
Grave kills Imp, you draw
Bone Collector - ($4)
Tech 2 Blood - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
Playing Blood expect Iāll continue to be pressured for cards, and also need some non-ephemeral bodies to back up Crashbarrows. So teching Martial Mastery for cycling and card-efficient Rambasa Twins.
[/spoiler][/details]
Did Grave kill Imp? If not, why is he 4/3?
Thank you ā yes, meant to write he killed Imp. Edited in. (A lot going on IRL)
P2T4
TECH
Moments Peace
Moments Peace
STARTING HAND
Poisonblade Rogue
Dark Pact
Sacrifice the Weak
Summon Skeletons
Tiny Basilisk
WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Poisonblade Rogue
Moments Peace
Moments Peace
Dark Pact
Summon Skeletons
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Vandy - ($6)
Dark Pact, I draw 2
Sac the Weak, Bone Collector dies - ($4)
Imp from Graveyard, you discard #1 - ($1)
Haunt pings your tech 2 for 1
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]