Mox hit it for 2 before it was trashed
Garth allows you to put a unit into play, not play it, and therefore you can’t boost it, see Codex Card Database | Hooded Executioner
P1 Turn7 take 2
[details=Tech StartingHand Workers][spoiler]
TECH
Surprise Attack
Doom Grasp
STARTING HAND
Merfolk Prospector
Chaos Mirror
Centaur
Verdant Tree
WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Ironbark Treant
Young Treant
Merfolk Prospector
[/spoiler][/details]
[details=NextHand][spoiler]
Playful Panda
Ferocity
Forest’s Favor
Doom Grasp
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane - ($6)
Chaos Mirror, swap atk of Wisp and Void Star - ($4)
Zane suicides into Geiger, Vir to lvl 3
Garth - ($2)
Bear kills Geiger, overpower kills Vir, Garth to lvl 5, you gain $1
Garth to max, summon Taxman from discard - ($0)
Wisp breaks your Tech 2, Base to 18HP
Cal deals 3dmg to your Tech 1
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Garth lvl 7 (3/4)
-
[I]Lookout[/I]: Gunpoint Taxman (3/3)
[B]In Play:[/B] - Barkcoat Bear (5/1)
- Calamandra lvl 3 (3/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
[details=Thoughts][spoiler]
I can break both his Tech 1+2 (last Thoughts post), though that leaves me behind on board and with his Void Star unopposed. So prefer this, which leaves me a somewhat stronger board and anti-air Taxman in patrol (though it can be banished by Prynn). Either way, he will be getting great value from his Void Star by the time I’m able to get rid of it.
[/spoiler][/details]
P2T6
Tech StartingHand Workers
TECH
Nebula
Nebula
STARTING HAND
Temporal Research
XenoStalker
Argonaut
XenoStalker
WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus
Tinkerer
NextHand
Nebula
Undo
Nullcraft
Now!
Fading Argonaut (3/3, Fading 1)
Tech 2 card(s)
Get Paid - ($10)
Scav - ($11)
Rebuild Tech 2
Argonaut - ($8)
Prynn - ($6)
Void Star Hits Garth, Overpowers 1 to Bear, killing both, Prynn to lvl 3
Tech 3 - ($1)
Prynn to mid - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argonaut (4/4 + A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Prynn (2/4, lvl 4, Fading 4)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Void Star (5/2, Flying, Overpower
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 2
- Tech II HP: 5 (Future)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
Void Star would be killed by Taxman anti-air. Also you can’t build Tech3 without Tech2 at start of turn.
Good call on the Tech 3, but this would suggest taxman doesn’t hit void star? (sharpobject didn’t respond, so I can ask it again and see if he responds officially if you want.
Think you’re right about the anti-air, hadn’t thought that through when setting the patrol (should have put Taxman in SQL and/or Garth behind patrol, pretty dumb!)
Corrected T6 (no tech 3 for me )
P2T6
StartingHand Workers
STARTING HAND
Temporal Research
XenoStalker
Argonaut
XenoStalker
WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus
Tinkerer
NextHand
XenoStalker
Fading Argonaut (3/3, Fading 1)
Nullcraft
XenoStalker
Now!
Tech 0 card(s)
Get Paid - ($10)
Scav - ($11)
Rebuild Tech 2
Argonaut - ($8)
Prynn - ($6)
Void Star Hits Garth, Overpowers 1 to Bear, killing both, Prynn to lvl 3
Max Prynn - ($2)
Prynn Trashes Taxman - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argonaut (4/4 + A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Prynn (3/5, lvl 7, Fading 2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Void Star (5/2, Flying, Overpower
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 2
- Tech II HP: 5 (Future)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 10
Thoughts
GG ! Won’t be able to come back, can’t even use Doom Grasp in hand with Garth dead. That patrol was a big blunder. Also had a line in which I could have broken both Tech 1+2 last turn (in first T7 Thoughts). Though I think you were in a better position anyway, getting such good value from your hasted Void Star. Tough to face Future with no flying in deck.
If you’re on for another, I’ll go back to [Discipline]/Necro/Anarchy.
kk, Ill stick with mono-purple (few more things I want to try out)
P1T1
StartingHand Workers
STARTING HAND
Forgotten Fighter
Plasmodium
Battle Suits
Time Spiral
Nullcraft
WORKERS
Forgotten Fighter
NextHand
Temporal Research
Neo Plexus
Tinkerer
Hardened Mox
Fading Argonaut
Discard
Time Spiral
Plasmodium
Nullcraft
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Battlesuits - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
Thoughts
P2 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Savior Monk
Fox Primus
Sensei’s Advice
Fox Viper
Morningstar Flagbearer
WORKERS
Fox Viper
[/spoiler][/details]
[details=NextHand][spoiler]
Safe Attacking
Snapback
Smoker
Grappling Hook
Aged Sensei
[/spoiler][/details]
[details=Discard][spoiler]
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Saviour Monk - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Grave lvl 1 (2/3 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Savior Monk (2/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
KoTC
KoTC
STARTING HAND
Fading Argonaut
Tinkerer
Temporal Research
Neo Plexus
Hardened Mox
WORKERS
Forgotten Fighter
Hardened Mox
NextHand
Nullcraft
KoTC
KoTC
Time Spiral
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Fading Argo - ($2)
Tinkerer - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 3)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Tinkerer (1/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
P2 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Bone Collector
STARTING HAND
Smoker
Aged Sensei
Snapback
Grappling Hook
Safe Attacking
WORKERS
Fox Viper
Smoker
[/spoiler][/details]
[details=NextHand][spoiler]
Savior Monk
Gunpoint Taxman
Aged Sensei
Safe Attacking
Snapback
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grappling Hook, Fargo to lookout
Grave to lvl 3 - ($3)
Grave kills Fargo
Saviour Monk kills Tinkerer
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Grave lvl 3 (3/1 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Saviour Monk (2/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
[details=Thoughts][spoiler]
Grappling Hook allows me to kill both his units. Monk will likely be bounced by Stewardess or sniped by Nullcraft, and with Grave on 1HP I’m pretty well committed to maxing next turn. But even if Origin Storied on T4, I’m at worst trading evenly which is just fine as P2, and if left on the board am certainly trading up.
[/spoiler][/details]
Hand? I don’t need no hand…
P1T3
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
KoTC
KoTC
Nullcraft
Time Spiral
Plasmodium
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
NextHand
Temporal Research
Neo Plexus
Discard
Fading Argonaut (3/3 + A, Fading 3)
Tinkerer (1/2)
Seer
Seer
Tech 2 card(s)
Get Paid - ($6)
Tech draw
Knight of the Conclave #1
Knight of the Conclave #2
Nullcraft - ($4)
Worker - ($3)
Plasmodium - ($1)
Nullcraft kills Monk
Float ($1)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- KoTC #1 (5/4, Resist 1, Forcast 3)
- KoTC #2 (5/4, Resist 1, Forcast 3)
- Nullcraft
- Plasmodium (4/4, Haste, Forcast 3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 7
Thoughts
LEEEEEEEEEEEROOOOOOYYYY…
(Forum is telling me, “Body seems unclear. Is it a complete sentence?”)
All we need is max Vir now. And where’s DeGrey when I need him in my Codex?
I redid last turn’s reshuffle-draw, as I mistakenly had Saviour Monk both on the board and in my deck.
P2 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Rambasa Twins
Training Grounds
STARTING HAND
Fox Primus
Sensei’s Advice
Safe Attacking
Bone Collector
Grappling Hook
WORKERS
Fox Viper
Smoker
Fox Primus
[/spoiler][/details]
[details=NextHand][spoiler]
Gunpoint Taxman
Morningstar Flagbearer
Grappling Hook
Aged Sensei
Snapback
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bone Collector - ($5)
Tech 2 Discipline - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Grave lvl 3 (3/1 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Bone Collector (3/3)
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: Discipline
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
[details=Thoughts][spoiler]
Options in my deck against his plan:
- Chaos Mirror
- cost-efficient 3atk units plus a Tower, kill his units if they attack (eg Rambasa Twins, BCs, Taxmen, Lich’ Bargain, Monkeys, Hooded Executioner with extra kill through Boost)
- YLDs, pay $1 or buff to snipe his 4HP units. Problem is they can be bounced with Undo.
- Corpse Catapult + Lich’s Bargain, rush him down while his units arrives. Catapult also vulnerable to Undo
- Sanatorium + Chameleon Lizzos, bit fragile
- Gunships for obliterate – though Hives a good answer if he can play in time
- Training Grounds, my Heroes have excellent maxband stats and abilities
I like Training Grounds + cheap 3atk units + Chaos Mirror. So building Tech2 Discipline, and teching Rambasa Twins + Training Grounds. Follow up with Chaos Mirror next turn.
[/spoiler][/details]
Monk got killed by Nullcraft
Boo! Somehow I missed that, too.
Good point, edited
Lets get this party started! The guests are starting to arrive!
EDIT: @petE, forgot to midband prynn, edited (would redraw, but I drew the rest of my deck)
P1T4
Tech StartingHand Workers
TECH
Origin Story
Yesturday’s Golgahort
STARTING HAND
Neo Plexus
Temporal Research
Fading Argonaut (3/3 + A, Fading 3)
Seer
Seer
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Neo Plexus
NextHand
Origin Story
Yesturday’s Golgahort
Tinkerer (1/2)
Discard
Temporal Research
Fading Argonaut (3/3 + A, Fading 3)
Tech 2 card(s)
Get Paid + float - ($8)
Forcast Stuff
Prynn - ($6)
Temporal Research, Draw 3 - ($4)
Seer, Removing Rune from Plasmodium - ($3)
Seer, Removing Rune from Plasmodium, it arrives! - ($2)
Plasmodium kills Grave, Prynn to lvl 3
Nullcraft hits your Tech 2 for 1
Worker - ($1)
Midband Prynn ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Seer (3/1)
- [I]Technician[/I]: Seer (3/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- KoTC #1 (5/4, Resist 1, Forcast 2)
- KoTC #2 (5/4, Resist 1, Forcast 2)
- Nullcraft (1/1, flying, Haste)
- Plasmodium (4/1, Haste)
- Prynn (2/4, lvl 4, Fading 4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 2
[B]Gold:[/B] - Gold:
- Workers: 8