As beatiful as this series of plays is, it costs 2 to ready Sparing Partner
Fixed, I overkilled by 1, so I can just skip sparring with the Twin and it works out the same.
P2T5
Tech StartingHand Workers
TECH
Glorious Ninja
Bird’s Nest
STARTING HAND
Savior Monk (2/2, Healing 1)
Snapback
Fox’s Den School
Porcupine
Smoker
WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Morningstar Flagbearer
Smoker
NextHand
Safe Attacking
Grappling Hook
Glorious Ninja
Aged Sensei (1/1)
Discard
Savior Monk (2/2, Healing 1)
Snapback
Glorious Ninja
Bird’s Nest
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Porcupine - ($5)
Fox’s Den’s School - ($1)
Sparing Partner spars with Porcupine
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Porcupine (3/7, Death Touch, Invisible) +
-
Elite:
-
Scavenger:
-
Technician: Rambasa (4/3) +
-
Lookout:
In Play:
- Sparring Partner (2/2)
- Fox’s Den School (-/4, Invisible)
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 1
- Workers: 10
P1T6
Tech StartingHand Workers
TECH
Reteller of Truths
Spectral Roc
STARTING HAND
Dreamscape
Free Speech
Spectral Tiger
WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Traffic Director
Dreamscape
NextHand
Reteller of Truths
Reputable Newsman
Macciatus, The Whisperer
Tech 2 card(s)
Get Paid - ($9)
Tower - ($6)
Quince summons a Mirror - ($4)
Spectral Tiger, Mirror copies it - ($1)
Worker - ($0)
Spectral Aven kills Sparring Partner
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Spectral Tiger (Mirror) 5/5+1A (illusion)
-
Elite:
-
Scavenger:
-
Technician: Spectral Tiger 5/5 (illusion)
-
Lookout:
In Play:
- Quince L5 2/1 (+, 5 damage)
- Grave L3 3/4 (sparkshot, readiness)
- Spectral Aven 2/2 (flying, illusion)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Phew, I can count myself lucky, I think. Dreamscape isn’t as useful without Twins out, so I’ll just worker it. Teching hard into Truth now, staying with MT/Twins spam is going to take ages to set back up now. Getting another Reteller because I desperately need to get my hand size back up.
If a Glorious Ninja comes out then it can walk past the patrol after Porcuping kills the mirror. Quince or Grave could go down, but that leaves it on 2 health to get killed by Aven. I think that makes it worth getting the Tower over playing Free Speech to stop targeted kills on the Tigers.
EDIT: fixed not moving across a worker after paying for it…
P2T6
Tech StartingHand Workers
TECH
Fox’s Den Students
Fox’s Den Students
STARTING HAND
Grappling Hook
Glorious Ninja
Safe Attacking
Aged Sensei (1/1)
WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Morningstar Flagbearer
Smoker
Safe Attacking
NextHand
Snapback
Savior Monk (2/2, Healing 1)
Thunderclap
Tech 2 card(s)
Get Paid + float - ($11)
Glorious Ninja - ($6)
Setsuki - ($4)
Grappling Hook the Real Fake Tiger, it goes pop as does the Fake Fake Tiger
Porc kills Quince, Tower detects Porc, Sets to lvl 3
Glorious Ninja Kills Grave, Sets to lvl 5
Max Sets - ($3)
worker - ($2)
Rambasa is now a Ninja! - ($0)
Rambasa breaks your Tower, your base to 18
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Fox’s Den School (-/4, Invisible)
- Porcupine (3/4, Death Touch, Invisible) +
- Glorious Ninja (4/3, Swift Strike, Invisible, Haste)
- Setsuki (3/4, lvl 6)
- Rambasa (4/3, Ninja, Invisible) +
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
P1T7
Tech StartingHand Workers
TECH
Judgment Day
Judgment Day
STARTING HAND
Reteller of Truths
Macciatus, The Whisperer
Reputable Newsman
Manufactured Truth
WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Traffic Director
Dreamscape
NextHand
Arrest
Spectral Tiger
Spectral Roc
Discard
Spectral Tiger
Manufactured Truth
Judgment Day
Judgment Day
Tech 2 card(s)
Get Paid - ($10)
Technician draw
Macciatus, The Whisperer - ($8)
Reteller of Truths - ($6)
Bigby Hayes - ($4)
Reputable Newsman, naming 4 - ($2)
Spectral Aven hits your Tech II down to 2
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Reteller of Truths 4/4+1A (Macciatus boost, first two killed illusions return to hand)
-
Elite: Macciatus, The Whisperer 1+3/3
-
Scavenger: Reputable Newsman 0/3 (no 4-cost upgrades or spells)
-
Technician: Bigby Hayes 2/3
-
Lookout:
In Play:
- Spectral Aven 3/3 (flying, illusion, Macciatus boost)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
Economy Info:
Cards:
- Hand: 2
- Deck: 5
- Disc: 4
Gold:
- Gold: 2
- Workers: 10
Manufactored truth only allows you to turn into tech 0/1 units (thankfully, it would be way too good otherwise, this 1 cost 1/1 is now a hyperion!)
I’ll just hit Tech II down to 2 HP as Aven, and draw an extra card.
P2T7
StartingHand Workers
STARTING HAND
Thunderclap
Snapback
Savior Monk (2/2, Healing 1)
Glorious Ninja
Fox’s Den Students
WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Morningstar Flagbearer
Smoker
Safe Attacking
NextHand
Sparring Partner (2/2)
Aged Sensei (1/1)
Grappling Hook
Bird’s Nest
Fox’s Den Students
Discard
Fox’s Den Students
Snapback
Thunderclap
Savior Monk (2/2, Healing 1)
Tech 0 card(s)
Get Paid - ($11)
Glorious Ninja #2 - ($6)
Glorious Ninja #2 swiftly kills Macciatus
Glorious Ninja #1 swiftly kills Reteller of Truths
Rook - ($4)
Sets Swiftly kills Bigby, Rook to lvl 3
Poc kills Newsman
Fox’s Den’s Students - ($0)
Rambasa and Alice break your tech 2
Bob, Charles and David deal 3 to your tech 1
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Rook (2/4, lvl 3)
-
Technician:
-
Lookout:
In Play:
- Fox’s Den School (-/4, Invisible)
- Porcupine (3/4, Death Touch, Invisible) +
- Glorious Ninja #1 (4/3, Swift Strike, Invisible, Haste)
- Setsuki (3/4, lvl 6)
- Rambasa (4/3, Ninja, Invisible) +
- Glorious Ninja #2 (4/3, Swift Strike, Invisible, Haste)
- Alice (1/1, Invisible)
- Bob (1/1, Invisible)
- Charles (1/1, Invisible)
- David (1/1, Invisible)
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 2 (Ninjutsu)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 11
Yep, that’ll do it, I just drew into a Reversal which doesn’t help me. GG! Should’ve teched in something to deal with Fox’s Den School.
P1T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Fox Primus
Grappling Hook
Savior Monk
Safe Attacking
WORKERS
Safe Attacking
NextHand
Morningstar Flagbearer
Snapback
Fox Viper
Aged Sensei
Smoker
Discard
Savior Monk
Sensei’s Advice
Grappling Hook
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fox Primus - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fox Primus (2/2, Frenzy, Anti air)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Building Inspector
Manufactured Truth
Traffic Director
Bluecoat Musketeer
Jail
WORKERS
Bluecoat Musketeer
NextHand
Porkhand Magistrate
Spectral Aven
Reputable Newsman
Lawful Search
Discard
Jail
Manufactured Truth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Grave Stormborne - ($1)
Traffic Director - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Grave L1 2/3+1A (sparkshot)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Building Inspector 1/1 (your first building each turn costs 1 more)
- Traffic Director 1/1 (unstoppable when attacking buildings, untargetable)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Bird’s Nest
Sparring Partner
STARTING HAND
Smoker
Fox Viper
Aged Sensei
Morningstar Flagbearer
Snapback
WORKERS
Safe Attacking
Fox Viper
NextHand
Sparring Partner
Savior Monk
Sensei’s Advice
Bird’s Nest
Smoker
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Tech 1 - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook (2/4 +A)
-
Elite:
-
Scavenger:
-
Technician: Fox Primus (2/2, Frenzy, Anti air)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
For charnel_mouse
Could you explain the MTruth/Dreamscape/Rambasa combo you were trying to set up?
For Dreamfire
Sure. The original idea for the deck was to use MT to repeatedly turn things into Twins. This would help with early attacks and help prevent Twins from all going to codex, and also could turn powerful Tech I enemies into Twins to easily send them back to codex. Then Mirrors and/or Insurance Agents for even more.
Dreamscape was a snap decision when I went for Reteller as another way to prevent Twins going to codex. I should probably have just scrapped the whole Twins idea at that point in the match and gone for something else.
For charnel_mouse
Sounds cool! One problem I can see, though, is that MTruth can’t affect enemy units (unfortunately).
For Dreamfire
Ugh, I misread that, that’s annoying. I think the other problem at the moment is that I’d need to cycle the deck more quickly. Blue gives decent draw options later, and Martial Mastery sort of helps, but I might need to be more ruthless with MTing non-token units into Twins to thin the deck. I guess that’s closest we can get to a Chapel build in Dominion.
P2T2
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Porkhand Magistrate
Lawful Search
Spectral Aven
Reputable Newsman
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
NextHand
Sparring Partner
Jail
Spectral Aven
Arrest
Reputable Newsman
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Tower - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Traffic Director 1/1 (unstoppable when attacking buildings, untargetable)
-
Technician: Building Inspector 1/1 (your first building each turn costs 1 more)
-
Lookout:
In Play:
- Grave L1 2/3 (sparkshot)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
I think the general plan is to worker the more expensive units, and put down the cheap ones as MT fodder. Then they’ll just be removed from the deck, and I can cycle really quickly. Teching in Twins with a Sparring Partner to things stay alive longer.
I could either put a heroes’ hall down, or level up Grave, and run everything into Rook. That just results in Primus killing Grave next turn, though. I could also play a Tower to deal with any birds that turn up. I can always copy Primus to do that, though. On the other hand, it lets my current units trade with Primus, so let’s do that.
… No turn 3 Twins this time, but I’ve got decent worker fodder, and can put out Newsman or Arrest if I get Scavenger gold.
P1T3
Tech StartingHand Workers
TECH
Whitestar Grappler
Whitestar Grappler
STARTING HAND
Sensei’s Advice
Bird’s Nest
Savior Monk
Smoker
Sparring Partner
WORKERS
Safe Attacking
Fox Viper
Smoker
NextHand
Grappling Hook
Aged Sensei
Morningstar Flagbearer
Snapback
Discard
Sensei’s Advice
Savior Monk
Whitestar Grappler
Whitestar Grappler
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sparing Partner - ($4)
Birds Nest, Tweet and Twoo appear! - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook (2/4 +A)
-
Elite:
-
Scavenger:
-
Technician: Fox Primus (2/2, Frenzy, Anti air)
-
Lookout:
In Play:
- Tweet! (1/1, Flying)
- Twoo! (1/1, Flying)
- Sparing Partner (2/2)
- Bird’s Nest
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 2
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Martial Mastery
Tax Collector
STARTING HAND
Arrest
Spectral Aven
Reputable Newsman
Jail
Sparring Partner
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
NextHand
Building Inspector
Manufactured Truth
Rambasa Twin
Arrest
Lawful Search
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Grave - ($4)
Traffic Director and Building Inspector suicide into Rook for 1+1A damage
Grave readily kills Rook, Bird’s Nest disappears, takes 2 damage, hits level 5
Maxband Grave - ($2)
Reputable Newsman, naming 1 - ($0)
Grave swordswipes Sparring Partner
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Reputable Newsman 1+0/3 (no 1-cost spells or abilities)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Grave L7 4/5 (sparkshot, readiness)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Bird’s Nest looks like a good excuse to kill Rook to me. I still have 2 gold left over, what to do with it? Pretty much anything in my hand is useful, unfortunately I can’t afford Arrest to get around Technician reshuffle. Aven could block the Birds, but is asking to be kill with spell or Primus. Sparring Partner would be great for Grave, but I don’t think is quite enough to stop a counter attack from Shadow’s units. Reputable Newsman is similar, but would patrol in Elite instead of Squad Leader, and also block Snapback or Safe Attacking. Let’s do that.
Teching in Tax Collector to see if I can catch Shadow floating a ton of gold again.