@Legion GL, HF!
P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
WORKERS
Jandra, the Negator
NextHand
Graveyard
Poisonblade Rogue
Pestering Haunt
Deteriorate
Sacrifice the Weak
Discard
Thieving Imp
Summon Skeletons
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Vandy (2/3, lvl1)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton Javelineer (1/1, Jav rune)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 5
Thoughts
Never played mono black before, so this will be interesting. Looking to go Disease Tech 2 as that looks fun
Legion
February 1, 2017, 6:36am
2
P2T1
[details=Secrets]
Hand : savior,viper,primus,smoker,sensrei
Tech: nope
Thoughts : [/details]
Get 5 Gold (5), tech X cards
Worker (4)
savior monk (2)
sensei (1)
disc 2 draw 4
[details=Secrets]
Workers : 5+viper
Discard : smok,primus
New Hand : snapb,adv,safea,hook [/details]
Board:
Patrol:
Squad Leader: Savior monk 2/2+A
Elite:
Scavenger:
Technician: sensei 1/1
Lookout:
In Play :
Base : 20
Discard : 2
Deck : 0
Workers : 6
Gold: 1
Hand : 4
P1T2
Tech StartingHand Workers
TECH
Dark Pact
Shadow Blade
STARTING HAND
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Pestering Haunt
Graveyard
WORKERS
Jandra, the Negator
Poisonblade Rogue
NextHand
Shadow Blade
Thieving Imp
Summon Skeletons
Skeletal Archery
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Vandy - ($2)
Graveyard - ($0)
Vandy kills Monk
Deteroiorate Sensei
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton Javelineer (1/1, Jav rune)
[I]Lookout[/I]:
[B]In Play:[/B]
Graveyard
Vandy (4/2, lvl3, resist 1)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
Legion
February 1, 2017, 10:23am
4
P2T2
Son, midvandy is 3/2, not 4/2
[details=Secrets]
Hand : snapb,adv,safea,hook+flagb
Tech: assimilate+mmastery
Thoughts : [/details]
Get 6 Gold+f (7), tech 2 cards, draw 1
MAxzane (0) shoves skele into scav. we both get a gold(1)
Zane kills vandy. lvs fizzle.
Worker (0)
disc 4 draw 4
[details=Secrets]
Workers : 5+viper+flagb
Discard : 0
New Hand : ass,primus,safea,mast,smok [/details]
Board:
Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play : zane 4/1
Base : 20
Discard : 0
Deck : 5
Workers : 7
Gold: 0
Hand : 5
Sorry, for the wrong attack amount
P1T3
Tech StartingHand Workers
TECH
Twilight Baron
Hooded Executioner
STARTING HAND
Thieving Imp
Skeletal Archery
Shadow Blade
Summon Skeletons
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
NextHand
Deteriorate
Sacrifice the Weak
Pestering Haunt
Dark Pact
Discard
Summon Skeletons
Shadow Blade
Twilight Baron
Hooded Executioner
Tech 2 card(s)
Get Paid - ($6)
Scav - ($7)
Worker - ($6)
Tech 1 - ($5)
Thieving Imp (You discard # 2) - ($2)
Tap Graveyard for Skele Jav - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Thieving Imp (2/2)
[I]Technician[/I]: Skele Jav (1/1, Jav rune)
[I]Lookout[/I]:
[B]In Play:[/B]
Graveyard ()
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 1
Workers: 7
Thoughts
Legion
February 1, 2017, 11:23am
6
P2T3
wowow more stuff for free for my zane! ty
[details=Secrets]
Hand : ass,primus,safea,mast,smok
Tech: Monkeyx2
Thoughts : [/details]
Get 7 Gold+f (7), tech 2 cards, disc 1
Worker (6)
Tech I (4)
Zane kills imp. we both get gold (5)
Vir (3)
Assimilate ur graveyard (0).
disc 2 draw 4
[details=Secrets]
Workers : 5+viper+flagb+smok
Discard : primus,ass,mm,safea,monkeyx2
New Hand : savior, senseisnap, hook [/details]
Board:
Patrol:
Squad Leader: Vir 2/3+A
Elite:
Scavenger:
Technician:
Lookout:
In Play : Graveyard [imp] 3;
Base : 20
Tech I: 5
Discard : 6
Deck : 1
Workers : 8
Gold: 0
Hand : 5
Oh god, my own graveyard / Thieving imp used against me!
P1T4
Tech StartingHand Workers
TECH
Doom Grasp
Gargoyle
STARTING HAND
Pestering Haunt
Sacrifice the Weak
Dark Pact
Deteriorate
Shadow Blade
Gargoyle
Twilight Baron
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
NextHand
Shadow Blade
Summon Skeletons
Sacrifice the Weak
Doom Grasp
Hooded Executioner
Tech 2 card(s)
Get Paid + float - ($8)
Scav - ($9)
Worker - ($8)
Vandy - ($6)
Dark Pact
Twilight Baron - ($2)
Hero’s Hall - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Twilight Baron (4/4, Overpower)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skele Jav (1/1, Jav rune)
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy (lvl 1, 2/3)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Legion
February 1, 2017, 11:44am
8
P2T4
[details=Secrets]
Hand : savior, senseisnap, hook
Tech: PGSx2
Thoughts : [/details]
Get 8 Gold (8), tech 2 cards
Worker (7)
Tech II anarchy (3)
imp (0) disc n°2
disc 3 draw 1 rs draw 4
[details=Secrets]
Workers : 5+viper+flagb+smok+savio
Discard : 0
New Hand : adv,hook,mm,primus,pgs [/details]
Board:
Patrol:
Squad Leader: Imp 2/2+A
Elite:
Scavenger: Vir 2/3
Technician:
Lookout:
In Play : Graveyard [0] 3;
Base : 20
Tech I: 5
Tech II Anarchy: 5
Discard : 0
Deck : 7
Workers : 9
Gold: 0
Hand : 5
P1T5
Tech StartingHand Workers
TECH
MetaMorphisis
Sickness
STARTING HAND
Hooded Executioner
Summon Skeletons
Shadow Blade
Doom Grasp
Sacrifice the Weak
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
NextHand
Sickness
Gargoyle
Deteriorate
Dark Pact
Tech 2 card(s)
Get Paid - ($8)
Lose a card
Worker - ($7)
Shadow Blade Vir (discard #4 ), vandy to mid - ($4)
Baron kills Imp, 1 to Tech 2
Max vandy, dooming Jav - ($2)
Vandy kills tech 2
Jav kills Graveyard
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy (lvl 5, 4/5)
Skele Jav (3/3, Jav rune, doomed)
Twilight Baron (4/2, Overpower)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 9
Thoughts
Legion
February 1, 2017, 12:54pm
10
P2T5
[details=Secrets]
Hand : adv,hook,mm,primus,pgs
Tech: CMx2
Thoughts : [/details]
Get 9 Gold+f (10), tech 2 cards, rebuild tech II
Worker (9)
zane (7) kills baron.
Midgrave (3)
Tower (0)
disc 3 draw 5
[details=Secrets]
Workers : 5+viper+flagb+smok+savio+advice
Discard : 0
New Hand : monkeyasssensmonkey.safa [/details]
Board:
Patrol:
Squad Leader: Grave 3/4+A
Elite:
Scavenger:
Technician:
Lookout:
In Play :
Base : 18
Tech I: 5
Tech II Anarchy: 5
Tower: 4
Discard : 6
Deck : 2
Workers : 10
Gold: 0
Hand : 5
P1T6
Tech StartingHand Workers
TECH
Abomination
Death and Decay
STARTING HAND
Deteriorate
Dark Pact
Gargoyle
Sickness
Shadow Blade
Hooded Executioner
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
NextHand
Theiving Imp
Doom Grasp
Summon Skeletons
Graveyard
MetaMorphisis
Discard
Twilight Baron (4/2, Overpower)
Skele Jav (3/3, Jav rune, doomed)
Dark Pact
Sickness
Shadow Blade
Deteriorate
Gargoyle
Abomination
Death and Decay
Tech 2 card(s)
Get Paid + float - ($11)
Skele dies from Doom
Dark Pact myself
Hooded Executioner - ($9)
Orpal - ($7)
Sickness on Grave - ($5)
Vandy kills Grave (takes 2 from grave, 1 from tower), Orpal to lvl 3
Midband Orpal - ($4)
Tech 2 Disease - ($0)
skip Worker
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Hooded Executioner (3/3 + A)
[I]Elite[/I]:
[I]Scavenger[/I]: Orpal (lvl 4, 2/4)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy (lvl 5, 4/2)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 9
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
Legion
February 1, 2017, 1:46pm
12
P2T7
[details=Secrets]
Hand : monkeyasssensmonkey.safa
Tech: 0
Thoughts : [/details]
Get 10 Gold (10),
Tech III (5)
Vir (3)
disguised monkey (1) kills vandy. vir lv 3
sensei (0)
disc 3 draw 5
[details=Secrets]
Workers : 5+viper+flagb+smok+savio+advice
Discard : 0
New Hand : PGS,snap,mm,ass,hook [/details]
Board:
Patrol:
Squad Leader: Vir 2/3+A
Elite:
Scavenger:
Technician:
Lookout: sensei 1/1
In Play :
Base : 18
Tech I: 5
Tech II Anarchy: 5
Tech III: 5
Tower: 4
Discard : 6
Deck : 2
Workers : 10
Gold: 0
Hand : 5
I think my lack of ability to kill your tech 3 means I’ve lost, my mistake building a graveyard rather than maxing vandy turn 2 cost me. And from there my ability to draw my metamorphosis the turn after you killed vandy signalled my doom as with my inability to kill your tech buildings, despite having an effective 9 gold lead, meant I lost this game
P1T8
Tech StartingHand Workers
TECH
Hooded Executioner
Cursed Crow
STARTING HAND
Theiving Imp
Doom Grasp
Summon Skeletons
Graveyard
MetaMorphisis
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
NextHand
Gargoyle
Twilight Baron (4/2, Overpower)
Abomination
MetaMorphisis
Sickness
Tech 2 card(s)
Get Paid - ($9)
skip Worker
Summon lvl 5 Garth - ($3)
Hooded Executioner and Orpal kill Vir, Garth Maxes, summons Cursed Crow from discard
Graveyard - ($1)
Garth Summons a Skele - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Cursed Crow (3/3 flying)
[I]Elite[/I]:
[I]Scavenger[/I]: Garth (lvl 7, 3/4)
[I]Technician[/I]:
[I]Lookout[/I]: 1/1 Skele
[B]In Play:[/B]
Graveyard
Hooded Executioner (3/1)
Orpal (lvl 4, 2/2)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
Legion
February 1, 2017, 8:00pm
14
P2T8
after the game, i u want, i’ll tell u imo what u did worng. also hooded is dead. 2 dmg from vir plus 1 from tower.
[details=Secrets]
Hand : PGS,snap,mm,ass,hook
Tech: 0
Thoughts : [/details]
Get 10 Gold (10),
pirate gunship (4) onliterates
Grave (2)
PGS attacks, obliterating crow and skele, kills tech 2. base takes 2
Worker (1)
disc 3 draw 5
[details=Secrets]
Workers : 5+viper+flagb+smok+savio+advice
Discard : 0
New Hand : PGS,snap,mm,ass,hook [/details]
Board:
Patrol:
Squad Leader: grave 2/3+A
Elite:
Scavenger:
Technician:
Lookout: sensei 1/1
In Play : PGS 7/6. rsist 2
Base : 18
Tech I: 5
Tech II Anarchy: 5
Tech III: 5
Tower: 4
Discard : 3
Deck : 2
Workers : 11
Gold: 1
Hand : 5
GG from me then, I forgot about tower damage, and I have no way of dealing with PGS. I was hoping you were unlucky enough not draw it. I will happily take up your offer on advice, I think my main mistakes were,
T1: Jandra instead of vandy + jav would allow me a lot more pressure on turn 2 without going down on cards
T2: Graveyard instead of max vandy turn 2/Poison blade rouge (not nice because being down to 3 cards on T2 is not fun)
T3: giving you an extra gold with the zane trade with no heros to gain those levels was bad, a better play would be Thieving Imp in SL
T4:Pushing for Vandy’s ult here, not a bad plan but the heros hall meant next turn I had no tower option to counter the hasted stealth of Anarchy
T5: Teching meta here was far too late, should have been teched the turn before, and the reason I never had it in time.
T6: Failing to keep some board presence from the previous turn, I cant kill tech 2, and this is where it finally fall sapart. The skipped workers on my next few turns also help to stop my drawing the answers I need
Legion
February 1, 2017, 8:30pm
17
For PSG, by checkng my hidden stuff, u can see that i drew the first 1 (i teched both) at startdeck, i had 2 cards left in deck when i built tech III so i knew that i would have drawn PGS.
That is why the sensei in looky. otherwise you could have doom grasp (if u had it) vir, orpal mid to kill sensei, orpal and HE kill tech 3.
But i made the math. from 9 summon garth ->7. garth start skele ->6 sac ckele for DG->2. then u could not have enough to summon something and sac it for orpal mid to kill sensei cuz extra gold.
Also imho u did a series of misplays from start, that brought me to aim to tech III off the bat.
T1 was perfect, a very strong opening for black. If u had sac the weak or deteriorate i was in a bad spot. So no heroes to not give free lvs for vandy and wait for an opening.
then u both summoned gravey (never use upgrades and buildings against future. so no battle suits, training g, graveyard, shrine of forbidden knowledge, etc) and let urself exposed to a maxzane. Against zane always be prepared for a max zane shenan or a zane + surprise attack burst. Playing imp in scav instead of sql was bad. up to that point i had spent 7 gold (maxzane) and 0 cards to get rid of 5 gold (midvandy+skele) and a card geting a gold back. that way i traded 5 gold (7maxzane-2scav loot) and 0 cards to kill 8 gold and 3 cards! yay me!
Imo both baron and shadow blade are bad here. BAron is basically telling me u do not have tech II in the near future, and in comparison, imo bone collector is way better (cost 2 less and generates free skeles for draws through garth or patrolling). Shadow blade is imho expensive for that effect unless u aim to hand control ur opponent. same for me, reversal is more about getting rid of a heavy unit for 2 turns rather than sidelining/killing something. sickness just to plague 1 thing imo is bad too. rematch? my time to go first tho
sure! Im going to swap to a favourite of mine though, [Past], Necro, Growth
Legion
February 1, 2017, 8:43pm
19
P1T1
[details=Secrets]
Hand : flagb,adv,sensei,primus,smok
Tech: nope
Thoughts : k [/details]
Get 4 Gold (4), tech 0 cards
Worker (3)
Grave (1)
aged sensei (0)
disc 3 draw 5
[details=Secrets]
Workers : 4+primus
Discard : flagb,advce,smok
New Hand : safe att,savior,hook,viper,snapb [/details]
Board:
Patrol:
Squad Leader: sensei 1/1+A
Elite:
Scavenger:
Technician:
Lookout:
In Play : grave 2/3
Base : 20
Discard : 3
Deck : 0
Workers : 5
Gold: 0
Hand : 5
P2T1
StartingHand Workers
STARTING HAND
Hardened Mox
Battle Suits
Plasmodium
Neo Plexus
Temporal Research
WORKERS
Battle Suits
NextHand
Nullcraft
Time Spiral
Fading Argonaut
Tinkerer
Forgotten Fighter
Discard
Temporal Research
Hardened Mox
Battle Suits
Plasmodium
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Arg - ($2)
Neoplexus - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Neo Plexus (2+1/2)
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Arg (1/3, lvl 1)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
Can’t play battle suits because future (suits neo would have been nice)
Neo in Elite to deal stop Grave easily killing her for free (sensei + advice can kill but that 2G + 2C for 2G + 1C), and I cant stop the Grave + sensei tap kill, then mid for heal.