If Prynn dies on my turn, the Cured Ghoul Arrival trigger should occur as normal?
As active player I think I would even get to decide what gets the -1/-1 counter?
My Voidstar was also in the lookout position so mind control costs 1 more.
STARTING HAND
Sickness - Spreadsheet somehow changed this for starting hand, although my last post shows this was sickness in âNext Handâ, odd.
Sacrifice the Weak
Dreamscape
Spectral Hound
Pestering Haunt
Sorry, havenât had much time to actually mess with my codex sheet.
Iâd like to try not dying for like one or two turns, but I do suspect I am dead.
I also want to go through to write a bit of thoughts on all the things I could have done last turn which could have been a good idea (although some of this will be in hindsight obviously), so that I maybe think of them in my next games.
[details=The many thoughts of how stupid I was]A: Heâs been using sickness basically the whole game so probably two copies and Orpal was OBVIOUSLY coming up so Prynn shouldnât have attacked unless I was going to burn her fading runes to flicker Xenostalker #1 returning the ghoul and preventing it from dropping a -1/-1, and keeping him from being able to get levels off of it.
Teching assimilate I shouldnât bring out Vir until I draw it unless I am absolutely certain he is safe (he isnât, becauase voidstar and crow obviously).
If I DONâT attack with Prynn sheâs not as vulnerable to sickness and I just accept she will fade out for the midband effect and patrol River in elite instead of bringing out Vir, then I also can probably deal with things much better anyway.
Now I basically hope that he doesnât go face for 12 damage and I somehow get to assimilate/undo away that mind control by him leaving the surplus up. Or I guess if he kills surplus for 4 and overpowers 5 onto base Iâm âONLYâ taking 10 and am still probably borked shy of summon+Maxband prynn and donking out of existence the voidstar while still not dying to likely orpal death and decay in the mean time?[/details]
P2T9
Tech StartingHand Workers
TECH
Undo
Undo
STARTING HAND
Stewardess
Nimble Fencer
Assimilate
Nebula
Nebula
Assimilate
WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer
Temporal Research
Neo Plexus
Assimilate
NextHand
Plasmodium
Battle Suits
Stewardess
Fading Argonaut
Double Time