Casual Series - Kaelii vs SamRS

P1T8


Tech StartingHand Workers

TECH
Spreading Plague


STARTING HAND
Summon Skeletons
Graveyard
Spreading Plague
Cursed Crow
Sickness


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Deteriorate
Summon Skeletons


NextHand

Sacrifice the Weak
Sickness
Dreamscape
Spectral Hound


Discard

Cursed Ghoul
Sickness
Graveyard
Spreading Plague


Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Mind Control Voidstar - ($3)
Cursed Crow - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Ghoul (4/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Quince (1/3) L5
  • :target: [I]Lookout[/I]: Voidstar
    [B]In Play:[/B]
  • Mind Control
  • Cursed Crow
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Just Wondering, if Prynn dies on your turn, does the Cursed Ghoul Arrival trigger happen?

If Prynn dies on my turn, the Cured Ghoul Arrival trigger should occur as normal?
As active player I think I would even get to decide what gets the -1/-1 counter?
My Voidstar was also in the lookout position so mind control costs 1 more.

Found the entry in the rules question thread, it fizzles as it is not the controller’s turn, updated the gold too.

P2T8


Tech StartingHand Workers

TECH
Assimilate
Assimilate


STARTING HAND
Stewardess
Stewardess
Double Time
Neo Plexus
Double Time


WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer
Temporal Research
Neo Plexus


NextHand

Nimble Fencer
Nebula
Nebula
Assimilate
Stewardess


Tech 2 card(s)
Get Paid + Mighty Morphin Virbot arrives - ($10)
Worker - ($9)
Tech 3 - ($4)
Vir level 1 - ($2)
Xenostalker #2 attacks Tech 1, pings armor of Cursed Ghoul, pings Quince for 1
Xenostalker #1 attacks Quince, pings Cursed Ghoul to 4/2, pings Quince to death, Vir to level 3. You Draw a card
Prynn kills the Cursed Ghoul, gains a time rune

Float ($2)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mighty Morphin Virbot (6/7+A) Untargetable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nimble Fencer (0/1)
  • :pschip: [I]Technician[/I]: Nullcraft (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Xenostalker (1/4) #1 (two -1/-1 runes)
  • Xenostalker #2 (2/4) (One -1/-1)
  • Prynn Level 7 (3/1) FADING%2
  • Vir Level 3 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11

Mind control is ongoing, not channeled, I would keep the void star

So it is. A moment.
Changed a few things – no techlab, same attacks no patrolling Voidstar obviously.

P1T9


Tech StartingHand Workers

TECH
Death and Decay


STARTING HAND
Sickness - Spreadsheet somehow changed this for starting hand, although my last post shows this was sickness in “Next Hand”, odd.
Sacrifice the Weak
Dreamscape
Spectral Hound
Pestering Haunt


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Deteriorate
Summon Skeletons
Pestering Haunt


NextHand

Carrion Curse
Cursed Crow
Centaur


Discard

Cursed Ghoul
Sickness
Graveyard
Spreading Plague
Spectral Hound
Sickness
Sacrifice the Weak
Dreamscape
Death and Decay


Tech 1 card(s)
Get Paid + float - ($12)
Worker - ($11)
Orpal - ($9)
Spectral Hound - ($8)
Sickness (Prynn/Xenostalker #1) Orpal to L3 - ($6)
Cursed Ghoul returns, -1/-1 to nullcraft (You draw)
Sac the Weak (Virbot/Hound) - ($4)
Boost Void Star - ($0)
Void Star hits Vir, overpowers 6 to Tech 3 (Destroying), Orpal to L5
Cursed Crow hits base for 3 (15 hp left), Discard 1 at random

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Cursed Ghoul (4/5)
    [B]In Play:[/B]
  • Mind Control
  • Cursed Crow (3/3)
  • Orpal L5 (2/4)
  • Voidstar (9/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

EDIT: Clarity

are you still there or should we call this one?

Sorry, haven’t had much time to actually mess with my codex sheet.
I’d like to try not dying for like one or two turns, but I do suspect I am dead.
I also want to go through to write a bit of thoughts on all the things I could have done last turn which could have been a good idea (although some of this will be in hindsight obviously), so that I maybe think of them in my next games.

[details=The many thoughts of how stupid I was]A: He’s been using sickness basically the whole game so probably two copies and Orpal was OBVIOUSLY coming up so Prynn shouldn’t have attacked unless I was going to burn her fading runes to flicker Xenostalker #1 returning the ghoul and preventing it from dropping a -1/-1, and keeping him from being able to get levels off of it.
Teching assimilate I shouldn’t bring out Vir until I draw it unless I am absolutely certain he is safe (he isn’t, becauase voidstar and crow obviously).

If I DON’T attack with Prynn she’s not as vulnerable to sickness and I just accept she will fade out for the midband effect and patrol River in elite instead of bringing out Vir, then I also can probably deal with things much better anyway.

Now I basically hope that he doesn’t go face for 12 damage and I somehow get to assimilate/undo away that mind control by him leaving the surplus up. Or I guess if he kills surplus for 4 and overpowers 5 onto base I’m “ONLY” taking 10 and am still probably borked shy of summon+Maxband prynn and donking out of existence the voidstar while still not dying to likely orpal death and decay in the mean time?[/details]

P2T9


Tech StartingHand Workers

TECH
Undo
Undo


STARTING HAND
Stewardess
Nimble Fencer
Assimilate
Nebula
Nebula
Assimilate


WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer
Temporal Research
Neo Plexus
Assimilate


NextHand

Plasmodium
Battle Suits
Stewardess
Fading Argonaut
Double Time


Discard

Nullcraft
Nimble Fencer
Xenostalker
Assimilate
Nebula
Nebula
Undo
Undo


Tech 2 card(s)
Get Paid + float - ($13)
Rebuild tech 3
Worker - ($12)
Nimble Fencer #2 - ($10)
Stewardess - ($7)
Surplus - ($2)
Nimble Fencer #2 and Xenostalker #2 attack and slay Cursed Ghoul, dying in the process - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess (2/3+A)
  • :psfist: [I]Elite[/I]: Xenostalker #1 (1/3) (three -1/-1 runes)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nimble Fencer (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 12

P1T10


Tech StartingHand Workers

TECH
Death and Decay


STARTING HAND
Centaur
Carrion Curse
Cursed Crow


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Deteriorate
Summon Skeletons
Pestering Haunt


NextHand

Death and Decay
Spectral Hound
Sickness


Tech 1 card(s)
Get Paid - ($12)
Maxband Orpal - ($11)
Boost Voidstar - ($7)
Voidstar hits surplus, overpowers onto Base (Base to 8)
Carrion Curse (peeking, hit battlesuits and double time)- ($4)
Cursed Crow Hits base (Base to 5), discard 1 after curse
Cursed Crow #2 - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal (2/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Cursed Crow 3/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mind Control
  • Cursed Crow 3/3
  • Voidstar 9/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 12

Yup that’s me dead.