Yikes, Growth Tech 2 is insane if you let it get going. And I could easily have broken your Tech 2 last turn had I not been stupidly unlucky with my draws. I had been mildly confident of a win - now I think I’m probably going to concede in a turn or two.
I’ve managed to take out your two biggest threats this turn (at the considerable cost of skipping a worker), but I still have to basically hope your next hand is all crud
P1T6
Tech StartingHand Workers
TECH
Chameleon Lizzo
Surprise Attack
STARTING HAND
Fox’s Den Students
Fox’s Den Students
Hidden Ninja
Chaos Mirror
Aged Sensei
Snapback
Savior Monk
Sensei’s Advice
WORKERS
Fox Viper
Morningstar Flagbearer
Smoker
Grappling Hook
Fox Primus
NextHand
Surprise Attack
Calypso Vystari
Tiny Basilisk
Fox’s Den Students
Steam Tank
Tech 2 card(s)
Get Paid + scavenger - ($10)
draw 2 from Sets maxband
Fox’s Den Students - 4 hasty, stealthy ninjas appear - ($6)
Hidden Ninja on Sets - I draw a card - ($4)
Sensei’s Advice on 2 Ninjas, giving them +1 ATK and +1 armour this turn - ($3)
one unbuffed ninja is seen by the tower, and suicides into Arg
the other unbuffed ninja suicides into Blooming Ancient
stealthy Sets swift strikes Blooming Ancient to death
the two last, buffed, Ninjas destroy your Blooming Elm
Savior Monk - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Savior Monk (2/2+1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Aged Sensei (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Safe Attacking
- max Setsuki (3/4, costs 1 to attack)
- ninja (1/1)
- ninja (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
Once again, confidence turns to despair. Growth ramps up crazily in just one turn! And all due to the foul luck of having both my FDS’s right on the bottom of the deck.
I’ve managed to take out the two most serious threats - but I couldn’t get rid of that oversized 5/3 Frog, nor of course could I do anything to take down is Tech 2. If he has just ONE buff spell (pretty likely with Arg in play), he can clear my patrollers with Panda and Arg (or a Wisp), then said Frog breaks my Tech 2 (Or trades with Sets, but the Tech 2 is much more likely.) And if he has another Ancient and/or Elm in hand, I will just fall massively behind in any case.
I couldn’t build Tech 3 here because with his overpower and masses more runes to come, he’d just have smashed that AND done a lot more damage besides. I’ve got to hope his hand is basically full of crud this turn, but that’s not too likely. I mean, he could play another Ancient and then Murkwood Allies again. And I dread to think what will happen if he drops a MoLaC now…