@EricF, thanks for the game! I was looking for practice, and I guess I’m going to get some tough practice in this game - if I somehow avoid getting steamrolled in the first few turns. My first hand was not promising, but you work with what you’ve got
P1T1
StartingHand Workers
STARTING HAND
Scorch
Bloodburn
Charge
Careless Musketeer
Pillage
WORKERS
Scorch
NextHand
Bloodrage Ogre
Bombaster
Mad Man
Makeshift Rambaster
Nautical Dog
Discard
Pillage
Bloodburn
Charge
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Careless Musketeer - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Careless Musketeer (2/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
Thoughts
Ick, only 1 unit in my first hand, and it’s the Careless Musketeer - usually an auto-worker because he’s soooooo bad. Maybe this is the game where I might get to figure out what, if anything, he is useful for.
The alternative was to play a hero (I was intending Calamandra), and play one of my good starting units from my next had. That might have been better, but 2 things swung me against it. One is that on principle I dislike discarding more than 3 cards - unless I’ve got a massive handsize from Hyperion(s) or Setsuki. The other is that, while I’m not very experienced up against Vandy and co, I’m well aware of the danger that playing heros early against her can put me in. I think that danger is bigger for P2, but even so I don’t want to risk giving the game away at T1 or T2, because against EricF I’m never going to recover.
My basic plan in this game is I think going to be Blood Tech 2, with Bugblatters - supplemented by Calamandra, after advice in my last game against Legion that Murkwood allies is a good spell for this situation. (It’s very much a midgame spell, given its cost, but Cal is great early for other reasons - provided I can keep her alive in the face of a Vandy onslaught.) In other words, I’m at least partially going to try to base-race this - which is about the one thing CM might help me with. For that reason, I’ve workered Scorch rather than Bloodburn or Pillage, because both of the latter cards might help me get a crucial point of damage in later. (Although the chances are I’ll worker one or both of them when I next see them…)
I’m going to try to tech cheap things this game - it’s pointless playing expensive heavy guys like Argonaut and Centaur when he has access to Sac the Weak. He also has potential to send fliers at me - Gargoyle, and YLD if he goes Discipline Tech 2. (I have no idea what his Tech 2 plan might be at this point.) Both these factor argue in favour of a Huntress, or perhaps Sentry if he goes for direct damage effects. Whatever he chooses at Tech 2, he’s sure to threaten me with Metamorphosis at some point, so I expect I’ll be building a tower later.
I’ve patrolled the Musketeer in Scavenger because he could kill it with either of StW and Deteriorate - and while the latter targets, the former doesn’t. I’d be reasonably happy for him to play a spell instead of a unit and give me a free gold. Next turn I can worker, build Tech 1, and play a unit or 2. (Or a hero if I feel it’s safe to do so.)