Casual: Request (Purple) vs Shax ([Disease]/Future/Fire)

@Shax glhf!

P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Neo Plexus


WORKERS
Tinkerer


NextHand

Fading Argonaut
Temporal Research
Hardened Mox
Nullcraft
Battle Suits


Discard

Forgotten Fighter
Time Spiral
Neo Plexus


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (Forecast 3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Summon Skeletons
Thieving Imp
Pestering Haunt
Poisonblade Rogue


WORKERS
Summon Skeletons


NextHand

Skeletal Archery
Jandra, the Negator
Deteriorate
Graveyard
Skeleton Javelineer


Discard

Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Edit* whoops, forgot multicolour penalty. I just float a gold this turn.
Summon Thieving Imp, you discard #2 (I’m not sure what standard forum protocal for Imp is) - ($1*)

Float ($1*)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp - (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart:

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I didn’t summon Haunt because the threat of nullcraft, so I’d rather just revel in temporary card advantage. Only slightly nervous about Plasmodium. My overall goal with this deck is actually a Firehouse combo. Stay tuned for more!

"

P1T2


Tech StartingHand Workers

TECH
Gilded Glaxx
Stewardess of the Undone


STARTING HAND
Fading Argonaut
Hardened Mox
Nullcraft
Battle Suits
Temporal Research


WORKERS
Tinkerer
Hardened Mox


NextHand

Neo Plexus
Forgotten Fighter
Temporal Research


Tech 2 card(s)
Get Paid + float - ($6)
Discard #2
Plasmodium to forecast 2
Worker - ($5)
Battle Suits - ($3)
Fading Argonaut - ($1)
Tech 1 - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3 Fading 3)
  • :target: Lookout:

In Play:

  • Plasmodium (Forecast 2)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Lobber
Sickness


STARTING HAND
Deteriorate
Skeleton Javelineer
Graveyard
Skeletal Archery
Jandra, the Negator


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Deteriorate
Jandra, the Negator
Graveyard
Lobber
Pestering Haunt


Tech 2 card(s)
Get Paid +1 float from a clarical error - ($7)
Worker - ($6)
Build Tech I - ($4)
Summon orpal - ($2)
summon skeleton javelineer - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp - (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer(1/1, 1 rune)
  • Orpal(1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Unphase
Assimilate


STARTING HAND
Forgotten Fighter
Neo Plexus
Temporal Research


WORKERS
Tinkerer
Hardened Mox
Temporal Research


NextHand

Nullcraft
Time Spiral
Gilded Glaxx


Discard

Forgotten Fighter
Unphase
Assimilate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Plasmodium to forecast 1
F. Argonaut to fading 2
Geiger - ($3)
Neo Plexus - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+A Fading 2)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician: Geiger L1 (2/3)
  • :target: Lookout:

In Play:

  • Plasmodium (Forecast 1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
Abomination
Abomination


STARTING HAND
Lobber
Deteriorate
Pestering Haunt
Jandra, the Negator
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator


NextHand

Sickness
Sacrifice the Weak
Deteriorate
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build tech II, disease - ($3)
Orpal casts deteriorate on faded argonaut
remove rune from Javelineer and ping the armor off of F. argonaut
Imp trades with argonaught
Summon lobber - ($2)
Lobber trades with neo plexus, you get gold

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal lvl 1 (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
    "

P1T4


Tech StartingHand Workers

TECH
Immortal
Hyperion


STARTING HAND
Nullcraft
Gilded Glaxx
Time Spiral


WORKERS
Tinkerer
Hardened Mox
Temporal Research
Time Spiral


NextHand

Forgotten Fighter
Stewardess of the Undone
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($8)
scavenger gold - ($9)
Plasmodium into play
worker - ($8)
Plasmodium kills Orpal, Geiger to L3
Geiger to L5, blinks Plasmodium - ($6)
Plasmodium hits tech 2 for 4 damage
Nullcraft destroys tech 2, base to 18 - ($4)
Tech 2 - Present - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger L5 (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1 flying)
  • Plasmodium (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

The geiger maxband works with plasmodium? I kinda assumed anything fucky with forcasted units entering play put them back into the future again.

1 Like

ay caramba i think you’re right. let me redo, my bad

1 Like

@Shax - corrected turn, thanks for pointing that out!

P1T4


Tech StartingHand Workers

TECH
Immortal
Hyperion


STARTING HAND
Nullcraft
Gilded Glaxx
Time Spiral


WORKERS
Tinkerer
Hardened Mox
Temporal Research
Time Spiral


NextHand

Stewardess of the Undone
Neo Plexus
Unphase


Tech 2 card(s)
Get Paid + float - ($8)
scavenger gold - ($9)
Plasmodium into play
worker - ($8)
Plasmodium kills orpal, Geiger to L3
Gilded Glaxx - ($5)
Tech 2 - Present - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (4/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger L3 (2/4)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Plasmodium (3/3) [-1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
Firehouse
Firehouse


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Sickness
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Sickness


NextHand

Thieving Imp
Abomination
Abomination


Discard

Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Firehouse
Firehouse


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Vir, peek at top card - ($7)
cast sacrifice the weak, Javelineer and Plasmodium die - ($4)
Summon poisonblade rogue - ($2)
Summon Jaina - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue(2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Jaina lvl 1 (2/3)
  • :pschip: Technician: Vir lvl 1 (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I really, really do not want my tech II to go down since that will kill my next hand. Since I’m going down on draw I can afford to delay my tech lab.

"

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Tricycloid


STARTING HAND
Stewardess of the Undone
Unphase
Neo Plexus


WORKERS
Tinkerer
Hardened Mox
Temporal Research
Time Spiral
Neo Plexus


NextHand

Fading Argonaut
Forgotten Fighter
Nullcraft


Discard

Plasmodium
Unphase
Temporal Distortion
Tricycloid


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Stewardess of the Undone bounces Poisonblade Rogue to your hand - ($5)
Vir - ($3)
Gilded Glaxx kills Jaina, you get 1 gold, Geiger to L5
Geiger kills Vir, Vir to L3

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir L3 (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Gilded Glaxx (4/2)
  • Geiger L5 (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 9

"P2T5


Tech StartingHand Workers

TECH
Carrion Curse
Gorgon


STARTING HAND
Thieving Imp
Abomination
Abomination
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Sickness
Graveyard


NextHand

Gorgon
Deteriorate
Carrion Curse
Lobber
Pestering Haunt


Tech 2 card(s)
Get Paid+scav and tech - ($10)
Worker - ($9)
Build tech lab, fire - ($8)
Summon abomination - ($2)
Summon orpal - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination(6/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal(1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Unless he has undo he ain’t getting through that for free! I feel like I need to sacrifice Orpal again simply so my tech doesn’t go down.

"

It probably doesn’t make a difference in the current board state, but FYI you could’ve used Geiger’s maxband to flicker Glaxx, thus healing and readying him.

I think the Glaxx’s ability prevents him from leaving play due to my gold stash. Flicker shouldn’t work right?

1 Like

P1T6


Tech StartingHand Workers

TECH
Octavian
Octavian


STARTING HAND
Fading Argonaut
Forgotten Fighter
Nullcraft


WORKERS
Tinkerer
Hardened Mox
Temporal Research
Time Spiral
Neo Plexus
Forgotten Fighter


NextHand

Fading Argonaut
Hyperion
Immortal
Assimilate


Tech 2 card(s)
Get Paid + float - ($12)
Peek with Vir
Worker - ($11)
Tech 3 - ($6)
Vir to L7, forecast Mech - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/1+A) [2 damage]
  • :psfist: Elite: Stewardess of the Undone (2/2)
  • :ps_: Scavenger: Vir L7 (3/5)
  • :pschip: Technician: Geiger L5 (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Forecast 2 - Mech (6/7)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

Good point! In that case, there really wasn’t any point flickering anything.

"P2T6


Tech StartingHand Workers

TECH
Plague Lord


STARTING HAND
Lobber
Pestering Haunt
Carrion Curse
Gorgon
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Sickness
Graveyard
Pestering Haunt


NextHand

Skeleton Javelineer
Thieving Imp
Firehouse


Discard

Carrion Curse
Deteriorate
Plague Lord


Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Summon vir and peek - ($7)
Orpal casts carrion curse, peek at your hand and force you to discard assimilate - ($4)
Summon gorgon - ($1)
Summon lobber - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gorgon(1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Abomination(6/6)
  • :pschip: Technician: Lobber(1/1)
  • :target: Lookout:

In Play:

  • Orpal lvl 1 (1/3)
  • Vir lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Maybe too conservative.

"

P1T7


StartingHand Workers

STARTING HAND
Hyperion
Immortal
Assimilate
Fading Argonaut
Plasmodium
Tricycloid


WORKERS
Tinkerer
Hardened Mox
Temporal Research
Time Spiral
Neo Plexus
Forgotten Fighter


NextHand

Nullcraft
Unphase
Octavian
Octavian


Discard

Assimilate
Fading Argonaut
Hyperion
Plasmodium


Tech 0 card(s)
Get Paid + float - ($12)
Mech to forecast 1
discard assimilate
peek with Vir
discard / draw with Geiger
peek with Vir
Immortal - ($6)
Vir plays topdeck - Tricycloid - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/1+A) [2 damage]
  • :psfist: Elite: Stewardess of the Undone (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Tricycloid (6/5) [+3]
  • :target: Lookout: Immortal (5/4 Indestructible)

In Play:

  • Battle Suits
  • Forecast 1 - Mech (6/7)
  • Geiger L5 (3/2)
  • Vir L7 (3/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10