STARTING HAND
Sacrifice the Weak
Summon Skeletons
Thieving Imp
Pestering Haunt
Poisonblade Rogue
WORKERS
Summon Skeletons
NextHand
Skeletal Archery
Jandra, the Negator
Deteriorate
Graveyard
Skeleton Javelineer
Discard
Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Edit* whoops, forgot multicolour penalty. I just float a gold this turn.
Summon Thieving Imp, you discard #2 (I’m not sure what standard forum protocal for Imp is) - ($1*)
Float ($1*)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Thieving Imp - (2/2+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
Thoughts
I didn’t summon Haunt because the threat of nullcraft, so I’d rather just revel in temporary card advantage. Only slightly nervous about Plasmodium. My overall goal with this deck is actually a Firehouse combo. Stay tuned for more!
STARTING HAND
Lobber
Deteriorate
Pestering Haunt
Jandra, the Negator
Graveyard
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
NextHand
Sickness
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build tech II, disease - ($3)
Orpal casts deteriorate on faded argonaut
remove rune from Javelineer and ping the armor off of F. argonaut
Imp trades with argonaught
Summon lobber - ($2)
Lobber trades with neo plexus, you get gold
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Sickness
Deteriorate
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Sickness
NextHand
Thieving Imp
Abomination
Abomination
Discard
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Firehouse
Firehouse
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Vir, peek at top card - ($7)
cast sacrifice the weak, Javelineer and Plasmodium die - ($4)
Summon poisonblade rogue - ($2)
Summon Jaina - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Poisonblade Rogue(2/1+A)
Elite:
Scavenger: Jaina lvl 1 (2/3)
Technician: Vir lvl 1 (2/3)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Economy Info: Cards:
Hand: 3
Deck: 3
Disc: 5
Gold:
Gold: 0
Workers: 9
Thoughts
I really, really do not want my tech II to go down since that will kill my next hand. Since I’m going down on draw I can afford to delay my tech lab.
STARTING HAND
Stewardess of the Undone
Unphase
Neo Plexus
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Time Spiral
Neo Plexus
NextHand
Fading Argonaut
Forgotten Fighter
Nullcraft
Discard
Plasmodium
Unphase
Temporal Distortion
Tricycloid
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Stewardess of the Undone bounces Poisonblade Rogue to your hand - ($5)
Vir - ($3)
Gilded Glaxx kills Jaina, you get 1 gold, Geiger to L5
Geiger kills Vir, Vir to L3
It probably doesn’t make a difference in the current board state, but FYI you could’ve used Geiger’s maxband to flicker Glaxx, thus healing and readying him.
Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Summon vir and peek - ($7)
Orpal casts carrion curse, peek at your hand and force you to discard assimilate - ($4)
Summon gorgon - ($1)
Summon lobber - ($0)
STARTING HAND
Hyperion
Immortal
Assimilate
Fading Argonaut
Plasmodium
Tricycloid
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Time Spiral
Neo Plexus
Forgotten Fighter
NextHand
Nullcraft
Unphase
Octavian
Octavian
Discard
Assimilate
Fading Argonaut
Hyperion
Plasmodium
Tech 0 card(s)
Get Paid + float - ($12)
Mech to forecast 1
discard assimilate
peek with Vir
discard / draw with Geiger
peek with Vir
Immortal - ($6)
Vir plays topdeck - Tricycloid - ($1)