STARTING HAND
Sparring Partner
Sickness
Burning Volley
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Sacrifice the Weak
Mind Parry Monk
NextHand
Summon Skeletons
Burning Volley
Ember Sparks
Death and Decay
Discard
Pestering Haunt
Flame Arrow
Death and Decay
Sickness
Burning Volley
Sparring Partner
Tech 0 card(s)
Get Paid + float - ($12)
Orpal - ($10)
play Sickness on both your Skeletons - ($8)
Rambasa Twin #1 takes out Garth, Grave levels to 5
Rambasa Twin #2 and Grave take out your Tech II building
Max Orpal - ($3)
Max Grave - ($1)
Exhaust Graveyard -> play Skeletal Javelineer - ($0)
Get Paid - ($11)
Orpal casts Death and Decay, Imp and Vir die, all your buildings take 3 dmg - ($3)
Rambasa Twins, Grave, and Orpal hit your base for 12
GG. Wasnât sure if I would survive all the Future Tech II stuff, considering how long that building stayed up. Again, fun game, wp!
Iâm heading out until tomorrow, but Iâm down to play another if you are.
GG WP! I wasnât sure which ult you were going for, but Iâm liking the rambasa/graveyard combo. And yes Iâd be down for another game. Let me know if you want to try out another MU or anything - I got random 56 / 100
STARTING HAND
Deteriorate
Skeletal Archery
Summon Skeletons
Thieving Imp
Graveyard
WORKERS
Jandra, the Negator
Skeletal Archery
NextHand
Sacrifice the Weak
Lobber
Pestering Haunt
Poisonblade Rogue
Summon Skeletons
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Tech I - ($0)
Skeleton Javelineer uses his Javelin rune to take out your Javelineer
Orpal kills Haunt, takes 1 dmg
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Graveyard (3hp)
Skeleton Javelineer (1/1)
Orpal 1 (1/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
thoughts
I think itâs fine to give him the card back here. I donât want the Haunt to poke my graveyard down, and I want to put on lots of pressure with the Lobbers.
STARTING HAND
Deteriorate
Jandra, the Negator
Thieving Imp
Summon Skeletons
Poisonblade Rogue
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Doom Grasp
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Overeager Cadet
Tech 2 card(s)
Get Paid + float - ($7)
draw 1 card from technician
Worker - ($6)
Build Tech 1 + multi penalty - ($4)
Summon Poisonblade Rogue - ($2)
Summon Vir - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Poisonblade Rogue (2/1+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Vir L1 (2/3)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
I can probably keep up and eventually eek out an advantage unit/board-wise. Just need to time my Garth summons correctly and Doom Grasp his heroes. This might be a slugfest with huge swings.
STARTING HAND
Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Lobber
Poisonblade Rogue
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
NextHand
Pestering Haunt
Deteriorate
Sacrifice the Weak
Lobber
Thieving Imp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Lobber - ($4)
Lobber kills Poisonblade Rogue, goes to Graveyard
Exhaust Graveyard -> play Lobber - ($3)
Lobber + Javelineer trade with Vir, both go to Graveyard, Orpal to level 3
Orpal hits your base for 1
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vir dead
Summon Garth - ($4)
Overeager Cadet
Doom Grasp on Orpal, sac Cadet, Garth to L3 - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Garth L3 (1/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 7
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Ahhhh I got it. Iâm not the quickest horse in this race but I learn eventually. Gonna tech Generalâs Hammer in to keep that Graveyard down. Still need to figure out my Threat line
Tech 2 card(s)
Get Paid - ($8)
Garth Dead, draw 1 Card from technician
Woker - ($7)
Summon Thieving Imp - RNG discard #3 - ($4)
Summon Vir - ($2)
Play Deteriorate on a Lobber, off-color penalty - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Thieving Imp (2/2)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Vir L1 (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 2
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
Way behind here; so far I was just playing catchup. Need to figure what I can threaten Lettuce with. Still thinking board swarm and maybe Art-of-Warâd Oni?
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Mind Parry Monk - ($3)
Max Jaina - ($0)
2/1 Lobber hits Brave Knight, goes to Graveyard
Exhaust Jaina -> deal 3 dmg to Brave Knight, killing it
exhaust Sparring Partner -> put a rune on Orpal
exhaust 2/2 Lobber -> deal 1 to your base
Blegh, that should lock it up. GG WP! Gonna be out of town for the next few days with limited comp access. But maybe we can play some matches next week if youâre up for it.
By the way, whatâs your thought process behind picking those three specs? Theyâre pretty strong, but aside from some Tech II combos like Graveyard + Void Star or Hive (which is really nasty actually) the synergy is not obvious to me.
I might end up junking or revamping this build anyway; itâs too clunky. Originally it was me trying to mess around and see if I could stall/spam tokens to sacrifice for a fast Omegacron. Hive/stingers plus Omegacron might work out well enough on itâs own for MonoPurple anyway.
The secondary idea was abusing Garthâs Nether Drain on the maxband abilities of these three heroes.
I liked the idea of this deck, but in practice it feels too disjointed or maybe I still donât have good Codex fundamentals to try this out.