Casual - Request ([Necro]/Future/Peace) v. lettucemode ([Disease]/Discipline/Fire)

Looks good! Pretty fun game so far, wp

P2T8


StartingHand Workers

STARTING HAND
Sparring Partner
Sickness
Burning Volley


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Sacrifice the Weak
Mind Parry Monk


NextHand

Summon Skeletons
Burning Volley
Ember Sparks
Death and Decay


Discard

Pestering Haunt
Flame Arrow
Death and Decay
Sickness
Burning Volley
Sparring Partner


Tech 0 card(s)
Get Paid + float - ($12)
Orpal - ($10)
play Sickness on both your Skeletons - ($8)
Rambasa Twin #1 takes out Garth, Grave levels to 5
Rambasa Twin #2 and Grave take out your Tech II building
Max Orpal - ($3)
Max Grave - ($1)
Exhaust Graveyard -> play Skeletal Javelineer - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeletal Javelineer (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Grave 7 (4/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3hp) []
  • Rambasa Twin (3/1)
  • Rambasa Twin (3/2)
  • Orpal 6 (2/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Yeah this is a fun one! wp. Might have to try out your build IRL on my buddies haha

P1T9


StartingHand Workers

STARTING HAND
Hive
Summon Skeletons
Graveyard
Void Star
Thieving Imp


WORKERS
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Overeager Cadet


NextHand

Nebula
Bone Collector
Bone Collector
Doom Grasp
Doom Grasp


Discard

Hive
Void Star
Summon Skeletons


Tech 0 card(s)
Get Paid - ($10)
Draw 1 card from technician
Forecast 5 - Omegacron
Garth Dead
Rebuilding Tech 2
Summon Thieving Imp - RNG discard 3 - ($7)
Build Tower - ($4)
Summon Vir - ($2)
Build Graveyard - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]: Vir L1 (2+1/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard - 3HP
  • Forecast 5 - Omegacron
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Thoughts

Not looking good for me. Trying to prevent that TPoS as much as possible

Get Paid - ($11)
Orpal casts Death and Decay, Imp and Vir die, all your buildings take 3 dmg - ($3)
Rambasa Twins, Grave, and Orpal hit your base for 12

GG. Wasn’t sure if I would survive all the Future Tech II stuff, considering how long that building stayed up. Again, fun game, wp!

I’m heading out until tomorrow, but I’m down to play another if you are.

1 Like

GG WP! I wasn’t sure which ult you were going for, but I’m liking the rambasa/graveyard combo. And yes I’d be down for another game. Let me know if you want to try out another MU or anything - I got random 56 / 100

I randomed 91, sticking with the same team. Gl hf

P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Deteriorate
Graveyard
Thieving Imp
Skeletal Archery


Discard

Sacrifice the Weak
Pestering Haunt
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skeleton Javelineer - ($2)
Orpal - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal 1 (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

I’ll stick with the same deck too. Glhf

P2T1


StartingHand Workers

STARTING HAND
Graveyard
Sacrifice the Weak
Pestering Haunt
Skeletal Archery
Skeleton Javelineer


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Summon Skeletons
Deteriorate
Jandra, the Negator


Discard

Graveyard
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hero’s Hall - ($2)
Summon Skeleton Javelineer - ($1)
Pestering Haunt

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

Thoughts

Lettuce’s deck is pretty good. Not sure what my game plan is yet. But maybe dual-heroing and spamming the board might help.

P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Deteriorate
Skeletal Archery
Summon Skeletons
Thieving Imp
Graveyard


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Sacrifice the Weak
Lobber
Pestering Haunt
Poisonblade Rogue
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Tech I - ($0)
Skeleton Javelineer uses his Javelin rune to take out your Javelineer
Orpal kills Haunt, takes 1 dmg

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3hp)
  • Skeleton Javelineer (1/1)
  • Orpal 1 (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
thoughts

I think it’s fine to give him the card back here. I don’t want the Haunt to poke my graveyard down, and I want to put on lots of pressure with the Lobbers.

P2T2


Tech StartingHand Workers

TECH
Doom Grasp
Overeager Cadet


STARTING HAND
Deteriorate
Jandra, the Negator
Thieving Imp
Summon Skeletons
Poisonblade Rogue


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Doom Grasp
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($7)
draw 1 card from technician
Worker - ($6)
Build Tech 1 + multi penalty - ($4)
Summon Poisonblade Rogue - ($2)
Summon Vir - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Vir L1 (2/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Thoughts

I can probably keep up and eventually eek out an advantage unit/board-wise. Just need to time my Garth summons correctly and Doom Grasp his heroes. This might be a slugfest with huge swings.

P1T3


Tech StartingHand Workers

TECH
Sickness
Sparring Partner


STARTING HAND
Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Lobber
Poisonblade Rogue


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


NextHand

Pestering Haunt
Deteriorate
Sacrifice the Weak
Lobber
Thieving Imp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Lobber - ($4)
Lobber kills Poisonblade Rogue, goes to Graveyard
Exhaust Graveyard -> play Lobber - ($3)
Lobber + Javelineer trade with Vir, both go to Graveyard, Orpal to level 3
Orpal hits your base for 1

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3hp) [Javelineer, Lobber]
  • Orpal 3 (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7

Seriously gonna steal your build when I play my buddies tonight. Cool stuff


P2T3


Tech StartingHand Workers

TECH
General’s Hammer
Brave Knight


STARTING HAND
Sacrifice the Weak
Graveyard
Overeager Cadet
Skeleton Javelineer
Doom Grasp


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer


NextHand

Pestering Haunt
Deteriorate
Thieving Imp
Summon Skeletons


Discard

Poisonblade Rogue
Overeager Cadet
Doom Grasp
Sacrifice the Weak
Graveyard
General’s Hammer
Brave Knight


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vir dead
Summon Garth - ($4)
Overeager Cadet
Doom Grasp on Orpal, sac Cadet, Garth to L3 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Garth L3 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Thoughts

Ahhhh I got it. I’m not the quickest horse in this race but I learn eventually. Gonna tech General’s Hammer in to keep that Graveyard down. Still need to figure out my Threat line

By all means, feel free :smiley: your base should be at 19 btw

P1T4


Tech StartingHand Workers

TECH
Mind Parry Monk
Ember Sparks


STARTING HAND
Thieving Imp
Deteriorate
Lobber
Pestering Haunt
Sacrifice the Weak


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt


NextHand

Summon Skeletons
Ember Sparks
Thieving Imp
Sickness
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II - Discipline - ($5)
Exhaust Graveyard -> play Lobber - ($4)
Lobber from hand - ($3)
Jaina - ($1)
Both Lobbers kill Garth, take 1 dmg each, Jaina to 3

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina 3 (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3hp) [Javelineer]
  • Lobber (2/1)
  • Lobber (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

Corrected, thanks.

P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Doom Grasp


STARTING HAND
Thieving Imp
Deteriorate
Summon Skeletons
Pestering Haunt
Poisonblade Rogue


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons


NextHand

Graveyard
Overeager Cadet
Brave Knight
Doom Grasp


Discard

Deteriorate
Pestering Haunt
Poisonblade Rogue
Overeager Cadet
Doom Grasp


Tech 2 card(s)
Get Paid - ($8)
Garth Dead, draw 1 Card from technician
Woker - ($7)
Summon Thieving Imp - RNG discard #3 - ($4)
Summon Vir - ($2)
Play Deteriorate on a Lobber, off-color penalty - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir L1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Thoughts

Way behind here; so far I was just playing catchup. Need to figure what I can threaten Lettuce with. Still thinking board swarm and maybe Art-of-War’d Oni?

Imp is so annoying. Let’s see how this goes…

P1T5


Tech StartingHand Workers

TECH
Death and Decay
Burning Volley


STARTING HAND
Sparring Partner
Sickness
Summon Skeletons
Thieving Imp
Ember Sparks


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Summon Skeletons


NextHand

Mind Parry Monk
Sacrifice the Weak
Deteriorate


Discard

Thieving Imp
Ember Sparks
Sickness
Death and Decay
Burning Volley


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Sparring Partner - ($7)
Orpal - ($5)
Ember Sparks on your Heroes’ Hall - ($2)
Exhaust Lobber -> deal 1 more to Heroes’ Hall, destroying it
Midband Jaina - ($1)
Jaina kills Imp, takes 2 dmg
Exhaust Graveyard -> play Lobber #2 - ($0)
Exhaust Lobber #2 -> deal 1 dmg to your base (now at 16)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal 1 (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3hp) [Javelineer]
  • Lobber (2/1)
  • Jaina 4 (3/1)
  • Lobber (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
General’s Hammer
Brave Knight


STARTING HAND
Doom Grasp
Brave Knight
Overeager Cadet
Graveyard


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Overeager Cadet


NextHand

Graveyard
Sacrifice the Weak
General’s Hammer
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Brave Knight - ($6)
Vir to L7 - Forecast 2 Mech - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir L7 (3/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Forecast 2 - Mech (9/7)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Thoughts

Still super behind. Ugh

"P1T6


Tech StartingHand Workers

TECH
Burning Volley
Death and Decay


STARTING HAND
Sacrifice the Weak
Deteriorate
Mind Parry Monk


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Summon Skeletons
Deteriorate


NextHand

Burning Volley
Sickness
Death and Decay


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Mind Parry Monk - ($3)
Max Jaina - ($0)
2/1 Lobber hits Brave Knight, goes to Graveyard
Exhaust Jaina -> deal 3 dmg to Brave Knight, killing it
exhaust Sparring Partner -> put a rune on Orpal
exhaust 2/2 Lobber -> deal 1 to your base

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal 1 (2/4A) [1]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Mind Parry Monk (5/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3hp) [Javelineer, Lobber]
  • Sparring Partner (2/2)
  • Jaina 7 (4/3)
  • Lobber (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
1 Like

Blegh, that should lock it up. GG WP! Gonna be out of town for the next few days with limited comp access. But maybe we can play some matches next week if you’re up for it.

Thanks for the games!

1 Like

Thanks for the games!

By the way, what’s your thought process behind picking those three specs? They’re pretty strong, but aside from some Tech II combos like Graveyard + Void Star or Hive (which is really nasty actually) the synergy is not obvious to me.

Loving that ([Disease]/Discipline/Fire) synergy. Very cool.

I might end up junking or revamping this build anyway; it’s too clunky. Originally it was me trying to mess around and see if I could stall/spam tokens to sacrifice for a fast Omegacron. Hive/stingers plus Omegacron might work out well enough on it’s own for MonoPurple anyway.

The secondary idea was abusing Garth’s Nether Drain on the maxband abilities of these three heroes.

I liked the idea of this deck, but in practice it feels too disjointed or maybe I still don’t have good Codex fundamentals to try this out.