Request
November 22, 2016, 4:26pm
1
@Fenrir glhf!
P1T1
StartingHand Workers
STARTING HAND
Nautical Dog
Mad Man
Bombaster
Scorch
Careless Musketeer
WORKERS
Careless Musketeer
NextHand
Bloodrage Ogre
Makeshift Rambaster
Pillage
Charge
Bloodburn
Discard
Scorch
Nautical Dog
Bombaster
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mad Man, hits Base to 19 - ($2)
Zane, hits Base to 17 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Mad Man (1/1) exhausted
Zane L1 (2/2) exhausted
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
Fenrir
November 22, 2016, 11:23pm
2
Fenrir, Turn 1
Starting Hand
Young Treant, Rampant Growth, Forests Favour, Murfolk Prospector, Verdant Tree
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Worker
Forest’s Favour
Young Treant - Draw a card ($2)
Drawn Card
Playful Panda
Playful Panda, Arrives Exhausted, Summon 0/1 wisp ($0)
Float ($0)
Discard 3, draw 4, shuffle, Draw 1
Board Info:
In Patrol:
Squad Leader: Young Treant 0/2+1
Elite: Wisp 1/1
Scavenger:
Technician:
Lookout:
In Play:
Playful Panda (Exhausted) 2/2
Buildings:
Base HP: 20
Economy Info:
Cards:
Hand: 5
Deck: 2
Disc: 0
Gold:
Gold: 0
Workers: 6
Hand at end of turn
Rich Earth, Ironbark Treant, Spore Shambler, Rampant Growth, Tiger Cub
Request
November 23, 2016, 4:42pm
3
P1T2
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Charge
Pillage
Makeshift Rambaster
Bloodrage Ogre
Bloodburn
WORKERS
Careless Musketeer
Bloodburn
NextHand
Pillage
Bombaster
Lobber
Charge
Lobber
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Bloodrage Ogre - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Mad Man (1/1)
[I]Technician[/I]: Zane L1 (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
Fenrir
November 23, 2016, 7:21pm
4
Fenrir, Turn 2
Hand at start of turn
Rich Earth, Ironbark Treant, Spore Shambler, Rampant Growth, Tiger Cub
Upkeep
Get Paid ($6)
Tech
Giant Panda, Spirit of the Panda
Rich Earth ($3)
Summon Arg ($1)
Build Tech 1 ($0)
Worker for free
Worker
Ironbark Treant
Discard 3 to draw 5
Board Info:
In Patrol:
Squad Leader: Playful Panda (2/2+:psblueshield:)
Elite: Young Treant (1/2)
Scavenger: Wisp (0/1)
Technician: Wisp (0/1)
Lookout:
In Play:
Arg, level 1, (1/3)
Rich Earth, Upgrade
Buildings:
Base HP: 17
Tech I HP: 5
Economy Info:
Cards:
Hand: 5
Deck: 2
Disc: 0
Gold:
Gold: 0
Workers: 7
Hand at end of turn
Giant Panda, Murfolk Prospector, Verdant Tree, Spore Shambler, Rampant Growth
Request
November 23, 2016, 7:42pm
5
P1T3
Tech StartingHand Workers
TECH
Flame Arrow
Detonate
STARTING HAND
Bombaster
Lobber
Pillage
Charge
Lobber
WORKERS
Careless Musketeer
Bloodburn
Pillage
NextHand
Scorch
Lobber
Nautical Dog
Makeshift Rambaster
Bombaster
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Lobber - ($5)
Bloodrage Ogre trades with Playful Panda
Mad Man kills Scav. Wisp, you get 1 gold
Zane to L6, moves other Wisp to Lookout, kills it - ($0)
Lobber kills Young Treant, takes 1 damage
Zane kills Arg, takes 1 damage
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Mad Man (1/1) - exhausted
Lobber (2/1) - exhausted
Zane L6 (4/3) exhausted
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Fenrir
November 24, 2016, 10:18am
6
Fenrir, Turn 3
Upkeep
Tech two cards
Techs
Centaur, Murkwood Allies
Get paid + scavenge ($8)
Main
Build Tower ($5)
Summon Giant Panda (£2) comes with wisp
Summon Murfolk Prospector ($1)
Worker for free and float $(1)
Worker
Spore Shambler
Discard two to draw four
[details=Hand at end of turn][/details]
Patrol thusly
Hobusu
November 24, 2016, 2:24pm
7
Your techs are showing. Did you leave a blank line above the [details]
tag?
Fenrir
November 24, 2016, 2:26pm
8
No I didn’t. That is clearly broken though. Why do I have to leave a blank line? You suck, forum software people.
1 Like
Hobusu
November 24, 2016, 2:35pm
9
It’s weird, but it could be worse… I guess I’m just pretty tolerant of this type of nonsense.
Request
November 27, 2016, 10:16pm
10
P1T4
Tech StartingHand Workers
TECH
Marauder
Chaos Mirror
STARTING HAND
Nautical Dog
Scorch
Makeshift Rambaster
Lobber
Bombaster
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
NextHand
Detonate
Bloodrage Ogre
Charge
Flame Arrow
Discard
Lobber
Mad Man
Bombaster
Makeshift Rambaster
Marauder
Chaos Mirror
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 - Anarchy - ($2)
Lobber trades with Wisp
Lobber - ($1)
Mad Man trades with Prospector, you draw 1 card
Nautical Dog - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Lobber (2/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Nautical Dog (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Zane L6 (4/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 8
Fenrir
November 28, 2016, 1:52pm
11
Fenrir, Turn 4
Upkeep
Hand at start of Turn
Tiger Cub, Spirit of the Panda, Playful Panda, Young Treant
Draw a card from technician
Drawn
Verdant Tree
Get paid $8 ($9)
Also Tech 2 cards
2x Blooming Ancient
Main
Worker a card for free ($9)
Worker
Tiger Cub
Summon Arg ($7) he comes with a wisp
Play Young Treant ($5)
Draw a card
Card
Ranpant Growth
Play Spirit of the Panda on Giant Panda (4/6) Healing, Attacks: Gain $1
Giant Panda kills lobber and takes 2 damage ($2)
Play verdant tree ($0)
Discard two to draw four, discard empty.
Summary
Blooming Ancient, Murkwood Allies, Centaur, Rampant Growth
Board State
Request
November 28, 2016, 4:47pm
12
P1T5
Tech StartingHand Workers
TECH
Marauder
Detonate
STARTING HAND
Charge
Flame Arrow
Detonate
Bloodrage Ogre
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Charge
NextHand
Mad Man
Marauder
Lobber
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Detonate one of your workers, putting you at 8 workers total - Detonate trashes itself - ($4)
Bloodrage Ogre - ($2)
Drakk - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Nautical Dog (1/1)
[I]Technician[/I]: Drakk L1 (1/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Zane L6 (4/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Fenrir
November 28, 2016, 7:58pm
13
Fenrir, Turn 5
Upkeep
Hand at the start of turn
Blooming Ancient, Murkwood Allies, Centaur, Rampant Growth
Tech two cards
Murkwood Allies, Spirit of the Panda
Get paid ($8)
Giant Panda heals from Spirit of the Panda and Verdant Tree.
Main
Worker for free
Rampant Growth
Back up to nine…
Tap verdant tree.
Build tech two : Growth. ($4) It finishes instantly.
Play Blooming Ancient from hand ($0)
Panda Kills Bloodrage Ogre and takes 3 damage.
Float 1
Discard 2 to draw 4.
New Hand
Murkwood Allies, Murfolk Prospector, Blooming Ancient, Playful Panda
Request
November 28, 2016, 8:06pm
15
P1T6
Tech StartingHand Workers
TECH
Steam Tank
Kidnapping
STARTING HAND
Lobber
Marauder
Mad Man
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Charge
Mad Man
NextHand
Lobber
Marauder
Discard
Bloodrage Ogre
Marauder
Nautical Dog
Steam Tank
Kidnapping
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane kills Young Treant, takes 1 damage
Marauder + Boost to trash a worker - down to 8 - ($2)
Marauder trades with Ancient
Nautical Dog trades with Wisp
Lobber - ($1)
Float ($1)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Lobber (2/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Drakk L1 (1/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Zane L6 (4/2) - exhausted
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 5
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 10
Fenrir
November 29, 2016, 11:48am
16
Fenrir, Turn 6
Upkeep
Hand at start of Turn
Murkwood Allies, Murfolk Prospector, Blooming Ancient, Playful Panda
Gain $8 ($9)
Tech 2 cards
Stampede, Blooming Elm
Giant Panda Heals for 2 from Spirit of the Panda and Verdant Tree
Main Phase
Worker for free
Workered Card
Murfolk Prospector
Play Blooming Ancient from hand. ($5)
Play Playful Panda from hand (£3) he summons a wisp and arrives exhausted. Blooming Ancient gains two runes.
Midband Arg ($1), he exhausts to grant +1 attack / +1 to Giant Panda.
Giant Panda kills lobber takes 1 damage (4/6) with two damage. I gain a gold ($2)
Maxband Arg ($0) summon a 3/3 water elemental with anti-air. Blooming Ancient gains a rune.
Transfer one rune from Ancient to Water Elemental and one to Wisp. 4/4 and 1/2 respectively.
Discard 1 card to draw three. Deck empty. No Float.
Board Info
Patrol
Squad Leader: Water Elemental 4/4+A
Elite:
Scavenger:
Technician: Wisp 1/2
Lookout:
In play
Giant Panda (4/4)
Blooming Ancient (3/5)
Arg (1/5)
Playful Panda (2/2)
Verdant Tree (0/3)
Request
November 29, 2016, 4:41pm
18
P1T7
StartingHand Workers
STARTING HAND
Marauder
Lobber
Bombaster
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Charge
Mad Man
NextHand
Detonate
Makeshift Rambaster
Discard
Bloodrage Ogre
Marauder
Nautical Dog
Steam Tank
Kidnapping
Lobber
Marauder
Lobber
Tech 0 card(s)
Get Paid + float - ($11)
Drakk to L4 - ($8)
Marauder, no boost, trades with Water Elemental - ($5)
Zane trades with Wisp, you draw a card, i draw a card
Lobber, attacks Blooming Ancient for 3 damage, dies - ($4)
Drakk to L6 - ($2)
Drakk trades with Blooming Ancient, Base to 16
Bombaster - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Bombaster (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 2
Disc: 8
[B]Gold:[/B]
Gold: 0
Workers: 10
Fenrir
November 29, 2016, 6:05pm
19
I think you forgot about my tower?
Request
November 29, 2016, 6:08pm
20
Ahh my mistake, turn edited to show the heroes dead, otherwise everything plays out the same. Sorry about that!