Your base is also a building, so it should have taken 3 from Death and Decay also.
P2T11
Tech StartingHand Workers
TECH
Plague Lord
Plague Lord
STARTING HAND
Doom Grasp
Metamorphosis
Metamorphosis
Thieving Imp
WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Bone Collector
Pestering Haunt
Bone Collector
Metamorphosis
NextHand
Sacrifice the Weak
Cursed Ghoul
Plague Lab
Shadow Blade
Death and Decay
Discard
Metamorphosis
Doom Grasp
Thieving Imp
Plague Lord
Plague Lord
Tech 2 card(s)
Get Paid - ($12)
Worker - ($11)
Vandy, detected by the tower, kills Quince, taking 2 damage. Sparkshot kills the Elite Illusion
Orpal destroys the Flagstone Garrison
Build Tech III - ($6)
Float ($6)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Vandy (5) 6/4, Sparkshot, Resist 1, Readiness, Invisible
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Orpal (7) 4/2, Readiness, Invisible
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tech III HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 5
[B]Gold:[/B]
- Gold: 6
- Workers: 13
Oh, youāre right! I have updated that.
P1T12
Starting Hand, Workers
STARTING HAND
Patriot Gryphon
Overeager Cadet
Mind Control
Air Hammer
Arrest
WORKERS
Porkhand Magistrate
Building Inspector
Traffic Director
Manufactured Truth
Spectral Aven
Jail
Bluecoat Musketeer
Lawful Search
Free Speech
Arrest
Next Hand
Boot Camp
Patriot Gryphon
Drill Sergeant
Reputable Newsman
Patriot Gryphon
Tech 0 card(s)
Get Paid + float - ($19)
Worker - ($18)
Summon and max level General Onimaru. - ($9)
Hire an Overeager Cadet.
Rebuild Tech II.
Float ($9)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Soldier 1 1/1 Sparkshot
-
[I]Elite[/I]: Overeager Cadet
-
[I]Scavenger[/I]: Soldier 2 1/1 Sparkshot
-
[I]Technician[/I]: Soldier 3 1/1 Sparkshot
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Mirror Illusion 0/1
- Onimaru (8) 4/5
[B]Buildings:[/B]
-
Base HP: 13
-
Tower HP: 1
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Good game!
P2T12
StartingHand Workers
STARTING HAND
Death and Decay
Sacrifice the Weak
Cursed Ghoul 4/3
Plague Lab
Shadow Blade
WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Bone Collector
Pestering Haunt
Bone Collector
Metamorphosis
NextHand
Deteriorate
Abomination
Skeleton Javelineer
Poisonblade Rogue
Sickness
Discard
Metamorphosis
Doom Grasp
Thieving Imp
Plague Lord
Plague Lord
Death and Decay
Shadow Blade
Plague Lab
Cursed Ghoul
Sacrifice the Weak
Tech 0 card(s)
Get Paid + float - ($19)
Worker - ($18)
Orpal casts Death and Decay, this destroys your tower, dealing 2 to base. Base takes another 3 from D&D - ($10)
Orpal and Vandy attack your base for 10 total, destroying it.
Float ($10)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Vandy (5) 6/4, Sparkshot, Resist 1, Readiness, Invisible
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Orpal (7) 4/2, Readiness, Invisible
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 10
[B]Gold:[/B]
- Gold: 10
- Workers: 13
1 Like
Good game! I did a touch better than usual. Hehehe. I got a 51 for another round.
Aaandā¦ 5. The trend continues!
P1T1
Starting Hand, Workers
STARTING HAND
Building Inspector
Arrest
Spectral Aven
Jail
Manufactured Truth
WORKERS
Jail
Next Hand
Traffic Director
Bluecoat Musketeer
Lawful Search
Reputable Newsman
Porkhand Magistrate
Discard
Spectral Aven
Manufactured Truth
Arrest
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon General Onimaru. - ($1)
Hire a Building Inspector. - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Building Inspector
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Onimaru (1) 2/3
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Edited, forgot about Building Inspector
P2T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
Graveyard
Pestering Haunt
WORKERS
Graveyard
NextHand
Poisonblade Rogue
Deteriorate
Jandra, the Negator
Thieving Imp
Skeleton Javelineer
Discard
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth - ($2)
Garth makes a Skeleton - ($1)
Hire Pestering Haunt
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton 1/1+A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Garth (1) 1/3
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Pestering Haunt
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 6
P1T2
Tech, Starting Hand, Workers
TECH
Boot Camp
Brave Knight
STARTING HAND
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Traffic Director
Reputable Newsman
WORKERS
Jail
Bluecoat Musketeer
Next Hand
Arrest
Reputable Newsman
Spectral Aven
Lawful Search
Boot Camp
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I. - ($3)
Hire a Porkhand Magistrate. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Porkhand Magistrate
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Building Inspector
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Thieving Imp
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Deteriorate
WORKERS
Graveyard
Jandra, the Negator
NextHand
Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons
Bone Collector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth Deteriorates the Building Inspector, you gain 1 gold
Build Tech I - ($4)
Hire a Thieving Imp, you discard (#3 of 5) - ($1)
Garth Summons a Skeleton - ($0)
Pestering Haunt pings your Tech I
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Thieving Imp 2/2+A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton 1/1
-
[I]Technician[/I]: Skeleton 1/1
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Pestering Haunt
- Garth (1) 1/3
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
P1T3
Tech, Starting Hand, Workers
TECH
Elite Training
Tax Collector
STARTING HAND
Arrest
Reputable Newsman
Boot Camp
Spectral Aven
Lawful Search
Traffic Director
WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Next Hand
Arrest
Boot Camp
Manufactured Truth
Brave Knight
Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Onimaru will send the Porkhand Magistrate to Boot Camp and draw a card. - ($5)
Build a Tower. - ($2)
Hire a Traffic Director. - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Traffic Director
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Onimaru (1) 2/3
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Porkhand Magistrate, exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 4
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P2T3
Tech StartingHand Workers
TECH
Doom Grasp
Dark Pact
STARTING HAND
Bone Collector
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue
WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
NextHand
Sacrifice the Weak
Bone Collector
Skeletal Archery
Deteriorate
Discard
Thieving Imp 2/2
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Doom Grasp
Dark Pact
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Bone Collector - ($4)
Thieving Imp attacks the Traffic Director and dies to the tower
Garth sends both skeletons into Onimaru, followed by the Pestering Haunt to kill him and gain two levels
Garth pings your Tech I for 1, takes 1 from tower.
Garth gains 1 level, healing damage. - ($3)
Build a Tower - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bone Collector 3/3+A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Garth (4) 2/4
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Free Speech
Overeager Cadet
STARTING HAND
Brave Knight
Manufactured Truth
Boot Camp
Arrest
Reputable Newsman
WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Reputable Newsman
NextHand
Spectral Aven
Building Inspector
Tax Collector
Elite Training
Discard
Traffic Director
Arrest
Manufactured Truth
Brave Knight
Boot Camp
Free Speech
Overeager Cadet
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Sirus Quince and his Mirror Illusion. - ($5)
Quince will Arrest your Bone Collector. He is sidelined and exhausted. He will not unexhaust during your next upkeep. - ($3)
Quince will cast Manufactured Truth on the Porkhand Magistrate to turn him into a Bone Collector. Iām not certain about this but I think the +1/+1 rune from Boot Camp is still active on him making him a 4/4 creature right now. - ($2)
Manufactured Bone Collector will attack Garth for 4 damage, killing him, generating a skeleton, and giving Quince 2 free levels.
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton 1/1
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Mirror Illusion 0/1
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Porkhand Magistrate 3/1, exhausted
- Quince (3) 1/4
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 3
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P2T4
Tech StartingHand Workers
TECH
Skeletal Lord
Wight
STARTING HAND
Skeletal Archery
Deteriorate
Bone Collector
Sacrifice the Weak
WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Skeletal Archery
NextHand
Thieving Imp
Skeleton Javelineer
Doom Grasp
Skeletal Lord
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Bone Collector - ($5)
Summon Vandy - ($3)
Midband Vandy - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bone Collector 3/3+A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Vandy (3) 3/4, Sparkshot, Resist 1
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Bone Collector 3/3
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
P1T5
Tech, Starting Hand, Workers
TECH
Drill Sergeant
Overeager Cadet
STARTING HAND
Tax Collector
Spectral Aven
Building Inspector
Elite Training
Traffic Director
WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Reputable Newsman
Building Inspector
Next Hand
Overeager Cadet
Arrest
Boot Camp
Overeager Cadet
Drill Sergeant
Discard
Elite Training
Traffic Director
Spectral Aven
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech II. - ($5)
Quince will transform the Mirror Illusion into a Bone Collector. - ($3)
I will use Porkhand Magistrateās ability and target Quince. Quince is disabled and wonāt unexhaust during my upkeep. I draw a card. - ($2)
I will hire a Tax Collector who will steal your floating gold. - ($1)
The Skeleton and Bone Collector Mirror will attack your Squad Leader Bone Collector. Everything dies and I gain a Skeleton.
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Tax Collector 2/3A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Skeleton 1/1
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Porkhand Magistrate 3/1, exhausted
- Quince (3) 1/4, exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P2T5
Tech StartingHand Workers
TECH
Metamorphosis
Skeletal Lord
STARTING HAND
Doom Grasp
Skeleton Javelineer
Skeletal Lord
Thieving Imp
Sacrifice the Weak
Wight
WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
NextHand
Poisonblade Rogue
Skeletal Lord
Pestering Haunt
Dark Pact
Deteriorate
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech II (Necromancy) - ($5)
Hire Thieving Imp, you discard a card (#2 of 5) - ($2)
Vandy searches for and casts Dark Pact. My base takes 2 - ($1)
Paid Taxes - ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bone Collector 3/3
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Thieving Imp
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy (3) 3/4, Sparkshot, Resist 1
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
You arenāt floating one gold because my Tax Collector stole it.
P1T6
Tech, Starting Hand, Workers
TECH
Flagstone Garrison
Patriot Gryphon
STARTING HAND
Boot Camp
Drill Sergeant
Arrest
Overeager Cadet
Overeager Cadet
Brave Knight
Manufactured Truth
WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Reputable Newsman
Building Inspector
Next Hand
Free Speech
Traffic Director
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($10)
Hire a Drill Sergeant. - ($7)
Hire two Overeager Cadets and generate 2 runes for the Drill Sergeant.
Summon General Onimaru. - ($5)
Onimaru will send the Drill Sergeant to Boot Camp and draw a card. - ($4)
Porkhand Magistrate will use his ability on Quince again and I will draw a card. - ($3)
Hire a Brave Knight and generate another rune for the Drill Sergeant. - ($0)
Drill Sergeant will give two runes to the Tax Collector.
Tax Collector will attack and destroy the Bone Collector, sustaining 4 damage.
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Brave Knight 3/3A
-
[I]Elite[/I]: Skeleton 2/1
-
[I]Scavenger[/I]: Overeager Cadet 1 2/2
-
[I]Technician[/I]: Overeager Cadet 2 2/2
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Porkhand Magistrate 3/1 (+), exhausted
- Quince (3) 1/4, exhausted
- Onimaru (1) 2/3
- Tax Collector 4/1 (++), exhausted
- Drill Sergeant 5/5 (++)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Not looking good for meā¦
P2T6
Tech StartingHand Workers
TECH
Corpse Catapault
Lichās Bargain
STARTING HAND
Dark Pact
Deteriorate
Poisonblade Rogue
Pestering Haunt
Skeletal Lord
Skeletal Lord
WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
NextHand
Wight
Doom Grasp
Metamorphosis
Sacrifice the Weak
Discard
Bone Collector
Dark Pact
Poisonblade Rogue
Deteriorate
Corpse Catapault
Lichās Bargain
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Vandy casts Dark Pact, my base takes 2 and I draw 2 cards
Summon Garth - ($7)
Hire Skeletal Lord - ($4)
Hire Skeletal Lord - ($1)
Garth makes a skeleton - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton 3/3+A
-
[I]Elite[/I]: Thieving Imp
-
[I]Scavenger[/I]: Skeletal Lord
-
[I]Technician[/I]: Skeletal Lord
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy (3) 3/4, Sparkshot, Resist 1
- Garth (1) 1/3
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 11
P1T7
Tech, Starting Hand, Workers
TECH
Patriot Gryphon
Flagstone Spy
STARTING HAND
Free Speech
Traffic Director
Flagstone Garrison
WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Reputable Newsman
Building Inspector
Traffic Director
Next Hand
Boot Camp
Spectral Aven
Elite Training
Arrest
Discard
Tax Collector
Porkhand Magistrate
Brave Knight
Free Speech
Patriot Gryphon
Flagstone Spy
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build a Flagstone Garrison. - ($5)
Build Tech III. - ($0)
Tax Collector attacks your Skeleton and they both disintegrate.
Porkhand Magistrate attacks your Scavenger Skeletal Lord and they both die.
Brave Knight attacks and destroys your Technician Skeletal Lord. They both die and since Brave Knight died from combat damage, he runs back into my hand.
Drill Sergeant gives a rune to the Skeleton who attacks your Thieving Imp. They both die.
Onimaru will attack Garth and kill him, sustaining 2 damage in the exchange. Onimaru will gain 2 levels.
Drill Sergeant gives his final rune to Overeager Cadet 1.
Both of the Overeager Cadets will attack and destroy your Tech II building, dealing 2 damage to your base.
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Drill Sergeant 4/3
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Flagstone Garrison
- Quince (3) 1/4, exhausted
- Onimaru (3) 2/1, exhausted
- Overeager Cadet 1 3/2 +, exhausted
- Overeager Cadet 2 2/1, exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Peace)
-
Tech III HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]