Casual: prunetracy (Mono White) vs flagrantangles (Mono Blue)

Oh biscuits, Peace!

P1T5


Tech, Starting Hand, Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Boot Camp
Lawful Search
Jail
Reputable Newsman
Bluecoat Musketeer


WORKERS
Porkhand Magistrate
Building Inspector
Traffic Director
Manufactured Truth


Next Hand

Arrest
Overeager Cadet
Spectral Aven
Mind Control
Free Speech


Discard

Boot Camp
Jail
Bluecoat Musketeer
Lawful Search
Drill Sergeant
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Hire a Reputable Newsman who savages spells costing 3. - ($6)
Summon and max level Sirus Quince, who brings along a trusty Mirror Illusion. - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1/3 A
  • :psfist: [I]Elite[/I]: Reputable Newsman 1/3
  • :ps_: [I]Scavenger[/I]: Mirror Illusion 0/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Sirus Quince (5) 1/5

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6

[B]Gold:[/B]

  • Gold: 0
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Metamorphosis
Death and Decay


STARTING HAND
Plague Lab
Bone Collector
Abomination
Abomination


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Bone Collector


NextHand

Skeleton Javelineer
Pestering Haunt
Deteriorate
Sickness


Discard

Abomination
Plague Lab
Metamorphosis
Death and Decay


Tech 2 card(s)
Get Paid + Float(1) - ($10)
Worker - ($9)
Summon an Abomination, whose deathly aura kills your Mirror Illusion. (You gain 1 gold) - ($3)
Vandy kills your Scribe, takes 1 from tower
Bone Collector kills the Reputable Newsman, but is unable to make a skeleton that will stay together near the Abomination.
Build a Tower - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Abomination 6/6
    [B]In Play:[/B]
  • Vandy (5) 4/4 Sparkshot, Resist 1
  • Bone Collector 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T6


Tech, Starting Hand, Workers

TECH
Flagstone Spy
Overeager Cadet


STARTING HAND
Arrest
Overeager Cadet
Spectral Aven
Mind Control
Free Speech


WORKERS
Porkhand Magistrate
Building Inspector
Traffic Director
Manufactured Truth
Spectral Aven


Next Hand

Scribe
Tax Collector
Arrest
Lawful Search
Drill Sergeant


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Sirus Quince casts Mind Control and takes that pesky Abomination off your hands. - ($2)
Summon General Onimaru. - ($0)
The Abomination will swing into and kill Vandy Anadrose, granting two free levels to Onimaru. Between Vandy and the Tower, the Abomination takes 5 damage.

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (3) 2/3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Sirus Quince (5) 1/5
  • Abomination (Mind Controlled) 6/1, exhausted.

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 9

Mind Control!

P2T6


StartingHand Workers

STARTING HAND
Sickness
Deteriorate
Skeleton Javelineer
Pestering Haunt


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Bone Collector
Pestering Haunt


NextHand

Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Shadow Blade


Discard

Abomination
Plague Lab
Metamorphosis
Death and Decay
Sickness
Abomination
Bone Collector
Deteriorate
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Summon Orpal - ($7)
Orpal casts Sickness on Abomination and Onimaru - ($5)
Summon Garth - ($3)
Garth makes a skeleton - ($2)
Bone Collector attacks and kills Onimaru, summong a skeleton before dying. Orpal gains 2 levels
Orpal midbands - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal (4) 2/4 +A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton
  • :pschip: [I]Technician[/I]: Skeleton
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (1) 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

P2T6


StartingHand Workers

STARTING HAND
Sickness
Deteriorate
Skeleton Javelineer
Pestering Haunt


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Bone Collector
Pestering Haunt


NextHand

Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Shadow Blade


Discard

Abomination
Plague Lab
Metamorphosis
Death and Decay
Sickness
Abomination
Bone Collector
Deteriorate
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Summon Orpal - ($7)
Orpal casts Sickness on Abomination and Onimaru - ($5)
Summon Garth - ($3)
Garth makes a skeleton - ($2)
Bone Collector attacks and kills Onimaru, summong a skeleton before dying. Orpal gains 2 levels
Orpal midbands - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal (4) 2/4 +A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton
  • :pschip: [I]Technician[/I]: Skeleton
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (1) 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

Mind Control is fun! Also, as a reminder, the Abomination went back to your discard pile when Sickness killed him. :slight_smile:

P1T7


Tech, Starting Hand, Workers

TECH
Patriot Gryphon
Flagstone Spy


STARTING HAND
Tax Collector
Lawful Search
Arrest
Scribe
Drill Sergeant
Jail


WORKERS
Porkhand Magistrate
Building Inspector
Traffic Director
Manufactured Truth
Spectral Aven
Jail


Next Hand

Boot Camp
Flagstone Garrison
Overeager Cadet
Flagstone Spy


Discard

Mind Control
Patriot Gryphon
Flagstone Spy
Arrest
Lawful Search


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire a Drill Sergeant. - ($5)
Hire a Scribe, generate a rune for the Drill Sergeant, and draw a card. - ($3)
Hire a Tax Collector who steals your floating gold and generates a rune for the Drill Sergeant. - ($2)
Summon Bigby Hayes. - ($0)
Drill Sergeant transfers his runes to the Scribe.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 3/5A (++) [I have added the runes into his stats already; I just figured I would indicate that he has them]
  • :psfist: [I]Elite[/I]: Tax Collector 3/3
  • :ps_: [I]Scavenger[/I]: Drill Sergeant 3/3
  • :pschip: [I]Technician[/I]: Bigby Hayes (1) 2/3
  • :target: [I]Lookout[/I]: Sirus Quince (5) 1/5

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 5

[B]Gold:[/B]

  • Gold: 0
  • Workers: 10

P2T7


Tech StartingHand Workers

TECH
Doom Grasp
Cursed Ghoul


STARTING HAND
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue
Shadow Blade


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Bone Collector
Pestering Haunt


NextHand

Abomination
Bone Collector
Metamorphosis
Deteriorate


Tech 1 card(s)
Get Paid + float - ($12)
Taxman stealin’ muh gold - ($11)
Orpal sacrifices the weak, killing a skeleton and the Scribe - ($9)
Maxband Garth, summoning Cursed Ghoul from Discard - ($3)
Cursed Ghoul places -1/-1 on Drill Seargeant (now 2/2)
Orpal kills Drill Seargeant, takes 3 damage
Garth kills Bigby, takes 3 damage. Orpal gains 2 levels
Maxband Orpal, healing damage - ($2)
Hire Poisonblade Rogue - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Ghoul 4/5 +A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]: Poisonblade Rogue 2/1
    [B]In Play:[/B]
  • Garth (7) 3/1
  • Orpal (7) 2/5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Sacrifice the Weak has to target the Tax Collector since both he and the Scribe are at the same tech level but the Tax Collector has the lower attack. :frowning:

They both have three attack, since the Tax Collector is in the Elite slot

Oh sharks, you’re correct!

P1T8


Tech, Starting Hand, Workers

TECH
Drill Sergeant


STARTING HAND
Flagstone Garrison
Flagstone Spy
Overeager Cadet
Boot Camp
Bluecoat Musketeer
Reputable Newsman
Free Speech


WORKERS
Porkhand Magistrate
Building Inspector
Traffic Director
Manufactured Truth
Spectral Aven
Jail
Bluecoat Musketeer


Next Hand

Lawful Search
Mind Control
Free Speech
Drill Sergeant


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Build a Flagstone Garrison. - ($7)
Hire an Overeager Cadet and draw a card.
Hire a Flagstone Spy and draw a card. - ($4)
Hire another Overeager Cadet and draw a card.
Summon General Onimaru. - ($2)
Quince will cast Free Speech, silencing your heroes and removing their abilities. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector 2/3 A
  • :psfist: [I]Elite[/I]: Overeager Cadet 1 3/2
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2 2/2
  • :pschip: [I]Technician[/I]: Flagstone Spy 3/3
  • :target: [I]Lookout[/I]: Sirus Quince (5) 1/5

[B]In Play:[/B]

  • Onimaru (1) 2/3

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4
  • :heart: Flagstone Garrison HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 11

Oh snap, it’s far too late to correct now, but I just realized that Mind Controlled units can’t attack right away, so your (my) Abomination wouldn’t have been able to kill my Vandy. Kidnapped units can because Kidnapping gives them haste, but units have ‘summoning sickness’ when they come under your control for any reason.

Let’s keep going, but keep that in mind for future turns

P2T8


StartingHand Workers

STARTING HAND
Deteriorate
Abomination
Metamorphosis
Bone Collector
Sickness


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Bone Collector
Pestering Haunt
Bone Collector


NextHand

Thieving Imp
Skeleton Javelineer
Abomination
Sacrifice the Weak


Discard

Poisonblade Rogue 2/1
Metamorphosis
Deteriorate


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Poisonblade Rogue attacks Tax Collector, ignoring armor to place 2 -1/-1 runes before dying
Cursed Ghoul ignores Tax Collector to attack Quince, dealing 4 damage and taking 2
Hire Abomination. The Tax Collector keels over from the stench. My Skeleton falls apart - ($4)
Garth valiantly sacrifices himself to kill the Spy, you draw a card, Onimaru gains 2 levels
Summon Vandy - ($2)
Orpal kills Quince, taking 2 damage. Vandy gains 2 levels

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Abomination 6/6
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Cursed Ghoul 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (3) 3/4
  • Orpal (7) 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 12

Oh snap! That does change the game. I figured they wouldn’t have arrival fatigue if you took control of them from someone else. I’ll bear that in mind for the future!

P1T9


Starting Hand, Workers

STARTING HAND
Drill Sergeant
Mind Control
Lawful Search
Free Speech
Scribe
Patriot Gryphon
Flagstone Spy
Reputable Newsman
Boot Camp
Arrest


WORKERS
Porkhand Magistrate
Building Inspector
Traffic Director
Manufactured Truth
Spectral Aven
Jail
Bluecoat Musketeer
Lawful Search


Next Hand

Mind Control
Drill Sergeant
Boot Camp
Patriot Gryphon
Free Speech


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Hire a Drill Sergeant and draw a card. - ($7)
Hire a Scribe, generate a rune, and draw 2 cards. - ($5)
Hire a Flagstone Spy, generate a rune, and draw a card. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades costing 8, generates a rune, and draws a card. - ($0)
Drill Sergeant puts all of his runes on Cadet 2.
Overeager Cadet 2 attacks and Abomination and deals 3 damage to it before succumbing to his wounds.
Onimaru will attack and kill the Abomination and die, granting Vandy two levels, which causes her maxband to fizzle.

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1/3A
  • :psfist: [I]Elite[/I]: Overeager Cadet 1 3/2
  • :ps_: [I]Scavenger[/I]: Reputable Newsman 0/3
  • :pschip: [I]Technician[/I]: Flagstone Spy 3/3
  • :target: [I]Lookout[/I]: Drill Sergeant 3/3

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4
  • :heart: Flagstone Garrison HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 12

P2T9


StartingHand Workers

STARTING HAND
Thieving Imp
Skeleton Javelineer
Abomination
Sacrifice the Weak


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Bone Collector
Pestering Haunt
Bone Collector


NextHand

Sickness
Plague Lab
Shadow Blade
Death and Decay


Discard

Poisonblade Rogue
Metamorphosis
Deteriorate
Abomination
Cursed Ghoul 4/3
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer


Tech 0 card(s)
Get Paid + float - ($14)
Cursed Ghoul kills your Scribe
Vandy Searches for and Casts Metamorphosis - ($7)
Hire Abomination - ($1)
Orpal Kills your Drill Sergeant, takes 3 damage.

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Abomination 6/6 +A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Orpal (7) 4/2, Readiness, Invisible
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (5) 6/7, Sparkshot, Resist 1, Readiness, Invisible
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 12

P1T10


Tech, Starting Hand, Workers

TECH
Air Hammer
Patriot Gryphon


STARTING HAND
Drill Sergeant
Boot Camp
Patriot Gryphon
Mind Control
Free Speech
Flagstone Spy
Arrest
Tax Collector
Overeager Cadet
Air Hammer


WORKERS
Porkhand Magistrate
Building Inspector
Traffic Director
Manufactured Truth
Spectral Aven
Jail
Bluecoat Musketeer
Lawful Search
Free Speech


Next Hand

Patriot Gryphon
Boot Camp
Scribe
Flagstone Spy
Drill Sergeant


Tech 2 card(s)
Get Paid - ($12)
Worker - ($11)
Summon Onimaru. - ($9)
Hire a Drill Sergeant. - ($6)
Onimaru casts Boot Camp on the Drill Sergeant, giving him a rune and drawing a card. - ($5)
Hire a Flagstone Spy, generate a rune, and draw a card. - ($2)
Hire a Tax Collector, generate a rune, draw a card, and steal your floating gold. - ($1)
Re-hire Overeager Cadet 1, generate a rune, and draw a card.
Drill Sergeant gives all of his runes to the Flagstone Spy.
Flagstone Spy 1 and Overeager Cadet 2 attack the Abomination and kill him and then die themselves.

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Flagstone Spy 2 3/3A
  • :psfist: [I]Elite[/I]: Tax Collector 3/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet 1 2/2
  • :target: [I]Lookout[/I]: Reputable Newsman 0/3

[B]In Play:[/B]

  • Onimaru (1) 2/3
  • Drill Sergeant 3/3, exhausted

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4
  • :heart: Flagstone Garrison HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0

[B]Gold:[/B]

  • Gold: 1
  • Workers: 13

P2T10


StartingHand Workers

STARTING HAND
Shadow Blade
Death and Decay
Sickness
Plague Lab


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Bone Collector
Pestering Haunt
Bone Collector


NextHand

Thieving Imp
Doom Grasp
Metamorphosis
Metamorphosis


Tech 0 card(s)
Get Paid + float - ($13)
Taxman cometh - ($12)
Vandy casts Shadow Blade on Reputable Newsman, killing him. You discard a card (#1 of 5) - ($8)
Orpal casts Death and Decay. All your living things die, Buildings all take 3. You gain a gold and a card - ($0)
Vandy destroys your Tech II, dealing 2 to base. She is seen by the tower and takes 1 damage.
Orpal destroys your Tech I, dealing 2 to base

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy (5) 6/6, Sparkshot, Resist 1, Readiness, Invisible
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Orpal (7) 4/2, Readiness, Invisible
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

P1T11


Tech, Starting Hand, Workers

TECH
Free Speech
Art of War


STARTING HAND
Patriot Gryphon
Scribe
Boot Camp
Drill Sergeant
Flagstone Spy


WORKERS
Porkhand Magistrate
Building Inspector
Traffic Director
Manufactured Truth
Spectral Aven
Jail
Bluecoat Musketeer
Lawful Search
Free Speech


Next Hand

Overeager Cadet
Air Hammer
Mind Control
Patriot Gryphon
Arrest


Discard

Reputable Newsman
Drill Sergeant
Overeager Cadet
Flagstone Spy
Tax Collector
Drill Sergeant
Flagstone Spy
Scribe
Boot Camp
Patriot Gryphon
Free Speech
Art of War


Tech 2 card(s)
Get Paid + float + Scavenger - ($14)
Summon and max level Sirus Quince. - ($8)
Summon a Mirror Illusion. - ($6)
Rebuild Tech I

Float ($6)
Discard 5, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince (5) 1/5A
  • :psfist: [I]Elite[/I]: Mirror Illusion 1 1/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror Illusion 2 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tower HP: 1
  • :heart: Flagstone Garrison HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 12

[B]Gold:[/B]

  • Gold: 6
  • Workers: 13