Casual - PointyFinger (MonoGreen) vs Request (MonoPurple)

@Request

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Young Treant
Rampant Growth
Merfolk Prospector
Rich Earth


WORKERS
Playful Panda


NextHand

Spore Shambler
Tiger Cub
Ironbark Treant
Forest’s Favor


Discard

Young Treant
Rampant Growth


Tech 0 card(s)
Collect Gold - (4)
Rich Earth - (1)
Worker
Play Merfolk Prospector - (0)

Float (0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P2T1


Tech StartingHand Workers

TECH


STARTING HAND
Temporal Research
Fading Argonaut
Forgotten Fighter
Nullcraft
Plasmodium


WORKERS
Plasmodium


NextHand

Time Spiral
Neo Plexus
Battle Suits
Tinkerer
Hardened Mox


Discard

Fading Argonaut
Temporal Research
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft kills Prospector, you get 1 gold - ($2)
Geiger - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Geiger L1 (2/3)
    [B]In Play:[/B]
  • Nullcraft (1/1) flying, exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Dinosize
Spirit of the Panda


STARTING HAND
Spore Shambler
Ironbark Treant
Tiger Cub
Forest’s Favor


WORKERS
Playful Panda
Tiger Cub


NextHand

Rampant Growth
Ironbark Treant
Forest’s Favor
Merfolk Prospector
Verdant Tree


Tech 2 card(s)
Get gold from Scavenger - (1)
Collect Gold - (6)
Worker
Summon Arg, put a Wisp into play - (4)
Max Arg, put a Water Elemental into play - (0)

Float (0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3+A) Anti-Air
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Arg lvl 5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

You also get the 0/1 Wisp from Arg - i’ll wait to post until you patrol or place it.

Remove Arg from tech and place wisp there, will edit now

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Neo Plexus
Battle Suits
Tinkerer
Time Spiral
Hardened Mox


WORKERS
Plasmodium
Hardened Mox


NextHand

Stewardess of the Undone
Temporal Research
Fading Argonaut
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Neo Plexus - ($2)
Battle Suits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger L1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1) flying
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3
Edit: Swapped wisp to Scav

Tech StartingHand Workers

TECH
Centaur
Tiny Basilisk


STARTING HAND
Verdant Tree
Ironbark Treant
Rampant Growth
Forest’s Favor
Merfolk Prospector


WORKERS
Playful Panda
Tiger Cub
Verdant Tree


NextHand

Spore Shambler
Spirit of the Panda
Young Treant
Tiny Basilisk
Dinosize


Tech 2 card(s)
Collect Gold - (6)
Worker
Build Tech I - (5)
Exhaust Arg to buff Water Elemental
Water Elemental takes out Neoplexus
Play Ironbark Treant - (2)
Build Heroes’ Hall - (0)

Float (0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Water Elemental (3/1), exhausted
  • Arg lvl 5 (1/5), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Argonaut
Origin Story


STARTING HAND
Forgotten Fighter
Stewardess of the Undone
Temporal Research
Fading Argonaut


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter


NextHand

Tinkerer
Neo Plexus (3/2)
Time Spiral
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Stewardess of the Undone, returns Ironbark Treant to your Hand - ($3)
Nullcraft kills Wisp, you draw get 1 gold
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger L1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1) flying, exhausted
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4


StartingHand Workers

STARTING HAND
Spore Shambler
Spirit of the Panda
Young Treant
Tiny Basilisk
Dinosize


WORKERS
Playful Panda
Tiger Cub
Verdant Tree
Ironbark Treant


NextHand

Spirit of the Panda
Merfolk Prospector
Rampant Growth
Centaur
Spore Shambler


Tech 0 card(s)
Collect Gold from Scavenger - (1)
Collect Gold - (8)
Worker
Build Tech II (Growth) - (4)
Exhaust Arg to buff Water Elemental
Water Elemental trades into Stewardess of the Undone
Play Tiny Basilisk - (2)
Play Young Treant, I draw a card - (0)

Float (0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2+A), Deathtouch
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Arg lvl 5 (1/5), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Slow Time Generator
Shimmer Ray


STARTING HAND
Stewardess of the Undone
Tinkerer
Time Spiral
Neo Plexus (3/2)


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer


NextHand

Argonaut
Fading Argonaut
Origin Story
Temporal Research


Discard

Stewardess of the Undone (3/3)
Time Spiral
Neo Plexus (3/2)
Slow Time Generator
Shimmer Ray


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Stewardess of the Undone, returns Young Treant to your hand - ($4)
Tech 2 - Past - ($0)
Nullcraft hits Tech 2 for 1 dmg

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger L1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1) flying, exhausted
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Rampant Growth
Centaur
Merfolk Prospector
Spirit of the Panda
Spore Shambler


WORKERS
Playful Panda
Tiger Cub
Verdant Tree
Ironbark Treant
Merfolk Prospector


NextHand

Forest’s Favor
Blooming Ancient
Blooming Ancient
Stampede
Dinosize


Tech 2 card(s)
Collect Gold - (8)
Worker
Play Spore Shambler - (5)
Play Centaur - (2)

Float (2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler (2/4, 2 Runes)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Centaur (3/4)
    [B]In Play:[/B]
  • Rich Earth
  • Arg lvl 5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Undo
Shimmer Ray


STARTING HAND
Fading Argonaut
Temporal Research
Origin Story
Argonaut


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
Temporal Research


NextHand

Shimmer Ray
Origin Story
Time Spiral


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Prynn - ($6)
Origin Story on Arg - ($3)
Argonaut - ($0)
Stewardess trades with T. Basilisk
Nullcraft hits Tech 2 for 1 dmg

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Geiger L1 (2/3)
  • :pschip: [I]Technician[/I]: Prynn L1 (1/3) Fading 4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1) flying, exhausted
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Blooming Elm
Ferocity


STARTING HAND
Blooming Ancient
Forest’s Favor
Dinosize
Stampede
Blooming Ancient


WORKERS
Playful Panda
Tiger Cub
Verdant Tree
Ironbark Treant
Merfolk Prospector


NextHand

Young Treant
Rampant Growth
Might of Leaf and Claw
Tiny Basilisk
Spirit of the Panda


Tech 2 card(s)
Collect Gold + Float - (11)
Worker
Play Blooming Ancient 1 - (7)
Play Blooming Ancient 2, trigger first Blooming Ancient - (3)
Move a rune from Blooming Ancient 1 to Centaur
Pay 1 gold to move a rune from Shambler to Centaur - (2)
Centaur takes out Argonaut
Summon Midori - (0)

Float (0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Blooming Ancient 1 (2/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler (1/3, 1 Rune)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Blooming Ancient 2 (2/4)
    [B]In Play:[/B]
  • Rich Earth
  • Centaur (5/2, 2 Runes), exhausted
  • Midori lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2T6


StartingHand Workers

STARTING HAND
Time Spiral
Shimmer Ray
Origin Story


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
Temporal Research


NextHand

Stewardess of the Undone (3/3)
Undo
Neo Plexus (3/2)


Discard

Argonaut (4/4)
Origin Story
Time Spiral


Tech 0 card(s)
Get Paid - ($10)
Prynn to fading 3
Shimmer Ray - ($9)
Prynn to L7 - ($3)
Prynn - to fading 1, removes 2 time runes to trash SQL Blooming Ancient
Nullcraft hits Blooming Ancient 2 for 1 dmg
Origin Story on Midori - ($0)
Prynn kills Blooming Ancient 2, gets time rune, takes 2 dmg, at fading 2

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger L1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1) flying, exhausted
  • Battle Suits
  • Shimmer Ray (3/4) Flying, fading 2
  • Prynn L7 (3/3) Fading 2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T7


Tech StartingHand Workers

TECH
Circle of Life
Murkwood Allies


STARTING HAND
Might of Leaf and Claw
Rampant Growth
Spirit of the Panda
Young Treant
Tiny Basilisk


WORKERS
Playful Panda
Tiger Cub
Verdant Tree
Ironbark Treant
Merfolk Prospector
Young Treant


NextHand

Stampede
Ferocity
Dinosize
Blooming Elm


Discard

Blooming Ancient
Rampant Growth
Spirit of the Panda
Tiny Basilisk
Circle of Life
Murkwood Allies


Tech 2 card(s)
Collect Gold - (9)
Worker
Summon Arg, put a Wisp into play - (7)
Play Might of Leaf and Claw - (4)
Rampant Growth on Centaur - (2)
Centaur takes out Geiger and overpowers 4 to Prynn.
Stack triggers so that Blooming Ancient returns to play, then max band Arg
Put a Water Elemental into play, triggering Blooming Ancient
Trigger Might of Leaf and Claw
Spore Shambler attacks your Tech II for 1 dmg
Trigger Might of Leaf and Claw
Move a rune from Blooming Ancient to Water Elemental
Pay 1 to move a rune from Spore Shambler to Water Elemental - (1)

Float (1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pspuzzle: [I]Technician[/I]: Blooming Ancient (2/4)
  • :target: [I]Lookout[/I]: Water Elemental (5/5, 2 Runes), AntiAir
    [B]In Play:[/B]
  • Rich Earth
  • Might of Leaf and Claw (2 Runes)
  • Centaur (5/2, 2 Runes), exhausted
  • Spore Shambler (0/2), exhausted
  • Arg lvl 5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

clarification before I take my turn - your Tech II should be at 3 health correct?

Yes, that’s right. I accounted for it in my head but did not update.

P2T7


StartingHand Workers

STARTING HAND
Undo
Neo Plexus (3/2)
Stewardess of the Undone (3/3)
Fading Argonaut


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
Temporal Research


NextHand

Shimmer Ray
Slow Time Generator


Discard

Argonaut (4/4)
Origin Story
Time Spiral
Undo


Tech 0 card(s)
Get Paid - ($10)
Geiger and Prynn Dead, draw 1 card from technician
Shimmer Ray to Fading 1
Stewardess of the Undone, pay 1 extra to return Water Elemental - ($6)
Shimmer Ray destroys Tech II, base to 18
Nullcraft hits Centaur for 1 dmg
Fading Argonaut - ($4)
Discard 1 card to add time rune to Shimmer ray
Neo Plexus - ($2)
Vir - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (3/2)
  • :pschip: [I]Technician[/I]: Fading Argonaut (3/3) Fading 3
  • :target: [I]Lookout[/I]: Vir L1 (2/3)
    [B]In Play:[/B]
  • Nullcraft (1/1) flying, exhausted
  • Battle Suits
  • Shimmer Ray (3/4) Flying, fading 2 - exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T8


StartingHand Workers

STARTING HAND
Stampede
Ferocity
Forest’s Favor
Blooming Elm
Dinosize


WORKERS
Playful Panda
Tiger Cub
Verdant Tree
Ironbark Treant
Merfolk Prospector
Young Treant


NextHand

Rampant Growth
Forest’s Favor
Blooming Elm
Dinosize
Murkwood Allies


Tech 0 card(s)
Collect Gold + Float - (11)
Summon Calamandra - (9)
Play Stampede - (3)
Blooming takes out Stewardess, trigger Might of Leaf and Claw and overpower to your base for 1
Spore Shambler takes out Vir, trigger Might of Leaf and Claw and midband Calamandra
Wisp takes out Fading Argonaut, trigger Might of Leaf and Claw and make it active
Centaur takes out Neoplexus and overpowers to your base for 11
Arg destroys your Tech II, your base takes 2

Float (3)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Calamandra lvl 3 (8/9)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Might of Leaf and Claw (7 Runes)
  • Centaur (10/5, 2 Runes), exhausted
  • Spore Shambler (5/6), exhausted
  • Blooming Ancient (7/8), exhausted
  • Arg lvl 5 (6/9), exhausted
  • Wisp (5/5), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
1 Like

Too far behind here, GG WP!