Yeah sure. I’d like to get in another mono red game, play whatever you’d like. I random 55
I’d like to try monogreen.
Random 85.
P1T1
Tech StartingHand Workers
TECH
STARTING HAND
Spore Shambler
Tiger Cub
Verdant Tree (worker)
Young Treant
Playful Panda
WORKERS
Verdant Tree
Discard
Young Treant
Spore Shambler
Tiger Cub
Next Hand
Merfolk Prospector
Ironbark Treant
Rampant Growth
Forest’s Favor
Get Paid ④
Worker ③
Playful Panda ①
Float ①
discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Wisp 0/1
- Lookout:
In Play:
- Playful Panda 2/2
Buildings:
- Base 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold: - Float: 1
- Workers: 5
Classic Core Set Rivalry. I am going out of town for work the next few days so my responses may not be as fast and furious as usual.
P2T1
StartingHand Workers
STARTING HAND
Scorch
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
Charge
WORKERS
Nautical Dog
NextHand
Bloodburn
Careless Musketeer
Bombaster
Pillage
Mad Man
Discard
Charge
Makeshift Rambaster
Scorch
Tech 0 card(s)
Collect Gold - (5)
Worker - (4)
Play Bloodrage Ogre - (2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 2
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Centaur
Giant Panda
STARTING HAND
Rich Earth
Merfolk Prospector
Ironbark Treant
Rampant Growth
Forest’s Favor (worker)
WORKERS
Verdant Tree
Forest’s Favor
Discard
Centaur
Giant Panda
Young Treant
Spore Shambler
Tiger Cub
Ironbark Treant
Rampant Growth
Next Hand
Giant Panda
Spore Shambler
Young Treant
Centaur
Get Paid + Float ⑥
Rich Earth ③
Merfolk Prospector ②
Worker ②
Tech I ①
Float ①
discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Wisp 0/1
- Technician: Playful Panda 2/2
- Lookout:
In Play:
- Rich Earth
- Merfolk Prospector 1/1
Buildings:
- Base 20
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 7
Gold: - Float: 1
- Workers: 6
I messed up counting and need to redo
This is much harder on phone Google sheets. Here is basically the same turn but with proper ordering to make my gold work.
"P2T2
Tech StartingHand Workers
Tech
Gunpoint Taxman
Surprise Attack
STARTING HAND
Gunpoint Taxman
Makeshift Rambaster
Scorch
Surprise Attack
Charge
WORKERS
Nautical Dog
Bloodburn
NextHand
Pillage
Makeshift Rambaster
Scorch
Gunpoint Taxman
Discard
Charge
Bomabster
Tech 2 card(s)
Collect Gold + Float - (8)
Worker - (7)
Bloodrage Ogre takes out Scavenger Wisp, you gain a gold - (7)
Play Careless Musketerr - (5)
Summon Zane - (3)
Play Pillage, dealing 2 to your base and netting me 1 gold - (4)
Level Zane to mid band - (1)
Zane takes out Playful Panda, you draw a card. Zane triggers and I reshuffle to draw a card - (1)
Play Mad Man - (0)
Mad Man trades into Merfolk Prospector - (0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Careless Musketeer (2/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane lvl 4 (3/1), exhausted
- Bloodrage Ogre (3/2), exhausted
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
We can just wait till you come back from your trip, if you want.
P1T3
Tech StartingHand Workers
TECH
Centaur
Dinosize
STARTING HAND
Giant Panda
Spore Shambler (worker)
Young Treant
Centaur
Tiger Cub
Dinosize
WORKERS
Verdant Tree
Forest’s Favor
Spore Shambler
Discard
empty
Next Hand
Rampant Growth
Ironbark Treant
Giant Panda
Merfolk Prospector
Get Paid + Float ⑦
Tiger Cub ⑤
Centaur ②
Arg ⓪, summons a Wisp
discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Wisp 1/1
- Scavenger: Tiger Cub 2/2
- Technician:
- Lookout: Centaur 3/4
In Play:
- Rich Earth
- Arg lvl1 1/3
Buildings:
- Base 18
*Tech I 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold: - Float: 0
- Workers: 7
Not unless the board gets too much for me to keep up with in my head, everything else is just getting better with the app.
Also don’t forget to add your tech 1 health.
"P2T3
Tech StartingHand Workers
TECH
Crash Bomber
Lobber
STARTING HAND
Pillage
Makeshift Rambaster
Scorch
Gunpoint Taxman
Surprise Attack
WORKERS
Nautical Dog
Bloodburn
Pillage
NextHand
Bombaster
Makeshift Rambaster
Scorch
Lobber
Bloodrage Ogre
Tech 2 card(s)
Collect Gold - (7)
Worker - (6)
Build Tech I - (5)
Careless Musketeer trades into Tiger Cub, you get a gold - (3)
Max Zane and push the Wisp to Scavenger. 1 dmg kills it and we both get a gold - (4)
Zane takes out Centaur - (4)
Bloodrage Ogre takes out Arg - (4)
Play Makeshift Rambaster and attack your tech I for 3. - (2)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane lvl 4 (4/1), exhausted
- Bloodrage Ogre (3/1), exhausted
- Makeshift Ramabaster (1/2), exhausted
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 8
"
Wait a sec, you can’t build Tech I and summon Gunpoint Taxman in the same turn.
You are correct will update
Updated my turn
Wow, I… just… I don’t even… I’m amazed how you manage to destroy me with each and every turn. This one after the edit is even worse than before :] I bet you’ll let lose the sharks next turn.
P1T4
Tech StartingHand Workers
TECH
Moment’s Peace
Murkwood Allies
STARTING HAND
Rampant Growth
Ironbark Treant
Giant Panda
Merfolk Prospector (worker)
WORKERS
Verdant Tree
Forest’s Favor
Spore Shambler
Merfolk Prospector
Discard
Moment’s Peace
Murkwood Allies
Tiger Cub
Centaur
Rampant Growth
Giant Panda
Next Hand
Centaur
Dinosize
Young Treant
Playful Panda
Get Paid + Float ⑨
Ironbark Treant ⑥
Calamandra ④
Tower ①
Worker ①
discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Ironbark Treant 1/2+2A+A
- Elite:
- Scavenger:
- Technician: Calamandra lvl1 2/3
- Lookout:
In Play:
- Rich Earth
Buildings:
- Base 18
- Tech I 2
- Tower 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold: - Float: 1
- Workers: 8
Here come the beats
"P2T4
Tech StartingHand Workers
TECH
Kidnapping
Bloodlust
STARTING HAND
Mad man
Surprise Attack
Lobber
crash bomber
Charge
WORKERS
Nautical Dog
Bloodburn
Pillage
Mad man
NextHand
Scorch
Careless musketeer
Gunpoint Taxman
Bombaster
Discard
Bloodrage Ogre
Surprise Attack
Charge
crash bomber
Kidnapping
Bloodlust
Tech 2 card(s)
Collect Gold + Float - (10)
Worker - (9)
You are right about the Sharks. Surprise Attack! - (4)
Both Sharks take out your Ironbark Treant - (4)
Summon Drakk - (2)
Bloodrage Ogre takes out Calamandra, Drakk levels twice - (2)
Level Drakk to mid band - (1)
Makeshift Rambaster attacks your tower for 4, destroying it and dealing 2 to your base - (1)
Play Lobber - (0)
Lobber attacks your tech I for 3 and destroys it, your base takes 2 - (0)
Zane attacks your base for 4 - (0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane lvl 4 (4/1), exhausted
- Makeshift Rambaster (1/1), exhausted
- Lobber (2/2), exhausted
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 9
"
Um, you can’t hire Drakk as long as Zane lives. But I’d like to concede anyway, there’s no way I can defend from this.
I’m ready to play one more though :]
Man, I’m just totally blanking on how to play this game. I’ll start another in a few days, this game is way too hard to multitask on
Sure, no prob