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Casual: petE vs zhavier (White mirror)

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
T Rex
T Rex


STARTING HAND
Tiny Basilisk
Rampant Growth
Tiny Basilisk
Forest’s Favor (technician draw)


WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Playful Panda
Spirit of the Panda
Tiny Basilisk


[/spoiler][/details]

[details=NextHand][spoiler]
Wandering Mimic
Moment’s Peace
T Rex
Forest’s Favor


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($10)
Worker
Tiny Basilisk - ($8)
Tower - ($5)
Tech 3 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (3/5 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Tiny Basilisk (1/2)
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Your tower isn’t marked.

"P2T6


Tech StartingHand Workers

TECH
Fox’s Den Students
Jade Fox, Den’s Headmistress


STARTING HAND
Snapback
Savior Monk
Aged Sensei
Rambasa Twin


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Sensei’s Advice
Sparring Partner
Savior Monk


NextHand

Reversal
Glorious Ninja
Glorious Ninja
Smoker


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Glorious Ninja dies on Potent Basilisk to lessen the inevitable Wandering Mimic
Morningstar Flagbearer trades with Potent Basilisk
Lvl Setsuki to 4 - ($9)
Tech 3 - ($4)
Setsuki kills Tiny Basilisk safely
Grave kills Young Treant, you get 1g
Aged Sensei - ($3)
Max Setsuki, heals - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave 4/2, lvl 7, no sword rune
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki 3/4, lvl 6
  • Aged Sensei 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
    "

Think Setsuki should be 3/3, after 1dmg from Tower last turn.

P1 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Moment’s Peace
Forest’s Favor
Wandering Mimic
T Rex


WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Playful Panda
Spirit of the Panda
Tiny Basilisk
Forest’s Favor


[/spoiler][/details]

[details=NextHand][spoiler]
Merfolk Prospector
Ironbark Treant
Faerie Dragon
Moment’s Peace


[/spoiler][/details]

[details=Discard][spoiler]
Tiny Basilisk
Potent Basilisk
Young Treant
Moment’s Peace
Wandering Mimic


[/spoiler][/details]
Tech 0 card(s)
Get Paid + scav - ($11)
T Rex, destroy Aged Sensei and 1 Worker - ($3)
Argagarg, summon Wisp - ($1)
Worker

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg lvl 1 (1/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • T Rex (10/10)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

P2T7


Tech StartingHand Workers

TECH
Fox’s Den Students


STARTING HAND
Smoker
Glorious Ninja
Reversal
Glorious Ninja
Flying Fox
Fox’s Den Students


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Sensei’s Advice
Sparring Partner


NextHand

Versatile Style
Speed of the Fox
Jade Fox, Den’s Headmistress
Grappling Hook
Rambasa Twin


Discard

Aged Sensei
Fox’s Den Students
Reversal
Smoker
Glorious Ninja
Fox’s Den Students


Tech 1 card(s)
Get Paid + float, Draw 2 - ($11)
Glorious Ninja - ($6)
Flying Ninja - ($4)
Fox’s Den Students, ninjas get stealth and haste this turn - ($0)
Glorious Ninja kills with Argagarg, uses up tower detection
Ninja 1 kills wisp, you draw 1
Grave + Ninja 2 break your Tech 3, base to 18
Setsuki + Flying Fox break your Tech 2, base to 16, tower pings Setsuki

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Ninja 4 1/1
  • :pschip: [I]Technician[/I]: Ninja 3 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki 3/3, lvl 6
  • Flying Fox 3/1
  • Grave 4/1, lvl 7, no sword rune
  • Ninja 1 1/1
  • Ninja 2 1/1
  • Glorious Ninja 4/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Nice one ! Looks like I should have patrolled the dinosaur, had been more worried about being entangled than ninja’d. Either way, not likely to pull this one back. By the way, think Setsuki has 2HP (pinged by tower on last two turns).

P1 Turn8


[details=StartingHand Workers][spoiler]
STARTING HAND
Ironbark Treant
Merfolk Prospector
Moment’s Peace
Faerie Dragon


WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Playful Panda
Spirit of the Panda
Tiny Basilisk
Forest’s Favor


[/spoiler][/details]

[details=NextHand][spoiler]
Faerie Dragon
Rampant Growth
T Rex
Potent Basilisk


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($12)
Midori to lvl 5 - ($6)
Ironbark Treant - ($3)
Moment’s Peace - ($1)
T Rex kills scavenger Ninja, overpowers to kill technician Ninja
Tech 2 rebuilds

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori lvl 5 (3/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • T Rex (10/9)
  • Ironbark Treant (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: [destroyed]
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

I believe Trex is at 10/9, and Setsuki healed the first tower ping. Setsuki killed the tiny basilisk at midband with swift strike, taking 1 from tower, then healed by going to max level.

Also, with Tech 2 and 3 destroyed, you can’t have both heroes out.

Right on all counts. Edited.

Sorry for the delay, that moments peace really slowed me down.

P2T8


Tech StartingHand Workers

TECH
Fox’s Den School
Hidden Ninja


STARTING HAND
Speed of the Fox
Versatile Style
Jade Fox, Den’s Headmistress
Rambasa Twin
Grappling Hook
Snapback
Morningstar Flagbearer
Fox’s Den Students


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Sensei’s Advice
Sparring Partner
Morningstar Flagbearer


NextHand

Fox’s Den School
Reversal
Hidden Ninja
Fox’s Den Students
Smoker


Discard

Snapback
Speed of the Fox
Fox’s Den Students
Rambasa Twin
Versatile Style
Jade Fox, Den’s Headmistress
Grappling Hook


Tech 2 card(s)
Get Paid + Scav, Draw 2, so MANY cards - ($11)
Snapback Midori for Calamandra - ($8)
Rook - ($6)
Setsuki kills Calamandra, Rook to lvl 3
Max Rook - ($1)
Worker - ($0)

Float ($0)
Discard 6, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 4/6+A, lvl 8
  • :psfist: [I]Elite[/I]: Flying Fox 4/1
  • :ps_: [I]Scavenger[/I]: Ninja 2 1/1
  • :pschip: [I]Technician[/I]: Ninja 1 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki 3/2, lvl 6
  • Grave 4/1, lvl 7, no sword rune
  • Glorious Ninja 4/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Not so card rich on this side of town. Bracing for the next ninja storm.

P1 Turn9


[details=StartingHand Workers][spoiler]
STARTING HAND
Rampant Growth
T Rex
Faerie Dragon
Potent Basilisk


WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Playful Panda
Spirit of the Panda
Tiny Basilisk
Forest’s Favor


[/spoiler][/details]

[details=NextHand][spoiler]
Young Treant
Merfolk Prospector
Moment’s Peace
Tiny Basilisk


[/spoiler][/details]

[details=Discard][spoiler]
Ironbark Treant
T Rex
Rampant Growth


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($12)
Argagarg, summon Wisp - ($10)
Potent Basilisk - ($6)
Fairie Dragon, doesn’t place feather tune ($2)
T Rex attacks Rook, gives crumbling rune, overpowers to kill scavenger Ninja token
Tech 3 rebuilds

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Faerie Dragon (4/2 + 1, flying)
  • :psfist: [I]Elite[/I]: Ironbark Treant (2/2 + 2)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Potent Basilisk (3/5)
  • :target: [I]Lookout[/I]: Argagarg lvl 1 (1/3)
    [B]In Play:[/B]
  • Rich Earth
  • T Rex (10/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11

Overpower hits “something else this could attack” So the extra damage can’t hit rook.

1 Like

The operative word here being “something else.”

But since Rook is still in SQL there isn’t another unit/hero I could attack…!? So do I lose the overpower attack entirely?

No, you ignore Rook when looking at what to overpower to. When figuring out overpower, act as if the original attack target is no longer on the board until after combat is resolved.

1 Like

Also, water elemental is Tech 0, and Fairie Dragon still misses tech 0 units. And presumably your overpower would hit either the tech ninja or the scav ninja.

1 Like

Thanks for the clarifications. Turn redone.

You still can’t put the feather rune on Ironbark Treant, since Fairie Dragon says it can only be placed on Tech I and II units. Other than that everything looks good.

Thanks again, edited

Your base is at 16, not 20, to start, from 2 tech buildings being destroyed.

P2T9


StartingHand Workers

STARTING HAND
Reversal
Fox’s Den School
Hidden Ninja
Smoker
Fox’s Den Students
Aged Sensei
Glorious Ninja
Versatile Style


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Sensei’s Advice
Sparring Partner
Morningstar Flagbearer


NextHand

Snapback
Jade Fox, Den’s Headmistress
Rambasa Twin
Grappling Hook
Speed of the Fox


Discard

Versatile Style
Hidden Ninja
Glorious Ninja
Reversal
Fox’s Den School
Aged Sensei


Tech 0 card(s)
Get Paid + Scav, Draw last 2 cards in deck - ($12)
Hidden Ninja on Grave and Setsuki, I reshuffle and draw 1 - ($10)
Versatile Style, disables Fairie Dragon - ($8)
Fox’s Den Students, all ninjas have stealth and haste - ($4)
Flying Fox hits your base to 13, dies to tower, uses up tower detection
5 1/1 Ninjas hit your base to 8
Glorious Ninja and Grave (hidden Ninja stealth) hit your bas to 0, GG!

I will also say, I was actually thinking you would kill my glorious ninja with the Feather Rune, but you mighyt have missed it because I dont actually mark damage tokens, but current health (note I still could have won by making up the 4 damage with a hasted smoker and setsuki)

I was extremely concerned about a flying overpower hasted wandering mimic X2, but I decided there was nothing I could do about it, so I just crossed my fingers.

1 Like

GG, well played! Very effective use of the Flagbearer early on – hadn’t appreciated what a pain it can be for Green in this matchup. Not being able to use Argagarg’s midband or cast Rampant Growth add up to quite a difference over a few turns. Nice job also keeping the dinosaur as a bit player just killing tokens. I had one Wandering Mimic, but only drew it once in my slowly cycling deck, and with no hasty unit on the board at the time.

Yea, I made sure to kill my glorious ninja just to avoid granting it haste, but moment’s peace when you did prevented me from killing it again, or breaking your tech 2 again.