Think I can safely concede here. Grave advantage snowballs pretty quickly!
I agree! But then, I was hoping you would see a way to have done better against it than me. I had thought maybe if you could reversal my Grave that could help a lot.
If youāre on for another, Iāll switch to Green (havenāt play it much in the past).
Sure, Iāll stick with White. Your First
P1 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Young Treant
Ironbark Treant
Rich Earth
Tiger Cub
Verdant Tree
WORKERS
Verdant Tree
[/spoiler][/details]
[details=NextHand][spoiler]
Playful Panda
Rampant Growth
Forestās Favor
Spore Shambler
Merfolk Prospector
[/spoiler][/details]
[details=Discard][spoiler]
Young Treant
Ironbark Treant
Tiger Cub
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
[B]Buildings:[/B] -
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Snapback
Aged Sensei
Fox Viper
Savior Monk
Grappling Hook
WORKERS
Fox Viper
NextHand
Smoker
Fox Primus
Safe Attacking
Senseiās Advice
Morningstar Flagbearer
Discard
Aged Sensei
Grappling Hook
Snapback
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Grave - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Savior Monk 2/2
- Grave 2/3, lvl 1
[B]Buildings:[/B] -
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
P1 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Spirit of the Panda
Tiny Basilisk
STARTING HAND
Playful Panda
Spore Shambler
Merfolk Prospector
Rampant Growth
Forestās Favor
WORKERS
Verdant Tree
Spore Shambler
[/spoiler][/details]
[details=NextHand][spoiler]
Ironbark Treant
Tiger Cub
Tiny Basilisk
Spirit of the Panda
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($6)
Worker
Playful Panda, summon Wisp - ($4)
Argagarg, summon Wisp - ($2)
Merfolk Prospector - ($1)
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp #1 (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Wisp #2 (1/1)
[B]In Play:[/B] - Rich Earth
- Playful Panda (2/2)
- Merfolk Prospector (1/1)
- Argagarg lvl 1 (1/3)
[B]Buildings:[/B] -
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Reversal
Rambasa Twin
STARTING HAND
Morningstar Flagbearer
Smoker
Safe Attacking
Senseiās Advice
Fox Primus
WORKERS
Fox Viper
Fox Primus
NextHand
Grappling Hook
Reversal
Aged Sensei
Safe Attacking
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Morningstar Flagbearer - ($1)
Grave kills Lookout Wisp
Smoker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Savior Monk 2/2+A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Morningstar Flagbearer 2/2
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Grave 2/3, lvl 1
- Smoker 1/1
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P1 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Potent Bailisk
Wandering Mimic
STARTING HAND
Spirit of the Panda
Tiny Basilisk
Tiger Cub
Ironbark Treant
WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
[/spoiler][/details]
[details=NextHand][spoiler]
Rampant Growth
Ironbark Treant
Forestās Favor
Young Treant
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker
Prospect - ($7)
Argagarg to maxband, summon Elemental - ($3)
Tiny Basilisk - ($1)
Argagarg and Panda attack Saviour Monk, Panda and Monk die
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Tiny Basilisk (1/2 + 1)
-
[I]Elite[/I]: Water Elemental (4/3)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Wisp (0/1)
[B]In Play:[/B] - Rich Earth
- Merfolk Prospector (1/1)
- Argagarg lvl 5 (1/4)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
My flagbearer would gain the +1 from Arg. Also your tech 1 isnāt marked.
Good point ā redone
I think that puts Argagarg at 1/3.
"P2T3
Tech StartingHand Workers
TECH
Sparring Partner
Versatile Style
STARTING HAND
Grappling Hook
Safe Attacking
Reversal
Aged Sensei
WORKERS
Fox Viper
Fox Primus
Safe Attacking
NextHand
Rambasa Twin
Snapback
Senseiās Advice
Discard
Savior Monk 2/2+A
Reversal
Grappling Hook
Aged Sensei
Sparring Partner
Versatile Style
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Reversal on Tiny Basilisk - ($3)
Smoker kills lookout wisp
Grave to lvl 3 - ($1)
Grappling Hook Water Elemental to lookout
Grave kills Water Elemental
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Morningstar Flagbearer 2/2+A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Grave 3/1, lvl 3
- Smoker 1/1
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 1
- Workers: 8
P1 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Tiny Basilisk
Faerie Dragon
STARTING HAND
Rampant Growth
Young Treant
Forestās Favor
Ironbark Treant
Playful Panda (draw from Young Treant)
WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Playful Panda
[/spoiler][/details]
[details=NextHand][spoiler]
Wandering Mimic
Potent Basilisk
Faerie Dragon
Spirit of the Panda
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker
Young Treant, I draw - ($6)
Prospect - ($7)
Ironbark Treant - ($4)
Tech 2 Balance - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ironbark Treant (1/5)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Young Treant (0/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Merfolk Prospector (1/1)
- Argagarg lvl 5 (1/3)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
"P2T4
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Snapback
Senseiās Advice
Rambasa Twin
WORKERS
Fox Viper
Fox Primus
Safe Attacking
Senseiās Advice
NextHand
Versatile Style
Sparring Partner
Glorious Ninja
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Max Grave, heals - ($4)
Tech 2, Ninjutsu - ($0)
Grave hits Ironbark
Smoker trades with Merfolk Prospector
Morningstar Flagbearer kills Ironbark Treant
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Grave 4/4, lvl 7, sword rune
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Morningstar Flagbearer 2/1
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
P1 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Momentās Peace
Momentās Peace
STARTING HAND
Wandering Mimic
Potent Basilisk
Spirit of the Panda
Faerie Dragon
WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Playful Panda
Spirit of the Panda
[/spoiler][/details]
[details=NextHand][spoiler]
Tiny Basilisk
Tiny Basilisk
Rampant Growth
[/spoiler][/details]
[details=Discard][spoiler]
Merfolk Prospector
Ironbark Treant
Wandering Mimic
Momentās Peace
Momentās Peace
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker
Fairie Dragon, doesnāt place feather rune - ($4)
Potent Basilisk - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Young Treant (1/2)
-
[I]Scavenger[/I]: Argagarg lvl 5 (1/3)
-
[I]Technician[/I]: Faerie Dragon (4/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Potent Basilisk (3/5)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 9
Fairie Dragon canāt target tech 0 units.
Ah. In which case I wonāt place a feather rune, and have edited the patrol.
P2T5
Tech StartingHand Workers
TECH
Speed of the Fox
Flying Fox
STARTING HAND
Grappling Hook
Versatile Style
Glorious Ninja
Sparring Partner
WORKERS
Fox Viper
Fox Primus
Safe Attacking
Senseiās Advice
Sparring Partner
NextHand
Savior Monk
Rambasa Twin
Aged Sensei
Snapback
Discard
Grappling Hook
Versatile Style
Speed of the Fox
Flying Fox
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Glorious Ninja - ($3)
Setsuki - ($1)
Grave kills Argagarg, you get 1g, Setsuki to lvl 3, sparkshot Young Treant for 1
Grave uses Sword on Fairie Dragon, you draw 1
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Glorious Ninja 5/3
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Setsuki 1/3, lvl 3
- Grave 4/3, lvl 7, no sword rune
- Morningstar Flagbearer 2/1
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 10
P1 Turn6
[details=Tech StartingHand Workers][spoiler]
TECH
T Rex
T Rex
STARTING HAND
Tiny Basilisk
Rampant Growth
Tiny Basilisk
Forestās Favor (technician draw)
WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Playful Panda
Spirit of the Panda
Rampant Growth
[/spoiler][/details]
[details=NextHand][spoiler]
Ironbark Treant
Tiny Basilisk
T Rex
[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($10)
Worker
Tiny Basilisk - ($8)
Forest Favour on Potent Basilisk - ($6)
Potent Basilisk kills Glorious Ninja
Build Tech 3 - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Young Treant (0/1 + 1)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Tiny Basilisk (1/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Potent Basilisk (4/1) [with +1/1 rune]
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 10
Potent Basilisk is untargetable, so it cant be the target of Forestās Favor