Casual petE ([Discipline]/Necro/Blood) vs holytispon (mono-Black)

@holytispon GLHF! Let me know if you’ve any questions as we go along.

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Smoker
Aged Sensei
Fox Primus


WORKERS
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Savior Monk
Fox Viper
Grappling Hook
Snapback
Safe Attacking


[/spoiler][/details]

[details=Discard][spoiler]
Smoker
Fox Primus
Sensei’s Advice


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 1 (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


I’ve a decent opening split, with spells in T2 hand. Plan to pressure with Grave/combat tricks -> Bone Collectors -> Crashbarrows.

[/spoiler][/details]

GLHF!

"P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Deteriorate
Skeleton Javelineer
Pestering Haunt
Summon Skeletons


WORKERS
Thieving Imp


NextHand

Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Graveyard


Discard

Summon Skeletons
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Haunt
Summon skeleton - ($1)
Javelineer - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1)A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
  • Garth L1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Bone Collector


STARTING HAND
Snapback
Fox Viper
Savior Monk
Grappling Hook
Safe Attacking


WORKERS
Morningstar Flagbearer
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Fox Primus
Smoker
Sensei’s Advice
Bone Collector
Safe Attacking


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grappling Hook, Javelineer to Elite
Grave kills Skeleton, sparkshot kills Javelineer
Grave to lvl 3 - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Grave’s sparkshot good for Skeleton clean-up. Can’t leave Grave on 2HP, vulnerable to 2/4 mid Garth after STW, so levelling up rather than playing out another unit.

[/spoiler][/details]

Grave is level 3, right? and exhausted.

Oops – yes, lvl 3 (3/4), exhausted. Edited.

Coolness.

"P2T2


Tech StartingHand Workers

TECH
Doom Grasp
Bone Collector


STARTING HAND
Jandra, the Negator
Skeletal Archery
Graveyard
Poisonblade Rogue


WORKERS
Thieving Imp
Jandra, the Negator


NextHand

Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Summon skelteon - ($3)
Graveyard - ($0)
Pestering Haunt pings your tech 1 to 4 hp
Garth kills the sensei, takes 1 damage

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: 1/1 Skelteon token
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
  • Garth L1 1/2 (due to 1 damage)
  • Graveyard
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Crashbarrow
Crashbarrow


STARTING HAND
Sensei’s Advice
Safe Attacking
Fox Primus
Smoker
Bone Collector


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Fox Primus
Snapback
Grappling Hook
Bone Collector
Savior Monk


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Grave kills Skeleton, you draw
Bone Collector - ($4)

Float ($4)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Grave lvl 3 (4/3), sparkshot, readiness
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bone Collector (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 7

[details=Thoughts][spoiler]


With playing Graveyard he’s not putting much on the board. So floating $4 so I can max Grave, attack and use sword, play second Bone Collector and build Tech2 next turn. With Grappling Hook in next hand, could do a fair amount of damage, though STW clearing my Bone Collector would limit things. Fine for me if he trades lvl 4 Garth + Haunt against lvl 3 Grave, I’ll put the floated $$ into Drakk instead.

[/spoiler][/details]

It would be fun to read your thoughts after the game. I’m guessing Grave did his part and we’ll see some Blood coming?

"P2T3


Tech StartingHand Workers

TECH
Nether Drain
Bone Collector


STARTING HAND
Sacrifice the Weak
Deteriorate
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Doom Grasp


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue


NextHand

Sacrifice the Weak
Graveyard
Bone Collector
Summon Skeletons
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
summon a skeleton - ($7)
Doom Grasp on Grave, Garth levels - ($3)
sac the weak, bone collector dies - ($1)
Garth midband - ($0)
Garth and the Haunt swing at your tech 1, down to 1HP

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
  • Garth L4 2/4
  • Graveyard
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

There was a mistake in my last post… Sorry about that. I’m not editing the post but instead I note that I actually have only 4 cards in my discard (there was a card there that I forgot to remove, my mistake).

Looks like you paid yourself $1 to make a Skeleton

You also overpaid for your Graveyard on T2, so you have 1 more g than you think you do

1 Like

Sorry about that. Shouldn’t be making turns late in the night. Thanks for pointing out my mistake, @Jadiel.

Here we go again… This time, a legal turn!

"P2T3


Tech StartingHand Workers

TECH
Nether Drain
Bone Collector


STARTING HAND
Sacrifice the Weak
Deteriorate
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Doom Grasp


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue


NextHand

Bone Collector
Skeletal Archery
Skeleton Javelineer
Doom Grasp
Bone Collector


Tech 2 card(s)
Get Paid - ($7)
Floated gold from Graveyard the previous turn - ($8)
Worker - ($7)
Sac the weak, kills Bone Collector - ($5)
summon skeleton - ($4)
Doom Grasp Grave, Garth levels - ($0)
Garth and Haunt attack your Tech 1, down to 2HP

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
  • Garth L3 1/2 (due to damage)
  • Graveyard
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Nice teching of Doom Grasp. And you’re right about going for Blood next.

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Kidnapping
Rambasa Twins


STARTING HAND
Bone Collector
Snapback
Savior Monk
Grappling Hook
Fox Primus


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Crashbarrow
Aged Sensei
Sensei’s Advice
Safe Attacking
Crashbarrow


[/spoiler][/details]

[details=Discard][spoiler]
Bone Collector
Savior Monk
Grappling Hook
Snapback
Kidnapping
Rambasa Twins


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Drakk - ($8)
Bone Collector - ($6)
Tech 2 Blood - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk lvl 1 (1/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

Edit: adjusted Tech1 to 2HP

[details=Thoughts][spoiler]


Big loss of momentum, unfortunately. I’ve 2 Crashbarrows in the next hand to get things going again. If I don’t get hit with Imp will likely be able to break Tech2 and possibly Tech1 too. Haven’t played Blood much, so not sure if I’m supposed to going full on hasty rush here (Land Octopuses etc) or go a bit slower and include units that will hang around and help out with card problems coming. I’ll go with the slower approach – teching Rambasa Twins (card efficient, decent 8atk with mid Drakk) and Kidnapping (good in deck, especially if he goes Demonz).

[/spoiler][/details]

"P2T4


Tech StartingHand Workers

TECH
Necromancer
Skeletal Lord


STARTING HAND
Skeleton Javelineer
Bone Collector
Bone Collector
Doom Grasp
Skeletal Archery


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer


NextHand

Nether Drain
Summon Skeletons
Sacrifice the Weak
Necromancer
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 Necro - ($3)
Bone Collector - ($1)
Summon Skeleton - ($0)
Pestering Haunt attacks your tech 1, down to 1HP

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3)A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
  • Garth L3 1/2 (due to damage)
  • Graveyard
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Land Octopus
War Drums


STARTING HAND
Safe Attacking
Sensei’s Advice
Aged Sensei
Crashbarrow
Crashbarrow


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Kidnapping
Land Octopus
Safe Attacking
Savior Monk


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Drakk to lvl 4 - ($6)
Crashbarrow #1 kills Bone Collector (to Graveyard), overpower kills Skeleton, you gain $1 - ($3)
Crashbarrow #2 breaks Tech2, your Base to 18HP - ($0)
Drakk kills Garth, Drakk to lvl 6
Bone Collector destroys Graveyard (your Bone Collector to discard), I gain a Skeleton

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bone Collector (3/3)
  • Drakk lvl 6 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Get to do plenty of damage with the two Crashbarrows. Breaking Tech2 and Graveyard with a Crashbarrow + Bone Collector, though alternative of going straight for Base (11dmg to 9HP) also tempting as Tech2 Necro isn’t particularly scary to leave up. With Drakk maxed, teching War Drums + Land Octopus.

[/spoiler][/details]

I was expecting Crashbarrows. Doesn’t mean I knew how to handle them.

"P2T5


Tech StartingHand Workers

TECH
Blackhand Ressurector
Blackhand Ressurector


STARTING HAND
Nether Drain
Summon Skeletons
Sacrifice the Weak
Deteriorate
Necromancer


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer


NextHand

Skeletal Archery
Bone Collector
Doom Grasp
Skeletal Lord


Discard

Graveyard
Bone Collector
Summon Skeletons
Sacrifice the Weak
Deteriorate
Necromancer
Nether Drain
Blackhand Ressurector
Blackhand Ressurector


Tech 2 card(s)
Get Paid - ($9)
Scav - ($10)
rebuild tech 2 - ($10)
Vandy - ($8)
Deteriorate your skeleton
Sack the weak, your bone collector dies - ($6)
Summon Skeleteons - ($3)
Pestering Haunt breaks your tech 1, 2 damage to base
midband Vandy - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skelteon (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
  • Vandy L3 3/4, resist 1
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Rebuilding Tech building is free, so you have an additional $1 to use or float

Thanks. I was playing against that pesky building inspector in the other game, so I had to pay there and accidentally carried it over. I’ll just float the gold.

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Shoddy Glider
Bloodlust


STARTING HAND
Kidnapping
Savior Monk
Safe Attacking
Land Octopus
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
Aged Sensei
Safe Attacking


[/spoiler][/details]

[details=NextHand][spoiler]
Rambasa Twins
Crashbarrow
Sensei’s Advice
War Drums


[/spoiler][/details]

[details=Discard][spoiler]
Bone Collector
Grappling Hook
Kidnapping
Shoddy Glider
Bloodlust


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Drakk kills Tech Skeleton, you draw
Land Octopus (hasted by Drakk) - ($5)
Octopus kills Elite Skeleton, overpower deals 8dmg to Base to 10HP
Garth - ($3)
Garth makes a Skeleton - ($2)
Saviour Monk - ($0)
Tech 1 rebuilds

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Saviour Monk (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Land Octopus (8/5)
  • Drakk lvl 6 (3/3)
  • Garth lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


With hasted Land Octopus, I’ve the choice of killing Vandy and getting free levels, or hitting Base for 8HP down to 10HP. Seems like I should hit the Base, and see if I can finish in the next turn or two.

[/spoiler][/details]