Casual petE ([Anarchy]/Strength/Growth) vs zhavier (Purple)

P2 Turn12


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain


STARTING HAND
Whitestar Grappler
Chaos Mirror
Gunpoint Taxman
Makeshift Rambaster
Nautical Dog


WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster
Pillage


NextHand

Mad Man
Charge
Nautical Dog
Pirate Gunship
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($12)
Argagarg trades with Seer, you draw, Prynn to lvl 3 - ($12)
Zane - ($10)
Chaos Mirror, swap atk of Wisp and Rememberer #2 - ($8)
Wisp trades with Rememberer #1, you gain $1 - ($8)
Barbarian #1 trades with Prynn, Zane to lvl 3 - ($8)
Rook kills Remember #2 - ($8)
Zane and Barbarian #2 break Tech 3, your base to 14HP - ($8)
Whitestar Grappler - ($5)
Float 5 gold - ($5)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Whitestar Grappler (3/5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird #1 (1/1)
  • :pschip: [I]Technician[/I]: Bird #2 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
  • Rook lvl 8 (4/3) crumbling rune]
  • Barbarian #2 (3/4)
  • Zane lvl 3 (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 10

Think your Shimmer Ray faded

So it did, yea, theres no way I can come back from this. GG! I kept trying to live a little bit longer… but alas no.

I’d be up for another match if you are.

GG, thanks! Looks like a difficult matchup for Purple, but you came up with some pretty ingenious techs/plans. In the end, looked to be decided as much by hand size advantage in the second half of the game as by anything else. Thanks for all the rule clarifications too.

Happy for another game. Do you want to stay with purple or pick a different deck?

I am determined to do something surprising and effective in this matchup. I’d like to try purple one more time. Apparently I really needed to think a lot harder about my purple plans.

P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Time Spiral
Temporal Research
Forgotten Fighter
Fading Argonaut


WORKERS
Forgotten Fighter


NextHand

Hardened Mox
Nullcraft
Neo Plexus
Battle Suits
Tinkerer


Discard

Time Spiral
Temporal Research
Plasmodium


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

P2 Turn1


StartingHand Workers

STARTING HAND
Bombaster
Nautical Dog
Bloodburn -> worker
Charge
Mad Man


WORKERS
Bloodburn


NextHand

Bloodrage Ogre
Scorch
Careless Musketeer
Pillage
Makeshift Rambaster


Discard

Mad Man
Charge
Bombaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Nautical Dog - ($1)
Float 1 gold
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Seer


STARTING HAND
Battle Suits
Neo Plexus
Nullcraft
Hardened Mox
Tinkerer


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Seer
Stewardess of the Undone
Battle Suits
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Nullcraft - ($3)
Tinkerer - ($1)
Nullcraft Kills Nautical Dog, you get 1g
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 2/3+A, 2 Time Runes
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tinkerer 1/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2 Turn2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Scorch -> worker
Careless Musketeer
Pillage
Makeshift Rambaster


WORKERS
Bloodburn
Scorch


NextHand

Bird’s Nest
Nautical Dog
Makeshift Rambaster
Gunpoint Taxman
Bombaster


Tech 2 card(s)
Get Paid + float + scav. - ($8)
Worker - ($7)
Bloodrage Ogre - ($5)
Build Tech 1 - ($3)
Build Tower - ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bloodrage Ogre (3/2)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Vortoss Emblem
Sentry


STARTING HAND
Neo Plexus
Stewardess of the Undone
Battle Suits
Seer


WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus


NextHand

Plasmodium
Time Spiral
Temporal Research
Sentry


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Stewardess of the Undone, bounces Ogre - ($1)
Tinkerer adds Rune to Fading Argonaut

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 2/3+A, 2 Time Runes
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Stewardess of the Undone 2/3
  • :target: [I]Lookout[/I]: Nullcraft 1/1
    [B]In Play:[/B]
  • Tinkerer 1/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P2 Turn3


Tech StartingHand Workers

TECH
Doubling Barbarian
Doubling Barbarian


Not wishing to be predictable, but Strength tech 2 + buffs looks the strongest plan against many of Purple’s options. eg Barbarians a solid wall against Present’s Hyperions, DeGrey a good answer to Future’s Hives.

STARTING HAND
Bird’s Nest
Nautical Dog
Makeshift Rambaster
Gunpoint Taxman
Bombaster


WORKERS
Bloodburn
Scorch
Bombaster


NextHand

Pillage
Careless Musketeer
Charge
Mad Man


Discard

Makeshift Rambaster
Nautical Dog
Doubling Barbarian
Doubling Barbarian


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bird’s Nest - ($4)
Gunpoint Taxman - ($2)
Bloodrage Ogre - ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bird #1 (1/1)
  • :target: [I]Lookout[/I]: Bloodrage Ogre (3/2)
    [B]In Play:[/B]
  • Rook lvl 1 (2/4 + 1)
  • Bird’s Nest
  • Bird #2 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Hive
Argonaut


STARTING HAND
Plasmodium
Temporal Research
Time Spiral
Sentry


WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus


NextHand

Seer
Fading Argonaut
Vortoss Emblem
Plasmodium
Battle Suits


Tech 2 card(s)
Get Paid + float - ($8)
Maxband Prynn - ($0)
Tinkerer adds a Rune to Prynn
Prynn banishes Gunpoint Taxman, 3 TR
Fading Argonaut trades with BRO
Prynn vanishes a Bird, 1 TR

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nullcraft 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stewardess of the Undone 2/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tinkerer 1/2
  • Prynn 3/5, lvl 7, 1 Time Rune, Gunpoint Taxman
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2 Turn4


Tech StartingHand Workers

TECH
Chaos Mirror
Dinosize


STARTING HAND
Pillage
Careless Musketeer
Charge
Mad Man


WORKERS
Bloodburn
Scorch
Bombaster


NextHand (and the one after!)

Pillage
Chaos Mirror
Dinosize
Nautical Dog
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($8)
Bird’s Nest resummons Bird #2 - ($8)
Charge on Bird #2 - ($6)
Bird #2 trades with Nullcraft - ($6)
Bird #1 and Rook kill Stewardess, you gain $1 - ($6)
Build Tech 2 Strength - ($2)
Float 2 gold
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 1 (2/2)
  • Bird’s Nest
  • Bird #1 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

You are floating 1 less, you have the wrong color hero for charge.

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Omegacron


STARTING HAND
Vortoss Emblem
Seer
Battle Suits
Plasmodium
Fading Argonaut


WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus
Plasmodium


NextHand

Argonaut
Sentry
Time Spiral
Temporal Research


Discard

Nullcraft
Stewardess of the Undone
Battle Suits
Vortoss Emblem
Temporal Distortion
Omegacron


Tech 2 card(s)
Get Paid + Scav - ($8)
Prynn fades, returning Gunpoint Taxman, you don’t discard and draw next turn, which as I have determined is problematic with my spreadsheet, sorry!
Worker - ($7)
Tech 2 (Future) - ($3)
Fading Argonaut - ($1)
Seer, adds a Rune to Fading Argonaut - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 2/3+A, 4 Time Runes
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tinkerer 1/2
  • :pschip: [I]Technician[/I]: Seer 2/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Presume the returned Gunpoint Taxman can attack this turn – but let me know if not and I’ll redo.

P2 Turn5


Tech StartingHand Workers

TECH
Jefferson DeGrey
Chaos Mirror

STARTING HAND
Pillage
Chaos Mirror
Dinosize
Nautical Dog
Makeshift Rambaster


WORKERS
Bloodburn
Scorch
Bombaster
Pillage


NextHand

Chaos Mirror
Dinosize
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($9)
Bird’s Nest resummons Bird #2 - ($9)
Makeshift Rambaster - ($7)
Zane to maxband, shoves Seer to lookout, kills with 1dmg - ($0)
Taxman and Bird#1 kill Fading Argonaut - ($0)
Zane kills Tinkerer, we both gain $1 - ($1)
Worker - ($0)
Rook and Rambaster break Tech 2, your base to 18 - (0)
No discard/draw


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bird #2 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 1 (2/2)
  • Bird’s Nest
  • Bird #1 (1/1)
  • Zane lvl 6 (4/3)
  • Gunpoint Taxman (3/1)
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

It doesn’t look good. Twice I have drawn the card I needed a turn late.

P1T6


Tech StartingHand Workers

TECH
Temporal Distortion
Vortoss Emblem


STARTING HAND
Time Spiral
Sentry
Argonaut
Temporal Research


WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus
Plasmodium
Sentry


NextHand

Hive
Fading Argonaut
Omegacron
Seer


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
rebuild tech 2
Argonaut - ($5)
Geiger - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut 3/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger 2/3, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2 Turn6


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Stampede


STARTING HAND
Chaos Mirror
Dinosize
Nautical Dog
Mad Man (Technician draw)


WORKERS
Bloodburn
Scorch
Bombaster
Pillage
Nautical Dog


NextHand

Charge
Bloodrage Ogre
Doubling Barbarian
Careless Musketeer
Doubling Barbarian


Discard

DeGrey
Chaos Mirror
Gunpoint Taxman
Mad Man
Chaos Mirror
Dinosize
Oathkeeper of Kor Mountain
Stampede


Tech 2 card(s)
Get Paid + float - ($9)
Birds #1 and #2 and Taxman trade with Argonaut - ($9)
Zane trades with Geiger we both draw, Rook to lvl 3 - ($9)
Rook and Rambaster break Tech 2, your base to 16 - ($9)
Argagarg, summon Wisp - ($7)
Build Tech 3 - ($2)
Worker - ($1)
Float 1 gold
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Argagarg lvl 1 (1/3)
    [B]In Play:[/B]
  • Rook lvl 3 (2/1)
  • Bird’s Nest
  • Makeshift Rambaster (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Yea, i’ve got nothing, GG!

I’ll cut my losses here, I am having a lot of trouble wrapping my head around this matchup.

I’d be willing to try Monoblack matchup. let me know, you can go first.

Sure.

P1 Turn1


StartingHand Workers

Will see how the opening goes – but maybe try a Growth rather than Strength plan this game.

STARTING HAND
Nautical Dog
Scorch
Bombaster
Mad Man
Pillage


WORKERS
Scorch


NextHand

Bloodrage Ogre
Charge
Makeshift Rambaster
Bloodburn
Careless Musketeer


Discard

Pillage
Mad Man
Bombaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Nautical Dog - ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Graveyard


WORKERS
Poisonblade Rogue


NextHand

Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Thieving Imp
Pestering Haunt


Discard

Deteriorate
Summon Skeletons
Graveyard
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Deteriorate Nautical Dog, you get 1g
Tech 1 - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6