petE
October 13, 2016, 4:49pm
62
P2 Turn12
Tech StartingHand Workers
TECH
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain
STARTING HAND
Whitestar Grappler
Chaos Mirror
Gunpoint Taxman
Makeshift Rambaster
Nautical Dog
WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster
Pillage
NextHand
Mad Man
Charge
Nautical Dog
Pirate Gunship
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($12)
Argagarg trades with Seer, you draw, Prynn to lvl 3 - ($12)
Zane - ($10)
Chaos Mirror, swap atk of Wisp and Rememberer #2 - ($8)
Wisp trades with Rememberer #1 , you gain $1 - ($8)
Barbarian #1 trades with Prynn, Zane to lvl 3 - ($8)
Rook kills Remember #2 - ($8)
Zane and Barbarian #2 break Tech 3, your base to 14HP - ($8)
Whitestar Grappler - ($5)
Float 5 gold - ($5)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Whitestar Grappler (3/5)
[I]Elite[/I]:
[I]Scavenger[/I]: Bird #1 (1/1)
[I]Technician[/I]: Bird #2 (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Bird’s Nest
Rook lvl 8 (4/3) crumbling rune]
Barbarian #2 (3/4)
Zane lvl 3 (2/1)
[B]Buildings:[/B]
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Strength)
Tech III HP: 5
Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 5
Workers: 10
petE
October 13, 2016, 5:16pm
64
Think your Shimmer Ray faded
zhavier
October 13, 2016, 5:17pm
65
So it did, yea, theres no way I can come back from this. GG! I kept trying to live a little bit longer… but alas no.
I’d be up for another match if you are.
petE
October 13, 2016, 5:27pm
66
GG, thanks! Looks like a difficult matchup for Purple, but you came up with some pretty ingenious techs/plans. In the end, looked to be decided as much by hand size advantage in the second half of the game as by anything else. Thanks for all the rule clarifications too.
petE
October 13, 2016, 5:28pm
67
Happy for another game. Do you want to stay with purple or pick a different deck?
zhavier
October 13, 2016, 5:38pm
68
I am determined to do something surprising and effective in this matchup. I’d like to try purple one more time. Apparently I really needed to think a lot harder about my purple plans.
P1T1
StartingHand Workers
STARTING HAND
Plasmodium
Time Spiral
Temporal Research
Forgotten Fighter
Fading Argonaut
WORKERS
Forgotten Fighter
NextHand
Hardened Mox
Nullcraft
Neo Plexus
Battle Suits
Tinkerer
Discard
Time Spiral
Temporal Research
Plasmodium
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Fading Argonaut 2/3+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 5
petE
October 13, 2016, 7:54pm
70
P2 Turn1
StartingHand Workers
STARTING HAND
Bombaster
Nautical Dog
Bloodburn -> worker
Charge
Mad Man
WORKERS
Bloodburn
NextHand
Bloodrage Ogre
Scorch
Careless Musketeer
Pillage
Makeshift Rambaster
Discard
Mad Man
Charge
Bombaster
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Nautical Dog - ($1)
Float 1 gold
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Nautical Dog (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
zhavier
October 13, 2016, 9:09pm
71
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Seer
STARTING HAND
Battle Suits
Neo Plexus
Nullcraft
Hardened Mox
Tinkerer
WORKERS
Forgotten Fighter
Hardened Mox
NextHand
Seer
Stewardess of the Undone
Battle Suits
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Nullcraft - ($3)
Tinkerer - ($1)
Nullcraft Kills Nautical Dog, you get 1g
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Fading Argonaut 2/3+A, 2 Time Runes
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Tinkerer 1/2
[I]Lookout[/I]:
[B]In Play:[/B]
Nullcraft 1/1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
petE
October 14, 2016, 1:42am
72
P2 Turn2
Tech StartingHand Workers
TECH
Bird’s Nest
Gunpoint Taxman
STARTING HAND
Bloodrage Ogre
Scorch -> worker
Careless Musketeer
Pillage
Makeshift Rambaster
WORKERS
Bloodburn
Scorch
NextHand
Bird’s Nest
Nautical Dog
Makeshift Rambaster
Gunpoint Taxman
Bombaster
Tech 2 card(s)
Get Paid + float + scav. - ($8)
Worker - ($7)
Bloodrage Ogre - ($5)
Build Tech 1 - ($3)
Build Tower - ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Bloodrage Ogre (3/2)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
zhavier
October 14, 2016, 2:34am
73
P1T3
Tech StartingHand Workers
TECH
Vortoss Emblem
Sentry
STARTING HAND
Neo Plexus
Stewardess of the Undone
Battle Suits
Seer
WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus
NextHand
Plasmodium
Time Spiral
Temporal Research
Sentry
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Stewardess of the Undone, bounces Ogre - ($1)
Tinkerer adds Rune to Fading Argonaut
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Fading Argonaut 2/3+A, 2 Time Runes
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Stewardess of the Undone 2/3
[I]Lookout[/I]: Nullcraft 1/1
[B]In Play:[/B]
Tinkerer 1/2
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
petE
October 14, 2016, 5:44am
74
P2 Turn3
Tech StartingHand Workers
TECH
Doubling Barbarian
Doubling Barbarian
Not wishing to be predictable, but Strength tech 2 + buffs looks the strongest plan against many of Purple’s options. eg Barbarians a solid wall against Present’s Hyperions, DeGrey a good answer to Future’s Hives.
STARTING HAND
Bird’s Nest
Nautical Dog
Makeshift Rambaster
Gunpoint Taxman
Bombaster
WORKERS
Bloodburn
Scorch
Bombaster
NextHand
Pillage
Careless Musketeer
Charge
Mad Man
Discard
Makeshift Rambaster
Nautical Dog
Doubling Barbarian
Doubling Barbarian
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bird’s Nest - ($4)
Gunpoint Taxman - ($2)
Bloodrage Ogre - ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Gunpoint Taxman (3/3)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Bird #1 (1/1)
[I]Lookout[/I]: Bloodrage Ogre (3/2)
[B]In Play:[/B]
Rook lvl 1 (2/4 + 1)
Bird’s Nest
Bird #2 (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 8
zhavier
October 14, 2016, 1:49pm
75
P1T4
Tech StartingHand Workers
TECH
Hive
Argonaut
STARTING HAND
Plasmodium
Temporal Research
Time Spiral
Sentry
WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus
NextHand
Seer
Fading Argonaut
Vortoss Emblem
Plasmodium
Battle Suits
Tech 2 card(s)
Get Paid + float - ($8)
Maxband Prynn - ($0)
Tinkerer adds a Rune to Prynn
Prynn banishes Gunpoint Taxman, 3 TR
Fading Argonaut trades with BRO
Prynn vanishes a Bird, 1 TR
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Nullcraft 1/1+A
[I]Elite[/I]:
[I]Scavenger[/I]: Stewardess of the Undone 2/3
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Tinkerer 1/2
Prynn 3/5, lvl 7, 1 Time Rune, Gunpoint Taxman
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
petE
October 14, 2016, 7:56pm
76
P2 Turn4
Tech StartingHand Workers
TECH
Chaos Mirror
Dinosize
STARTING HAND
Pillage
Careless Musketeer
Charge
Mad Man
WORKERS
Bloodburn
Scorch
Bombaster
NextHand (and the one after!)
Pillage
Chaos Mirror
Dinosize
Nautical Dog
Makeshift Rambaster
Tech 2 card(s)
Get Paid - ($8)
Bird’s Nest resummons Bird #2 - ($8)
Charge on Bird #2 - ($6)
Bird #2 trades with Nullcraft - ($6)
Bird #1 and Rook kill Stewardess, you gain $1 - ($6)
Build Tech 2 Strength - ($2)
Float 2 gold
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rook lvl 1 (2/2)
Bird’s Nest
Bird #1 (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 8
zhavier
October 14, 2016, 8:14pm
77
You are floating 1 less, you have the wrong color hero for charge.
P1T5
Tech StartingHand Workers
TECH
Temporal Distortion
Omegacron
STARTING HAND
Vortoss Emblem
Seer
Battle Suits
Plasmodium
Fading Argonaut
WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus
Plasmodium
NextHand
Argonaut
Sentry
Time Spiral
Temporal Research
Discard
Nullcraft
Stewardess of the Undone
Battle Suits
Vortoss Emblem
Temporal Distortion
Omegacron
Tech 2 card(s)
Get Paid + Scav - ($8)
Prynn fades, returning Gunpoint Taxman, you don’t discard and draw next turn, which as I have determined is problematic with my spreadsheet, sorry!
Worker - ($7)
Tech 2 (Future) - ($3)
Fading Argonaut - ($1)
Seer, adds a Rune to Fading Argonaut - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Fading Argonaut 2/3+A, 4 Time Runes
[I]Elite[/I]:
[I]Scavenger[/I]: Tinkerer 1/2
[I]Technician[/I]: Seer 2/1
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 8
petE
October 15, 2016, 4:56am
78
Presume the returned Gunpoint Taxman can attack this turn – but let me know if not and I’ll redo.
P2 Turn5
Tech StartingHand Workers
TECH
Jefferson DeGrey
Chaos Mirror
STARTING HAND
Pillage
Chaos Mirror
Dinosize
Nautical Dog
Makeshift Rambaster
WORKERS
Bloodburn
Scorch
Bombaster
Pillage
NextHand
Chaos Mirror
Dinosize
Nautical Dog
Tech 2 card(s)
Get Paid + float - ($9)
Bird’s Nest resummons Bird #2 - ($9)
Makeshift Rambaster - ($7)
Zane to maxband, shoves Seer to lookout, kills with 1dmg - ($0)
Taxman and Bird#1 kill Fading Argonaut - ($0)
Zane kills Tinkerer, we both gain $1 - ($1)
Worker - ($0)
Rook and Rambaster break Tech 2, your base to 18 - (0)
No discard/draw
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Bird #2 (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Rook lvl 1 (2/2)
Bird’s Nest
Bird #1 (1/1)
Zane lvl 6 (4/3)
Gunpoint Taxman (3/1)
Makeshift Rambaster (1/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 6
Disc: 2
[B]Gold:[/B]
Gold: 0
Workers: 9
zhavier
October 15, 2016, 1:47pm
79
It doesn’t look good. Twice I have drawn the card I needed a turn late.
P1T6
Tech StartingHand Workers
TECH
Temporal Distortion
Vortoss Emblem
STARTING HAND
Time Spiral
Sentry
Argonaut
Temporal Research
WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus
Plasmodium
Sentry
NextHand
Hive
Fading Argonaut
Omegacron
Seer
Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
rebuild tech 2
Argonaut - ($5)
Geiger - ($3)
Tower - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Argonaut 3/4+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Geiger 2/3, lvl 1
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Future)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 10
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
petE
October 15, 2016, 3:40pm
80
P2 Turn6
Tech StartingHand Workers
TECH
Oathkeeper of Kor Mountain
Stampede
STARTING HAND
Chaos Mirror
Dinosize
Nautical Dog
Mad Man (Technician draw)
WORKERS
Bloodburn
Scorch
Bombaster
Pillage
Nautical Dog
NextHand
Charge
Bloodrage Ogre
Doubling Barbarian
Careless Musketeer
Doubling Barbarian
Discard
DeGrey
Chaos Mirror
Gunpoint Taxman
Mad Man
Chaos Mirror
Dinosize
Oathkeeper of Kor Mountain
Stampede
Tech 2 card(s)
Get Paid + float - ($9)
Birds #1 and #2 and Taxman trade with Argonaut - ($9)
Zane trades with Geiger we both draw, Rook to lvl 3 - ($9)
Rook and Rambaster break Tech 2, your base to 16 - ($9)
Argagarg, summon Wisp - ($7)
Build Tech 3 - ($2)
Worker - ($1)
Float 1 gold
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp (1/1)
[I]Technician[/I]:
[I]Lookout[/I]: Argagarg lvl 1 (1/3)
[B]In Play:[/B]
Rook lvl 3 (2/1)
Bird’s Nest
Makeshift Rambaster (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 8
[B]Gold:[/B]
Gold: 1
Workers: 10
zhavier
October 15, 2016, 3:50pm
81
Yea, i’ve got nothing, GG!
I’ll cut my losses here, I am having a lot of trouble wrapping my head around this matchup.
I’d be willing to try Monoblack matchup. let me know, you can go first.
petE
October 15, 2016, 4:15pm
82
Sure.
P1 Turn1
StartingHand Workers
Will see how the opening goes – but maybe try a Growth rather than Strength plan this game.
STARTING HAND
Nautical Dog
Scorch
Bombaster
Mad Man
Pillage
WORKERS
Scorch
NextHand
Bloodrage Ogre
Charge
Makeshift Rambaster
Bloodburn
Careless Musketeer
Discard
Pillage
Mad Man
Bombaster
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Nautical Dog - ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Nautical Dog (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
zhavier
October 15, 2016, 7:11pm
83
P2T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Graveyard
WORKERS
Poisonblade Rogue
NextHand
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Thieving Imp
Pestering Haunt
Discard
Deteriorate
Summon Skeletons
Graveyard
Jandra, the Negator
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Deteriorate Nautical Dog, you get 1g
Tech 1 - ($1)
Skeleton - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Garth 1/3+A
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton 1/1
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 6