Casual petE ([Anarchy]/Strength/Growth) vs zhavier (Purple)

The shimmer ray is in the way of the bird.

Oops again. Redone, hopefully third time lucky now.

Apologies for all the mistakes/repeats, somehow when redoing turns it seems harder to follow everything.

Totally understand :smiley:

P1T8


Tech StartingHand Workers

TECH
Vortoss Emblem
Ebbflow Archon


STARTING HAND
Seer
Argonaut
Rememberer
Seer


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Now!
Origin Story
Argonaut


NextHand

Undo
Shimmer Ray


Discard

Argonaut
Nullcraft
Time Spiral
Vortoss Emblem
Neo Plexus
Rememberer
Fading Argonaut
Rememberer
Vortoss Emblem
Ebbflow Archon


Tech 2 card(s)
Get Paid + Scav - ($11)
Rebuild Tech 2
Summon Vir, maxband - ($3)
Seer, remove rune from Mech - ($2)
Seer, remove rune from Mech, Arrives - ($1)
Discard 1 for Shimmer Ray
Worker - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Shimmer Ray 3/4+A, 2 Time Runes
  • :psfist: [I]Elite[/I]: Mech 7/7
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Seer 3/1
  • :target: [I]Lookout[/I]: Seer 3/1
    [B]In Play:[/B]
  • Battle Suits
  • Vir 3/5
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Maxband Vir is a 3/5, not that it matters for your turn.

At one point I had him in Elite, oops. Edited.

P2 Turn8


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Dinosize
Whitestar Grappler
Doubling Barbarian
Bird’s Nest
Makeshift Rambaster


WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster
Pillage


NextHand

Chaos Mirror
Bird’s Nest
Dinosize
Doubling Barbarian
Mad Man


Tech 2 card(s)
Get Paid - ($10)
Dinosize Wisp - ($6)
Argagarg taps to give Wisp +1/1 - ($6)
Wisp with +7/7 kills Mech token - ($6)
Elemental trades with lookout Seer - ($6)
Build Tech 3 - ($1)
Build Tech Lab Anarchy, sacrificing Tower, my base to 16 - ($0)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bird #2 (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg lvl 5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Wisp still dies, my mech is 7/7 in elite and I have tower.

Absolutely right, edited off the board

P1T9


Tech StartingHand Workers

TECH
Now!
Rewind


STARTING HAND
Undo
Shimmer Ray


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Now!
Origin Story
Argonaut


NextHand

Rememberer
Unphase


Tech 2 card(s)
Get Paid - ($11)
Prynn - ($9)
Undo Taxman - ($6)
Vir and Seer kill Argagarg, Prynn to lvl 3
Maxband Prynn - ($2)
New Shimmer Ray - ($1)
Prynn trashes bird spending 2 runes
Shimmer #1 deals 3 to base, to 13

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Shimmer Ray #2 3/4+A, 2 Time Rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Prynn 3/5, Lvl 7, 2 time runes
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Vir 3/4, Lvl 7
  • Shimmer Ray #1 3/4, 1 Time Rune
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 14
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

P2 Turn9


StartingHand Workers

STARTING HAND
Chaos Mirror
Bird’s Nest
Dinosize
Doubling Barbarian
Mad Man
Gunpoint Taxman (returned by Undo)


WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster
Pillage


NextHand

Charge
Whitestar Grappler
Nautical Dog
Makeshift Rambaster
Doubling Barbarian

WHERE ARE THOSE GUNSHIPS WHEN I NEED THEM?


Discard

Gunpoint Taxman
Dinosize
Chaos Mirror


Tech 0 card(s)
Get Paid - ($10)
Rook - ($8)
Bird’s Nest, summon 2 Birds - ($6)
Doubling Barbarian - ($3)
Mad Man - ($2)
Float 2 Gold - ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bird #1
  • :psfist: [I]Elite[/I]: Doubling Barbarian (5/5)
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :pschip: [I]Technician[/I]: Rook (2/4)
  • :target: [I]Lookout[/I]: Bird #2
    [B]In Play:[/B]
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

P1T10


StartingHand Workers

STARTING HAND
Unphase - Swapped for Rewind
Rememberer


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Now!
Origin Story
Argonaut


NextHand

Fading Argonaut
Unphase


Discard

Shimmer Ray
Rewind


Tech 0 card(s)
Get Paid + float - ($12)
Peek at Top Card
Pay 1 to swap card from top of deck - ($11)
Rewind, Birds Vanish, Madman and Doubling Barbarbarian return to hand as well as my Shimmer Ray - ($7)
Rememberer - ($2)
Replay Shimmer Ray - ($1)

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Shimmer Ray 3/4+A, 2 Time Runes
  • :psfist: [I]Elite[/I]: Vir 4/4, Lvl 7
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Prynn 3/5, Lvl 7, 1 time rune
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Rememberer 4/3, 3 Time Runes
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 13
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

P2 Turn10


StartingHand Workers

STARTING HAND
Charge
Whitestar Grappler
Nautical Dog
Makeshift Rambaster
Doubling Barbarian
Doubling Barbarian (from Rewind)
Mad Man (from Rewind)

WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster
Pillage


NextHand

Pirate Gunship
Chaos Mirror
Dinosize
Pirate Gunship
Dinosize


Tech 0 card(s)
Get Paid + float - ($12)
Bird’s Nest resummons 2 Birds - ($12)
Doubling Barbarian #1 - ($9)
Doubling Barbarian #2 - ($6)
Zane - ($4)
Charge on Barbarian #1 - ($2)
Barbarian #1 kills Prynn, you draw, Rook to lvl 3 - ($2)
Float 2 gold - ($2)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Doubling Barbarian #2 (3/7)
  • :psfist: [I]Elite[/I]: Bird #1 (1/1)
  • :ps_: [I]Scavenger[/I]: Zane lvl 1 (2/2)
  • :pschip: [I]Technician[/I]: Rook lvl 3 (2/4)
  • :target: [I]Lookout[/I]: Bird #2 (1/1)
    [B]In Play:[/B]
  • Bird’s Nest
  • Doubling Barbarian #1 (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

Clinging to life…

P1T11


Tech StartingHand Workers

TECH
Yesterday’s Golgort


STARTING HAND
Fading Argonaut
Vortoss Emblem
Now!


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Now!
Origin Story
Argonaut


NextHand

Ebbflow Archon
Rememberer
Vortoss Emblem


Discard

Shimmer Ray
Rewind
Now!
Unphase
Fading Argonaut


Tech 1 card(s)
Get Paid + float - ($12)
Rememberer Brings out a Yesterday’s Golgort
Peek at top Card
Tech 3 - ($7)
Geiger - ($5)
Now! on Golgort - ($4)
Unphase on Golgort - ($2)
Break Tech 3 with Golgort, base to 11, gains a time Rune
Shimmer Ray kills Zane, you get 1g, Geiger to Lvl 3
Maxband Geiger, bouncing Shimmer Ray - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Shimmer Ray 3/4+A, 2 Time Runes
  • :psfist: [I]Elite[/I]: Vir 4/4, Lvl 7
  • :ps_: [I]Scavenger[/I]: Rememberer 4/3, 2 Time Runes
  • :pschip: [I]Technician[/I]: Geiger 3/4, Lvl 5
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Yesterday’s Golgort 6/4, 3 Time Runes
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Whoa…amazing escape, crazy game!
In return, I get somewhat lucky with the cards in hand.

P2 Turn11


StartingHand Workers

STARTING HAND
Pirate Gunship
Chaos Mirror
Dinosize
Pirate Gunship
Dinosize


WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster
Pillage


NextHand

Whitestar Grappler
Chaos Mirror
Gunpoint Taxman
Makeshift Rambaster
Nautical Dog


Discard

Dinosize
Dinosize
Pirate Gunship
Chaos Mirror
Pirate Gunship


Tech 0 card(s)
Get Paid + float + scav. - ($13)
Argagarg, summon Wisp - ($11)
Dinosize on Barbarian #1 - ($7)
Dinosize on Barbarian #2 - ($3)
Barbarian #1 kills Geiger, overpowers to kill Vir, Rook to lvl 7, you draw - ($3)
Barbarian #2 kills Rememberer, overpowers to break Tech 3, you gain $1, your base to 16HP ($3)
Maxband Rook, two lives - ($2)
Rook kills Golgort, gets crumbling rune - ($2)
Tech 3 rebuilds - ($2)
Float 2 gold
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bird #1 (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Argagarg lvl 1 (1/3)
  • :target: [I]Lookout[/I]: Bird #2 (1/1)
    [B]In Play:[/B]
  • Bird’s Nest
  • Rook lvl 8 (4/6) [with crumbling rune]
  • Doubling Barbarian #1 (3/1)
  • Doubling Barbarian #2 (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

Actually overpower only triggers when you hit a patroller. The secondary damage can hit anything, but the first hit has to be a patroller.

Edited, thanks

Bird #1 doesn’t get overpower, as far as I can tell. And your base is at 11.

Oops again, pretty dumb. Edited.

Holding on for dear life… Vortoss Emblem finally comes to the rescue.

P1T12


StartingHand Workers

STARTING HAND
Ebbflow Archon
Vortoss Emblem
Rememberer
Seer


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Now!
Origin Story
Argonaut


NextHand

Undo
Argonaut
Seer


Discard

Shimmer Ray
Rewind
Now!
Unphase
Fading Argonaut
Yesterday’s Golgort
Ebbflow Archon


Tech 0 card(s)
Get Paid + Scav - ($12)
Rebuild Tech 3
Rememberer - ($7)
Prynn - ($5)
Seer, Removes 1 from Rememberer, Fetches the other Rememberer - ($4)
Vortoss Emblem on Rememberer #2, wish I had this last turn to nullify stupid dinosize

Float ($4)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Shimmer Ray 3/4+A, 1 Time Runes
  • :psfist: [I]Elite[/I]: Prynn 2/3, Lvl 1, 4 Time Runes
  • :ps_: [I]Scavenger[/I]: Rememberer #1 4/3, 2 Time Runes
  • :pschip: [I]Technician[/I]: Seer 3/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Rememberer #2 4/3, 3 Time Runes, Vortoss Emblem 3 Time Runes
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11