The shimmer ray is in the way of the bird.
Oops again. Redone, hopefully third time lucky now.
Apologies for all the mistakes/repeats, somehow when redoing turns it seems harder to follow everything.
Totally understand
P1T8
Tech StartingHand Workers
TECH
Vortoss Emblem
Ebbflow Archon
STARTING HAND
Seer
Argonaut
Rememberer
Seer
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Now!
Origin Story
Argonaut
NextHand
Undo
Shimmer Ray
Discard
Argonaut
Nullcraft
Time Spiral
Vortoss Emblem
Neo Plexus
Rememberer
Fading Argonaut
Rememberer
Vortoss Emblem
Ebbflow Archon
Tech 2 card(s)
Get Paid + Scav - ($11)
Rebuild Tech 2
Summon Vir, maxband - ($3)
Seer, remove rune from Mech - ($2)
Seer, remove rune from Mech, Arrives - ($1)
Discard 1 for Shimmer Ray
Worker - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Shimmer Ray 3/4+A, 2 Time Runes
- [I]Elite[/I]: Mech 7/7
- [I]Scavenger[/I]:
- [I]Technician[/I]: Seer 3/1
-
[I]Lookout[/I]: Seer 3/1
[B]In Play:[/B] - Battle Suits
- Vir 3/5
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 1
- Disc: 10
[B]Gold:[/B] - Gold: 0
- Workers: 11
Maxband Vir is a 3/5, not that it matters for your turn.
At one point I had him in Elite, oops. Edited.
P2 Turn8
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Dinosize
Whitestar Grappler
Doubling Barbarian
Bird’s Nest
Makeshift Rambaster
WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster
Pillage
NextHand
Chaos Mirror
Bird’s Nest
Dinosize
Doubling Barbarian
Mad Man
Tech 2 card(s)
Get Paid - ($10)
Dinosize Wisp - ($6)
Argagarg taps to give Wisp +1/1 - ($6)
Wisp with +7/7 kills Mech token - ($6)
Elemental trades with lookout Seer - ($6)
Build Tech 3 - ($1)
Build Tech Lab Anarchy, sacrificing Tower, my base to 16 - ($0)
Discard 4, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bird #2 (1/1 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Gunpoint Taxman (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Argagarg lvl 5 (1/5)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tech III HP: 5
- Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Wisp still dies, my mech is 7/7 in elite and I have tower.
Absolutely right, edited off the board
P1T9
Tech StartingHand Workers
TECH
Now!
Rewind
STARTING HAND
Undo
Shimmer Ray
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Now!
Origin Story
Argonaut
NextHand
Rememberer
Unphase
Tech 2 card(s)
Get Paid - ($11)
Prynn - ($9)
Undo Taxman - ($6)
Vir and Seer kill Argagarg, Prynn to lvl 3
Maxband Prynn - ($2)
New Shimmer Ray - ($1)
Prynn trashes bird spending 2 runes
Shimmer #1 deals 3 to base, to 13
Float ($1)
Discard 0, draw 1, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Shimmer Ray #2 3/4+A, 2 Time Rune
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Prynn 3/5, Lvl 7, 2 time runes
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Vir 3/4, Lvl 7
- Shimmer Ray #1 3/4, 1 Time Rune
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 14
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 11
P2 Turn9
StartingHand Workers
STARTING HAND
Chaos Mirror
Bird’s Nest
Dinosize
Doubling Barbarian
Mad Man
Gunpoint Taxman (returned by Undo)
WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster
Pillage
NextHand
Charge
Whitestar Grappler
Nautical Dog
Makeshift Rambaster
Doubling Barbarian
WHERE ARE THOSE GUNSHIPS WHEN I NEED THEM?
Discard
Gunpoint Taxman
Dinosize
Chaos Mirror
Tech 0 card(s)
Get Paid - ($10)
Rook - ($8)
Bird’s Nest, summon 2 Birds - ($6)
Doubling Barbarian - ($3)
Mad Man - ($2)
Float 2 Gold - ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bird #1
- [I]Elite[/I]: Doubling Barbarian (5/5)
- [I]Scavenger[/I]: Mad Man (1/1)
- [I]Technician[/I]: Rook (2/4)
-
[I]Lookout[/I]: Bird #2
[B]In Play:[/B] - Bird’s Nest
[B]Buildings:[/B] - Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tech III HP: 5
- Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 3
[B]Gold:[/B] - Gold: 2
- Workers: 10
P1T10
StartingHand Workers
STARTING HAND
Unphase - Swapped for Rewind
Rememberer
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Now!
Origin Story
Argonaut
NextHand
Fading Argonaut
Unphase
Discard
Shimmer Ray
Rewind
Tech 0 card(s)
Get Paid + float - ($12)
Peek at Top Card
Pay 1 to swap card from top of deck - ($11)
Rewind, Birds Vanish, Madman and Doubling Barbarbarian return to hand as well as my Shimmer Ray - ($7)
Rememberer - ($2)
Replay Shimmer Ray - ($1)
Float ($1)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Shimmer Ray 3/4+A, 2 Time Runes
- [I]Elite[/I]: Vir 4/4, Lvl 7
- [I]Scavenger[/I]:
- [I]Technician[/I]: Prynn 3/5, Lvl 7, 1 time rune
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Rememberer 4/3, 3 Time Runes
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 13
- Disc: 2
[B]Gold:[/B] - Gold: 1
- Workers: 11
P2 Turn10
StartingHand Workers
STARTING HAND
Charge
Whitestar Grappler
Nautical Dog
Makeshift Rambaster
Doubling Barbarian
Doubling Barbarian (from Rewind)
Mad Man (from Rewind)
WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster
Pillage
NextHand
Pirate Gunship
Chaos Mirror
Dinosize
Pirate Gunship
Dinosize
Tech 0 card(s)
Get Paid + float - ($12)
Bird’s Nest resummons 2 Birds - ($12)
Doubling Barbarian #1 - ($9)
Doubling Barbarian #2 - ($6)
Zane - ($4)
Charge on Barbarian #1 - ($2)
Barbarian #1 kills Prynn, you draw, Rook to lvl 3 - ($2)
Float 2 gold - ($2)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Doubling Barbarian #2 (3/7)
- [I]Elite[/I]: Bird #1 (1/1)
- [I]Scavenger[/I]: Zane lvl 1 (2/2)
- [I]Technician[/I]: Rook lvl 3 (2/4)
-
[I]Lookout[/I]: Bird #2 (1/1)
[B]In Play:[/B] - Bird’s Nest
- Doubling Barbarian #1 (3/1)
[B]Buildings:[/B] - Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tech III HP: 5
- Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 10
Clinging to life…
P1T11
Tech StartingHand Workers
TECH
Yesterday’s Golgort
STARTING HAND
Fading Argonaut
Vortoss Emblem
Now!
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Now!
Origin Story
Argonaut
NextHand
Ebbflow Archon
Rememberer
Vortoss Emblem
Discard
Shimmer Ray
Rewind
Now!
Unphase
Fading Argonaut
Tech 1 card(s)
Get Paid + float - ($12)
Rememberer Brings out a Yesterday’s Golgort
Peek at top Card
Tech 3 - ($7)
Geiger - ($5)
Now! on Golgort - ($4)
Unphase on Golgort - ($2)
Break Tech 3 with Golgort, base to 11, gains a time Rune
Shimmer Ray kills Zane, you get 1g, Geiger to Lvl 3
Maxband Geiger, bouncing Shimmer Ray - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Shimmer Ray 3/4+A, 2 Time Runes
- [I]Elite[/I]: Vir 4/4, Lvl 7
- [I]Scavenger[/I]: Rememberer 4/3, 2 Time Runes
- [I]Technician[/I]: Geiger 3/4, Lvl 5
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Yesterday’s Golgort 6/4, 3 Time Runes
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 11
Whoa…amazing escape, crazy game!
In return, I get somewhat lucky with the cards in hand.
P2 Turn11
StartingHand Workers
STARTING HAND
Pirate Gunship
Chaos Mirror
Dinosize
Pirate Gunship
Dinosize
WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster
Pillage
NextHand
Whitestar Grappler
Chaos Mirror
Gunpoint Taxman
Makeshift Rambaster
Nautical Dog
Discard
Dinosize
Dinosize
Pirate Gunship
Chaos Mirror
Pirate Gunship
Tech 0 card(s)
Get Paid + float + scav. - ($13)
Argagarg, summon Wisp - ($11)
Dinosize on Barbarian #1 - ($7)
Dinosize on Barbarian #2 - ($3)
Barbarian #1 kills Geiger, overpowers to kill Vir, Rook to lvl 7, you draw - ($3)
Barbarian #2 kills Rememberer, overpowers to break Tech 3, you gain $1, your base to 16HP ($3)
Maxband Rook, two lives - ($2)
Rook kills Golgort, gets crumbling rune - ($2)
Tech 3 rebuilds - ($2)
Float 2 gold
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bird #1 (1/1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Argagarg lvl 1 (1/3)
-
[I]Lookout[/I]: Bird #2 (1/1)
[B]In Play:[/B] - Bird’s Nest
- Rook lvl 8 (4/6) [with crumbling rune]
- Doubling Barbarian #1 (3/1)
- Doubling Barbarian #2 (3/5)
[B]Buildings:[/B] - Base HP: 11
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tech III HP: 5
- Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 5
[B]Gold:[/B] - Gold: 2
- Workers: 10
Actually overpower only triggers when you hit a patroller. The secondary damage can hit anything, but the first hit has to be a patroller.
Edited, thanks
Bird #1 doesn’t get overpower, as far as I can tell. And your base is at 11.
Oops again, pretty dumb. Edited.
Holding on for dear life… Vortoss Emblem finally comes to the rescue.
P1T12
StartingHand Workers
STARTING HAND
Ebbflow Archon
Vortoss Emblem
Rememberer
Seer
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Now!
Origin Story
Argonaut
NextHand
Undo
Argonaut
Seer
Discard
Shimmer Ray
Rewind
Now!
Unphase
Fading Argonaut
Yesterday’s Golgort
Ebbflow Archon
Tech 0 card(s)
Get Paid + Scav - ($12)
Rebuild Tech 3
Rememberer - ($7)
Prynn - ($5)
Seer, Removes 1 from Rememberer, Fetches the other Rememberer - ($4)
Vortoss Emblem on Rememberer #2, wish I had this last turn to nullify stupid dinosize
Float ($4)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Shimmer Ray 3/4+A, 1 Time Runes
- [I]Elite[/I]: Prynn 2/3, Lvl 1, 4 Time Runes
- [I]Scavenger[/I]: Rememberer #1 4/3, 2 Time Runes
- [I]Technician[/I]: Seer 3/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Rememberer #2 4/3, 3 Time Runes, Vortoss Emblem 3 Time Runes
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 7
[B]Gold:[/B] - Gold: 2
- Workers: 11