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Casual petE ([Anarchy]/Strength/Growth) vs zhavier (Purple)

P2 Turn1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Nautical Dog
Charge
Pillage
Careless Musketeer


WORKERS
Careless Musketeer


NextHand

Bloodburn
Mad Man
Bombaster
Scorch
Bloodrage Ogre


Discard

Pillage
Charge
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nautical Dog - ($3)
Rook - ($1)
Discard 3, draw 5
Float 1 gold

[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Unphase
Now!


STARTING HAND
Fading Argonaut
Time Spiral
Plasmodium
Tinkerer
Battle Suits


WORKERS
Forgotten Fighter
Plasmodium


NextHand

Tinkerer
Nullcraft
Now!
Neo Plexus


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 3/3+A, 3 Time Runes
  • :psfist: [I]Elite[/I]: Hardened Mox 3/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2 Turn2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Blood burn -> worker
Mad Man
Bombaster
Scorch
Bloodrage Ogre


WORKERS
Careless Musketeer
Bloodburn


NextHand

Charge
Bloodrage Ogre
Pillage
Bird’s Nest
Scorch


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rook and Nautical Dog kill Fading Argonaut, Dog dies - ($6)
Rook to lvl 5, heals - ($2)
Mad Man - ($1)
Discard 3, reshuffle, draw 5
Float 1 gold


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mad Man (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 5 (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Origin Story
Argonaut


STARTING HAND
Tinkerer
Neo Plexus
Nullcraft
Now!


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer


NextHand

Time Spiral
Unphase
Temporal Research
Fading Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Neo Plexus - ($2)
Vir - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox 2/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Vir 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2 Turn3


Tech StartingHand Workers

TECH
Doubling Barbarian
Doubling Barbarian


STARTING HAND
Charge
Bloodrage Ogre
Pillage
Bird’s Nest
Scorch -> worker


WORKERS
Careless Musketeer
Bloodburn
Scorch


I completely forget to build Tech 1 last turn, so missed out on the chance to get the Birds out this turn.

NextHand

Gunpoint Taxman
Nautical Dog
Bombaster
Makeshift Rambaster
Bird’s Nest


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bloodrage Ogre - ($5)
Tech 1 - ($3)
Tower - ($0)

Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2 +1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 5 (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Seer
Double Time


STARTING HAND
Unphase
Temporal Research
Time Spiral
Fading Argonaut


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research


NextHand

Argonaut
Now!
Nullcraft
Origin Story
Double Time


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband Vir - ($0)
Vir kills BRO

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox 2/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Vir 3/1, Lvl 7
  • FORECASTED: Mech 6/7, 2 Time Runes
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2 Turn4


Tech StartingHand Workers

TECH
Chaos Mirror
Dinosize


STARTING HAND
Gunpoint Taxman
Nautical Dog
Bombaster
Makeshift Rambaster
Bird’s Nest


WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster


NextHand

Bloodrage Ogre
Doubling Barbarian
Pillage
Charge
Doubling Barbarian


Discard

Makeshift Rambaster
Nautical Dog
Gunpoint Taxman
Chaos Mirror
Dinosize


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bird’s Nest, summon 2 birds - ($5)
Tech 2 Strength - ($1)
Discard 3, draw 5
Float 1 gold


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 5 (3/5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mad Man (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
  • Bird #1 (1/1)
  • Bird #2 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

I am playing this matchup badly, I really should put more thought into this.

P1T5


Tech StartingHand Workers

TECH
Argonaut
Undo


STARTING HAND
Origin Story
Nullcraft
Argonaut
Now!
Double Time


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Now!


NextHand

Seer
Unphase
Undo
Fading Argonaut
Time Spiral


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Double Time - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox 2/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vir 3/2, Lvl 7
  • :pschip: [I]Technician[/I]: Neo Plexus 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • FORECASTED: Mech 6/7, 1 Time Runes
  • FORECASTED: Double Time, 3 Time Runes
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

That Double Time will be pretty decisive when it arrives. Think Vir is 3/1 not 3/2.

P2 Turn5


Tech StartingHand Workers

TECH
Chaos Mirror
Dinosize


STARTING HAND
Bloodrage Ogre
Doubling Barbarian
Pillage
Charge
Doubling Barbarian


WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster
Pillage


NextHand

Makeshift Rambaster
Gunpoint Taxman
Chaos Mirror
Bloodrage Ogre


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Doubling Barbarian - ($6)
Doubling Barbarian - ($3)
Bird #1 kills Vir, you gain $1, Rook to lvl 7 - ($3)
Bird #2 deals 1dmg to Neo Plexus - ($3)
Float 3 gold - ($3)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Doubling Barbarian (3/7)
  • :psfist: [I]Elite[/I]: Doubling Barbarian (5/5)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mad Man (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
  • Bird #1 (1/1)
  • Bird #2 (1/1)
  • Rook lvl 7 (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

You were right about Vir’s health, typo.

P1T6


Tech StartingHand Workers

TECH
Rememberer
Seer


STARTING HAND
Unphase
Time Spiral
Fading Argonaut
Seer
Undo


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Now!


NextHand

Argonaut
Origin Story
Nullcraft
Argonaut


Discard

Undo
Time Spiral
Neo Plexus
Fading Argonaut
Unphase
Rememberer
Seer


Tech 2 card(s)
Get Paid + float + Scav - ($11)
Mech Arrives, Double Time at 2 Runes
Seer, Remove a Rune from Double Time - ($10)
Prynn - ($8)
Time Spiral, remove last Rune from Double Time, will take another turn now - ($7)
Undo SQL Doubling Barbarbarian - ($4)
Tech 2 (Past) - ($0)
Mox and Neo Plexus kill Elite Barb

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Seer 3/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mech 6/7
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Prynn 1/3, 4 Time Runes
  • Hardened Mox 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1T6A


Tech StartingHand Workers

TECH
Rememberer
Shimmer Ray


STARTING HAND
Argonaut
Nullcraft
Argonaut
Origin Story


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Now!


NextHand

Neo Plexus
Time Spiral
Origin Story
Fading Argonaut


Tech 2 card(s)
Get Paid - ($9)
Prynn kills Mad Man, you draw 1, Prynn gets a Rune
Mox and Seer Break your Tech 2, base to 18
Mech Kills Rook, Bird’s Nest discarded, Prynn to Lvl 3
Argonaut - ($6)
Nullcraft - ($4)
Tower - ($1)
Prynn to lvl 4, heals - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nullcraft 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argonaut 4/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Prynn 2/4, lvl 4, 4 Time Runes
  • Hardened Mox 2/1
  • Mech 6/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Very unpleasant…but at least not game ending.

P2 Turn6


Tech StartingHand Workers

TECH
Whitestar Grappler


STARTING HAND
Makeshift Rambaster
Gunpoint Taxman
Chaos Mirror
Bloodrage Ogre
Dinosize


WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster
Pillage


NextHand

Chaos Mirror
Nautical Dog
Charge
Dinosize
Mad Man


Tech 1 card(s)
Get Paid + float - ($13)
Zane to maxband, shoves Nullcraft to lookout, 1dmg kills Nullcraft - ($6)
Chaos Mirror, exchanges atk of Bird #1 and Argonaut - ($4)
Bird #1 kills Mech, Bird dies to Tower - ($4)
Zane kills Argonaut
Gunpoint Taxman - ($2)
Bloodrage Ogre - ($0)
Tech 2 rebuilds - ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird #2 (1/1)
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane lvl 6 (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Can’t get both Zane and Arg while rebuilding tech 2

Good point, edited.

I think maybe I am starting to get what it is I need to do against your deck, too late, but still, learning, :smiley:

P1T7


Tech StartingHand Workers

TECH
Vortoss Emblem
Shimmer Ray


STARTING HAND
Origin Story
Fading Argonaut
Neo Plexus
Time Spiral
Rememberer


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Now!
Origin Story


NextHand

Rememberer
Seer
Argonaut


Discard

Argonaut
Nullcraft
Time Spiral
Vortoss Emblem
Neo Plexus


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rememberer, trash Mox - ($3)
Time Spiral, remove one from Rememberer, get a Shimmer Ray - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Shimmer Ray 3/4+A, 2 Time Runes
  • :psfist: [I]Elite[/I]: Rememberer 5/3, 2 Runes
  • :ps_: [I]Scavenger[/I]: Fading Argonaut 3/3
  • :pschip: [I]Technician[/I]: Prynn 2/4, lvl 4, 3 Time Runes
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2 Turn7


StartingHand Workers

STARTING HAND
Chaos Mirror
Nautical Dog
Charge
Dinosize
Mad Man
Doubling Barbarian (Technician draw)


WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster
Pillage


NextHand

Dinosize
Doubling Barbarian
Whitestar Grappler
Bird’s Nest
Makeshift Rambaster


Discard

Bloodrage Ogre
Charge
Chaos Mirror
Mad Man
Nautical Dog
Dinosize


Tech 0 card(s)
Get Paid - ($10)
Tech 2 rebuilds - ($10)
Argagarg, summon Wisp - ($8)
Mad Man - ($7)
Chaos mirror, swap attack of Mad Man/Argonaut - ($5)
Zane trades with Prynn, Argagarg to lvl 3, we both draw - ($5)
Mad Man trades with Rememberer - ($5)
Ogre trades with Argonaut, you gain $1 - ($5)
Maxband Argagarg, summon Water Elemental - ($3)
Charge on Water Elemental - ($0)
Taxman and Elemental break your Tech 2, your base to 18HP - ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird #2 (1/1)
  • :pschip: [I]Technician[/I]: Argagarg lvl 5 (1/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Water Elemental (3/2)
  • Gunpoint Taxman (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

How is Rememberer a 6/5?

Barbarian by itself (with charge) breaks the Tech 2.

I don’t know how my head got 5/5 out of 3/3, edited, he should be a 5/3. Pete’s play still works though.

Also, with Zane dead, Charge would cost 1 extra for Arg to cast, which ordered as is wouldn’t work. That said, it would only matter if you needed to draw either charge or doubling barbarbarian, because then you could reorder with minimal effect.

I drew Barbarian off the Zane/technician draw, so can’t simply reorder. But with Remember on 3HP I’ll replay the turn differently from the start (may or may not redraw the Barbarian in this case).

Edited.