P2T7
Tech StartingHand Workers
TECH
Martial Mastery
Martial Mastery
STARTING HAND
Young Lightning Dragon
Sparring Partner
Liberty Gryphon
Mind-Parry Monk
Liberty Gryphon
Merfolk Prospector
WORKERS
Spore Shambler
Forest’s Favor
Playful Panda
Tiger Cub
Ironbark Treant
Merfolk Prospector
NextHand
Verdant Tree
Rampant Growth
Discard
Martial Mastery
Martial Mastery
Tech 2 card(s)
Get Paid + float + Scavenger - ($15)
Worker
Liberty Gryphon - ($12)
Liberty Gryphon - ($9)
Liberty Gryphons pick off Grave and Orpal
Young Lightning Dragon - ($6)
Mind-Parry Monk - ($1)
Sparring Partner - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Young Lightning Dragon (3/3A) Flying
-
Elite:
-
Scavenger: Sparring Partner (2/2)
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
- Rich Earth
- Training Grounds (4)
- Training Grounds (4)
- Liberty Gryphon (5/5) Flying, haste
- Liberty Gryphon (5/5) Flying, haste
- Mind-Parry Monk (5/4) Prevents targeting
Buildings:
-
Base HP: 8
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
- Hand: 2
- Deck: 3
- Disc: 2
Gold:
- Gold: 0
- Workers: 11
Thoughts
I should have teched in Martial Mastery sooner. But, if I can keep the Gryphons and my base alive until next turn, I think I can win.