Casual: Persephone ( :chibimidori: :codexcalamandra: :codexargagarg: ) vs PointyFinger ( :codexqueend: :codexorpal: :codextorken: )

Good luck, have fun!

Player 1, Turn 1

Opening hand
  • Merfolk Prospector
  • Playful Panda
  • Spore Shambler
  • Verdant Tree
  • Rampant Growth

Workers generate 4 gold. (gold in hand: 4g)

Hire 5th worker for 1g. (3g, 4 cards in hand.)
  • Spore Shambler

Play Merfolk Prospector for 1g and Playful Panda for 2g. (0g, 2 cards)
Playful Panda creates a Wisp token!

Merfolk Prospector patrols in Scavenger, and the Wisp in Technician.

Discard 2 cards, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Merfolk Prospector (1 :crossed_swords: 1 :heart:)
:pspuzzle: Technician: Wisp (0 :crossed_swords: 1 :heart:)
:eye: Lookout:

Board:
:exhaust: Playful Panda (2 :crossed_swords: 2 :heart:)

Base: 20 :heart:

5 workers
  • 4 Faeries
  • Spore Shambler

4 cards in hand
  • Tiger Cub
  • Young Treant
  • Ironbark Treant
  • Forest’s Favor
1 card in deck
  • Rich Earth
2 cards in discard
  • Verdant Tree
  • Rampant Growth
1 Like

I’m rooting for Persephone.

@PointyFinger forgot that you wouldn’t get the notification without being @'ed.

This forum format is off the charts

P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeleton Javelineer


WORKERS
Jandra, the Negator


NextHand

Deteriorate
Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue


Discard

Summon Skeletons
Skeleton Javelineer


Tech 0 card(s)
Collect Gold - (5)
Worker - (4)
Play Thieving Imp, you discard card 3 - (2)
Play Pestering Haunt
Play Vandy - (0)

Float (0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Haunt (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Vandy lvl 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Discard a random card (3 cards in hand)
  • Ironbark Treant
Tech 2 cards (5 cards in discard)
  • Gemscout Owl
  • Galina Glimmer

Player 1, Turn 2


Workers make 5g. (5g)
Play Young Treant for 2g. (3g)
:exclamation: When Young Treant arrives, I draw a card. (Rich Earth)
Play Rich Earth for 3g. (0g, 2 cards)

Hire 6th worker. (1 card)
  • Tiger Cub

:exhaust: Merfolk Prospector to make 1g. (1g)
Construct Tech I building for 1g. (0g)

Playful Panda patrols in Squad Leader, Young Treant in Elite, and Wisp in Technician.

Discard 1 card, shuffle, draw 3.


Patrols:
:psblueshield: Squad Leader: Playful Panda (2 :crossed_swords: 2 :heart: 1 :psblueshield:)
:psfist: Elite: Young Treant (1 :crossed_swords: 2 :heart:)
:ps_: Scavenger:
:pspuzzle: Technician: Wisp (0 :crossed_swords: 1 :heart:)
:eye: Lookout:

Board:
Rich Earth
:exhaust: Merfolk Prospector (1 :crossed_swords: 1 :heart:)

Base: 20 :heart:
Tech I: 5 :heart:

6 workers
  • 4 Faeries
  • Spore Shambler
  • Tiger Cub

3 cards in hand
  • Verdant Tree
  • Rampant Growth
  • Galina Glimmer
3 cards in deck

(in no particular order)

  • Forest’s Favor
  • Ironbark Treant
  • Gemscout Owl

No cards in discard.

[post-mortem note 2016.10.30 - I made two critical mistakes on turn 2 that ultimately cost me the game. The first was teching economy vs. rushdown. I failed to appreciate that Vandy, on turn 1, represented a game-ending Metamorphosis on turn 4. (I mean I knew she could do that, it just didn’t work when I tried it in my game against Mooseknuckle so I underestimated the threat.) The other error was failing to notice that Vandy + Thieving Imp + a worker costs 6 gold altogether.]

I didn’t have notifications for this on, my responses will be more immediate today.

P2T2


Tech StartingHand Workers

TECH
Twilight Baron
Crypt Crawler


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Deteriorate


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Graveyard
Summon Skeletons
Crypt Crawler
Skeleton Javelineer


Tech 2 card(s)
Collect Gold - (6)
Worker - (5)
Unstoppable Pestering Haunt trades with Merfolk Prospector
Level Vandy to 3 - (3)
Deteriorate on Young Treant
Vandy takes out Playful Panda, sparkshot takes out Young Treant
Thieving Imp takes out Wisp, you draw a card
Build Tech I - (2)
Build a Heroes’ Hall - (0)

Float (0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Thieving Imp (2/2), exhausted
  • Vandy lvl 3 (3/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Draw 1 card (4 cards in hand)
    • Forest’s Favor
  • Verdant Tree
  • Rampant Growth
  • Galina Glimmer
Tech 2 cards (5 cards in discard)
  • Tiny Basilisk
  • Tiny Basilisk
  • Merfolk Prospector
  • Playful Panda
  • Young Treant

Player 1, Turn 3


Workers make 6 gold. (6g)

Hire 7th worker. (3 cards)
  • Verdant Tree

Play (2g) and max (4g) Argagarg Garg. (0g)
:exclamation: Argagarg summons a Wisp and a Water Elemental.

The elemental patrols in Squad Leader, Wisp in Technician. Argagarg does not patrol.

Discard 3 cards, draw 2, shuffle, draw 3.


Patrols:
:psblueshield: Squad Leader: Water Elemental (3 :crossed_swords: 3 :heart: 1 :psblueshield:)
:pspuzzle: Technician: Wisp (0 :crossed_swords: 1 :heart:)

Board:
Rich Earth
Argagarg Garg (1 :crossed_swords: 5 :heart:)

Base: 20 :heart:
Tech I: 5 :heart:


5 cards in hand
  • Ironbark Treant
  • Gemscout Owl
  • Galina Glimmer
  • Tiny Basilisk
  • Merfolk Prospector
5 cards in deck
  • Forest’s Favor
  • Rampant Growth
  • Tiny Basilisk
  • Playful Panda
  • Young Treant

No cards in discard.

Forgot to place my Garth, my board is edited:

P2T3


Tech StartingHand Workers

TECH
Twilight Baron
Dark Pact


STARTING HAND
Graveyard
Skeleton Javelineer
Crypt Crawler
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer


NextHand

Twilight Baron
Pestering Haunt
Deteriorate
Skeletal Archery


Discard

Summon Skeletons
Graveyard
Twilight Baron
Dark Pact


Tech 2 card(s)
Collect Gold - (7)
Worker - (6)
Max Vandy, buffing Imp and Wisp, and healing her - (4)
4/4 Imp takes out 3/4 Water Elemental
Vandy takes out Wisp
Play Garth - (2)
Play Crypt Crawler - (0)

Float (0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Crypt Crawler (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Thieving Imp (4/1), exhausted and dies my next Upkeep
  • Vandy lvl 5 (4/3), exhausted
  • Garth lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Draw a card from Wisp dying while Technician (6 cards in hand).
  • Ironbark Treant
  • Gemscout Owl
  • Galina Glimmer
  • Tiny Basilisk
  • Merfolk Prospector
  • Young Treant
Tech 2 cards (2 cards in discard).
  • Ferocity
  • Murkwood Allies

Player 1, Turn 4


Workers make 7g. (7g)
Build a Tower for 3g. (4g)
Play Tiny Basilisk for 2g. (2g, 5 cards in hand)
Play Galina Glimmer and Gemscout Owl for 1g each. (0g, 3 cards in hand)

Hire 8th worker (2 cards in hand.)

*Young Treant

Argagarg patrols in Squad Leader, Tiny Basilisk in Technician. Galina Glimmer and Gemscout Owl do not patrol.

Discard 2 cards, draw 4.


Patrols:
:psblueshield: Squad Leader: Argagarg Garg (1 :crossed_swords: 5 :heart: 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Tiny Basilisk (1 :crossed_swords: 2 :heart:, deathtouch)
:eye: Lookout:

Board:
Rich Earth
Galina Glimmer (2 :crossed_swords: 2 :heart:)
Gemscout Owl (0 :crossed_swords: 1 :heart:, flying)

Base: 20 :heart:
└Tower: 4 :heart: (Detector 1/turn)
Tech I: 5 :heart:

8 workers
  • 4 Faeries
  • Spore Shambler
  • Tiger Cub
  • Verdant Tree
  • Young Treant

4 cards in hand
  • Forest’s Favor
  • Rampant Growth
  • Tiny Basilisk
  • Playful Panda

No cards in deck.

6 cards in discard
  • Ferocity
  • Murkwood Allies
  • Merfolk Prospector
  • Ironbark Treant

Metamorphosis has you sacrifice all your units, Crypt Crawler wouldn’t be around to kill the Basilisk. Sorry.

P2T4


Tech StartingHand Workers

TECH
Shadow Blade
Hooded Executioner


STARTING HAND
Sacrifice the Weak
Graveyard
Twilight Baron


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt


NextHand

Shadow Blade
Skeletal Archery
Sacrifice the Weak


Tech 2 card(s)
Collect Gold - (8)
Worker - (7)
Vandy and Crypt Crawler take out Arg
Level Garth to 3
Midband Garth - (6)
Deteriorate Basilisk
Garth takes out Basilisk
Twilight Baron - (2)
Make a Skeleton - (1)

Float (1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Crypt Crawler (3/1), exhausted
  • Vandy lvl 5 (4/1), exhausted
  • Garth lvl 4 (2/3), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

The Basilisk has deathtouch, so Garth would be dead instead of with 1 damage. Is that what you want?

Basilisk does not deal damage because of deteriorate, the 1 dmg is from your tower

Ah, that would do it. Did you include the 1 damage Crawler, Vandy, and Garth each take from the tower?

Everything is updated

Cool, let’s do this. (Correction of my own; there were 4 cards in my discard before Tiny Basilisk died. I had the correct 4 cards listed, just wrote ‘6’ in the description.)

Shuffle, then draw a card from Basilisk dying in Technician (5 cards in hand).
  • Forest’s Favor
  • Rampant Growth
  • Tiny Basilisk
  • Playful Panda
  • Murkwood Allies
4 cards in deck
  • Ferocity
  • Merfolk Prospector
  • Ironbark Treant
  • Tiny Basilisk
Tech 2 cards (2 cards in discard.)
  • Circle of Life
  • Circle of Life

Player 1, Turn 5

Workers make 8g. (8g)
Galina and Gemscout Owl make 1g each. (10g)

Play Calamandra Moss for 2g. (8g)
Calamandra Moss casts Murkwood Allies for 5g, summoning a 4/4 Beast. (3g, 4 cards)
Play another Tiny Basilisk for 2g. (1g, 3 cards)

Hire 9th worker (2 cards)
  • Forest’s Favor

The Beast patrols in Squad Leader. Galina patrols in Technician. Calamandra, Gemscout Owl, and Tiny Basilisk do not patrol.

Discard 2 cards, draw 4.


Patrols:
:psblueshield: Squad Leader: Beast (4 :crossed_swords: 4 :heart: 1 :psblueshield:)

:pspuzzle: : Technician: Galina Glimmer (2 :crossed_swords: 2 :heart:)

Board:
Rich Earth
Calamandra Moss, Lv. 1 (2 :crossed_swords: 3 :heart:)
Tiny Basilisk (1 :crossed_swords: 2 :heart:, deathtouch)

Base: 20 :heart:
└Tower: 4 :heart: (Detector 1/turn, deals 1 damage to each attacker it can see.)
Tech I: 5 :heart:

:pspig: 1g saved

9 workers
  • 4 faeries
  • Spore Shambler
  • Tiger Cug
  • Verdant Tree
  • Young Treant
  • Forest’s Favor

4 cards in hand
  • Ferocity
  • Merfolk Prospector
  • Ironbark Treant
  • Tiny Basilisk

No cards in deck.

5 cards in discard
  • Circle of Life
  • Circle of Life
  • Murkwood Allies
  • Rampant Growth
  • Playful Panda

You were missing Owl on board but I accounted for it in my plays.

P2T5


Tech StartingHand Workers

TECH
Hooded Executioner
Dark Pact


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Shadow Blade
Summon Skeletons
Thieving Imp
Deteriorate


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery


NextHand

Hooded Executioner
Dark Pact
Twilight Baron
Graveyard


Discard

Summon Skeletons
Hooded Executioner
Dark Pact
Crypt Crawler
Twilight Baron
Sacrifice the Weak
Deteriorate
Thieving Imp
Shadow Blade


Tech 2 card(s)
Collect Gold + Float - (10)
Sacrifice Skeleton to draw a card
Play Summon Skeletons - (7)
Sacrifice both to draw 2 more cards
Crypt Crawler chump attacks into Beast and dies
Twilight Baron trades into Beast, overpowering 2 to Galina Glimmer
Deteriorate Gemscout Owl, paying 1 for Resist - (6)
Sacrifice the Weak, I sacrifice nothing, you sacrifice Tiny Basilisk - (4)
Worker - (3)
Trade Vandy into Calamandra, level Garth to 6
Max Garth and put Twilight Baron into play - (2)
Garth attacks your Tech I for 3
Make a Skeleton - (1)

Float (1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pspuzzle: [I]Technician[/I]: Twilight Baron (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 7 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Shuffle and draw 1 card from Galina dying in Technician (5 cards in hand).
  • Ferocity
  • Merfolk Prospector
  • Ironbark Treant
  • Tiny Basilisk
  • Playful Panda
5 cards in deck
  • Circle of Life
  • Circle of Life
  • Murkwood Allies
  • Rampant Growth
  • Galina Glimmer
Tech 2 cards (4 cards in discard).
  • Blooming Ancient
  • Blooming Ancient
  • Gemscout Owl
  • Tiny Basilisk

Player 1, Turn 6

1g saved from last turn.
Workers make 9g. (10g)
Begin construction of Tech II - Growth for 4g. (6g)

Hire 10th worker. (4 cards in hand)
  • Ironbark Treant

Play Playful Panda for 2g, generating a Wisp. (4g, 3 cards in hand)
Play Tiny Basilisk for 2g (2g, 2 cards in hand)
Play Argagarg Grarg, summoning a 2nd Wisp. (0g)

Argagarg Garg patrols in Squad Leader, the Wisps in Scavenger and Technician. Tiny Basilisk does not patrol.

Discard 2 cards, draw 4.


Patrols:
:psblueshield: Squad Leader: Argagarg Garg (1 :crossed_swords: 3 :heart: 1 :psblueshield:)

:ps_: Scavenger: Wisp (0 :crossed_swords: 1 :heart:)
:pspig: Technician: Wisp (0 :crossed_swords: 1 :heart:)

Board:
Rich Earth
:exhaust: Playful Panda (2 :crossed_swords: 2 :heart:)
Tiny Basilisk (1 :crossed_swords: 2 :heart:, deathtouch)

Base: 20 :heart:
└Tower: 4 (Detector 1/turn, deals 1 damage to each attacker it can see.)
Tech I: 2 :heart:
Tech II - Growth: 5 :heart:

10 workers


4 cards in hand
  • Circle of Life
  • Murkwood Allies
  • Rampant Growth
  • Galina Glimmer
1 card in deck
  • Circle of Life
6 cards in discard
  • Merfolk Prospector
  • Gemscout Owl
  • Tiny Basilisk
  • Blooming Ancient
  • Blooming Ancient
  • Ferocity

Large sigh of relief that I’ve avoided Metamorphosis for at least the next two turns, but suddenly worried about every other card you could have been teching.

Edit: My turn is actually out of order, I have to use Orpal ability before Deteriorate, correcting.

P2T6


Tech StartingHand Workers

TECH
Spreading Plague
Death Rites


STARTING HAND
Dark Pact
Hooded Executioner
Graveyard
Twilight Baron
Deteriorate


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery


NextHand

Hooded Executioner
Sacrifice the Weak
Death Rites
Spreading Plague
Shadow Blade


Discard

Deteriorate
Graveyard
Twilight Baron
Dark Pact


Tech 2 card(s)
Collect Gold + Float - (11)
Sacrifice my Skeleton to draw a card
Make a Skeleton - (10)
Play Orpal - (8)
Twilight Baron takes out Arg, Orpal gains 2 lvls
Max Orpal - (5)
Sacrifice Skeleton to Orpal to use his ability to put a -1/-1 Rune on Tiny Basilisk
Deteriorate kills Tiny Basilisk
Trigger Orpal’s maxband ability to put -1/-1 on both Wisps, destroying them
Play a boosted Hooded Executioner to destory Playful Panda - (0)
Garth breaks your Tech I, deal 2 to your base

Float (0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Hooded Executioner (3/3)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Orpal lvl 6 (2/5)
    [B]In Play:[/B]
  • Garth lvl 7 (3/2), exhausted
  • Twilight Baron (4/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10