[post-mortem note 2016.10.30 - I made two critical mistakes on turn 2 that ultimately cost me the game. The first was teching economy vs. rushdown. I failed to appreciate that Vandy, on turn 1, represented a game-ending Metamorphosis on turn 4. (I mean I knew she could do that, it just didn’t work when I tried it in my game against Mooseknuckle so I underestimated the threat.) The other error was failing to notice that Vandy + Thieving Imp + a worker costs 6 gold altogether.]
Tech 2 card(s)
Collect Gold - (6)
Worker - (5)
Unstoppable Pestering Haunt trades with Merfolk Prospector
Level Vandy to 3 - (3)
Deteriorate on Young Treant
Vandy takes out Playful Panda, sparkshot takes out Young Treant
Thieving Imp takes out Wisp, you draw a card
Build Tech I - (2)
Build a Heroes’ Hall - (0)
Summon Skeletons
Graveyard
Twilight Baron
Dark Pact
Tech 2 card(s)
Collect Gold - (7)
Worker - (6)
Max Vandy, buffing Imp and Wisp, and healing her - (4)
4/4 Imp takes out 3/4 Water Elemental
Vandy takes out Wisp
Play Garth - (2)
Play Crypt Crawler - (0)
Float (0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Crypt Crawler (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Thieving Imp (4/1), exhausted and dies my next Upkeep
Draw a card from Wisp dying while Technician (6 cards in hand).
Ironbark Treant
Gemscout Owl
Galina Glimmer
Tiny Basilisk
Merfolk Prospector
Young Treant
Tech 2 cards (2 cards in discard).
Ferocity
Murkwood Allies
Player 1, Turn 4
Workers make 7g. (7g)
Build a Tower for 3g. (4g)
Play Tiny Basilisk for 2g. (2g, 5 cards in hand)
Play Galina Glimmer and Gemscout Owl for 1g each. (0g, 3 cards in hand)
Hire 8th worker (2 cards in hand.)
*Young Treant
Argagarg patrols in Squad Leader, Tiny Basilisk in Technician. Galina Glimmer and Gemscout Owl do not patrol.
Cool, let’s do this. (Correction of my own; there were 4 cards in my discard before Tiny Basilisk died. I had the correct 4 cards listed, just wrote ‘6’ in the description.)
Shuffle, then draw a card from Basilisk dying in Technician (5 cards in hand).
Forest’s Favor
Rampant Growth
Tiny Basilisk
Playful Panda
Murkwood Allies
4 cards in deck
Ferocity
Merfolk Prospector
Ironbark Treant
Tiny Basilisk
Tech 2 cards (2 cards in discard.)
Circle of Life
Circle of Life
Player 1, Turn 5
Workers make 8g. (8g)
Galina and Gemscout Owl make 1g each. (10g)
Play Calamandra Moss for 2g. (8g)
Calamandra Moss casts Murkwood Allies for 5g, summoning a 4/4 Beast. (3g, 4 cards)
Play another Tiny Basilisk for 2g. (1g, 3 cards)
Hire 9th worker (2 cards)
Forest’s Favor
The Beast patrols in Squad Leader. Galina patrols in Technician. Calamandra, Gemscout Owl, and Tiny Basilisk do not patrol.
Hooded Executioner
Dark Pact
Twilight Baron
Graveyard
Discard
Summon Skeletons
Hooded Executioner
Dark Pact
Crypt Crawler
Twilight Baron
Sacrifice the Weak
Deteriorate
Thieving Imp
Shadow Blade
Tech 2 card(s)
Collect Gold + Float - (10)
Sacrifice Skeleton to draw a card
Play Summon Skeletons - (7)
Sacrifice both to draw 2 more cards
Crypt Crawler chump attacks into Beast and dies
Twilight Baron trades into Beast, overpowering 2 to Galina Glimmer
Deteriorate Gemscout Owl, paying 1 for Resist - (6)
Sacrifice the Weak, I sacrifice nothing, you sacrifice Tiny Basilisk - (4)
Worker - (3)
Trade Vandy into Calamandra, level Garth to 6
Max Garth and put Twilight Baron into play - (2)
Garth attacks your Tech I for 3
Make a Skeleton - (1)
Shuffle and draw 1 card from Galina dying in Technician (5 cards in hand).
Ferocity
Merfolk Prospector
Ironbark Treant
Tiny Basilisk
Playful Panda
5 cards in deck
Circle of Life
Circle of Life
Murkwood Allies
Rampant Growth
Galina Glimmer
Tech 2 cards (4 cards in discard).
Blooming Ancient
Blooming Ancient
Gemscout Owl
Tiny Basilisk
Player 1, Turn 6
1g saved from last turn.
Workers make 9g. (10g)
Begin construction of Tech II - Growth for 4g. (6g)
Hire 10th worker. (4 cards in hand)
Ironbark Treant
Play Playful Panda for 2g, generating a Wisp. (4g, 3 cards in hand)
Play Tiny Basilisk for 2g (2g, 2 cards in hand)
Play Argagarg Grarg, summoning a 2nd Wisp. (0g)
Argagarg Garg patrols in Squad Leader, the Wisps in Scavenger and Technician. Tiny Basilisk does not patrol.
Base: 20
└Tower: 4 (Detector 1/turn, deals 1 damage to each attacker it can see.)
Tech I: 2
Tech II - Growth: 5
10 workers
4 cards in hand
Circle of Life
Murkwood Allies
Rampant Growth
Galina Glimmer
1 card in deck
Circle of Life
6 cards in discard
Merfolk Prospector
Gemscout Owl
Tiny Basilisk
Blooming Ancient
Blooming Ancient
Ferocity
Large sigh of relief that I’ve avoided Metamorphosis for at least the next two turns, but suddenly worried about every other card you could have been teching.
Hooded Executioner
Sacrifice the Weak
Death Rites
Spreading Plague
Shadow Blade
Discard
Deteriorate
Graveyard
Twilight Baron
Dark Pact
Tech 2 card(s)
Collect Gold + Float - (11)
Sacrifice my Skeleton to draw a card
Make a Skeleton - (10)
Play Orpal - (8)
Twilight Baron takes out Arg, Orpal gains 2 lvls
Max Orpal - (5)
Sacrifice Skeleton to Orpal to use his ability to put a -1/-1 Rune on Tiny Basilisk
Deteriorate kills Tiny Basilisk
Trigger Orpal’s maxband ability to put -1/-1 on both Wisps, destroying them
Play a boosted Hooded Executioner to destory Playful Panda - (0)
Garth breaks your Tech I, deal 2 to your base