Casual: Penatronic vs Hobusu

Yeah, I adjusted my template to add that and the Thoughts section. I’ll try posting the code for that tomorrow morning.

Edit: @Penatronic, if you go to your spreadsheet and click Tools > Script Editor, you can replace the code there with this code:

There was code here. It's gone now. (Something in the forums changed parts of the code, so it was unusable.)

The only bug I know of with my version of the code is that a newline character gets added between the starting Spoiler tag in the Starting Hand section and the first card name.

[details=Demonstration of what I mean]On turn 7 of the last game, the spreadsheet gave me this for my Starting Hand:

STARTING HAND
[spoiler]
Might of Leaf and Claw
Surprise Attack
Bombaster[/spoiler]

STARTING HAND


Might of Leaf and Claw
Surprise Attack
Bombaster

Having such a big blank section there looks bad, but all it takes is a single press of Backspace in the right spot…

STARTING HAND
[spoiler]Might of Leaf and Claw
Surprise Attack
Bombaster[/spoiler]

STARTING HAND

Might of Leaf and Claw
Surprise Attack
Bombaster

…to fix the issue completely. You’ll have to do that with every post, but it beats adding the spoilers manually for each time![/details]

1 Like

Seeet, thanks!

Wait! I just checked more closely, and for some reason it changed all of the square brackets to <> instead… I’ll see if I can fix it. I’ll probably grab a new copy of the original sheet and just give you instructions for which lines are different, since it looks like posting it as a block of code caused the issue.

I hadn’t realized @zhavier had updated the sheet to have a built in Thoughts section, so I’ve ported my changes over to the new sheet. Here’s the list of changes: https://www.diffchecker.com/E4lkGTWP

Thanks again

1 Like

Well, that worked out nicely, didn’t it? :wink:

Player 2 Turn 1


Starting Hand and Workers

STARTING HAND

Bloodrage Ogre
Mad Man
Makeshift Rambaster
Bloodburn
Pillage


WORKERS

Bloodburn


Next Hand

Bombaster
Scorch
Careless Musketeer
Nautical Dog
Charge


Discard

Pillage
Makeshift Rambaster
Mad Man


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Bloodrage Ogre - ($2)
Summon Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Garus Rook Lv. 1 (2/4) (Resist 1)
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6

[details=Thoughts]I don’t know how to react to his codex… It has upgrade removal, so MoLaC is risky at best (though I have managed to win with it against even harder upgrade removal). Access to -1/-1 runes with both Wither and Disease spells and units means I can’t rely on Rook as a combat hero, but I’m still leading with him for more early pressure than I think Arg would give me. Deathtouch and flying make Strength Tech II less appealing, though Whitestar Grappler could help against Gorgons. I’ll have to wait and see before commiting.
[/details]

"P1T2


Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Helpful Turtle
Brick Thief
Timely Messenger
Tenderfoot
Spark


WORKERS
Granfalloon Flagbearer
Helpful Turtle


NextHand

Timely Messenger
Plague Spitter
Spark
Older Brother
Fruit Ninja (2/2), Frenzy


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
build t1 - ($2)
fruit ninja trades with bro
summon orpal - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: L1 Orpal (2/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

pretty shitty distribution of cards for my first two hands. maybe I overplayed working around pillage. it doesn’t look like he can kill my elite orpal without spending 2 cards and a lot of gold or getting two runes on rook. tech choices should both be strong against rook and birds. next round I’m probably going for a sparring partner

"

You know what? Since this is a casual game, I’m going to channel @ARMed_PIrate for once and go all in!

Player 2 Turn 2


Tech, Starting Hand and Workers

TECH

Gunpoint Taxman
Entangling Vines


STARTING HAND

Careless Musketeer
Bombaster
Nautical Dog
Charge
Scorch


WORKERS

Bloodburn


Next Hand

Charge
Scorch
Makeshift Rambaster
Bloodrage Ogre
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($6)
Skip worker
Recruit the Nautical Dog! - ($5)
Rook casts Charge on Nautical Dog, giving it +1 ATK and haste this turn - ($2)
Nautical Dog trades with Orpal, Rook gains 2 free levels
Build Tech I - ($0)
Rook hits your Tech I for 2 damage

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook Lv. 3 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts]This is probably a terrible idea, but let’s go for it! Taxman tech to help with potential Dragons and Crows down the line, and Vines to grab the inevitable Plague Spitter when that pops up.
[/details]

2 Likes

Ha, charge on dog was the one play I didn’t run through in my brain before putting orpal on elite, thought it would be even more cost prohibitive.

"P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Rambasa Twins


STARTING HAND
Timely Messenger
Plague Spitter
Older Brother
Spark
Fruit Ninja (2/2), Frenzy


WORKERS
Granfalloon Flagbearer
Helpful Turtle
Fruit Ninja (2/2), Frenzy


NextHand

Tenderfoot
Brick Thief
Wither
Plague Spitter
Bloom


Discard

Older Brother
Spark
Timely Messenger
Sparring Partner
Rambasa Twins


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
play plague spitter - ($2)
summon Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3A), anti air, icky damage
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Grave (2/3), sparkshot
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

similar to last turn, I think it’ll take some.yolo to kill.my.hero, but let’s see what happens…

"

I would have left myself open to pillage turn 1 and put out Vandy.

Zane is most scary on the bench and is vulnerable on the board, forcing it out in order to turn on pillage would be OK positionally. It would also slow down his drawing of new cards. Not a bad gambit to play.

Besides, 50% likely he doesn’t have it even if he wants to.

Thanks for the tip, though I don’t have vandy

I missed the deck switch. Grave then.

1 Like

I’m sure this whole game I’ll be $1 short of whatever I need, but getting rid of Orpal was worth it.

Player 2 Turn 3


Tech, Starting Hand and Workers

TECH

Doubling Barbarbarian
Whitestar Grappler


STARTING HAND

Scorch
Makeshift Rambaster
Charge
Gunpoint Taxman
Bloodrage Ogre


WORKERS

Bloodburn
Scorch


Next Hand

Nautical Dog
Pillage
Mad Man
Entangling Vines


Discard

Makeshift Rambaster
Charge
Doubling Barbarbarian
Whitestar Grappler


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Recruit Bloodrage Ogre - ($3)
Recruit Gunpoint Taxman - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3) (Anti-air)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook Lv. 3 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts]OK, I’ve set up a patrol that’ll make it hard to get Plague Spitter to Rook, and it also makes any trade in my favor value-wise. I’m commiting to Strength Tech II this game, since Grappler and Entangling Vines can keep Gorgons out and Doubling Barbarbarian laughs at -1/-1 (he only doubles things that make his stats go up, so Spirit of the Panda would counteract four -1/-1 runes). Yeah, I’m expecting Disease Tech II. I could be completely off, but I think Dinosized and Panda’d Barbarbarians just beat his other options? If anyone reads this, let me know after the game what you think each of us should have gone for.
[/details]

"P1T4


Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Brick Thief
Tenderfoot
Plague Spitter
Bloom
Wither


WORKERS
Granfalloon Flagbearer
Helpful Turtle
Fruit Ninja (2/2), Frenzy
Tenderfoot


NextHand

Spark
Plague Lab
Timely Messenger
Rambasa Twins


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
bloom grave - ($4)
Grave kills bro
Midband and heal grave - ($2)
play Brick Thief, steal a brick from your t1, hey look it fits into this hole in my t1! - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3A), anti air, icky damage
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Brick Thief (2/1), resist 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Grave (4/5), sparkshot, readiness, +1/+1 rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

was hoping I wouldn’t draw a lab this turn. hopefully I get one next turn after building t2. I eventually want to put versatile style and martial mastery in my deck, maybe should have done it last turn, could use the repair I guess. hopefully since he’s a worker and a card behind his molac turn will be delayed enough for me to cycle back for versatile style. aaand then he’ll just kill me with massive doubling barbarians or something. May need Gorgons.

"

edited thoughts

Just realized I’d put one of my card in Workers instead of Discard, so my cycle was messed up. Give me a second to fix that! :sweat_smile:

I did that recently, pain in the ass

To quote @ARMed_PIrate

Player 2 Turn 4


Tech, Starting Hand and Workers

TECH

Spirit of the Panda
Earthquake


STARTING HAND

Pillage
Nautical Dog
Mad Man
Entangling Vines


WORKERS

Bloodburn
Scorch
Pillage


Next Hand

Mad Man
Bombaster
Careless Musketeer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook casts Entangling Vines on Plague Spitter; it can no longer attack or patrol - ($4)
Level Rook to Lv. 5 - ($2)
Recruit Mad Man - ($1)
Mad Man trades with Brick Thief, you draw
Rook and Taxman kill Grave; Taxman dies, Rook takes 4 damage and gains 2 free levels
Level Rook to max, healing him - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Garus Rook Lv. 8 (4/6) (Two Lives)
  • Entangling Vines (Plague Spitter)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8

[details=Thoughts]I was going to build Tech II, but getting Rook maxed by way of killing a +1/+1 hero seems like a better idea. I had to lower my draw ability enough that I’m at little risk of drawing my Tech II stuff too early, so I’ll just build it next turn and be ready to smash whatever he puts in my way!
[/details]

3 Likes

"P1T5


Tech StartingHand Workers

TECH
Abomination
Sickness


STARTING HAND
Rambasa Twins
Plague Lab
Spark
Timely Messenger
Bloom


WORKERS
Granfalloon Flagbearer
Helpful Turtle
Fruit Ninja (2/2), Frenzy
Tenderfoot
Spark


NextHand

Plague Lab
Older Brother
Wither
Plague Spitter
Sparring Partner


Discard

Brick Thief (2/1), resist 1
Plague Lab
Bloom
Rambasa Twin Alpha (3/2)
Abomination
Sickness


Tech 2 card(s)
Get Paid - ($8)
tech draw
t2 - ($4)
Timely messenger - ($3)
worker - ($2)
summon River - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Timely Messenger (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 River (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plague Spitter (3/3), Entangled
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Trying to decide between Abom (fizzles birds, wisp, excellent wall of flesh), or sickness (hits Rook, will work well with Plague Lab). I guess i’ll split the difference.

At least he can’t play Zane yet to trade with my Scav or Tech. Also a hard decision between t2/rambasas no worker or worker, river, timely messenger for use as warm bodies… He’s skipped a worker and is on 3 cards, so while is board is better I’m going to be t2 faster, equal footing on economy and have more cards, so… eh?

Hopefully he doesnt have Earthquake.

"

Player 2 Turn 5


Starting Hand and Workers

STARTING HAND


Bombaster
Careless Musketeer
Mad Man


WORKERS

Bloodburn
Scorch
Pillage
Careless Musketeer


Next Hand

Doubling Barbarbarian
Bloodrage Ogre
Nautical Dog


Discard

Mad Man


Tech 0 card(s)
Get Paid - ($8)
Worker - ($7)
Build Strength Tech II - ($3)
Recruit Bombaster - ($1)
Rook piledrives Messenger into the ground, but takes 1 damage in the process

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook Lv. 8 (4/5) (Two Lives)
  • Entangling Vines (Plague Spitter)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

As I expected, he went for Disease Tech II. I think if I summon Argagarg next turn, that’ll give me enough chump blockers to keep Rook and/or a Barbarbarian safe from Gorgons… Patrolled Bombaster to make it harder to get at Rook without giving me cards.

"P1T6


Tech StartingHand Workers

TECH
Carrion Curse
Sickness


STARTING HAND
Wither
Sparring Partner
Older Brother
Plague Spitter
Plague Lab


WORKERS
Granfalloon Flagbearer
Helpful Turtle
Fruit Ninja (2/2), Frenzy
Tenderfoot
Spark


NextHand

Sparring Partner
Sickness
Plague Lab (3HP)
Timely Messenger (1/1A)
Brick Thief (2/1), resist 1


Tech 2 card(s)
Get Paid - ($9)
Worker
Plague spitter - ($6)
River casts wither on Rook - ($4)
river kills bombaster, you get a card
Midband heal river - ($2)
summom grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Grave (2/3), sparkshot
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plague Spitter (3/3), Entangled
  • L3 River (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

kind of hard to pass on my plague lab, but it’s not worth a whole lot right now. not sure if using grave as a chump or using sparring parter would be best, but I don’t want him to have a shot at orpal till I draw some spells. I’m ok with helping his hand right now since I plan to smash it with carrion curze

"

1 Like