Yeah, I adjusted my template to add that and the Thoughts section. I’ll try posting the code for that tomorrow morning.
Edit: @Penatronic, if you go to your spreadsheet and click Tools > Script Editor, you can replace the code there with this code:
There was code here. It's gone now. (Something in the forums changed parts of the code, so it was unusable.)
The only bug I know of with my version of the code is that a newline character gets added between the starting Spoiler tag in the Starting Hand section and the first card name.
[details=Demonstration of what I mean]On turn 7 of the last game, the spreadsheet gave me this for my Starting Hand:
STARTING HAND
[spoiler]
Might of Leaf and Claw
Surprise Attack
Bombaster[/spoiler]
STARTING HAND
Might of Leaf and Claw
Surprise Attack
Bombaster
Having such a big blank section there looks bad, but all it takes is a single press of Backspace in the right spot…
STARTING HAND
[spoiler]Might of Leaf and Claw
Surprise Attack
Bombaster[/spoiler]
STARTING HAND
Might of Leaf and Claw
Surprise Attack
Bombaster
…to fix the issue completely. You’ll have to do that with every post, but it beats adding the spoilers manually for each time![/details]
Wait! I just checked more closely, and for some reason it changed all of the square brackets to <> instead… I’ll see if I can fix it. I’ll probably grab a new copy of the original sheet and just give you instructions for which lines are different, since it looks like posting it as a block of code caused the issue.
I hadn’t realized @zhavier had updated the sheet to have a built in Thoughts section, so I’ve ported my changes over to the new sheet. Here’s the list of changes: https://www.diffchecker.com/E4lkGTWP
Lookout: Garus Rook Lv. 1 (2/4) (Resist 1) In Play:
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3 Gold:
Gold: 0
Workers: 6
[details=Thoughts]I don’t know how to react to his codex… It has upgrade removal, so MoLaC is risky at best (though I have managed to win with it against even harder upgrade removal). Access to -1/-1 runes with both Wither and Disease spells and units means I can’t rely on Rook as a combat hero, but I’m still leading with him for more early pressure than I think Arg would give me. Deathtouch and flying make Strength Tech II less appealing, though Whitestar Grappler could help against Gorgons. I’ll have to wait and see before commiting. [/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
build t1 - ($2)
fruit ninja trades with bro
summon orpal - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: L1 Orpal (2/3)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
pretty shitty distribution of cards for my first two hands. maybe I overplayed working around pillage. it doesn’t look like he can kill my elite orpal without spending 2 cards and a lot of gold or getting two runes on rook. tech choices should both be strong against rook and birds. next round I’m probably going for a sparring partner
Tech 2 card(s)
Get Paid - ($6) Skip worker
Recruit the Nautical Dog! - ($5)
Rook casts Charge on Nautical Dog, giving it +1 ATK and haste this turn - ($2) Nautical Dog trades with Orpal, Rook gains 2 free levels
Build Tech I - ($0) Rook hits your Tech I for 2 damage
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Garus Rook Lv. 3 (2/4)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
[details=Thoughts]This is probably a terrible idea, but let’s go for it! Taxman tech to help with potential Dragons and Crows down the line, and Vines to grab the inevitable Plague Spitter when that pops up. [/details]
I would have left myself open to pillage turn 1 and put out Vandy.
Zane is most scary on the bench and is vulnerable on the board, forcing it out in order to turn on pillage would be OK positionally. It would also slow down his drawing of new cards. Not a bad gambit to play.
Besides, 50% likely he doesn’t have it even if he wants to.
[details=Thoughts]OK, I’ve set up a patrol that’ll make it hard to get Plague Spitter to Rook, and it also makes any trade in my favor value-wise. I’m commiting to Strength Tech II this game, since Grappler and Entangling Vines can keep Gorgons out and Doubling Barbarbarian laughs at -1/-1 (he only doubles things that make his stats go up, so Spirit of the Panda would counteract four -1/-1 runes). Yeah, I’m expecting Disease Tech II. I could be completely off, but I think Dinosized and Panda’d Barbarbarians just beat his other options? If anyone reads this, let me know after the game what you think each of us should have gone for. [/details]
STARTING HAND
Brick Thief
Tenderfoot
Plague Spitter
Bloom
Wither
WORKERS
Granfalloon Flagbearer
Helpful Turtle
Fruit Ninja (2/2), Frenzy
Tenderfoot
NextHand
Spark
Plague Lab
Timely Messenger
Rambasa Twins
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
bloom grave - ($4)
Grave kills bro
Midband and heal grave - ($2)
play Brick Thief, steal a brick from your t1, hey look it fits into this hole in my t1! - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Plague Spitter (3/3A), anti air, icky damage
was hoping I wouldn’t draw a lab this turn. hopefully I get one next turn after building t2. I eventually want to put versatile style and martial mastery in my deck, maybe should have done it last turn, could use the repair I guess. hopefully since he’s a worker and a card behind his molac turn will be delayed enough for me to cycle back for versatile style. aaand then he’ll just kill me with massive doubling barbarians or something. May need Gorgons.
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7) Rook casts Entangling Vines on Plague Spitter; it can no longer attack or patrol - ($4)
Level Rook to Lv. 5 - ($2)
Recruit Mad Man - ($1) Mad Man trades with Brick Thief, you draw Rook and Taxman kill Grave; Taxman dies, Rook takes 4 damage and gains 2 free levels
Level Rook to max, healing him - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: In Play:
Garus Rook Lv. 8 (4/6) (Two Lives)
Entangling Vines (Plague Spitter) Buildings:
Base HP: 20
Tech I HP: 4
Economy Info: Cards:
Hand: 3
Deck: 9
Disc: 0 Gold:
Gold: 0
Workers: 8
[details=Thoughts]I was going to build Tech II, but getting Rook maxed by way of killing a +1/+1 hero seems like a better idea. I had to lower my draw ability enough that I’m at little risk of drawing my Tech II stuff too early, so I’ll just build it next turn and be ready to smash whatever he puts in my way! [/details]
Trying to decide between Abom (fizzles birds, wisp, excellent wall of flesh), or sickness (hits Rook, will work well with Plague Lab). I guess i’ll split the difference.
At least he can’t play Zane yet to trade with my Scav or Tech. Also a hard decision between t2/rambasas no worker or worker, river, timely messenger for use as warm bodies… He’s skipped a worker and is on 3 cards, so while is board is better I’m going to be t2 faster, equal footing on economy and have more cards, so… eh?
Tech 0 card(s)
Get Paid - ($8)
Worker - ($7)
Build Strength Tech II - ($3)
Recruit Bombaster - ($1) Rook piledrives Messenger into the ground, but takes 1 damage in the process
As I expected, he went for Disease Tech II. I think if I summon Argagarg next turn, that’ll give me enough chump blockers to keep Rook and/or a Barbarbarian safe from Gorgons… Patrolled Bombaster to make it harder to get at Rook without giving me cards.
Tech 2 card(s)
Get Paid - ($9)
Worker
Plague spitter - ($6)
River casts wither on Rook - ($4)
river kills bombaster, you get a card
Midband heal river - ($2)
summom grave - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Plague Spitter (3/3A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: L1 Grave (2/3), sparkshot
[I]Lookout[/I]:
[B]In Play:[/B]
Plague Spitter (3/3), Entangled
L3 River (2/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
kind of hard to pass on my plague lab, but it’s not worth a whole lot right now. not sure if using grave as a chump or using sparring parter would be best, but I don’t want him to have a shot at orpal till I draw some spells. I’m ok with helping his hand right now since I plan to smash it with carrion curze