Casual: Penatronic vs Hobusu

"P2T7


Tech StartingHand Workers

TECH
blademaster
blademaster


STARTING HAND
Grounded Guide
Wither
Older Brother (2/2)
Dark Pact
Grounded Guide
Spark
Dark Pact


WORKERS
Brick Thief
Helpful Turtle
Fruit Ninja
Timely Messenger (3/3A) doomed


NextHand

Harmony
Dark Pact
Tenderfoot (2/1), bloomed
Metamorphosis
Spark


Tech 2 card(s)
Get Paid - ($9)
scav and tech - ($10)
dark pact, base to 12
play grounded guide - ($5)
play grounded guide - ($0)
Yolo your base to 4 with vandy fencer and soldier.

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grounded Guide (5/4A)
  • :psfist: [I]Elite[/I]: Grounded Guide (6/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Vandy (4/3), sparkshot, resist 1
  • Nimble Fencer (7/3), bloomed
  • Soldier (3/1), sparkshot
  • 3
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Get Paid - ($9)
Recruit Chameleon Lizzo - ($5)
Arg kills Squad Leader Guide and takes 5 damage
MoLaC #2 activates!
Lizzo sneaks past your patrol and hits your base for 14 damage
Good game!

Gg. Iā€™d like to play again using finesse/discipline/disease, if you donā€™t mind

I think Iā€™d like to wait until after at least one of my CAPS games is finished. The new one is going at a good speed, so that shouldnā€™t be too long, but I technically have 3 games other than this one going right now and itā€™s a bit too much.

No problem, Iā€™m gonna play my first turn since Iā€™m P1 this game.

"P1T1


StartingHand Workers

STARTING HAND
Granfalloon Flagbearer
Fruit Ninja
Wither
Older Brother
Bloom


WORKERS
Granfalloon Flagbearer


NextHand

Tenderfoot
Helpful Turtle
Brick Thief
Spark
Timely Messenger


Discard

Older Brother
Bloom
Wither


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
play fruit ninja - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fruit Ninja (2/2A), Frenzy
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Kind of a stinker of a T1, wanted to drop Grave, but donā€™t want to leave a gold for Pillage.

"

1 Like

@Hobusu how do you add the fuzzy wuzzies to your secret stuff? want to do some minor manipulation of the template to add that, unless I can get yours from you :smiley:

Thanks

Yeah, I adjusted my template to add that and the Thoughts section. Iā€™ll try posting the code for that tomorrow morning.

Edit: @Penatronic, if you go to your spreadsheet and click Tools > Script Editor, you can replace the code there with this code:

There was code here. It's gone now. (Something in the forums changed parts of the code, so it was unusable.)

The only bug I know of with my version of the code is that a newline character gets added between the starting Spoiler tag in the Starting Hand section and the first card name.

[details=Demonstration of what I mean]On turn 7 of the last game, the spreadsheet gave me this for my Starting Hand:

STARTING HAND
[spoiler]
Might of Leaf and Claw
Surprise Attack
Bombaster[/spoiler]

STARTING HAND


Might of Leaf and Claw
Surprise Attack
Bombaster

Having such a big blank section there looks bad, but all it takes is a single press of Backspace in the right spotā€¦

STARTING HAND
[spoiler]Might of Leaf and Claw
Surprise Attack
Bombaster[/spoiler]

STARTING HAND

Might of Leaf and Claw
Surprise Attack
Bombaster

ā€¦to fix the issue completely. Youā€™ll have to do that with every post, but it beats adding the spoilers manually for each time![/details]

1 Like

Seeet, thanks!

Wait! I just checked more closely, and for some reason it changed all of the square brackets to <> insteadā€¦ Iā€™ll see if I can fix it. Iā€™ll probably grab a new copy of the original sheet and just give you instructions for which lines are different, since it looks like posting it as a block of code caused the issue.

I hadnā€™t realized @zhavier had updated the sheet to have a built in Thoughts section, so Iā€™ve ported my changes over to the new sheet. Hereā€™s the list of changes: https://www.diffchecker.com/E4lkGTWP

Thanks again

1 Like

Well, that worked out nicely, didnā€™t it? :wink:

Player 2 Turn 1


Starting Hand and Workers

STARTING HAND

Bloodrage Ogre
Mad Man
Makeshift Rambaster
Bloodburn
Pillage


WORKERS

Bloodburn


Next Hand

Bombaster
Scorch
Careless Musketeer
Nautical Dog
Charge


Discard

Pillage
Makeshift Rambaster
Mad Man


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Bloodrage Ogre - ($2)
Summon Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Garus Rook Lv. 1 (2/4) (Resist 1)
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6

[details=Thoughts]I donā€™t know how to react to his codexā€¦ It has upgrade removal, so MoLaC is risky at best (though I have managed to win with it against even harder upgrade removal). Access to -1/-1 runes with both Wither and Disease spells and units means I canā€™t rely on Rook as a combat hero, but Iā€™m still leading with him for more early pressure than I think Arg would give me. Deathtouch and flying make Strength Tech II less appealing, though Whitestar Grappler could help against Gorgons. Iā€™ll have to wait and see before commiting.
[/details]

"P1T2


Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Helpful Turtle
Brick Thief
Timely Messenger
Tenderfoot
Spark


WORKERS
Granfalloon Flagbearer
Helpful Turtle


NextHand

Timely Messenger
Plague Spitter
Spark
Older Brother
Fruit Ninja (2/2), Frenzy


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
build t1 - ($2)
fruit ninja trades with bro
summon orpal - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: L1 Orpal (2/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

pretty shitty distribution of cards for my first two hands. maybe I overplayed working around pillage. it doesnā€™t look like he can kill my elite orpal without spending 2 cards and a lot of gold or getting two runes on rook. tech choices should both be strong against rook and birds. next round Iā€™m probably going for a sparring partner

"

You know what? Since this is a casual game, Iā€™m going to channel @ARMed_PIrate for once and go all in!

Player 2 Turn 2


Tech, Starting Hand and Workers

TECH

Gunpoint Taxman
Entangling Vines


STARTING HAND

Careless Musketeer
Bombaster
Nautical Dog
Charge
Scorch


WORKERS

Bloodburn


Next Hand

Charge
Scorch
Makeshift Rambaster
Bloodrage Ogre
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($6)
Skip worker
Recruit the Nautical Dog! - ($5)
Rook casts Charge on Nautical Dog, giving it +1 ATK and haste this turn - ($2)
Nautical Dog trades with Orpal, Rook gains 2 free levels
Build Tech I - ($0)
Rook hits your Tech I for 2 damage

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook Lv. 3 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts]This is probably a terrible idea, but letā€™s go for it! Taxman tech to help with potential Dragons and Crows down the line, and Vines to grab the inevitable Plague Spitter when that pops up.
[/details]

2 Likes

Ha, charge on dog was the one play I didnā€™t run through in my brain before putting orpal on elite, thought it would be even more cost prohibitive.

"P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Rambasa Twins


STARTING HAND
Timely Messenger
Plague Spitter
Older Brother
Spark
Fruit Ninja (2/2), Frenzy


WORKERS
Granfalloon Flagbearer
Helpful Turtle
Fruit Ninja (2/2), Frenzy


NextHand

Tenderfoot
Brick Thief
Wither
Plague Spitter
Bloom


Discard

Older Brother
Spark
Timely Messenger
Sparring Partner
Rambasa Twins


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
play plague spitter - ($2)
summon Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3A), anti air, icky damage
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Grave (2/3), sparkshot
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

similar to last turn, I think itā€™ll take some.yolo to kill.my.hero, but letā€™s see what happensā€¦

"

I would have left myself open to pillage turn 1 and put out Vandy.

Zane is most scary on the bench and is vulnerable on the board, forcing it out in order to turn on pillage would be OK positionally. It would also slow down his drawing of new cards. Not a bad gambit to play.

Besides, 50% likely he doesnā€™t have it even if he wants to.

Thanks for the tip, though I donā€™t have vandy

I missed the deck switch. Grave then.

1 Like

Iā€™m sure this whole game Iā€™ll be $1 short of whatever I need, but getting rid of Orpal was worth it.

Player 2 Turn 3


Tech, Starting Hand and Workers

TECH

Doubling Barbarbarian
Whitestar Grappler


STARTING HAND

Scorch
Makeshift Rambaster
Charge
Gunpoint Taxman
Bloodrage Ogre


WORKERS

Bloodburn
Scorch


Next Hand

Nautical Dog
Pillage
Mad Man
Entangling Vines


Discard

Makeshift Rambaster
Charge
Doubling Barbarbarian
Whitestar Grappler


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Recruit Bloodrage Ogre - ($3)
Recruit Gunpoint Taxman - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3) (Anti-air)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook Lv. 3 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts]OK, Iā€™ve set up a patrol thatā€™ll make it hard to get Plague Spitter to Rook, and it also makes any trade in my favor value-wise. Iā€™m commiting to Strength Tech II this game, since Grappler and Entangling Vines can keep Gorgons out and Doubling Barbarbarian laughs at -1/-1 (he only doubles things that make his stats go up, so Spirit of the Panda would counteract four -1/-1 runes). Yeah, Iā€™m expecting Disease Tech II. I could be completely off, but I think Dinosized and Pandaā€™d Barbarbarians just beat his other options? If anyone reads this, let me know after the game what you think each of us should have gone for.
[/details]

"P1T4


Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Brick Thief
Tenderfoot
Plague Spitter
Bloom
Wither


WORKERS
Granfalloon Flagbearer
Helpful Turtle
Fruit Ninja (2/2), Frenzy
Tenderfoot


NextHand

Spark
Plague Lab
Timely Messenger
Rambasa Twins


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
bloom grave - ($4)
Grave kills bro
Midband and heal grave - ($2)
play Brick Thief, steal a brick from your t1, hey look it fits into this hole in my t1! - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3A), anti air, icky damage
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Brick Thief (2/1), resist 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Grave (4/5), sparkshot, readiness, +1/+1 rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

was hoping I wouldnā€™t draw a lab this turn. hopefully I get one next turn after building t2. I eventually want to put versatile style and martial mastery in my deck, maybe should have done it last turn, could use the repair I guess. hopefully since heā€™s a worker and a card behind his molac turn will be delayed enough for me to cycle back for versatile style. aaand then heā€™ll just kill me with massive doubling barbarians or something. May need Gorgons.

"

edited thoughts