@Shadowfury333
Ouch. I was expecting Lobber, not Stewardess. Either way, not patrolling with my heroes was boneheaded. Tbh, I also kinda forgot how hard Rambaster can hit buildings.
Player 2 Turn 3
[details=Tech StartingHand Workers]
[spoiler]TECH
Shadow Blade
Nimble Fencer
STARTING HAND
Harmony
Dark Pact
Helpful Turtle
Bloom
Wither
Older Brother
Spark
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
[/spoiler][/details]
[details=NextHand]
[spoiler]Tenderfoot
Wither
Brick Thief
Timely Messenger (1/1)
Shadow Blade
[/spoiler][/details]
Tech 2 card(s)
Get Paid+scav - ($8)
Harmony - ($6)
Dark Pact. My base to 18, I gain a dancer.
Bloom on Vandy, I get another Dancer - ($4)
Vandy kills stewardess. BB gets a rune.
Wither Bombaster, I get another Dancer, BB gets a rune. - ($2)
Tech I - ($1)
Worker - ($0)
Sac Harmony, flip Dancers.
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: River lvl 1 (2/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Dancer (2/1)
-
[I]Technician[/I]: Dancer (2/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy lvl 1 (3/1)+
- Dancer (2/1)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Heroesâ Hall HP: 1
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
[details=Thoughts]
[spoiler]So I thought about using Vandyâs midband to play my second dark pact so I could play Brick thief to save my Heroesâ Hall, but I think this board state swing is worth it. Not sure whether I should flip dancers now or wait until next turn. If I wait, thereâs a good chance he bounces River, which isnât great for me, but if I do it now, I lose the ability to summon more next turn before I flip and swing with what I had left. I think I should probably flip them now. That also puts Harmony back in my deck. Iâm not sure whether thatâs a good thing or a bad thing.
Hereâs hoping he doesnât have ember sparks this turn. That would wreck me.
[/spoiler][/details]