Casual: payprplayn ([Finesse]/Demonology/Ninjitsu) vs Shadowfury333 ([Fire]/Past/Feral)

@payprplayn

P2T4


Tech StartingHand Workers

TECH
Lobber
Undo


STARTING HAND
Bombaster
Vortoss Emblem
Origin Story
Charge


WORKERS
Mad Man
Nautical Dog
Pillage
Charge


NextHand

Lobber
Lobber
Scorch
Ember Sparks
Origin Story


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech I - ($5)
Use Bloodburn, Deals 1 damage to Tech I
Bloodrage Ogre - ($3)
Attack River with Calamandra, River takes 1HP damage, Calamandra takes 2HP damage
Level Calamandra to Lv3, midbands & heals damage - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre 3/2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Calamandra Moss 3/4 Lv3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn 0R
  • Makeshift Rambaster 1/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Player 1 Turn 5


[details=Tech StartingHand Workers]

[spoiler]TECH
Harmony
Fuzz Cuddles


STARTING HAND
Inverse Power Ninja
Spark
Dark Pact
Bloom
Granfalloon Flagbearer


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief
Older Brother
Granfalloon Flagbearer


[/spoiler][/details]

[details=NextHand]

[spoiler]Fuzz Cuddles
Harmony
Spark
Shadow Blade
Discord


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tap Vandy, fetch metamorphosis - ($7)
metamorphosis - ($1)
River breaks your tech 1. Your base to 18

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River lvl 5 (5/6+A, invisible)++
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Vandy lvl 5 (7/8) +++ , invisible, resist 1

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0

[B]Gold:[/B]

  • Gold: 1
  • Workers: 9

[details=Thoughts]

So, this is interesting. I expected him to kill at least on of my heroes. Iā€™d like to have Metamorphosis hit Setsuki, since her maxband is great, and swift strike makes her a long-term threat. I have a few options. I could just go ahead and cast metamorphosis now, with river and Vandy, then use River to kill Calamandra or break tech I. Alternatively, I could play inverse power ninja and build tech II. That would mean Terras Q + Discord would be a possiblility next turn, or playing setsuki and getting a 3-hero metamorphosis. I could also suicide river to play setsuki and metamorphosis, but I think Iā€™m best off just playing metamorphosis now. That makes Vandy harder to remove, and I can always try to get setsuki later. Not quite sure what to worker. Spark and bloom go well with harmony. Flagbearer goes well with Riverā€™s maxband. Fuzz Cuddles and Harmony seem like reasonble tech choices at this point. Iā€™m not quite sure whether I should go right at his base or break tech I. If I go at his base, it might also be worth Dark Pacting him. In fact, I just realized I can get a kill next turn (if he doesnā€™t build a tower, which he will) by skipping a worker and casting Bloom on River, then Dark Pact on his base, then hitting his base. That would be 8 Damage, with 13 more coming next turn (again, if he doesnā€™t build a tower). In that case, though, heā€™ll almost certanly build a tower, so I probably wonā€™t kill his base until turn 7 at the earliest, so itā€™s probably a bad idea to dark pact him.
[/details]

Edit @Shadowfury333 just wanted to make sure youā€™ve seen this. Iā€™m in no hurry, in fact, I appreciate the lower pressure of a slow-paced game, but I wanted to make sure I was communicating sufficiently.

@payprplayn Okay, thatā€™s good to know

P2T5


Tech StartingHand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Ember Sparks
Scorch
Lobber
Lobber
Origin Story


WORKERS
Mad Man
Nautical Dog
Pillage
Charge
Scorch


NextHand

Vortoss Emblem
Careless Musketeer
Makeshift Rambaster
Bombaster
Undo


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech I
Tower - ($6)
Attack River with Calamandra and Bloodrage Ogre, River loses armour and takes 5 HP damage and attackers die. Bloodburn gains a rune
Summon Jaina Stormborne - ($4)
Hit Heroes Hall with Ember Sparks, it takes 3 damage - ($1)
Attack River with Rambaster, both die. Bloodburn gains a rune. Jaina gains 2 levels
Hit Heroes Hall with Bloodburn for 1, breaking it. Your base takes 2 damage (to 16)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Jaina Stormborne 3/3 Lv3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn 0R
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Add-ons donā€™t function the turn theyā€™re built. In fact, it was precisely because you didnā€™t have a tower yet that I chose to play metamorphosis last turn.

1 Like

Dammit, I keep making stupid rules violations. Iā€™ll just forfeit this game, since by now I should be disqualified. Sorry.

If you wanted to redo your turn Iā€™d be fine with that, but if you want to forfeit Iā€™d be fine with that too. In that case, itā€™d be your turn to go first if you want a rematch.

Alright, Iā€™ll edit my turn, then. Itā€™s not a huge edit, but Vandy is still around and now Jaina is out for me.

I have a really bad habit of forfeiting anyway, probably when itā€™s too early. I have no confidence in my ability to play this game.

I have a similar habit, though Iā€™m breaking myself of it. Iā€™m forcing myself to play on until Iā€™m absolutely positive thereā€™s no way to come back.

Player 1 Turn 6


[details=Tech StartingHand Workers]

[spoiler]TECH
ZZara
ZZara


STARTING HAND
Spark
Shadow Blade
Discord
Fuzz Cuddles
Harmony


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief
Older Brother
Granfalloon Flagbearer
Spark


[/spoiler][/details]

[details=NextHand]

[spoiler]Metamorphosis
Inverse Power Ninja
Timely Messenger
Tenderfoot


[/spoiler][/details]

[details=Discard]

[spoiler]Shadow Blade
Discord
Harmony
ZZara
ZZara


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
worker - ($9)
Tech 2 (Demonology) - ($5)
Shadow Blade Jaina, you discard #2 of 5 - ($2)
Vandy breaks your tower, takes 1 damage. 2 damage to your base
Fuzz Cuddles - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fuzz Cuddles (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Vandy lvl 5 (7/7) +++ , invisible, resist 2

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 5

[B]Gold:[/B]

  • Gold: 0
  • Workers: 10

[details=Thoughts]

Maybe Iā€™ll add some later

1 Like

@payprplayn

P2T6


Tech StartingHand Workers

TECH
Cinderblast Dragon
Doubleshot Archer


STARTING HAND
Vortoss Emblem
Undo
Bombaster
Careless Musketeer
Makeshift Rambaster


WORKERS
Mad Man
Nautical Dog
Pillage
Charge
Scorch


NextHand

Bloodrage Ogre
Lobber
Hotter Fire
Ember Sparks
Origin Story


Discard

Undo
Makeshift Rambaster
Vortoss Emblem
Cinderblast Dragon
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($11)
Tech II (Fire) - ($7)
Tower - ($4)
Careless Musketeer - ($2)
Bombaster - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Careless Musketeer 3/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn 0R
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

@Shadowfury333 your base should be at 16. I broke your tech I and then your tower. Also, it looks like you didnā€™t discard when I killed Jaina with Shadow Blade. Iā€™ll be posting a turn soon based on the assumption that the card you were supposed to discard wasnā€™t one of the ones you played.

@Shadowfury333
Player 1 Turn 7


[details=Tech StartingHand Workers]

[spoiler]TECH
Discord


STARTING HAND
Inverse Power Ninja
Tenderfoot
Metamorphosis
Timely Messenger


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief
Older Brother
Granfalloon Flagbearer
Spark


[/spoiler][/details]

[details=NextHand]

[spoiler]Dark Pact
Terras Q, the Shackled
Dark Pact
Wither
Bloom


[/spoiler][/details]

[details=Discard]

[spoiler]Shadow Blade
Discord
Harmony
ZZara
ZZara
Tenderfoot
Timely Messenger
Metamorphosis
Discord


[/spoiler][/details]
Tech 1 card(s)
Get Paid - ($10)
Vandy heals
Inverse Power Ninja - ($7)
Vandy kills Bombaster and takes 3 damage. You draw a card. (This offsets the card you were supposed to discard last turn, so you can just ignore it if you like.)
Tech III ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Inverse Power Ninja (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fuzz Cuddles (2/3)
  • :target: [I]Lookout[/I]: Vandy lvl 5 (7/5) +++ , invisible, resist 2

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 9

[B]Gold:[/B]

  • Gold: 2
  • Workers: 10

[details=Thoughts]

So it looks like Vandyā€™s not long for this world, unfortunately, but I think Iā€™ve got my value out of her. Part of me wants to play Setsuki and Metamorphosis on the basis that at least one of my heroes will still be around next turn to deal with Prynn, and if he bounces Vandy, I get the nice draw from Setsukiā€™s Maxband. I think the better play, though, is IPN + tech III. Iā€™ve got 2 dark pacts coming in my next hand, along with Terras Q. With 12 gold next turn, I can afford to replay Vandy, then Dark Pact up to twice looking for Zarramonde. If I donā€™t draw Zarramonde, Iā€™m Pretty likely to at least Draw Discord, in which Case I can play River+Terras Q+Discord. Either of those is probably gg. Iā€™m teching one extra copy of Discord just to improve my chances of getting what I need. That might be a mistake, though, since it decreases my chances of getting ZZara, which is slightly better due to itā€™s immunity to Prynnā€™s Bounce spells. Prynnā€™s maxband is the only potential issue I see.
[/details]

@payprplayn

P2T7


StartingHand Workers

STARTING HAND
Hotter Fire
Bloodrage Ogre
Ember Sparks
Lobber
Origin Story


WORKERS
Mad Man
Nautical Dog
Pillage
Charge
Scorch


NextHand

Cinderblast Dragon
Ember Sparks
Lobber
Hotter Fire


Tech 0 card(s)
Get Paid - ($10)
Hotter Fire - ($7)
Lobber - ($6)
Use Lobberā€™s Ability, Tech III takes 2 damage
Jaina Stormborne - ($4)
Ember Sparks, 3 damage to Tech III, 1 damage to base. Base takes another 2 damage from Tech III destruction (at 13) - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Careless Musketeer 2/1+A
  • :psfist: [I]Elite[/I]: Jaina Stormborne 3/3 Lv1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn 1R
  • Hotter Fire
  • Lobber 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

@Shadowfury333
Player 1 Turn 8


[details=StartingHand Workers]

[spoiler]STARTING HAND
Dark Pact
Dark Pact
Terras Q, the Shackled
Bloom
Wither


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief
Older Brother
Granfalloon Flagbearer
Spark


[/spoiler][/details]Tech 0 card(s)
Get Paid + float - ($12)
Vandy heals 2 damage
Wither Careless musketeer, it dies. - ($10)
Bloom on Fuzz Cuddles. - ($8)
Fuzz Cuddles trades with Jaina, IPN becomes 5/5
Dark Pact you twice. your base to 12, you draw 4 cards
Vandy and IPN hit your base for 12. GG

[details=Thoughts]

So destroying tech III changes some things. I canā€™t play ZZaramonde this turn, and with the base damage heā€™s able to output, Iā€™m starting to worry about Dark Pact. using wither and Bloom, I can clear his whole board without losing mine, but that feeds bloodburn, so I need to be careful. Letā€™s see, I can wither the musketeer, bloom fuzz cuddles to kill Jaina, use Inverse Power Ninja to break his Tower, and hit his base with Vandy. I think I can probably even afford to play my Dark Pacts on him. In fact, if I hit his base with both the Ninja and Vandy, I think I have lethal. I do indeed. Nice.
[/details]

GG WP! your turn to go first if you want to play again.

Damn, if Jaina had survived to next turn Iā€™d have won, but I guess thatā€™s not surprising. Hindsight being 20/20, I should have gambled on you not having Zarramonde next turn, but that seemed way too risky, even if it would have been the right call in this case.

maybe. those 2 dark pacts could have been used to dig for Zarramonde. In fact, that was my plan before you blew up my tech 3.

@payprplayn Game 2:

P1T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Charge
Mad Man
Nautical Dog
Bloodburn


WORKERS
Mad Man


NextHand

Careless Musketeer
Scorch
Makeshift Rambaster
Bombaster
Pillage


Discard

Bloodrage Ogre
Nautical Dog
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodburn - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn 0R
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

@Shadowfury333 Time to get weirdā€¦
Player 2 Turn 1


[details=StartingHand Workers]

[spoiler]STARTING HAND
Fruit Ninja
Helpful Turtle
Older Brother
Wither
Tenderfoot


WORKERS
Fruit Ninja


[/spoiler][/details]

[details=NextHand]

[spoiler]Spark
Timely Messenger
Bloom
Granfalloon Flagbearer
Brick Thief


[/spoiler][/details]

[details=Discard]

[spoiler]Older Brother
Helpful Turtle
Wither


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Heroesā€™ Hall - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3

[B]Gold:[/B]

  • Gold: 0
  • Workers: 6

[details=Thoughts]

He went with an unconventional opening, so I will too. Turn 1 Heroesā€™ Hall means I can play 2 heroes next turn, which will be a substantial boost in board presence (at the expense of having it this turn).
[/details]

@payprplayn

P1T2


Tech StartingHand Workers

TECH
Flame Arrow
Stewardess of the Undone


STARTING HAND
Pillage
Bombaster
Scorch
Careless Musketeer
Makeshift Rambaster


WORKERS
Mad Man
Pillage


NextHand

Charge
Careless Musketeer
Stewardess of the Undone
Makeshift Rambaster
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn 0R
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

@Shadowfury333
Player 2 Turn 2


[details=Tech StartingHand Workers]

[spoiler]TECH
Harmony
Dark Pact


STARTING HAND
Brick Thief
Bloom
Timely Messenger
Granfalloon Flagbearer
Spark


WORKERS
Fruit Ninja
Granfalloon Flagbearer


[/spoiler][/details]

[details=NextHand]

[spoiler]Wither
Dark Pact
Bloom
Harmony
Helpful Turtle


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy - ($3)
River - ($1)
Timely Messenger - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Timely Messenger (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Vandy lvl 1 (2/3)
  • River lvl 1 (2/3)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 7

[details=Thoughts]

[spoiler]I want to try Harmony. Thatā€™s about it. I considered playing Vandy + Bloom on Tenderfoot + Spark to kill his Bombaster and leave me with a 2/1 Tenderfoot. That might have been stronger, but I decided against it. I wonder if I should build tech 1 this turn just to open up the option of tech 2 next turn. He doesnā€™t have much threat down, so itā€™s plausible, but I expect a lot of pressure to hit the board next turn, so it probably wonā€™t happen, and Timely messenger is just fine. Iā€™m not teching both Dark Pacts, so if I get a bad draw, I can still play one with Vandyā€™s midband.

In retrospect, Harmony might not be the best play against bloodburn, but Iā€™m gonna try it anyway.
[/spoiler][/details]

@payprplayn

P1T3


Tech StartingHand Workers

TECH
Origin Story
Firebat


STARTING HAND
Careless Musketeer
Stewardess of the Undone
Bloodrage Ogre
Charge
Makeshift Rambaster


WORKERS
Mad Man
Pillage
Bloodrage Ogre


NextHand

Flame Arrow
Nautical Dog
Scorch
Careless Musketeer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Stewardess of the Undone, bounces Tenderfoot - ($2)
Kill Timely Messenger with Bombaster, you get 1 gold, Bloodburn gains 1 rune
Makeshift Rambaster - ($0)
Attack Heroes Hall with Rambaster for 3 (to 1)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Stewardess of the Undone 3/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn 1R
  • Makeshift Rambaster 1/2
  • Bombaster 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7