STARTING HAND
Sensei’s Advice
Aged Sensei
Morningstar Flagbearer
Fox Viper
Snapback
WORKERS
Fox Primus
Morningstar Flagbearer
NextHand
Snapback
Fox Viper
Sensei’s Advice
Sparring Partner
Safe Attacking
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graves attacks Tinkerer, kills her. You get a gold. Graves takes 1 damage.
Smoker attacks your base, down to 19.
Build Tech I - ($3)
Hire Aged Sensei - ($2)
Graves sits by the waterfall, goes to midband, heals. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Aged Sensei 1/1
Lookout:
In Play:
L3 Graves 3/4
Smoker 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
I was thinking this might be a better match-up for Adra’s Boulder (since I don’t like it much vs Green and their death-touching basilisk), but Forgotten Fighter in the starter makes that a bit of a liability. That rules out Mythmaking as well. I like Sparring Partner and Rambasa Twins a lot, they play well together and seem well-costed. Fuzz Cuddles on the other feels a bit weak, and inverse power ninja is a card I’ve rarely used (and never effectively). I feel like double teching 2x Sparring Partner just to try and get one immediately isn’t that great (thinking especially about last game and how poor of a draw it was).
Nullcraft
Plasmodium
Neo plexus
Fading Argonaut
Temporal Research
Worker
Neo Plexus
Tech
Seer and Now!
Get paid + scavenger ($7)
Worker ($6)
Hire Fading Argonaut ($4)
Cast Temporal Research ($2) I draw 2
Cast Now! On Smoker ($1). He leaves with haste.
Build Tech 1 ($0)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Smoker bounces back to hand NOW!
Hire Sparring Partner - ($4)
Hire Smoker, dock him some pay for leaving early - ($3)
Aged Sensei teaches Graves about Time runes, +1/+1A
Graves sends Fading Argonaut back to the Future, takes 1 damage after armor
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: L3 Graves 3/3A
Elite:
Scavenger: Sparring Partner 2/2
Technician:
Lookout: Smoker 1/1
In Play:
Aged Sensei 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 3
Workers: 7
Thoughts
Keeping my workforce low to the ground. Origin Story means I can’t play my usual hero-bully game quite as well, so I’m planning to go for Discipline again which has a nice array of units, some that I think are really good against Purple. We shall see! Floating gold for Tech II since I hate feeling that pinch and I tech’d a Fuzz Cuddles because the healing might be nice for some of the bigger tech II units I’m thinking about.
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech II (Discipline) - ($5)
Aged Sensei gives Sparring Partner some wisdom for a change, +1/+1A
Sparring Partner takes out SL Tinkerer, unscathed
Graves casts Reversal on Geiger, dealing 3 damage to him and sending him into the past. You draw a card in the present!- ($2)
Smoker hits your Tech II building for 1 damage, immediately takes a break afterwards
Sparring Partner untaps - ($0)
Sparring Partner duels with Graves, bestows Whitestar’s Favor
Graves finishes the Tech II (Future) building, your base takes 2 (should be at 17)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: L5 Graves+ 4/4
In Play:
Aged Sensei 1/1
Sparring Partner 2/2
Smoker 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
I have literal 0 idea what he’s trying to do with Future Spec here, but he will have to wait til next turn to do it!
STARTING HAND
Sensei’s Advice
Versatile Style
Fuzz Cuddles
Vigor Adept
Young Lightning Dragon
WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
Safe Attacking
Fuzz Cuddles
NextHand
Snapback
Savior Monk
Reversal
Grappling Hook
Discard
Aged Sensei
Versatile Style
Sensei’s Advice
Training Grounds
Hero’s Monument
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Vigor Adept - ($3)
Hire Young Lightning Dragon - ($0)
Graves strikes down the SL Fading Argonaut, takes 2 damage
Sparring Partner gives YLD a rune
Smoker hits Tech II for 1 damage
STARTING HAND
Savior Monk
Reversal
Snapback
Grappling Hook
WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
Safe Attacking
Fuzz Cuddles
Savior Monk
NextHand
Aged Sensei
Young Lightning Dragon
Snapback
Young Lightning Dragon
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Graves returns from reading some comic books - ($6)
Graves casts Reversal on Nullcraft (neither a buff nor a debuff), it falls apart. You get a gold. - ($3)
Vigor Adept kills the SL Vir, takes 2 damage, levels to Graves
YLD faces off vs Void Star, they trade
Summon Rook - ($1)
Sparring Partner gives Rook a lesson and a rune
Smoker hits your Tech I for 1 damage
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: L1 Rook+ 3/5A
Elite:
Scavenger:
Technician: L3 Graves 3/4
Lookout: Vigor Adept 5/3
In Play:
Sparring Partner 2/2
Smoker 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 10
Thoughts
Void Star is pretty good, luckily for him that Nullcraft is providing great defense. I will have to Reversal it to advance to his Tech II again. Now that Origin Story is being cycled, I’m going to replay some heroes for pressure.
I think your buildings should be: Base 17, Tech I 4, Tech II 4. VoidStar is scary!
STARTING HAND
Young Lightning Dragon
Aged Sensei
Young Lightning Dragon
Snapback
Bird’s Nest
WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
Safe Attacking
Fuzz Cuddles
Savior Monk
NextHand
Training Grounds
Grappling Hook
Hero’s Monument
Versatile Style
Discard
Snapback
Aged Sensei
Earthquake
Earthquake
Tech 2 card(s)
Get Paid + float - ($11)
Draw a card for Graves Tech
Hire YLD - ($8)
Hire YLD - ($5)
Rook goes to the Waterfall, levels to 4, doesn’t reach midband - ($2)
Vigor Adept smashes SL Tinkerer, takes 1 damage
Sparring Partner attacks Prynn, takes 1 damage and deals 2
Smoker finishes Prynn, dies in the exchange, levels to Rook, midband heals.
L6 Rook+ kills L3 Geiger. You get a gold. Levels to Rook, he heals, goes to maxband.
Rook casts Bird’s Nest, more fliers appear! - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Bird 1/1A, flying
Elite: YLD 3/3, flying
Scavenger: YLD 3/3, flying
Technician: Vigor Adept 5/2
Lookout: Bird 1/1, flying
In Play:
Sparring Partner 2/1
Bird’s Nest on Rook
L8 Rook+ 5/7, Two Lives
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
Void Star #2. Well if he wants to have a dogfight, I’ve got plenty of fliers…
STARTING HAND
Versatile Style
Hero’s Monument
Grappling Hook
Training Grounds
WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
Safe Attacking
Fuzz Cuddles
Savior Monk
NextHand
Sensei’s Advice
Smoker
Reversal
Earthquake
Tech 0 card(s)
Get Paid - ($10)
Summon Graves - ($8)
Graves casts Versatile Style, disabling the Void Star (exhausts and doesn’t untap) - ($6)
Build Training Grounds - ($5)
YLD attacks SL Stinger, takes 1 damage and destroys it
Bird attacks and kills Stinger scav, other Bird attacks and kills Stinger Lookout. You get a gold. Birds Die.
YLD attacks and kills Vir Tech. You draw, levels to Graves, midband.
Rook attacks and kills Elite Fading Argonaut, takes 3 damage.
Vigor Adept hits your Tech II and destroys it. Your base takes 2.
Sparring Partner gives Graves a rune
Build Tech III - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Vigor Adept 5/2
Lookout: L3 Graves+ 5/5
In Play:
Sparring Partner 2/1
Bird’s Nest on Rook
L8 Rook+ 6/4, Two Lives
Training Grounds, Heroes get +1 ATK, HP: 4
YLD 3/2, flying
YLD 3/3, flying
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tech III HP: 5
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Feel like I’m almost ready to win, he can Origin Story Graves, but it’s costly. He can’t build anymore tech II and Vir just died, so Geiger shenanigans should be at a minimum?