[Casual] NikoBolas vs Nopethebard

Sure! You want to go first this time?

1 Like

Sure! I’ll submit turn one later today

1 Like

P1t1

Hand

Rich Earth
Rampant Growth
Tiger Cub
Young Treant
Verdant Tree

Worker

Tiger Cub

Get paid ($4)
Research Rich Earth ($1)
Worker ($1)
Float 1 gold

In play: Rich Earth

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Merfolk Prospector
Spore Shambler
Forest’s Favor
Playful Panda
Ironbark Treant

Thoughts

He has to make a choice now: he can leave Rich Earth alone and let me get a bunch of free value from it, or he can tech in Versatile Style and spend gold and a card to get rid of it (and tech in one less thing to actually help him win). Either way, I gave up some tempo for economic advantage.

1 Like

GL HF

P2T1


Tech StartingHand Workers

TECH
Rambasa Twin
Bird’s Nest


STARTING HAND
Snapback
Aged Sensei
Sensei’s Advice
Fox Viper
Smoker


WORKERS
Fox Viper


NextHand

Fox Primus
Morningstar Flagbearer
Savior Monk
Safe Attacking
Grappling Hook


Discard

Snapback
Sensei’s Advice
Smoker
Rambasa Twin
Bird’s Nest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Aged Sensei - ($3)
Summon Rook - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Starting out with good ol Rock. Nothing beats Rook! :wink:

1 Like

P2t2

Hand

Merfolk prospector
Spore shambler
Forest’s Favor
Playful Panda
Ironbark Treant

Worker

Spore Shambler

Tech

Centaur and Spirit of the Panda

Get paid + float ($6)
Worker ($6)
Tech 1 ($5)
Hire Merfolk Prospector ($4)
Hire Arg ($2)
The wisp receives the Forest’s Favor ($0)

Squad leader: Wisp (1/2)
Scavenger: Merfolk Prospector (1/1)
In play: Arg (1/3) Rich Earth

Base: 20
Tech 1: 5
6 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Ironbark Treant
Centaur
Playful panda
Verdant Tree

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Morningstar Flagbearer
Savior Monk
Safe Attacking
Grappling Hook
Fox Primus


WORKERS
Fox Viper
Fox Primus


NextHand

Safe Attacking
Aged Sensei
Smoker
Morningstar Flagbearer
Snapback


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rook throws his trusty Grappling Hook and tosses the Favored Wisp to Lookout
Aged Sensei trades with Prospector, you get a gold
Rook heads to the Waterfall, levels to midband - ($2)
Rook the unstoppable maneuvers past the Favored Wisp to smash Arg to pieces. Rook gains 2 levels, takes 1 damage.
Build Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Rook 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Wanna kill Arg for levels on Rook. Hopefully I cycle into Bird’s Nest and can find some targets to ping - already like the look of that buff Wisp. Trading Sensei for Prospector is fine.

1 Like

P1t3

Hand

Ironbark Treant
Centaur
Playful Panda
Verdant Tree

Worker

Verdant Tree

Tech

Gemscout Owl and Giant Panda

Get paid ($6)
Worker ($6)
Hire Centaur ($3)
Hire Cal ($1)
Float 1 gold

Squad leader: Centaur (3/4)
Elite: Wisp (1/2)
In play: Calamandra (2/3) Rich Earth

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 0
Discard: 5

New Hand

Young Treant
Spirit of the Panda
Forest’s Favor
Rampant Growth

1 Like

P2T3


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Doubling Barbarbarian


STARTING HAND
Safe Attacking
Snapback
Aged Sensei
Morningstar Flagbearer
Smoker


WORKERS
Fox Viper
Fox Primus
Safe Attacking


NextHand

Rambasa Twin
Sensei’s Advice
Grappling Hook
Bird’s Nest
Sparring Partner


Discard

Snapback
Morningstar Flagbearer
Smoker
Doubling Barbarbarian
Doubling Barbarbarian


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech II (Strength) - ($3)
Hire Aged Sensei (again) - ($2)
Rook trains a little, MAX band, heals - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Rook 4/6A, Two Lives
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Didn’t hit any tech cards and he patrolled so that Rook can’t really do much damage. I would have loved to have played the Morningstar Flagbearer here to reduce the chance that Rampant Growth is effective, but I think (hope) that L8 Rook presents a pretty tough wall to break down. Sparring Partner and Doubling Barbarians sound fun, let’s see if I can get that combo to work!

P1t4

Hand

Young Treant
Spirit of the Panda
Forest’s Favor
Rampant Growth

Worker

Rampant Growth

Tech

Might of Leaf and Claw and Blooming Ancient

Get paid + float ($8)
Worker ($8)
Build Tech 2: Growth ($4)
Hire Young Treant ($2) I draw
Hire Merfolk Prospector ($1)
Float 1 gold

Elite: Young Treant (0/2)
Scavenger: Merfolk Prospector (1/1)
Technician: Centaur (3/4)
Lookout: wisp (1/2)
In play: Calamandra (2/3) Rich Earth

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 4
Deck: 2
Discard: 2

New Hand

Ironbark Treant
Playful Panda
Blooming Ancient
Giant Panda

Thoughts

Not sure how to stop Max Rook…
I hope hasn’t drawn Earthquakes.

1 Like

P2T4


Tech StartingHand Workers

TECH
Earthquake
Versatile Style


STARTING HAND
Bird’s Nest
Grappling Hook
Sparring Partner
Sensei’s Advice
Rambasa Twin


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Sensei’s Advice


NextHand

Sparring Partner
Savior Monk
Snapback


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire Rambasa Twin, they both arrive! - ($4)
Hire Sparring Partner - ($3)
Rook Channels a Bird’s Nest, 2 birds appear! - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Rook 4/6A, Two Lives
  • :psfist: Elite: Sparring Partner 2/2
  • :ps_: Scavenger: Rambasa Twin 3/2
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout: Rambasa Twin 3/2

In Play:

  • Bird’s Nest (channeled on Rook)
  • Bird 1/1, flying
  • Bird 1/1, flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Ok, he’s going Growth so I’m gonna tech Versatile Style to pop MoLaC or at worst, get rid of that ongoing Rich Earth advantage. On the other hand, I have a big buff Rook at max level, so seems silly not to try and combo Birds + EQ for a huge wrecking ball of advantage. Feels bad workering Sensei’s Advice now that I have the army to use it with, but I’m guessing it wouldn’t make much difference. I like spells like Sensei’s Advice much more as P1. Grappling Hook has been an MVP and costs 0, so I rarely worker it. My hand got wrecked, but I built a lot of good attacking options.

1 Like

P1t5

Hand

Ironbark Treant
Playful Panda
Blooming Ancient
Giant panda

Worker

Ironbark Treant

Tech

Tiny Basilisk 2x

Get paid + float ($9)
Worker ($9)
Find Gold ($10)
Hire Blooming Ancient ($6)
Hire Playful Panda ($4)
Hire Giant Panda ($1)
2 +runes to Young Treant
2 +runes to Centaur
Float 1 gold

Squad leader: Young Treant (2/4)
Elite: Centaur (5/6)
Scavenger: Wisp (0/1)
Technician: wisp (0/1)
Lookout: Wisp (1/2)
In play: Blooming Ancient (2/4) Playful Panda (2/2) Giant Panda (2/4) Calamandra (2/3) Merfolk Prospector (1/1)

Base: 20
Tech 1: 4
Tech 2: 5
9 workers

Hand: 2
Deck: 0
Discard: 4

New Hand

Gemscout Owl
Might of Leaf and Claw

Thoughts

As long as my tech 2 survives, I’m golden. Ironic that a typically suicidal play just might save me.

1 Like

P2T5


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Morningstar Pass


STARTING HAND
Savior Monk
Sparring Partner
Snapback


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Sensei’s Advice
Savior Monk


NextHand

Smoker
Grappling Hook
Doubling Barbarbarian
Earthquake


Discard

Snapback
Sparring Partner
Jefferson DeGrey, Ghostly Diplomat
Morningstar Pass


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Sparring Partner gives Whitestar’s Favor to Bird
Sparring Partner untaps - ($7)
Sparring Partner gives Whitestar’s Favor to Bird
Sparring Partner untaps - ($5)
Sparring Partner gives Whitestar’s Favor to Rook
Build Surplus - ($0)
Birds do a bombing run and take out the Blooming Ancient…by clipping its topmost branches!

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Rook+ 5/7A, Two Lives
  • :psfist: Elite: Rambasa Twin 3/2
  • :ps_: Scavenger: Rambasa Twin 3/2
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout:

In Play:

  • Bird’s Nest (channeled on Rook)
  • Bird+ 2/2, flying
  • Bird+ 2/2, flying
  • Sparring Partner 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well this is a dangerous game. I’ve got a lot of different lines to think about here. Above all else, Blooming Ancient must die. He probably has a second one in hand, but killing the 1st one means it costs him gold and time to really get the rune-rcoaster going. So, there are 2 lines that I see to kill Blooming Ancient:

  1. Birds kill baby Wisps, Swole Rambasa from Sparring Partner and Sensei kills Treant, Regular Rambasa kills favor Wisp. He gets a gold and a card. Rook unstoppably walks over and punches out the BA.

  2. Sparring Partner buffs Bird, pay 2, buffs other Bird, then Birds snipe BA.

The first line is better if he has MoLaC. The second is better if he does not and he just has another BA. If he gets to untap with all these units and cast MoLaC, it won’t matter if I can pop it with graves next turn, the damage will be massive. He would have 2 pandas, the centaur, cally, and the treant as real damaging units/heroes, then 3 wisps and the prospector left over. Buuut, they have to do damage and if Rook is still patrolling, that would be pretty rough for him. Plus, I don’t think he can play a 2nd BA, MoLaC, and Arg so he will have to choose to finally attack or to keep building up. And I’ve got an EQ plus Birds to punish building up excessively. Hmmmmm. OK choosing line 2. So I didn’t play this very well as P2 in terms of having the right cards tech’d to sync up with my deck cycling. Building Tech III here to bluff that even a turn ago I knew I was going for a Tech III unit is a hell of a bluff. On the other hand, a Surplus will help me rebuild my hand and assert my gold advantage. He went super low on cards for that BA move last turn, and I’m not giving him the benefit of killing his Tech/Scav. I’m not worried about Calamandra at all. I don’t think I lose if he has MoLaC but I know it’s really bad for me. if I were him, I would play MoLaC, suicide guys into Rook to trigger it (losing most of your cards which trigger BA really well), then clean up with Wisps. That does leave him a little soft to DeGrey, however. This will be interesting to see how it plays out! I’m really counting on Rook’s 16 virtual health to stall his aggression!

Also, all your Tech Buildings and Base should be untouched this game!

P1t6

Hand

Gemscout Owl
Might of Leaf and Claw

No worker

Tech

Stampede 2x

Get paid + float ($10)
Might of Leaf and Claw ($7)
Mid Cal ($5)
Cal and the pandas die to take Rook’s first life
Merfolk prospector suicides into Rook
Buff wisp suicides into Rook
Hire Arg ($3)
Mighty Centaur kills Rook and elite Rambasa levels to Arg
Max Arg ($1)
Float 1 gold

Squad leader: Young Treant (7/9)
Elite: wisp (5/6)
Scavenger: Wisp (5/6)
Technician: wisp (5/6)
In play: Arg (6/10) Centaur(10/6) Elemental (8/8)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 3
Deck: 8
Discard: 0

New Hand

Stampede
Playful Panda
Gemscout Owl

Thoughts

Snapback and Versatile Style could mess this up… my only worries.

2 Likes

GG! I didn’t draw my Versatile Style off of the Surplus and I can’t quite kill the Overpowering Centaur (but even if I could, I don’t think it would save me).

Care to play again?

I was trying! [b]P2T6[/b]
StartingHand Workers

STARTING HAND
Earthquake
Grappling Hook
Doubling Barbarbarian
Smoker
Doubling Barbarbarian


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Sensei’s Advice
Savior Monk
Smoker


NextHand

Morningstar Flagbearer
Earthquake
Versatile Style
Snapback


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Hire Doubling Barbarian - ($6)
Hire Doubling Barbarian - ($3)
Sparring Partner Spars with Doubling Barbarian
Untap Sparring Partner - ($1)
Sparring Partner Spars with Doubling Barbarian

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian++ 5/7 + 2A
  • :psfist: Elite: Doubling Barbarbarian++ 5/7 + 2ATK
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician: Rambasa Twin 3/2
  • :target: Lookout:

In Play:

  • Bird’s Nest (channeled on Rook)
  • Bird+ 2/2, flying
  • Bird+ 2/2, flying
  • Sparring Partner 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
1 Like

I had Stampede in Hand so without Versatile Style or Snapback that was your last turn

I’ll play Purple this time.

Yeah, my draws lined up pretty bad and I didn’t tech well as P2. I never played a tech II card!

I also played my last turn pretty recklessly. I was worried about killing BA, but also worried about MoLaC. I could have broken your Tech II with my birds + Sensei and I think that just leaves you playing arg and getting a bunch of runes. I dunno, lots of mistakes on my side.

I’ll stick with White, rolled 53.

1 Like

27 you’re first

1 Like

Ok, GLHF

P1T1


StartingHand Workers

STARTING HAND
Savior Monk
Grappling Hook
Smoker
Safe Attacking
Fox Primus


WORKERS
Fox Primus


NextHand

Fox Viper
Morningstar Flagbearer
Sensei’s Advice
Snapback
Aged Sensei


Discard

Safe Attacking
Savior Monk
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Graves - ($1)
Hire Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker 1/1A
  • :psfist: Elite: Graves 2/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

P2t1

Hand

Tinkerer
Battle Suits
Hardened Mox
Forgotten Fighter
Time Spiral

Worker

Hardened Mox

Get paid ($5)
Worker ($4)
Hire Geiger ($2)
Hire Tinkerer ($0)

Scavenger: Tinkerer (1/2)
In play: Geiger (2/3)

Base: 20
6 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Nullcraft
Plasmodium
Neo plexus
Fading Argonaut
Temporal Research

Thoughts

Shame I drew so many spells and none of the good units except Mox.