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[Casual] NikoBolas [Red] vs UrbanVelvet [White]

Sorry I see it now. Too much going on that turn

1 Like

I’m actually gonna have to just say GG. Without tech 2 I can’t get any defense up against those birds. Wp

Wanna go again?

1 Like

I’m heading into work - you can start!

Also GGWP! I got pretty lucky getting both firebird so quickly :slight_smile:

1 Like

GL HF!

"P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Aged Sensei
Snapback
Smoker
Morningstar Flagbearer


WORKERS
Morningstar Flagbearer


NextHand

Sensei’s Advice
Savior Monk
Safe Attacking
Fox Viper
Grappling Hook


Discard

Snapback
Smoker
Fox Primus


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave (2/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Let’s go a more offensive approach than I have been.

"

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Bombaster
Mad Man
Makeshift Rambaster
Bloodrage Ogre
Pillage


WORKERS
Pillage


NextHand

Scorch
Bloodburn
Charge
Careless Musketeer


Discard

Makeshift Rambaster
Mad Man


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Bombaster - ($2)
Hire BRO - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster 2/2, 1, Sac: Deal 2 to a patroller
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hand size is overrated…

"P1T2


Tech StartingHand Workers

TECH
Reversal
Reversal


STARTING HAND
Safe Attacking
Fox Viper
Savior Monk
Grappling Hook
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Viper


NextHand

Snapback
Reversal
Aged Sensei (1/1)
Safe Attacking


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grappling Hook bro to lookout
Grave kills bombaster. Takes 2 and sparkshot hits brogre for 1. you draw
Aged Sensei trades with bro
Savior Monk - ($2)
Midband Grave, he heals - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2) *healing 1
  • :target: Lookout:

In Play:

  • L3 Grave (3/4) *sparkshot *readiness

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I dunno what I’m trying to do exactly. He probably doesn’t have much to patrol with, so I think this is a threatening play. Don’t see how he kills Grave, and that means he should be pretty menacing next turn. After all he only has one offense units to defend with next turn, and he wouldn’t dare defend with a hero. I think I am safe to hold off on tech 1 and just tech reversal on the off chance I can pick off a hero

"

P2T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Bloodburn
Scorch
Charge
Careless Musketeer
Nautical Dog


WORKERS
Pillage
Careless Musketeer


NextHand

Makeshift Rambaster
Bloodburn
Lobber
Bombaster 2/2, 1, Sac: Deal 2 to a patroller
Bloodrage Ogre 3/2


Tech 2 card(s)
Get Paid + draw for tech - ($6)
Worker - ($5)
Build Tech I - ($4)
Hire Nautical Dog - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1, Frenzy 1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

Well, Graves is powerful. :stuck_out_tongue: This hand is really rough, I could play Bloodburn but it doesnt seem great since he will probably be hero-centric. Floating the gold seems good to me.

"P1T3


Tech StartingHand Workers

TECH
Inverse Power Ninja
Inverse Power Ninja


STARTING HAND
Aged Sensei (1/1)
Reversal
Safe Attacking
Snapback


WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking


NextHand

Smoker
Fox Primus
Reversal


Discard

Snapback
Inverse Power Ninja
Inverse Power Ninja
Reversal


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Reversal dog, it dies (overkill I know). You draw - ($1)
Grave and Monk destroy your tech 1. Your base to 18
Aged Sensei - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Grave (3/4+a) *sparkshot *readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Savior Monk (2/2) *healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hopefully he isn’t floating that gold for surprise attack or something spell oriented, that’s how my attacking tech 1 does nothing for me. Going down on cards though, damn

"

1 Like

That’s an early Tech I break! :slight_smile:

P2T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Fire Dart


STARTING HAND
Makeshift Rambaster
Bloodburn
Bloodrage Ogre 3/2
Bombaster 2/2, 1, Sac: Deal 2 to a patroller
Lobber
Scorch


WORKERS
Pillage
Careless Musketeer
Bloodburn


NextHand

Scorch
Lobber
Lobber
Mad Man
Charge


Tech 2 card(s)
Get Paid + float + tech draw - ($10)
Worker - ($9)
Summon and MAX Zane, he pushes Graves to Lookout and does 1 damage - ($2)
Zane attacks Graves, takes 3, levels fizzle
Hire BRO - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Zane 4/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Enough! :stuck_out_tongue: Thinking of trying to rush Tech III this game since he’s devoted so much to the early game…

Edit: Base Damage

1 Like

Don’t forget to record the base damage. But yeah, hopefully it did something to set you back? Lol probably not though

"P1T4


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Martial Mastery


STARTING HAND
Reversal
Smoker
Fox Primus


WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
Reversal


NextHand

Fox Primus
Savior Monk (2/2) *healing 1
Grappling Hook
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Strength) - ($2)
Rook - ($0)
Sensei buffs Savior Monk
Savior Monk trades with BRO

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Rook (2/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

He will almost certainly kill rook here, but that’s alright I guess. Get card count recovered some and tech 2 out. Feeling good about my choices thus far

"

It’s really hard to tell when you’re playing Red. You made me spend my gold on Zane! :stuck_out_tongue:

P2T4


Tech StartingHand Workers

TECH
Marauder
Disguised Monkey


STARTING HAND
Charge
Mad Man
Lobber
Lobber
Scorch


WORKERS
Pillage
Careless Musketeer
Bloodburn
Scorch


NextHand

Makeshift Rambaster
Gunpoint Taxman
Bombaster 2/2, 1, Sac: Deal 2 to a patroller
Fire Dart


Discard

Bloodrage Ogre 3/2
Mad Man
Charge
Lobber
Marauder
Disguised Monkey


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II (Anarchy) - ($3)
Hire Mad Man - ($2)
Mad Man and Zane tussle with Rook, everyone dies, levels fizzle
Hire Lobber - ($1)
Lobber fights Sensei, takes 1 damage

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Lobber 2/1 Haste

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Gonna try Anarchy for once, in the spirit of Zane.

"P1T5


Tech StartingHand Workers

TECH
Colossus
Doubling Barbarbarian


STARTING HAND
Grappling Hook
Sensei’s Advice
Savior Monk (2/2) *healing 1
Fox Primus


WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
Reversal
Grappling Hook


NextHand

Snapback
Inverse Power Ninja
Doubling Barbarbarian
Martial Mastery


Discard

Aged Sensei (1/1)
Sensei’s Advice
Fox Primus
Colossus
Doubling Barbarbarian


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Savior Monk - ($5)
Setsuki - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+a) *healing 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Setsuki (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

How did I not get any of my tech 1 or 2. That’s some super shitty luck, getting a lot of that every game lately. Tech 2 never wants to come out on the right turn

"

Well, you can see what I’m up to…

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Fire Dart
Makeshift Rambaster
Bombaster 2/2, 1, Sac: Deal 2 to a patroller
Gunpoint Taxman


WORKERS
Pillage
Careless Musketeer
Bloodburn
Scorch
Bombaster 2/2, 1, Sac: Deal 2 to a patroller


NextHand

Fire Dart
Charge
Nautical Dog
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech III - ($4)
Summon Jaina - ($2)
Jaina casts Fire Dart and kills Savior Monk - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Lobber 2/1 Haste
  • :pschip: Technician: Jaina 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Rush Rush Rush

Oh man, nice rush to tech 3. Did you draw it though?

"P1T6


Tech StartingHand Workers

TECH
Versatile Style
Versatile Style


STARTING HAND
Martial Mastery
Inverse Power Ninja
Snapback
Doubling Barbarbarian


WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
Reversal
Grappling Hook
Inverse Power Ninja


NextHand

Smoker
Colossus
Inverse Power Ninja
Reversal


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Doubling Barbarian - ($5)
Tech 3 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5+2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Setsuki (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Super shitty game for me draw wise. Oh well, he just raced me and got his stuff out quicker. Maybe he didn’t draw his tech 3?

"

1 Like

Unfortunately for the future of this game…YES! :slight_smile:

P2T6


StartingHand Workers

STARTING HAND
Fire Dart
Nautical Dog
Charge
Pirate Gunship


WORKERS
Pillage
Careless Musketeer
Bloodburn
Scorch
Bombaster 2/2, 1, Sac: Deal 2 to a patroller


NextHand

Bloodrage Ogre 3/2
Mad Man
Marauder


Discard

Lobber 2/1 Haste
Charge
Fire Dart
Nautical Dog


Tech 0 card(s)
Get Paid - ($10)
Hire a Pirate Gunship - ($4)
Gunship shoots down your Tech III, obliterates the Doubling Barbarian, your base takes 2
Jaina casts Charge on the Lobber - ($2)
Lobber trades with Setsuki, you draw, 2 levels to Jaina
Jaina attacks your Tower for 2
Jaina casts Fire Dart, destroys tower, 2 to your base - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pirate Gunship 7/5 Flying, Obliterate 2, Resist 2, Long-range, Haste
  • Jaina 2/2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Boom Boom Boom

GG! I don’t think a tech I break is worth it unless you can continue to follow it up with more building destruction. An alternate line for your T3 would have been to kill Dog with Monk, Monk lives, then hit Tech I for 3 with Graves. I think setting up a TI and TII kill in the future would have been a stronger aggressive start. But hey, that’s why we play games right? :slight_smile:

I want to see how long I can still survive. Figuring I am done though

"P1T7


StartingHand Workers

STARTING HAND
Reversal
Smoker
Inverse Power Ninja
Colossus
Savior Monk (2/2+a) *healing 1


WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
Reversal
Grappling Hook
Inverse Power Ninja
Smoker


NextHand

Fox Primus
Martial Mastery
Versatile Style
Aged Sensei (1/1)
Doubling Barbarbarian


Discard

Doubling Barbarbarian (3/5+2a)
Colossus
Savior Monk (2/2+a) *healing 1
Inverse Power Ninja
Reversal


Tech 0 card(s)
Get Paid - ($10)
Maxband Rook - ($1)
Worker - ($0)
Rebuild tech 3

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Rook (4/6+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Playing this out for whatever I guess

"

1 Like

Fair enough! Rook is pretty tough.

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Bloodrage Ogre 3/2
Mad Man
Marauder


WORKERS
Pillage
Careless Musketeer
Bloodburn
Scorch
Bombaster 2/2, 1, Sac: Deal 2 to a patroller


NextHand

Makeshift Rambaster
Disguised Monkey
Pirate Gunship
Gunpoint Taxman


Discard

Lobber 2/1 Haste
Charge
Fire Dart
Nautical Dog
Marauder
Mad Man
Bloodrage Ogre 3/2


Tech 0 card(s)
Get Paid - ($10)
Pirate Gunship attacks your base for 7, obliterates nothing!
Jaina levels to MAX - ($6)
Jaina does 3 to your base
Summon Drakk - ($4)
Hire BRO - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk 1/3, dies: 1 to your base
  • :target: Lookout: BRO 3/2

In Play:

  • Pirate Gunship 7/5 Flying, Obliterate 2, Resist 2, Long-range, Haste
  • L7 Jaina 4/3, T: 3 to a unit or building

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 10

You probably have gunship but I got one disable off!

White tech 3 seem really underwhelming especially compared to gunship.

"P1T8


StartingHand Workers

STARTING HAND
Doubling Barbarbarian
Aged Sensei (1/1)
Fox Primus
Versatile Style
Martial Mastery


WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
Reversal
Grappling Hook
Inverse Power Ninja
Smoker


NextHand

Snapback
Colossus
Sensei’s Advice
Versatile Style
Versatile Style


Tech 0 card(s)
Get Paid - ($11)
Grave - ($9)
Versatile Style Gunship to disable, pay 2 extra for resist - ($5)
Doubling Barbarbarian - ($2)
Setsuki - ($0)
Rook kills drakk and takes 1. You draw and grave gets levels

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5+2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave (3/4) *sparkshot *readiness
  • :target: Lookout:

In Play:

  • L8 Rook (4/5)
  • L1 Setsuki (1/3)

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Playing this out for whatever I guess

"

1 Like
[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Pirate Gunship
Disguised Monkey
Makeshift Rambaster
Lobber
Gunpoint Taxman
Mad Man


WORKERS
Pillage
Careless Musketeer
Bloodburn
Scorch
Bombaster 2/2, 1, Sac: Deal 2 to a patroller


NextHand

Bloodrage Ogre 3/2
Lobber 2/1 Haste
Nautical Dog
Fire Dart
Marauder


Discard

Gunpoint Taxman
Makeshift Rambaster
Mad Man
Pirate Gunship


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Hire Disguised Monkey - ($9)
Disguised Monkey sneaks in for 3 and Jaina taps for 3 to deal 6 to your base!
GG Sorry for the bad draws! :frowning:

I have had some pretty nice draws lately, Firebirds lined up right on time and then hitting my Gunship was obviously really good. I think MOST Tech III units look underwhelming compared to Gunship. White, in particular, has some pretty bleh Tech III units imo. I really like Daigo, but he’s super expensive, weirdly fragile (if they kill the building, he’s done), and since he can’t patrol all that investment gives you nothing to block with. Jade Fox I’ve written about IN DETAIL (Codex Card Discussion - Jade Fox is Underwhelming). There is a lot of anti-synergy in Ninjutsu that feels bad compared to say…Finesse or Truth which have straightforward tribal synergies. And then Oathkeeper is considered to be the best tech III for White. He’s super strong as he CAN play defense as well as just obviate the patrol line completely which is very Tech III-feeling.

Oathkeeper has always seemed to me one that only really works out if you have the advantage. The oath slows you down once played.

And is 5 for daigo really that expensive? It’s an untargetable 6 health building, so it’s not nearly as easy to pick off as most. Plus the +1/+1 for heroes helps for defense

I wanted to try Jade Fox for the first time, but after playing her I realized I had just confused myself on what her bonuses were. Mixing up Setsuki ultimate with jade fox meant no haste for ninjas, something I wanted from that play and messed up.

2 Likes