[Casual] NikoBolas [Red] vs UrbanVelvet [White]

yes, your draws tbh sucked.ES is not good, hits only patrollers/buildings, so if he does not patrol or atk with them it’s useless. best anti bird is taxman. tower not so much cuz safe attacking. yeah, save zane for when he can do dmg. Also always remember taht midrook can bypass single patrollers, so if you cannot put up a decent patrol, do not backline heroes, you are only gifting him free lvls.

Yeah, I mean Rook is kind-of a bully. The game I came close to winning he was being aggressive with Rook, but this game he only attacked with him a couple times then just used him as a giant wall until EQ came online. Maybe Calypso would help? She was really good G1. The bad draws are definitely not helping things!

You don’t need to switch things up! I think it’s a good match-up - I am just not playing that well. I’d like to try again as P1. I think switching between P1 and P2 makes learning even harder because it adjusts so much of the early game. If you want to switch, it’s all good, but don’t switch for me :slight_smile:

I’m up for whatever, just enjoying the games. Go ahead with turn one.

And in game one you totally surprised me with calypso, it’s a card I never seem to be able to capitalize on myself

1 Like

GL HF!

P1T1


StartingHand Workers

STARTING HAND
Pillage
Bombaster
Mad Man
Charge
Nautical Dog


WORKERS
Bombaster


NextHand

Scorch
Bloodrage Ogre
Makeshift Rambaster
Careless Musketeer
Bloodburn


Discard

Charge
Pillage
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Nautical Dog - ($2)
Summon Drakk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog 1/1, Frenzy 1
  • Drakk 1/3, dies deal 1 to your base

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I plan on teching 2x gunpoint taxmen, so getting rid of Bombaster seems OK.

1 Like

GL HF!

"P2T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Snapback
Morningstar Flagbearer
Safe Attacking
Savior Monk


WORKERS
Morningstar Flagbearer


NextHand

Fox Primus
Aged Sensei
Grappling Hook
Smoker
Fox Viper


Discard

Snapback
Safe Attacking
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Grave (2/3) *sparkshot
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s make sure if he takes out Grave that I get a gold. I’m betting he will, but not sure there’s a better play. Setsuki would be in the same boat, as would rook even. Charge + bro makes for an easy 4 dmg. Let’s hope he either doesn’t have what he needs or that I can just snapback drakk t3 if need be

"

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Scorch
Careless Musketeer
Bloodburn
Makeshift Rambaster
Bloodrage Ogre


WORKERS
Bombaster
Careless Musketeer


NextHand

Mad Man
Bloodburn
Gunpoint Taxman
Charge
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire BRO - ($2)
Build Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1, Frenzy 1
  • :target: Lookout:

In Play:

  • Drakk 1/3, dies deal 1 to your base

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I plan on teching 2x gunpoint taxmen, so getting rid of Careless Musketeer seems OK.

"P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Inverse Power Ninja


STARTING HAND
Fox Primus
Smoker
Aged Sensei
Fox Viper
Grappling Hook


WORKERS
Morningstar Flagbearer
Smoker


NextHand

Sensei’s Advice
Ardra’s Boulder
Inverse Power Ninja
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Midband Grave - ($2)
Grappling Hook Dog to elite, Grave kills bro and sparkshot kills dog. Grave takes 3
Fox Viper - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (2/1+a) *sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2+a)
  • :target: Lookout:

In Play:

  • L3 Grave (3/1) *sparkshot *readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Stretching this turn and hoping it pays off. With Grave at 1 health though I can’t attack really unless it’s a building. Still think it’s worth what I did

"

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Crash Bomber
Surprise Attack


STARTING HAND
Charge
Makeshift Rambaster
Bloodburn
Gunpoint Taxman
Mad Man


WORKERS
Bombaster
Careless Musketeer
Bloodburn


NextHand

Gunpoint Taxman
Pillage
Scorch
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire Mad Man - ($5)
Hire Makeshift Rambaster - ($3)
Mid-band drakk - ($0)
Mad Man frenzies and trades with SL Viper
Drakk kills Savior Monk, takes 2. You draw.
Rambaster frenzies then trades with Graves, levels to Drakk, max-band and heals

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Drakk 3/4, dies deal 1 to your base

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Full Sweep leaves me with Max-band Drakk, seems good.

"P2T3


Tech StartingHand Workers

TECH
Porcupine
Porcupine


STARTING HAND
Snapback
Ardra’s Boulder
Inverse Power Ninja
Sensei’s Advice
Fox Primus


WORKERS
Morningstar Flagbearer
Smoker
Fox Primus


NextHand

Savior Monk (2/2+a)
Safe Attacking
Aged Sensei
Grappling Hook
Snapback


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Ardra’s Boulder - ($4)
Tech 2 (Ninjutsu) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardras Boulder (0/6+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Dang, wiped my whole board. Would have liked to drop inverse power ninja but it might actually be all that effective. Better to distract with Boulder I think and tech 2. Hopefully he can’t sideline Boulder with calypso, or kidnap or something else to remove him from patrol

"

P1T4


Tech StartingHand Workers

TECH
Fire Dart
Crashbarrow


STARTING HAND
Pillage
Gunpoint Taxman
Scorch
Gunpoint Taxman


WORKERS
Bombaster
Careless Musketeer
Bloodburn
Scorch


NextHand

Charge
Nautical Dog
Bloodrage Ogre


Discard

Pillage
Fire Dart
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Gunpoint Taxman, with Haste (thanks Drakk) - ($4)
Hire Gunpoint Taxman - ($2)
Build Hero’s Hall - ($0)
Drakk and Taxman destroy Boulder

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman 3/3, anti-air
  • :target: Lookout:

In Play:

  • L6 Drakk 3/4, dies deal 1 to your base
  • Gunpoint Taxman 3/3, anti air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Uh-oh, Ninjas are coming!

"P2T4


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Grappling Hook
Aged Sensei
Safe Attacking
Savior Monk (2/2+a)
Snapback


WORKERS
Morningstar Flagbearer
Smoker
Fox Primus
Safe Attacking


NextHand

Inverse Power Ninja
Porcupine
Fox Viper (2/1) *sparkshot
Sensei’s Advice


Discard

Ardras Boulder (0/6+a)
Snapback
Grappling Hook
Glorious Ninja
Glorious Ninja


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Aged Sensei - ($6)
Savior Monk - ($4)
Midband Grave - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+a)
  • :psfist: Elite: Savior Monk (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

This no porcupine draw is lame. Now I’m just giving him distraction units. I doubt he has 5 hastable damage, but if he does it is likely gg for me

"

Edit: Feeling lucky that you missed on your Tech II…

P1T5


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Nautical Dog
Charge
Bloodrage Ogre


WORKERS
Bombaster
Careless Musketeer
Bloodburn
Scorch


NextHand

Crash Bomber
Makeshift Rambaster
Mad Man
Surprise Attack


Discard

Pillage
Fire Dart
Crashbarrow
Gunpoint Taxman
Nautical Dog
Bloodrage Ogre
Charge
Crashbarrow
Shoddy Glider


Tech 2 card(s)
Get Paid - ($8)
skip worker
Hire Nautical Dog with Haste (Thanks Drakk!) - ($7)
Drakk hits Sensei, takes 1
Dog frenzies and hits Savior Monk, they trade
Summon Zane - ($5)
Taxman trades with Graves, levels to Zane. You draw.
Zane and other Taxman break your Tech II, 2 to your base
Build Tech II (Blood) - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Drakk 3/3, dies deal 1 to your base
  • Gunpoint Taxman 3/3, anti air
  • L3 Zane 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Feeling pretty far ahead now…

Not only did I not draw my tech 2 but I had a much better play the turn before I passed on to get tech 2 built.

Then I failed to notice you built heroes hall, which has 4 health btw

"P2T5


Tech StartingHand Workers

TECH
Jade Fox, Den’s Headmistress
Speed of the Fox


STARTING HAND
Fox Viper (2/1) *sparkshot
Porcupine
Sensei’s Advice
Inverse Power Ninja
Porcupine


WORKERS
Morningstar Flagbearer
Smoker
Fox Primus
Safe Attacking
Fox Viper (2/1) *sparkshot


NextHand

Ardras Boulder (0/6+a)
Porcupine
Jade Fox, Den’s Headmistress
Grappling Hook
Speed of the Fox


Tech 2 card(s)
Get Paid + rebuild tech 2 - ($9)
Worker - ($8)
Inverse Power Ninja - ($5)
Surplus - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (6/6+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Damn, missed the heroes hall. Maybe surplus will keep my tech 2 up?

"

GG!

P1T6


StartingHand Workers

STARTING HAND
Surprise Attack
Crash Bomber
Mad Man
Makeshift Rambaster


WORKERS
Bombaster
Careless Musketeer
Bloodburn
Scorch


NextHand

Nautical Dog
Surprise Attack
Gunpoint Taxman


Tech 0 card(s)
Get Paid + float - ($9)
Hire Crash Bomber with Haste (Thanks Drakk) - ($8)
Hire Makeshift Rambaster - ($6)
Zane casts Surprise Attack! 2 Sharks appear (?) - ($1)
Shark #1 hits IPN for 4
Crash Bomber finishes it, hitting for 3. Deal 1 to your Tech II
Zane gains a level watching all the anarchy, goes to mid-band - ($0)
Shark #2 (4), Zane (3), Drakk (3), Taxman (4), and Rambaster (4) hit your base for 18! GG

It felt good to win, but your draws seemed like they lined up pretty poorly (or maybe mine just lined up really nicely!). Max-band Drakk is pretty gross :stuck_out_tongue:

My draws would have been better if I hadn’t made the bad call on the turn I tech 2ed, but it proved to be an especially bad call because I didn’t draw tech 2 after doing so.

Still though you finally got the aggressive red down which you needed. Wanna go again and keep same player order?

1 Like

Sure, let’s keep it going! I will probably keep trying stuff (and keep losing), but I think I’m getting better. Still need to work on my teching (I think I’ve played 1 tech II unit in all these games?).

GL HF

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Pillage
Nautical Dog
Careless Musketeer
Mad Man


WORKERS
Careless Musketeer


NextHand

Charge
Makeshift Rambaster
Bombaster
Bloodrage Ogre
Scorch


Discard

Mad Man
Bloodburn
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Nautical Dog - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog 1/1, Frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 5
Thoughts

I don’t feel confident playing a hero early in this match-up. Rook can stonewall most of my guys and set up kills. Rather have the gold and spend it on my terms.

I dunno, I think we will even out here in the next few matches.

GL HF!

"P2T1


StartingHand Workers

STARTING HAND
Aged Sensei
Sensei’s Advice
Smoker
Fox Primus
Savior Monk


WORKERS
Fox Primus


NextHand

Fox Viper
Snapback
Safe Attacking
Morningstar Flagbearer


Discard

Sensei’s Advice
Savior Monk


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Smoker - ($2)
Rook - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • L1 Rook (2/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
    "

Current Output:
P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Scorch
Charge
Bombaster
Makeshift Rambaster


WORKERS
Careless Musketeer
Scorch


NextHand

Charge
Gunpoint Taxman
Pillage
Mad Man


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire BRO - ($4)
Build Tech I - ($3)
Hire Bombaster - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician: Bombaster 2/2, 1, Sac: Deal 2 to a patroller
  • :target: Lookout:

In Play:

  • Nautical Dog 1/1, Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Trying to force him to trade into my patrol rather than trade into his. No heroes so Rook can’t get big for cheap. Taxmen coming in for inevitable Birds.

"P2T2


Tech StartingHand Workers

TECH
Inverse Power Ninja
Inverse Power Ninja


STARTING HAND
Snapback
Fox Viper
Safe Attacking
Morningstar Flagbearer


WORKERS
Fox Primus
Morningstar Flagbearer


NextHand

Savior Monk
Safe Attacking
Grappling Hook
Smoker (1/1)
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook kills bro, you get a gold. Midband to heal - ($1)
Tech 1 - ($0)
Smoker trades with dog

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Rook (3/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hehe, playing as p2 each time is definitely rough. Red is pretty dang offensive, it’s scary to think of what can come out in one turn. Maxband zane here?

"