yes, your draws tbh sucked.ES is not good, hits only patrollers/buildings, so if he does not patrol or atk with them it’s useless. best anti bird is taxman. tower not so much cuz safe attacking. yeah, save zane for when he can do dmg. Also always remember taht midrook can bypass single patrollers, so if you cannot put up a decent patrol, do not backline heroes, you are only gifting him free lvls.
Yeah, I mean Rook is kind-of a bully. The game I came close to winning he was being aggressive with Rook, but this game he only attacked with him a couple times then just used him as a giant wall until EQ came online. Maybe Calypso would help? She was really good G1. The bad draws are definitely not helping things!
You don’t need to switch things up! I think it’s a good match-up - I am just not playing that well. I’d like to try again as P1. I think switching between P1 and P2 makes learning even harder because it adjusts so much of the early game. If you want to switch, it’s all good, but don’t switch for me
I’m up for whatever, just enjoying the games. Go ahead with turn one.
And in game one you totally surprised me with calypso, it’s a card I never seem to be able to capitalize on myself
GL HF!
P1T1
StartingHand Workers
STARTING HAND
Pillage
Bombaster
Mad Man
Charge
Nautical Dog
WORKERS
Bombaster
NextHand
Scorch
Bloodrage Ogre
Makeshift Rambaster
Careless Musketeer
Bloodburn
Discard
Charge
Pillage
Mad Man
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Nautical Dog - ($2)
Summon Drakk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nautical Dog 1/1, Frenzy 1
- Drakk 1/3, dies deal 1 to your base
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
I plan on teching 2x gunpoint taxmen, so getting rid of Bombaster seems OK.
GL HF!
"P2T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Snapback
Morningstar Flagbearer
Safe Attacking
Savior Monk
WORKERS
Morningstar Flagbearer
NextHand
Fox Primus
Aged Sensei
Grappling Hook
Smoker
Fox Viper
Discard
Snapback
Safe Attacking
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Savior Monk (2/2+a)
- Elite:
- Scavenger: L1 Grave (2/3) *sparkshot
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Let’s make sure if he takes out Grave that I get a gold. I’m betting he will, but not sure there’s a better play. Setsuki would be in the same boat, as would rook even. Charge + bro makes for an easy 4 dmg. Let’s hope he either doesn’t have what he needs or that I can just snapback drakk t3 if need be
"
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Scorch
Careless Musketeer
Bloodburn
Makeshift Rambaster
Bloodrage Ogre
WORKERS
Bombaster
Careless Musketeer
NextHand
Mad Man
Bloodburn
Gunpoint Taxman
Charge
Makeshift Rambaster
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire BRO - ($2)
Build Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Bloodrage Ogre 3/2
- Elite:
- Scavenger:
- Technician: Nautical Dog 1/1, Frenzy 1
- Lookout:
In Play:
- Drakk 1/3, dies deal 1 to your base
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
I plan on teching 2x gunpoint taxmen, so getting rid of Careless Musketeer seems OK.
"P2T2
Tech StartingHand Workers
TECH
Ardra’s Boulder
Inverse Power Ninja
STARTING HAND
Fox Primus
Smoker
Aged Sensei
Fox Viper
Grappling Hook
WORKERS
Morningstar Flagbearer
Smoker
NextHand
Sensei’s Advice
Ardra’s Boulder
Inverse Power Ninja
Snapback
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Midband Grave - ($2)
Grappling Hook Dog to elite, Grave kills bro and sparkshot kills dog. Grave takes 3
Fox Viper - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Fox Viper (2/1+a) *sparkshot
- Elite:
- Scavenger:
- Technician: Savior Monk (2/2+a)
- Lookout:
In Play:
- L3 Grave (3/1) *sparkshot *readiness
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Stretching this turn and hoping it pays off. With Grave at 1 health though I can’t attack really unless it’s a building. Still think it’s worth what I did
"
Tech StartingHand Workers
TECH
Crash Bomber
Surprise Attack
STARTING HAND
Charge
Makeshift Rambaster
Bloodburn
Gunpoint Taxman
Mad Man
WORKERS
Bombaster
Careless Musketeer
Bloodburn
NextHand
Gunpoint Taxman
Pillage
Scorch
Gunpoint Taxman
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire Mad Man - ($5)
Hire Makeshift Rambaster - ($3)
Mid-band drakk - ($0)
Mad Man frenzies and trades with SL Viper
Drakk kills Savior Monk, takes 2. You draw.
Rambaster frenzies then trades with Graves, levels to Drakk, max-band and heals
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L6 Drakk 3/4, dies deal 1 to your base
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Full Sweep leaves me with Max-band Drakk, seems good.
"P2T3
Tech StartingHand Workers
TECH
Porcupine
Porcupine
STARTING HAND
Snapback
Ardra’s Boulder
Inverse Power Ninja
Sensei’s Advice
Fox Primus
WORKERS
Morningstar Flagbearer
Smoker
Fox Primus
NextHand
Savior Monk (2/2+a)
Safe Attacking
Aged Sensei
Grappling Hook
Snapback
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Ardra’s Boulder - ($4)
Tech 2 (Ninjutsu) - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Ardras Boulder (0/6+a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Dang, wiped my whole board. Would have liked to drop inverse power ninja but it might actually be all that effective. Better to distract with Boulder I think and tech 2. Hopefully he can’t sideline Boulder with calypso, or kidnap or something else to remove him from patrol
"
P1T4
Tech StartingHand Workers
TECH
Fire Dart
Crashbarrow
STARTING HAND
Pillage
Gunpoint Taxman
Scorch
Gunpoint Taxman
WORKERS
Bombaster
Careless Musketeer
Bloodburn
Scorch
NextHand
Charge
Nautical Dog
Bloodrage Ogre
Discard
Pillage
Fire Dart
Crashbarrow
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Gunpoint Taxman, with Haste (thanks Drakk) - ($4)
Hire Gunpoint Taxman - ($2)
Build Hero’s Hall - ($0)
Drakk and Taxman destroy Boulder
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Gunpoint Taxman 3/3, anti-air
- Lookout:
In Play:
- L6 Drakk 3/4, dies deal 1 to your base
- Gunpoint Taxman 3/3, anti air
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 3
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 3
Gold:
- Gold: 0
- Workers: 8
Thoughts
Uh-oh, Ninjas are coming!
"P2T4
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Grappling Hook
Aged Sensei
Safe Attacking
Savior Monk (2/2+a)
Snapback
WORKERS
Morningstar Flagbearer
Smoker
Fox Primus
Safe Attacking
NextHand
Inverse Power Ninja
Porcupine
Fox Viper (2/1) *sparkshot
Sensei’s Advice
Discard
Ardras Boulder (0/6+a)
Snapback
Grappling Hook
Glorious Ninja
Glorious Ninja
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Aged Sensei - ($6)
Savior Monk - ($4)
Midband Grave - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Aged Sensei (1/1+a)
- Elite: Savior Monk (2+1/2)
- Scavenger:
- Technician: L3 Grave (3/4)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
This no porcupine draw is lame. Now I’m just giving him distraction units. I doubt he has 5 hastable damage, but if he does it is likely gg for me
"
Edit: Feeling lucky that you missed on your Tech II…
P1T5
Tech StartingHand Workers
TECH
Crashbarrow
Shoddy Glider
STARTING HAND
Nautical Dog
Charge
Bloodrage Ogre
WORKERS
Bombaster
Careless Musketeer
Bloodburn
Scorch
NextHand
Crash Bomber
Makeshift Rambaster
Mad Man
Surprise Attack
Discard
Pillage
Fire Dart
Crashbarrow
Gunpoint Taxman
Nautical Dog
Bloodrage Ogre
Charge
Crashbarrow
Shoddy Glider
Tech 2 card(s)
Get Paid - ($8)
skip worker
Hire Nautical Dog with Haste (Thanks Drakk!) - ($7)
Drakk hits Sensei, takes 1
Dog frenzies and hits Savior Monk, they trade
Summon Zane - ($5)
Taxman trades with Graves, levels to Zane. You draw.
Zane and other Taxman break your Tech II, 2 to your base
Build Tech II (Blood) - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L6 Drakk 3/3, dies deal 1 to your base
- Gunpoint Taxman 3/3, anti air
- L3 Zane 2/2
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Heroes’ Hall HP: 3
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 9
Gold:
- Gold: 1
- Workers: 8
Thoughts
Feeling pretty far ahead now…
Not only did I not draw my tech 2 but I had a much better play the turn before I passed on to get tech 2 built.
Then I failed to notice you built heroes hall, which has 4 health btw
"P2T5
Tech StartingHand Workers
TECH
Jade Fox, Den’s Headmistress
Speed of the Fox
STARTING HAND
Fox Viper (2/1) *sparkshot
Porcupine
Sensei’s Advice
Inverse Power Ninja
Porcupine
WORKERS
Morningstar Flagbearer
Smoker
Fox Primus
Safe Attacking
Fox Viper (2/1) *sparkshot
NextHand
Ardras Boulder (0/6+a)
Porcupine
Jade Fox, Den’s Headmistress
Grappling Hook
Speed of the Fox
Tech 2 card(s)
Get Paid + rebuild tech 2 - ($9)
Worker - ($8)
Inverse Power Ninja - ($5)
Surplus - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Inverse Power Ninja (6/6+a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Damn, missed the heroes hall. Maybe surplus will keep my tech 2 up?
"
GG!
P1T6
StartingHand Workers
STARTING HAND
Surprise Attack
Crash Bomber
Mad Man
Makeshift Rambaster
WORKERS
Bombaster
Careless Musketeer
Bloodburn
Scorch
NextHand
Nautical Dog
Surprise Attack
Gunpoint Taxman
Tech 0 card(s)
Get Paid + float - ($9)
Hire Crash Bomber with Haste (Thanks Drakk) - ($8)
Hire Makeshift Rambaster - ($6)
Zane casts Surprise Attack! 2 Sharks appear (?) - ($1)
Shark #1 hits IPN for 4
Crash Bomber finishes it, hitting for 3. Deal 1 to your Tech II
Zane gains a level watching all the anarchy, goes to mid-band - ($0)
Shark #2 (4), Zane (3), Drakk (3), Taxman (4), and Rambaster (4) hit your base for 18! GG
It felt good to win, but your draws seemed like they lined up pretty poorly (or maybe mine just lined up really nicely!). Max-band Drakk is pretty gross
My draws would have been better if I hadn’t made the bad call on the turn I tech 2ed, but it proved to be an especially bad call because I didn’t draw tech 2 after doing so.
Still though you finally got the aggressive red down which you needed. Wanna go again and keep same player order?
Sure, let’s keep it going! I will probably keep trying stuff (and keep losing), but I think I’m getting better. Still need to work on my teching (I think I’ve played 1 tech II unit in all these games?).
GL HF
P1T1
StartingHand Workers
STARTING HAND
Bloodburn
Pillage
Nautical Dog
Careless Musketeer
Mad Man
WORKERS
Careless Musketeer
NextHand
Charge
Makeshift Rambaster
Bombaster
Bloodrage Ogre
Scorch
Discard
Mad Man
Bloodburn
Pillage
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Nautical Dog - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nautical Dog 1/1, Frenzy 1
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 2
- Workers: 5
Thoughts
I don’t feel confident playing a hero early in this match-up. Rook can stonewall most of my guys and set up kills. Rather have the gold and spend it on my terms.
I dunno, I think we will even out here in the next few matches.
GL HF!
"P2T1
StartingHand Workers
STARTING HAND
Aged Sensei
Sensei’s Advice
Smoker
Fox Primus
Savior Monk
WORKERS
Fox Primus
NextHand
Fox Viper
Snapback
Safe Attacking
Morningstar Flagbearer
Discard
Sensei’s Advice
Savior Monk
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Smoker - ($2)
Rook - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Smoker (1/1)
- Technician: Aged Sensei (1/1)
- Lookout:
In Play:
- L1 Rook (2/4)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
"
Current Output:
P1T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Bloodrage Ogre
Scorch
Charge
Bombaster
Makeshift Rambaster
WORKERS
Careless Musketeer
Scorch
NextHand
Charge
Gunpoint Taxman
Pillage
Mad Man
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire BRO - ($4)
Build Tech I - ($3)
Hire Bombaster - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Bloodrage Ogre 3/2
- Technician: Bombaster 2/2, 1, Sac: Deal 2 to a patroller
- Lookout:
In Play:
- Nautical Dog 1/1, Frenzy 1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
Trying to force him to trade into my patrol rather than trade into his. No heroes so Rook can’t get big for cheap. Taxmen coming in for inevitable Birds.
"P2T2
Tech StartingHand Workers
TECH
Inverse Power Ninja
Inverse Power Ninja
STARTING HAND
Snapback
Fox Viper
Safe Attacking
Morningstar Flagbearer
WORKERS
Fox Primus
Morningstar Flagbearer
NextHand
Savior Monk
Safe Attacking
Grappling Hook
Smoker (1/1)
Snapback
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook kills bro, you get a gold. Midband to heal - ($1)
Tech 1 - ($0)
Smoker trades with dog
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Aged Sensei (1/1+a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L5 Rook (3/5)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Hehe, playing as p2 each time is definitely rough. Red is pretty dang offensive, it’s scary to think of what can come out in one turn. Maxband zane here?
"