P2T5
Tech, Starting Hand, Workers
TECH
Brave Knight
Brave Knight
STARTING HAND
Overeager Cadet
Drill Sergeant
Flagstone Garrison
Traffic Director
WORKERS
Reputable Newsman
Bluecoat Musketeer
The Art of War
Jail
Next Hand
Building Inspector
Overeager Cadet
Flagstone Garrison
Manufactured Truth
Brave Knight
Tech 2 card(s)
Get Paid - ($9)
Summon and max level Onimaru. - ($0)
Rebuild Tech II.
Hire an Overeager Cadet
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Porkhand Magistrate 2/3A
-
[I]Elite[/I]: Overeager Cadet 3/2
-
[I]Scavenger[/I]: Soldier 2 1/1
-
[I]Technician[/I]: Soldier 3 1/1
-
[I]Lookout[/I]: Soldier 1 1/1
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 2
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
I think Earthquake is GG, but letās play it out!
P1T6
Tech StartingHand Workers
TECH
Heroās Monument
Earthquake
STARTING HAND
Senseiās Advice
Morningstar Flagbearer
Entangling Vines
Rambasa Twin
Earthquake
WORKERS
Safe Attacking
Smoker
Fox Primus
Savior Monk
Fox Viper
Morningstar Flagbearer
NextHand
Snapback
Grappling Hook
Flying Fox
Versatile Style
Discard
Earthquake
Entangling Vines
Senseiās Advice
Heroās Monument
Earthquake
Tech 2 card(s)
Get Paid + float - ($10)
Worker, Birdās Nest makes a new bird - ($9)
Bird2+ attacks Tech II for 2 damage, takes 1 from Tower.
Rook casts Earthquake dealing 4 damage to Tower, Tech II, and your base and 1 damage to Tech I. Tower and Tech II are destroyed. Your base takes 4 more damage.
Hire Rambasa Twin - ($5)
Sparring Partner puts a +1/+1 rune on Graves
L3 Graves+ (4/5) attacks SL Porkhand (2/3+A) and Sparkshots Elite Cadet (3/2), killing porky and taking 2 damage.
Build Tech III - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L8+ Rook (5/6+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Bird1 (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Birdās Nest (channeled by Rook)
- Aged Sensei (1/1), exhausted
- Bird2+ (2/2), exhausted
- Sparring Partner (2/2+A), exhausted
- L3+ Graves (4/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 10
P2T6
Tech, Starting Hand, Workers
TECH
The Art of War
Boot Camp
STARTING HAND
Flagstone Garrison
Manufactured Truth
Building Inspector
Overeager Cadet
Brave Knight
WORKERS
Reputable Newsman
Bluecoat Musketeer
The Art of War
Jail
Building Inspector
Next Hand
Lawful Search
Spectral Aven
Drill Sergeant
Discard
Porkhand Magistrate
Manufactured Truth
Flagstone Garrison
The Art of War
Boot Camp
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire a Brave Knight. - ($5)
Rebuild Tech II.
Onimaru casts Manufactured Truth on the Overeager Cadet, turning him into a Brave Knight. - ($4)
Manufactured Knight attacks Rook, dealing 2 damage, dying, and returning to my hand.
Onimaru attacks Rook and ākillsā him. Rook now has a crumbling rune. Grave gains 2 levels.
Hire 2 Overeager Cadets
Build a Tower. - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Brave Knight 3/3A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Overeager Cadet 2 2/2
-
[I]Technician[/I]: Overeager Cadet 1 2/2
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Soldier 2 1/1
- Soldier 3 1/1
- Soldier 1 1/1
[B]Buildings:[/B]
-
Base HP: 8
-
Tech I HP: 4
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T7
StartingHand Workers
STARTING HAND
Grappling Hook
Versatile Style
Snapback
Flying Fox
WORKERS
Safe Attacking
Smoker
Fox Primus
Savior Monk
Fox Viper
Morningstar Flagbearer
NextHand
Entangling Vines
Glorious Ninja
Grappling Hook
Senseiās Advice
Snapback
Tech 0 card(s)
Get Paid - ($10)
Sparring Partner puts a +1/+1 rune on Bird1
Bird1+ (2/2) attacks and kills Scav Cadet (2/2). You get a gold. Bird takes 1 damage.
Bird2+ (2/1) attacks and kills Tech Cadet (2/2). You draw a card, bird dies.
L8+ Rook (5/7) attacks and kills Brave Knight (3/3+A), takes 4 damage.
Aged Sensei gives L5+ Graves +1 ATK and +1 A
L5+ Graves (5/3+a) attacks Tech II and destroys it. Tower hits armor. Your base takes 2 damage.
Graves gets 2 levels, maxband, heals - ($8)
Summon Setsuki - ($6)
Sparring Partner untaps, then gives Setsuki a +1/+1 rune - ($4)
Hire Flying Fox - ($2)
Float ($2)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L7 Graves+ (5/6+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: L1 Setsuki+ (2/4)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Birdās Nest (channeled by Rook)
- Aged Sensei (1/1), exhausted
- Bird1+ (2/1), exhausted
- Sparring Partner (2/2+A), exhausted
- Flying Fox 3/1, flying
- L8 Rook+ (5/3), exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 10
P2T7
Starting Hand, Workers
STARTING HAND
Spectral Aven
Drill Sergeant
Lawful Search
Arrest
Brave Knight
WORKERS
Reputable Newsman
Bluecoat Musketeer
The Art of War
Jail
Building Inspector
Arrest
Next Hand
Manufactured Truth
Flagstone Garrison
Traffic Director
Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Worker - ($11)
Summon Bigby Hayes. - ($9)
Bigby Hayes performs a Lawful Search of your hand and draws a card. - ($8)
Hire 2 Brave Knights. - ($2)
Hire a Spectral Aven. - ($0)
Rebuild Tech II.
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Brave Knight 3/3A
-
[I]Elite[/I]: Brave Kngiht 4/3
-
[I]Scavenger[/I]: Soldier 2 1/1
-
[I]Technician[/I]: Soldier 3 1/1
-
[I]Lookout[/I]: Spectral Aven
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 6
-
Tech I HP: 4
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Just scanning through, on T6, it looks like you gave Grave 2 levels for ākillingā Rook (healing him and giving him a crumbling rune). Iām pretty sure you only get the hero levels when Rook dies for real.
[details=AdviceForFutureIfInterested]
On T2, you attacked with Oni, then midbanded him. If you had midbanded him first, he wouldnāt have gotten the heal, but you would have been able to patrol him in Scav or Technician just in case, to get some added value.
[/details]
P1T8
StartingHand Workers
STARTING HAND
Glorious Ninja
Grappling Hook
Snapback
Senseiās Advice
Entangling Vines
WORKERS
Safe Attacking
Smoker
Fox Primus
Savior Monk
Fox Viper
Morningstar Flagbearer
NextHand
Earthquake
Snapback
Versatile Style
Heroās Monument
Earthquake
Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Rook casts Entangling Vines on SL Brave Knight, sidelining it. - ($8)
Rook casts Grappling Hook on Lookout Spectral Aven, destroying it. - ($7)
Sparring Partner gives Flying Fox a +1/+1 rune.
Aged Sensei gives Flying Fox +1 ATK/+1 A
Flying Fox+ (5/2+A) attacks your base for 5.
Bird1+ (2/1) attacks your base for 2.
GG!
@ARMed_PIrate I think Grave got 2 levels when Onimaru sacrificed himself to ākillā Rook.
Good game! I rolled an 8 for the next one.
As for the advice, Iām awful at Codex and itās severely unlikely that Iāll ever be better than the ābarely rules legalā Iām at now. I just enjoy playing. However, I did consider what you wrote, I just decided against it. OOPS.
Iām pretty awful, too. Iām just trying to learn what I can from reading over. My advice is to point out possibilities, but I canāt make any guarantee itās the better play. (;
@NikoBolas
Hah! Youāre so right. I totally forgot that Grave was on your side, not flagrantanglesā side, seeing as how he is mono-blue.
1 Like
Well if I could offer some advice (I also think Iām quite the beginner at this game!) - I think you have to slow down on building Tech II. You often build it āon timeā (when you first get 8 workers), but if Iām building an army and youāre building Tech II, then it will take some fancy spells for you to stop my army in the future. An early Tower is often better than a Tech II building against an aggressive opponent. You can definitely win games just on tech I, though of course whoever can land more Tech IIās tends to pull ahead in the mid-game.
Mono-Blue is also a tough one because I think a lot of the cards get better the more familiar you are with your opponents cards and playstyle. Particularly against Mono-White, there arenāt a lot of great answers to heroes (Purple, Black, and White all have direct answers, while Red has haste/burn and Green has pump spells). Blue has great spells on its heroes and Iāve been very nervous about a Judgement Day from Bigby as well as Free Speech from Quince. Jail also really puts up a roadblock for White (particularly good when you have a tower!). Blue does have one of the weakest starter decks though, and your units are often not as good as other colors.
Also sometimes I take a big risk by going down on cards or skipping a worker to get an advantage on board. These plays are tough because they feel like Iām getting way ahead, but Iām putting a timer on the game and my ability to win it. I often try to win early because I donāt like my odds of winning late!
P1T1
StartingHand Workers
STARTING HAND
Safe Attacking
Fox Primus
Senseiās Advice
Savior Monk
Grappling Hook
WORKERS
Savior Monk
NextHand
Fox Viper
Aged Sensei
Smoker
Morningstar Flagbearer
Snapback
Discard
Safe Attacking
Senseiās Advice
Grappling Hook
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Fox Primus - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Fox Prims (2/2+A), anti-air, frenzy 1
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
P2T1
Starting Hand, Workers
STARTING HAND
Spectral Aven
Jail
Building Inspector
Traffic Director
Porkhand Magistrate
WORKERS
Porkhand Magistrate
Next Hand
Bluecoat Musketeer
Arrest
Manufactured Truth
Reputable Newsman
Lawful Search
Discard
Jail
Traffic Director
Spectral Aven
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Building Inspector. - ($3)
Summon Sirus Quince and his Mirror Illusion. - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Building Inspector
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Quince (1) 1/3
- Mirror Illusion 0/1
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T2
Tech StartingHand Workers
TECH
Rambasa Twin
Ardraās Boulder
STARTING HAND
Snapback
Smoker
Fox Viper
Morningstar Flagbearer
Aged Sensei
WORKERS
Savior Monk
Smoker
NextHand
Ardraās Boulder
Aged Sensei
Snapback
Safe Attacking
Rambasa Twin
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Primus frenzies (3/2) and attacks SL Building Inspector (1/1+A), killing him while taking 1 damage.
Hire Morningstar Flagbearer - ($1)
Build Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Morningstar Flagbearer (2/2+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Fox Primus (2/1), anti-air, frenzy 1, exhausted.
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
P2T2
Tech, Starting Hand, Workers
TECH
Spectral Flagbearer
Spectral Hound
STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Reputable Newsman
Lawful Search
Arrest
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Next Hand
Spectral Flagbearer
Arrest
Traffic Director
Lawful Search
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Quince casts Manufactured Truth on the Mirror Illusion, turning it into a Fox Primus. - ($5)
Manufactured Primus kills the Flagbearer.
Hire a Reputable Newsman who opposes spells and upgrades that cost 3. - ($3)
Build a Tower. - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Reputable Newsman 0/3A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T3
Tech StartingHand Workers
TECH
Hidden Ninja
Sparring Partner
STARTING HAND
Rambasa Twin
Ardraās Boulder
Safe Attacking
Aged Sensei
Snapback
WORKERS
Savior Monk
Smoker
Aged Sensei
NextHand
Senseiās Advice
Grappling Hook
Fox Viper
Sparring Partner
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Rambasa Twins - ($1)
Upgrade Safe Attacking - ($0)
Fox Primus frenzies (3/1) and attacks Reputable Newsman, dealing 2 damage while Safe Attacking absorbs Tower damage.
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Rambasa Twin1 (3/2+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Rambasa Twin2 (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Upgrade: Safe Attacking
- Fox Primus (2/1), anti-air, frenzy 1, exhausted.
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
P2T3
Tech, Starting Hand, Workers
TECH
Spectral Hound
Brave Knight
STARTING HAND
Arrest
Spectral Flagbearer
Traffic Director
Lawful Search
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Next Hand
Spectral Aven
Jail
Spectral Hound
Manufactured Truth
Discard
Arrest
Lawful Search
Spectral Flagbearer
Spectral Hound
Brave Knight
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech I. - ($5)
Quince Arrests Rambasa Twin 1. - ($3)
Hire a Traffic Director. - ($2)
Midband Quince. - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Reputable Newsman 0/1A
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Traffic Director
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T4
Tech StartingHand Workers
TECH
Whitestar Grappler
Jefferson DeGrey
STARTING HAND
Fox Viper
Grappling Hook
Senseiās Advice
Sparring Partner
WORKERS
Savior Monk
Smoker
Aged Sensei
Fox Viper
NextHand
Whitestar Grappler
Hidden Ninja
Snapback
Morningstar Flagbearer
Ardraās Boulder
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Rook - ($4)
Rambasa Twin2 (3/2) safely attacks Reputable Newsman (1/1), killing the Newsman and taking 1 damage from Tower.
Build Tech II (Strength) - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Rook (2/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Fox Primus (2/1), anti-air, frenzy 1
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Upgrade: Safe Attacking
- Rambasa Twin1 (3/2) arrested
- Rambasa Twin2 (3/1), exhausted.
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II (Strength) HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
P2T4
Tech, Starting Hand, Workers
TECH
Mind Control
Spectral Flagbearer
STARTING HAND
Manufactured Truth
Spectral Aven
Spectral Hound
Jail
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Next Hand
Arrest
Building Inspector
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Spectral Aven. - ($4)
Quince casts Manufactured Truth on the Traffic Director, turning him into a Spectral Aven. - ($3)
Manufactured Aven kills Rambasa Twin 1.
Hire a Spectral Hound. - ($2)
Float ($2)
Discard 0, draw 1, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Spectral Hound 3/3A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Spectral Aven 2/2
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
1 Like
I believe the Fox Primus with Anti-Air would kill the Manufactured Aven as he flew over the Patrol Zone, so he should be in your discard.
1 Like
Ooops, I forgot about that. I have corrected my turn.
1 Like