[Casual] Nekoatl [White] vs TurboTurboBoost [Red]

P1T2


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Traffic Director
Manufactured Truth
Spectral Aven
Bluecoat Musketeer
Arrest


WORKERS
Jail
Traffic Director


NextHand

Spectral Flagbearer
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Manufactured Truth, Building Inspector was really a Spectral Aven! - ($1)
Tech I - ($0)
“Spectal Aven” kills Playful Panda

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven (2/2) Flying, resist 1

In Play:

  • Building Inspector (1/1) Fee

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I feel like taking the Panda down is more valuable than taking down Argagarg atm. Onimaru should be able to hold the front line, provided he doesn’t get hit with both Green starter spells, and that would both be expensive enough that I wouldn’t mind losing Onimaru, and it would mean the Aven doesn’t get targeted, also good. If the Aven does get targeted, the resist cost and the Inspector’s fee should make gold management very difficult. Teching in Flagbearers to protect the Aven and generally interfere with Green/Growth buffs.

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Harmony
Two Step


STARTING HAND
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Merfolk Prospector


WORKERS
Tiger Cub
Rich Earth


NextHand

Forest’s Favor
Verdant Tree
Rampant Growth
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ironbark Treant - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2AAA)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • L1 Argagarg (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Porkhand Magistrate
Lawful Search
Spectral Flagbearer
Bluecoat Musketeer


WORKERS
Jail
Traffic Director
Bluecoat Musketeer


NextHand

Reputable Newsman
Manufactured Truth
Spectral Flagbearer


Discard

Lawful Search
Spectral Hound
Spectral Hound


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spectral Aven and General Onimaru kill Ironbark Treant
Porkhand Magistrate - ($2)
Spectral Flagbearer - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3A) Delegate
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Flagbearer (2/2) Target
  • :target: Lookout:

In Play:

  • Building Inspector (1/1) Fee
  • L1 General Onimaru (2/2) Frenzy 1 [1 dmg]
  • Spectral Aven (2/2) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Letting the Treant attack doesn’t seem wise, so I’ll take it out. I’ll have Porkhand soak damage in Onimaru’s place.

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Galina Glimmer
Gemscout Owl


STARTING HAND
Rampant Growth
Forest’s Favor
Young Treant
Verdant Tree
Spore Shambler


WORKERS
Tiger Cub
Rich Earth


NextHand

Playful Panda
Two Step
Ironbark Treant (1/2AAA)
Harmony


Tech 2 card(s)
Get Paid + float + prospector - ($9)
Forest’s Favor On Argagarg - ($7)
Young Treant - ($5)
Spore Shambler - ($2)
Spore Shambler Ability On Wisp & Flagbearer (Dies) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (0/2)
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (1/2) [+1+1]
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • L1 Argagarg (2/4)[+1+1]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

The Spore Shambler can’t target a Wisp while the Spectral Flagbearer is an available target. (However, using the Shambler’s ability to target the Flagbearer would kill the Flagbearer, allowing the second rune to be put on a Wisp.)

Ok fixed it

P1T4


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Reputable Newsman
Spectral Flagbearer
Manufactured Truth
Arrest


WORKERS
Jail
Traffic Director
Bluecoat Musketeer
Manufactured Truth


NextHand

Reteller of Truths
Macciatus, The Whisperer
Reputable Newsman
Spectral Hound


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II: Truth - ($3)
Spectral Flagbearer - ($2)
Onimaru kills Spore Shambler
Spectral Aven kills Wisp (1/2)
Building Inspector kills Wisp (0/1)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3A) Delegate
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Flagbearer (2/2) Target
  • :target: Lookout:

In Play:

  • Building Inspector (1/1) Fee
  • L1 General Onimaru (2/2) Frenzy 1 [1 dmg]
  • Spectral Aven (2/2) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

Teching for sustained unit presence.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Harmony
Playful Panda
Two Step
Ironbark Treant (1/2AAA)
Galina Glimmer


WORKERS
Tiger Cub
Rich Earth
Playful Panda


NextHand

Galina Glimmer
Rampant Growth
Verdant Tree
Gemscout Owl
Forest’s Favor


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Ironbark Treant - ($3)
Tech I - ($1)
Tech Lab - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2AAA)
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Argagarg (2/4)[+1+1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

You have to wait a turn for HH to be completed before you can make use of it

1 Like

Ah yes, forgot about that. Thanks

Ok all fixed

Looks like you might have made a mistake entering your building HP. Tech I should be at 5, and Tech Lab should be at 4.

P1T5


Tech StartingHand Workers

TECH
Dreamscape
Hallucination


STARTING HAND
Macciatus, The Whisperer
Reteller of Truths
Spectral Hound
Reputable Newsman


WORKERS
Jail
Traffic Director
Bluecoat Musketeer
Manufactured Truth


NextHand

Spectral Hound
Arrest
Spectral Flagbearer


Discard

Reputable Newsman
Dreamscape
Hallucination


Tech 2 card(s)
Get Paid + float - ($10)
Macciatus, The Whisperer - ($8)
Reteller of Truths - ($6)
Spectral Hound - ($5)
Porkhand Magistrate disables Ironbark Treant, you draw a card - ($4)
Spectral Aven kills Young Treant
Spectral Flagbearer kills Merfolk Prospector
Midband Onimaru - ($0)
Onimaru kills Argagarg

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reteller of Truths (4/4) Retell
  • :target: Lookout:

In Play:

  • Building Inspector (1/1) Fee
  • L7 General Onimaru (3/2) Frenzy 1, readiness [2 dmg]
  • Macciatus, The Whisperer (3/3) Persistence
  • Spectral Flagbearer (3/2) Target [1 dmg]
  • Porkhand Magistrate (2/3) Delegate
  • Spectral Aven (3/3) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Looks like he’s aiming for a two-spec build, but which…? Chances are good that Virtuosas are a part of it, and I’ll want to shut that down ASAP. Nimble Fencers are probably enough reason to aim for that Tech I building… except that to do so would require me to significantly curtail my deployment. Better to just let the Fencers come and replay the Illusions afterward. But, I can kill Argagarg and prevent his current units from attacking, meaning, at most I’ll be facing 2 hasty attackers next turn, which is ideal. Seems worth the expense.

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Dinosize
Moment’s Peace


STARTING HAND
Forest’s Favor
Rampant Growth
Gemscout Owl
Verdant Tree
Galina Glimmer
Spore Shambler (0/2)


WORKERS
Tiger Cub
Rich Earth
Playful Panda
Verdant Tree


NextHand

Two Step
Tiny Basilisk
Tiny Basilisk
Harmony


Discard

Young Treant (0/2)
Merfolk Prospector (1/1)
Forest’s Favor
Rampant Growth
Spore Shambler (0/2)
Dinosize
Moment’s Peace


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Gemscout Owl - ($6)
Master Midori - ($4)
Forest’s Favor On Owl - ($2)
Galina Glimmer - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2AAA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Master Midori (2/3)
  • :target: Lookout: Gemscout Owl (1/2) [+1+1] Resist 2

In Play:

  • Galina Glimmer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9

Forgot to tech, correcting now

I think this game was over a long time ago lol. Never played green before. I can already see what i should’ve done different to start

Playing against Blue starter is also a rather unique experience, and takes some getting used to. In particular, I think you should have used the Spore Shambler’s second rune to kill the Spectral Aven rather than buffing a Wisp. If you’re not interested in continuing this game, we can move on.

Yea that was the biggest mistake, not dealing with the flying. Yes please haha. Rematch, i will start this time

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Spore Shambler
Ironbark Treant
Tiger Cub
Playful Panda
Merfolk Prospector


WORKERS
Tiger Cub


NextHand

Forest’s Favor
Rampant Growth
Verdant Tree
Rich Earth
Young Treant


Discard

Playful Panda
Ironbark Treant
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Argagarg Garg - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg Garg (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout: Merfolk Prospector (1/1) Resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Sorry forgot Wisp, fixing

P2T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Lawful Search
Arrest
Traffic Director
Porkhand Magistrate


WORKERS
Lawful Search


NextHand

Spectral Aven
Building Inspector
Bluecoat Musketeer
Jail
Manufactured Truth


Discard

Arrest
Porkhand Magistrate
Traffic Director


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman, $2 spells and upgrades blocked - ($2)
Bigby Hayes - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby Hayes (2/3A) Stash
  • :psfist: Elite: Reputable Newsman (1/3) $2 blocked
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Okay, on the defensive, my biggest worry is Green’s starter spells, so I’ll use the Newsman to shut them down. With that decided, do I want to go with Onimaru or Bigby? It’s a tough call, but I think Bigby’s lower level cost and utility could be more helpful, considering I want to play a lot of cards.