[Casual] Nekoatl [White] vs TurboTurboBoost [Red]

Got it thanks. Forgot about all that since it never happened to me in my first 2 plays haha. Will fix

Btw, you can use “File” → “Version history” → “See version history” to quickly restore to a previous game state. The spreadsheet arranges them so completed turns are major versions and you can drill down to find a state in the middle of the turn if desired, then press “Restore this version” to revert to the previous state. Although, I’m told this doesn’t work in some browsers.

Lol i already manually reset it by looking at the posted turn details. Good to know though! I edited my turn

P2T7


Tech StartingHand Workers

TECH
Morningstar Pass
Mythmaking


STARTING HAND
Hero’s Monument
Safe Attacking
Fuzz Cuddles
Fuzz Cuddles


WORKERS
Fox Primus
Fox Viper
Smoker
Morningstar Flagbearer
Savior Monk
Grappling Hook
Safe Attacking


NextHand

Sensei’s Advice
Training Grounds


Discard

Morningstar Pass
Mythmaking


Tech 2 card(s)
Get Paid + float - ($16)
Worker - ($15)
Hero’s Monument - ($10)
Fuzz Cuddles - ($8)
Garus Rook - ($6)
Spar with Rook
Train Setsuki
Setsuki swiftly kills Jaina, levels to Grave
Grave kills Mad Man
Mind-Parry Monk breaks Tech I
Fuzz Cuddles - ($4)
Tech Lab: Strength - ($3)

Float ($3)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (5/6A) [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 Grave Stormborne (6/3) Sparkshot, readiness [1+, 3 dmg]
  • :target: Lookout:

In Play:

  • Hero’s Monument (6) Untargetable, haunted, inspiring
  • Training Grounds (4) Morale, train
  • L6 Setsuki Hiruki (6/5) Tax, assassin, quick thinking [1+, 1 dmg]
  • Mind-Parry Monk (5/3) Aura [2 dmg]
  • Sparring Partner (2/2) Spar
  • Fuzz Cuddles (2/2) Healing 2
  • Fuzz Cuddles (2/2) Healing 2
  • Daigo Stormborne (8/8) Indestructible, untargetable, unstoppable, aggressive

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 3
  • Workers: 12

Thoughts

I forgot that max Sets gets bonus card draw. Oh, well, doesn’t really matter at this point. Guess I should burn through my hand without hesitation.

Current Output:
"P1T8


Tech StartingHand Workers

TECH
Maximum Anarchy
Maximum Anarchy


STARTING HAND
Scorch
Bamstamper Lizzo
Fire Dart
Molting Firebird
Pillage


WORKERS
Careless Musketeer
Makeshift Rambaster
Bombaster (2/2)
Nautical Dog (1/1) Frenzy


NextHand

Kidnapping
Gunpoint Taxman
Kidnapping
Molting Firebird
Charge


Discard

Mad Man (1/1) Haste
Lobber (2/2) Haste
Bamstamper Lizzo
Rickety Mine
Gunpoint Taxman
Maximum Anarchy
Maximum Anarchy


Tech 2 card(s)
Get Paid + float - ($16)
Worker - ($15)
Rebuild Tech I
Summon Drakk - ($13)
Maxband Drakk - ($8)
Cast Bloodburn - ($5)

Float ($5)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn

Buildings:

  • :heart: Base HP: 14
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 7

Gold:

  • Gold: 5
  • Workers: 8
    "

GG! Bad start for me, should’ve started differently i think

GG. Yeah, Bloodburn opening is hard to pull off because it’s a slow start, but it can pay off in the long run, assuming the opponent doesn’t have access to upgrade removal. Unfortunately, White has access to upgrade removal, which means it’s not worth the tempo sacrifice. Good call.

I’m starting another game since we had to scrap our first one, but if you’d rather switch things up instead, that’s cool too.

P1T1


StartingHand Workers

STARTING HAND
Snapback
Sensei’s Advice
Smoker
Morningstar Flagbearer
Aged Sensei


WORKERS
Smoker


NextHand

Savior Monk
Grappling Hook
Fox Primus
Fox Viper
Safe Attacking


Discard

Sensei’s Advice
Morningstar Flagbearer
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1) Advise

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Standard opening, will save long-term planning for next turn.

Perfect works for me! Yea i had bloodrage ogre in my starting hand and i know i should’ve opened with that.

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Scorch
Mad Man
Charge
Careless Musketeer
Pillage


WORKERS
Scorch


NextHand

Bloodrage Ogre
Bloodburn
Nautical Dog
Bombaster
Makeshift Rambaster


Discard

Pillage
Charge
Mad Man


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jaina Stormborne (2/3) Sparkshot - ($2)
Summon Careless Musketeer (2/1) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Careless Musketeer (2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Mythmaking
Sparring Partner


STARTING HAND
Grappling Hook
Fox Primus
Safe Attacking
Fox Viper
Savior Monk


WORKERS
Smoker
Fox Viper


NextHand

Safe Attacking
Mythmaking
Sparring Partner
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grappling Hook, pull Jaina to Elite
Sensei advises Grave
Grave kills Jaina, sparkshot kills Careless Musketeer
Tech I - ($3)
Savior Monk - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2) Healing 1
  • :target: Lookout:

In Play:

  • L3 Grave Stormborne (3/4) Sparkshot, readiness
  • Aged Sensei (1/1) Advise

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

Gonna try teching in Mythmaking a cycle before the Boulder, since teching both at the same time often leads to be being pressured to play the Boulder unbuffed, which tends to produce unsatisfactory results.

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Kidnapping
Firebat


STARTING HAND
Bloodrage Ogre
Bombaster
Bloodburn
Nautical Dog
Makeshift Rambaster


WORKERS
Scorch
Makeshift Rambaster


NextHand

Charge
Kidnapping
Mad Man
Pillage


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Bloodrage Ogre (3/2) - ($3)
Build Tech I - ($2)
Summon Nautical Dog (1/1) Frenzy - ($1)
Build Tech Lab FIRE - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1A) Frenzy
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

It’s kind of counterintuitive, but when you build a Tech Lab before your Tech II, you don’t pick a spec for the Tech Lab until you build your Tech II.

P1T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Ardra’s Boulder


STARTING HAND
Mythmaking
Sparring Partner
Morningstar Flagbearer
Safe Attacking


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer


NextHand

Snapback
Sensei’s Advice
Grappling Hook
Fox Primus


Discard

Sparring Partner
Safe Attacking
Ardra’s Boulder
Ardra’s Boulder


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Mythmaking - ($4)
Savior Monk kills Nautical Dog
Grave kills Bloodrage Ogre
Maxband Grave - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Aged Sensei (2/1) Advise
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Grave Stormborne (4/5) Sparkshot, readiness [Sword]
  • :target: Lookout:

In Play:

  • Mythmaking
  • Savior Monk (2/1) Healing 1 [1 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Gonna try going ham with Boulders, idea being to increance chances of drawing one sooner, but more than that, so I can aggessively put them on point and quickly replace them when they die. I’m really not comfortable floating $3 against Pillage, so I’ll delay the Partner in favor of buying maxband for Grave. Also has the advantage of making my cycle less slow.

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Kidnapping
Pillage
Mad Man
Charge
Bloodburn


WORKERS
Scorch
Makeshift Rambaster
Bloodburn


NextHand

Nautical Dog (1/1A) Frenzy
Bloodrage Ogre (3/2)
Bombaster
Careless Musketeer (2/1)
Firebat


Tech 2 card(s)
Get Paid - ($7)
Draw card for technician
Worker - ($6)
Summon Drakk - ($4)
Cast Kidnapping On Savior Monk - ($0)
Savior Monk Dies Killing Aged Sensei

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Drakk Ramhorn (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Mind-Parry Monk
Morningstar Pass


STARTING HAND
Sensei’s Advice
Fox Primus
Grappling Hook
Snapback


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Ardra’s Boulder
Sparring Partner
Morningstar Pass
Safe Attacking
Ardra’s Boulder


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II: Discipline - ($2)
Tech Lab: Strength - ($1)
Grave kills Drakk

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Grave Stormborne (4/4A) Sparkshot, readiness [Sword, 1 dmg]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Seems I’ll need to rely on Mind-Parry again, though I’m torn on what to pick alongside it. I’m torn between air presence, bolstering heroes, and building defense. It’s a tough call, but after how helpful my buildings were last game, I feel like they’re likely to be targeted this game.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Bamstamper Lizzo
Doubleshot Archer


STARTING HAND
Firebat
Bombaster
Careless Musketeer (2/1)
Nautical Dog (1/1A) Frenzy
Bloodrage Ogre (3/2)


WORKERS
Scorch
Makeshift Rambaster
Bloodburn
Careless Musketeer (2/1)


NextHand

Charge
Mad Man
Pillage
Shoddy Glider


Discard

Bombaster
Nautical Dog (1/1) Frenzy
Bamstamper Lizzo
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($8)
Scavenger - ($9)
Worker - ($8)
Build Tech II - ($4)
Summon Firebat (3/3) - ($2)
Summon Bloodrage Ogre (3/2) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Firebat (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Bird’s Nest
Morningstar Pass


STARTING HAND
Ardra’s Boulder
Safe Attacking
Ardra’s Boulder
Morningstar Pass
Sparring Partner


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
Fox Primus
Safe Attacking


NextHand

Snapback
Sensei’s Advice
Mind-Parry Monk
Aged Sensei


Discard

Sparring Partner
Ardra’s Boulder
Bird’s Nest
Morningstar Pass


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Ardra’s Boulder - ($6)
Grave kills Bloodrage Ogre
Grave throws his sword at Firebat
Morningstar Pass - ($2)
Setsuki Hiruki - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Setsuki Hiruki (1/3)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Morningstar Pass (6) Sanctuary, tax
  • L7 Grave Stormborne (4/1) Sparkshot, readiness [4 dmg]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Birds seem like the perfect defenders against Gliders. Seems like I should have prioritized them over the Pass.

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Pirate Gunship
Pirate-Gang Commander


STARTING HAND
Mad Man
Pillage
Charge
Shoddy Glider
Kidnapping


WORKERS
Scorch
Makeshift Rambaster
Bloodburn
Careless Musketeer (2/1)
Mad Man


NextHand

Crashbarrow
Pillage
Shoddy Glider (3/1) Haste, Ephemeral
Charge
Bamstamper Lizzo


Tech 2 card(s)
Get Paid - ($9)
Draw Card For Technician
Worker - ($8)
Summon Jaina (2/3) Sparkshot - ($6)
Summon Shoddy Glider (3/1) Haste, Ephemeral - ($5)
Glider Kills Grave, Jaina Levels
Build Tech III - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Jaina (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Training Grounds
Training Grounds


STARTING HAND
Sensei’s Advice
Aged Sensei
Snapback
Mind-Parry Monk


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
Fox Primus
Safe Attacking
Sensei’s Advice


NextHand

Snapback
Savior Monk
Grappling Hook


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Mind-Parry Monk - ($3)
Aged Sensei - ($2)
Garus Rook - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mind-Parry Monk (5/4) Aura
  • :pschip: Technician: Aged Sensei (1/1) Advise
  • :target: Lookout:

In Play:

  • Mythmaking
  • Morningstar Pass (6) Sanctuary, tax
  • L1 Garus Rook (2/4)
  • L1 Setsuki Hiruki (1/3) Tax

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Better late than never? I hope so.

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Molting Firebird
Molting Firebird


STARTING HAND
Crashbarrow
Charge
Shoddy Glider (3/1) Haste, Ephemeral
Bamstamper Lizzo
Pillage


WORKERS
Scorch
Makeshift Rambaster
Bloodburn
Careless Musketeer (2/1)
Mad Man


NextHand

Kidnapping
Pirate-Gang Commander
Doubleshot Archer
Nautical Dog (1/1) Frenzy
Bloodrage Ogre (3/2A)


Discard

Shoddy Glider (3/1) Haste, Ephemeral
Crashbarrow (6/2) Haste, Ephemeral
Bamstamper Lizzo
Charge
Pillage
Molting Firebird
Molting Firebird


Tech 2 card(s)
Get Paid - ($10)
Summon Drakk (1/3) - ($8)
Midband Drakk (2/3) Frenzy 1 - ($5)
Summon Crashbarrow (6/2) - ($2)
Summon Glider (3/1) - ($1)
Glider (4/1) Kills Mind Parry Monk
Crashbarrow (7/2), Jaina (2/3) Kill Boulder
Midband Jaina, Heal Dmg - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Drakk (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Jaina (3/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

The Crashbarrow can’t ignore the SQL Ardra’s Boulder because it doesn’t have an evasive ability (flying, stealth, invisible, unstoppable). SQL gets Taunt along with the +1 armor, meaning, attackers must bypass it before they can attack any other patrollers.