Got it thanks. Forgot about all that since it never happened to me in my first 2 plays haha. Will fix
Btw, you can use “File” → “Version history” → “See version history” to quickly restore to a previous game state. The spreadsheet arranges them so completed turns are major versions and you can drill down to find a state in the middle of the turn if desired, then press “Restore this version” to revert to the previous state. Although, I’m told this doesn’t work in some browsers.
Lol i already manually reset it by looking at the posted turn details. Good to know though! I edited my turn
P2T7
Tech StartingHand Workers
TECH
Morningstar Pass
Mythmaking
STARTING HAND
Hero’s Monument
Safe Attacking
Fuzz Cuddles
Fuzz Cuddles
WORKERS
Fox Primus
Fox Viper
Smoker
Morningstar Flagbearer
Savior Monk
Grappling Hook
Safe Attacking
NextHand
Sensei’s Advice
Training Grounds
Discard
Morningstar Pass
Mythmaking
Tech 2 card(s)
Get Paid + float - ($16)
Worker - ($15)
Hero’s Monument - ($10)
Fuzz Cuddles - ($8)
Garus Rook - ($6)
Spar with Rook
Train Setsuki
Setsuki swiftly kills Jaina, levels to Grave
Grave kills Mad Man
Mind-Parry Monk breaks Tech I
Fuzz Cuddles - ($4)
Tech Lab: Strength - ($3)
Float ($3)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: L1 Garus Rook (5/6A) [1+]
- Elite:
- Scavenger:
- Technician: L5 Grave Stormborne (6/3) Sparkshot, readiness [1+, 3 dmg]
- Lookout:
In Play:
- Hero’s Monument (6) Untargetable, haunted, inspiring
- Training Grounds (4) Morale, train
- L6 Setsuki Hiruki (6/5) Tax, assassin, quick thinking [1+, 1 dmg]
- Mind-Parry Monk (5/3) Aura [2 dmg]
- Sparring Partner (2/2) Spar
- Fuzz Cuddles (2/2) Healing 2
- Fuzz Cuddles (2/2) Healing 2
- Daigo Stormborne (8/8) Indestructible, untargetable, unstoppable, aggressive
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
- Tech III HP: 5
- Tech Lab HP: 4 (Strength)
Economy Info:
Cards:
- Hand: 2
- Deck: 5
- Disc: 2
Gold:
- Gold: 3
- Workers: 12
Thoughts
I forgot that max Sets gets bonus card draw. Oh, well, doesn’t really matter at this point. Guess I should burn through my hand without hesitation.
Current Output:
"P1T8
Tech StartingHand Workers
TECH
Maximum Anarchy
Maximum Anarchy
STARTING HAND
Scorch
Bamstamper Lizzo
Fire Dart
Molting Firebird
Pillage
WORKERS
Careless Musketeer
Makeshift Rambaster
Bombaster (2/2)
Nautical Dog (1/1) Frenzy
NextHand
Kidnapping
Gunpoint Taxman
Kidnapping
Molting Firebird
Charge
Discard
Mad Man (1/1) Haste
Lobber (2/2) Haste
Bamstamper Lizzo
Rickety Mine
Gunpoint Taxman
Maximum Anarchy
Maximum Anarchy
Tech 2 card(s)
Get Paid + float - ($16)
Worker - ($15)
Rebuild Tech I
Summon Drakk - ($13)
Maxband Drakk - ($8)
Cast Bloodburn - ($5)
Float ($5)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bloodburn
Buildings:
- Base HP: 14
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 7
Gold:
- Gold: 5
- Workers: 8
"
GG! Bad start for me, should’ve started differently i think
GG. Yeah, Bloodburn opening is hard to pull off because it’s a slow start, but it can pay off in the long run, assuming the opponent doesn’t have access to upgrade removal. Unfortunately, White has access to upgrade removal, which means it’s not worth the tempo sacrifice. Good call.
I’m starting another game since we had to scrap our first one, but if you’d rather switch things up instead, that’s cool too.
P1T1
StartingHand Workers
STARTING HAND
Snapback
Sensei’s Advice
Smoker
Morningstar Flagbearer
Aged Sensei
WORKERS
Smoker
NextHand
Savior Monk
Grappling Hook
Fox Primus
Fox Viper
Safe Attacking
Discard
Sensei’s Advice
Morningstar Flagbearer
Snapback
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Grave Stormborne - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Grave Stormborne (2/3A) Sparkshot
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Aged Sensei (1/1) Advise
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
Standard opening, will save long-term planning for next turn.
Perfect works for me! Yea i had bloodrage ogre in my starting hand and i know i should’ve opened with that.
StartingHand Workers
STARTING HAND
Scorch
Mad Man
Charge
Careless Musketeer
Pillage
WORKERS
Scorch
NextHand
Bloodrage Ogre
Bloodburn
Nautical Dog
Bombaster
Makeshift Rambaster
Discard
Pillage
Charge
Mad Man
Tech card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jaina Stormborne (2/3) Sparkshot - ($2)
Summon Careless Musketeer (2/1) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Jaina (2/3A) Sparkshot
- Elite:
- Scavenger: Careless Musketeer (2/1)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Mythmaking
Sparring Partner
STARTING HAND
Grappling Hook
Fox Primus
Safe Attacking
Fox Viper
Savior Monk
WORKERS
Smoker
Fox Viper
NextHand
Safe Attacking
Mythmaking
Sparring Partner
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grappling Hook, pull Jaina to Elite
Sensei advises Grave
Grave kills Jaina, sparkshot kills Careless Musketeer
Tech I - ($3)
Savior Monk - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Savior Monk (2/2) Healing 1
- Lookout:
In Play:
- L3 Grave Stormborne (3/4) Sparkshot, readiness
- Aged Sensei (1/1) Advise
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
Gonna try teching in Mythmaking a cycle before the Boulder, since teching both at the same time often leads to be being pressured to play the Boulder unbuffed, which tends to produce unsatisfactory results.
Tech StartingHand Workers
TECH
Kidnapping
Firebat
STARTING HAND
Bloodrage Ogre
Bombaster
Bloodburn
Nautical Dog
Makeshift Rambaster
WORKERS
Scorch
Makeshift Rambaster
NextHand
Charge
Kidnapping
Mad Man
Pillage
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Bloodrage Ogre (3/2) - ($3)
Build Tech I - ($2)
Summon Nautical Dog (1/1) Frenzy - ($1)
Build Tech Lab FIRE - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Nautical Dog (1/1A) Frenzy
- Elite:
- Scavenger:
- Technician: Bloodrage Ogre (3/2)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
It’s kind of counterintuitive, but when you build a Tech Lab before your Tech II, you don’t pick a spec for the Tech Lab until you build your Tech II.
P1T3
Tech StartingHand Workers
TECH
Ardra’s Boulder
Ardra’s Boulder
STARTING HAND
Mythmaking
Sparring Partner
Morningstar Flagbearer
Safe Attacking
WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
NextHand
Snapback
Sensei’s Advice
Grappling Hook
Fox Primus
Discard
Sparring Partner
Safe Attacking
Ardra’s Boulder
Ardra’s Boulder
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Mythmaking - ($4)
Savior Monk kills Nautical Dog
Grave kills Bloodrage Ogre
Maxband Grave - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Aged Sensei (2/1) Advise
- Scavenger:
- Technician: L7 Grave Stormborne (4/5) Sparkshot, readiness [Sword]
- Lookout:
In Play:
- Mythmaking
- Savior Monk (2/1) Healing 1 [1 dmg]
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 7
Thoughts
Gonna try going ham with Boulders, idea being to increance chances of drawing one sooner, but more than that, so I can aggessively put them on point and quickly replace them when they die. I’m really not comfortable floating $3 against Pillage, so I’ll delay the Partner in favor of buying maxband for Grave. Also has the advantage of making my cycle less slow.
Tech StartingHand Workers
TECH
Crashbarrow
Shoddy Glider
STARTING HAND
Kidnapping
Pillage
Mad Man
Charge
Bloodburn
WORKERS
Scorch
Makeshift Rambaster
Bloodburn
NextHand
Nautical Dog (1/1A) Frenzy
Bloodrage Ogre (3/2)
Bombaster
Careless Musketeer (2/1)
Firebat
Tech 2 card(s)
Get Paid - ($7)
Draw card for technician
Worker - ($6)
Summon Drakk - ($4)
Cast Kidnapping On Savior Monk - ($0)
Savior Monk Dies Killing Aged Sensei
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Drakk Ramhorn (1/3)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech Lab HP: 4 (Fire)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Mind-Parry Monk
Morningstar Pass
STARTING HAND
Sensei’s Advice
Fox Primus
Grappling Hook
Snapback
WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
Fox Primus
NextHand
Ardra’s Boulder
Sparring Partner
Morningstar Pass
Safe Attacking
Ardra’s Boulder
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II: Discipline - ($2)
Tech Lab: Strength - ($1)
Grave kills Drakk
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: L7 Grave Stormborne (4/4A) Sparkshot, readiness [Sword, 1 dmg]
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Mythmaking
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
- Tech Lab HP: 4 (Strength)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
Seems I’ll need to rely on Mind-Parry again, though I’m torn on what to pick alongside it. I’m torn between air presence, bolstering heroes, and building defense. It’s a tough call, but after how helpful my buildings were last game, I feel like they’re likely to be targeted this game.
Tech StartingHand Workers
TECH
Bamstamper Lizzo
Doubleshot Archer
STARTING HAND
Firebat
Bombaster
Careless Musketeer (2/1)
Nautical Dog (1/1A) Frenzy
Bloodrage Ogre (3/2)
WORKERS
Scorch
Makeshift Rambaster
Bloodburn
Careless Musketeer (2/1)
NextHand
Charge
Mad Man
Pillage
Shoddy Glider
Discard
Bombaster
Nautical Dog (1/1) Frenzy
Bamstamper Lizzo
Doubleshot Archer
Tech 2 card(s)
Get Paid - ($8)
Scavenger - ($9)
Worker - ($8)
Build Tech II - ($4)
Summon Firebat (3/3) - ($2)
Summon Bloodrage Ogre (3/2) - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Bloodrage Ogre (3/2A)
- Elite:
- Scavenger:
- Technician: Firebat (3/3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tech Lab HP: 4 (Fire)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
Bird’s Nest
Morningstar Pass
STARTING HAND
Ardra’s Boulder
Safe Attacking
Ardra’s Boulder
Morningstar Pass
Sparring Partner
WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
Fox Primus
Safe Attacking
NextHand
Snapback
Sensei’s Advice
Mind-Parry Monk
Aged Sensei
Discard
Sparring Partner
Ardra’s Boulder
Bird’s Nest
Morningstar Pass
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Ardra’s Boulder - ($6)
Grave kills Bloodrage Ogre
Grave throws his sword at Firebat
Morningstar Pass - ($2)
Setsuki Hiruki - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Ardra’s Boulder (2/8A)
- Elite:
- Scavenger:
- Technician: L1 Setsuki Hiruki (1/3)
- Lookout:
In Play:
- Mythmaking
- Morningstar Pass (6) Sanctuary, tax
- L7 Grave Stormborne (4/1) Sparkshot, readiness [4 dmg]
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
- Tech Lab HP: 4 (Strength)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
Thoughts
Birds seem like the perfect defenders against Gliders. Seems like I should have prioritized them over the Pass.
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate-Gang Commander
STARTING HAND
Mad Man
Pillage
Charge
Shoddy Glider
Kidnapping
WORKERS
Scorch
Makeshift Rambaster
Bloodburn
Careless Musketeer (2/1)
Mad Man
NextHand
Crashbarrow
Pillage
Shoddy Glider (3/1) Haste, Ephemeral
Charge
Bamstamper Lizzo
Tech 2 card(s)
Get Paid - ($9)
Draw Card For Technician
Worker - ($8)
Summon Jaina (2/3) Sparkshot - ($6)
Summon Shoddy Glider (3/1) Haste, Ephemeral - ($5)
Glider Kills Grave, Jaina Levels
Build Tech III - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: L3 Jaina (2/3A) Sparkshot
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tech III HP: 5
- Tech Lab HP: 4 (Fire)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
P1T6
Tech StartingHand Workers
TECH
Training Grounds
Training Grounds
STARTING HAND
Sensei’s Advice
Aged Sensei
Snapback
Mind-Parry Monk
WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
Fox Primus
Safe Attacking
Sensei’s Advice
NextHand
Snapback
Savior Monk
Grappling Hook
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Mind-Parry Monk - ($3)
Aged Sensei - ($2)
Garus Rook - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Ardra’s Boulder (2/8A)
- Elite:
- Scavenger: Mind-Parry Monk (5/4) Aura
- Technician: Aged Sensei (1/1) Advise
- Lookout:
In Play:
- Mythmaking
- Morningstar Pass (6) Sanctuary, tax
- L1 Garus Rook (2/4)
- L1 Setsuki Hiruki (1/3) Tax
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
- Tech Lab HP: 4 (Strength)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Better late than never? I hope so.
Tech StartingHand Workers
TECH
Molting Firebird
Molting Firebird
STARTING HAND
Crashbarrow
Charge
Shoddy Glider (3/1) Haste, Ephemeral
Bamstamper Lizzo
Pillage
WORKERS
Scorch
Makeshift Rambaster
Bloodburn
Careless Musketeer (2/1)
Mad Man
NextHand
Kidnapping
Pirate-Gang Commander
Doubleshot Archer
Nautical Dog (1/1) Frenzy
Bloodrage Ogre (3/2A)
Discard
Shoddy Glider (3/1) Haste, Ephemeral
Crashbarrow (6/2) Haste, Ephemeral
Bamstamper Lizzo
Charge
Pillage
Molting Firebird
Molting Firebird
Tech 2 card(s)
Get Paid - ($10)
Summon Drakk (1/3) - ($8)
Midband Drakk (2/3) Frenzy 1 - ($5)
Summon Crashbarrow (6/2) - ($2)
Summon Glider (3/1) - ($1)
Glider (4/1) Kills Mind Parry Monk
Crashbarrow (7/2), Jaina (2/3) Kill Boulder
Midband Jaina, Heal Dmg - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L4 Drakk (2/3A) Frenzy 1
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L4 Jaina (3/3) Sparkshot
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tech III HP: 5
- Tech Lab HP: 4 (Fire)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 7
Gold:
- Gold: 0
- Workers: 10
The Crashbarrow can’t ignore the SQL Ardra’s Boulder because it doesn’t have an evasive ability (flying, stealth, invisible, unstoppable). SQL gets Taunt along with the +1 armor, meaning, attackers must bypass it before they can attack any other patrollers.