Yea, I could need help with that spreadsheet actually. I always get a #REF! error if I try to drag & drop the unit from my hand into the patrollers zone. Sorry, I would already had done my turn if this would work somehow xd
No worries, play-by-forum definitely adds to the learning curve. I don’t know about the #REF error, but I know that drag & drop doesn’t work for me. I use CTRL+X and CTRL+C to cut and copy, then CTRL+V to paste. Since I usually want the card to go 2 places (the turn events and also the board, patrollers, or discard, depending) I usually end up doing a copy and then a cut. If that doesn’t work for you, we may need to ask some other forum goers, because we might be working with different browsers (I’m using Chrome).
Oh, but don’t cut from the tech cards column, 'cuz that makes the drop downs disappear, lol.
Also, no need to worry about delays in posting, it’s not uncommon for a day or two to pass between posts, depending on what else people have on their plates.
STARTING HAND
Pestering Haunt
Summon Skeletons
Sacrifice the Weak
Deteriorate
Graveyard
WORKERS
Jandra, the Negator
Summon Skeletons
NextHand
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Garth Torken - ($0)
Pestering Haunt
Deteriorate Skeleton Javelineer, goes to Graveyard
Thieving Imp hits Graveyard down to 1 health
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: L1 Garth Torken (1/3A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Thieving Imp (2/2)
Pestering Haunt (1/1) Unstoppable
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Tax Collector and Stewardess are both very powerful early plays in the best case, but fall flat in unfavorable circumstances, so I’ll take just one of each in case an opportunie moment should arise. Against that explosive deployment, I feel the need to splurge a bit myself. Hopefully I can follow up with the Haunt to finish off his Graveyard on T3.
Since you have heroes of more than one color, your first tech building or add-on costs $1 more, so you need to pay $2 for the Tech I (as I did). I assume since you have the spare gold, that doesn’t change your plans?
Well, either way, my turn’s the same. Btw, I forgot to mention, but it’s helpful to switch from Tracking to Watching in game threads. I try to reply directly to my opponent’s posts so they get notified either way, but if I someone replies to the thread as a whole, you’ll get notified sooner if you’re set to Watching.
P1T3
Tech StartingHand Workers
TECH
Seer
Hooded Executioner
STARTING HAND
Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
NextHand
Deteriorate
Tax Collector
Stewardess of the Undone
Graveyard
Discard
Pestering Haunt
Sacrifice the Weak
Skeletal Archery
Seer
Hooded Executioner
Yeah, that’s about what I expected. Orpal’s a pain to deal with, too, and I don’t have any +1/+1 runes to offset him. I’m not entirely averse to Garth taking -1/-1s if I can get something out of it, but midbanding him to take out Orpal now feels too wasteful, and I want to tech up ASAP. Even if I did go for it, it wouldn’t be enough to break the Graveyard. Better to play defensively here. An Elite Imp might act as a deterrant if I’m lucky, but that could easily fail.
Oh yes, i forget about that. I should had payed $2. Ofc this didn’t change any plans so far. How does the effect from Orpal Gloor interacts with armor? If i read the rules correct armor absords any damage before HP. So, your squad leader would get no -1/-1 tokens at all if I would attack him with Orpal Gloor in the current state?
That’s right, armor prevents damage, so it would prevent that damage from causing -1/-1 runes. Of course, you could just throw a javelin to remove the armor first in this case if you wanted.
STARTING HAND
Thieving Imp
Skeletal Archery
Poisonblade Rogue
WORKERS
Deteriorate
Sacrifice the Weak
NextHand
Jandra, the Negator
Summon Skeletons
Huntress
Tech 2 card(s)
Get Paid + float - ($9)
Taxes + late fees - ($8)
Play: Poisonblade Rogue - ($6)
Exhaust: Graveyard -> Pestering Haunt
Level Up: Orpal Gloor -> L4 - ($3)
Remove Rune: Skeleton Javelineer (1/1) -> Gets long-range
Attack: Skeleton Javelineer (1/1) -> Squad Leader (armor is gone)
Orpal Gloor Sacrifice: Skeleton Javelineer (1/1) -> Technician (-1/-1 rune and dies. Draw a card)
Play: Thieving Imp | Arrives: An opponent discards a card at random. - ($0)
Attack: Orpal Gloor -> Squad Leader (-2/-2 rune and dies)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Poisonblade Rogue (2/1)
Elite:
Scavenger:
Technician:
Lookout: Thieving Imp (2/2)
In Play:
Graveyard (1hp) [Skeleton Javelineer]
Pestering Haunt (1/1)
Orpal Gloor (2/2) L4
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I’m not quite sure how to approach the whole matchup currently. I think putting in some cost efficient units (2 gold for 3/3 with sparkshot) and trying to chip his defenders away could be a good call. Since he is using Garth Torken early on it could prevent some defending skeletons that are just tanking and stalling a few rounds. Maybe I just go and play around my Graveyard overall.
you are absoluetley right. Let me correct this. Sorry, I just played this 2~3 times in Tabletop Simulator before. Doing it over the forum is kind of weird.
By convention on the forums, the turn player usually determines random events (like my Imp play on turn 1), but it doesn’t really matter who does it. You nabbed my technician draw, nice timing on that.
P1T4
Tech StartingHand Workers
TECH
Insurance Agent
Insurance Agent
STARTING HAND
Tax Collector
Graveyard
Stewardess of the Undone
Deteriorate
Seer
Skeletal Archery
WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Graveyard
NextHand
Skeleton Javelineer
Pestering Haunt
Hooded Executioner
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Deteriorate Poisonblade Rogue
Stewardess of the Undone expensively returns Imp to your hand - ($5)
Skeleton breaks Graveyard
Midband Garth - ($2)
Garth kills Orpal, takes 2 -1/-1 runes in return
Garth sacrifices Skeleton to draw a card
Skeleton - ($1)
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Stewardess of the Undone (2/3)
Technician: Skeleton (1/1)
Lookout:
In Play:
L6 Garth Torken (0/2) [2-]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 7
Gold:
Gold: 1
Workers: 8
Thoughts
Guess it’s worth the cost to take out Orpal now, because maxband Orpal is a major threat. In general, I want Garth more for his abilities than his combat stats anyway, and I can eventually unsummon him to remove the -1/-1 runes. I’m going to want to maxband Garth to fetch a Rememberer anyway, and the free levels will help with that when the time comes… assuming I can keep Garth alive, and he makes a very tempting target right now, but it can’t immediately secure a kill.
I normally would do that. But this was a situation where I just didn’t wanted to do it. I didn’t want to get the information if the discarded card was your technician card (if I would roll a 4 - the card that you draw). In a normal game I wouldn’t get the information (you could shuffle your hand and let me decide after that which card for example). But via forum if I roll the #4 for example I would knew it was the card drawn by your technician.
That’s a good point, I’m not sure if anyone here has really considered that before. I think by this point, though, it doesn’t matter if you know that it was the technician or not, because the entire hand was discarded after my turn events.
It could matter. let us assume you didn’t had a reshuffle and the draw would cause a reshuffle. So, if I knew i get the card from your technician I would know for 100% sure that you don’t have any tech cards to play in the next turn. Sure, it’s pretty unique but I just stick with it in general. If you draw and need to discard during my turn, i let you roll this specific event.