A very belated GG WP
I rolled a goofy one, looks like I should go for a Void Star one-shot with it GL HF!
Game 13 Player 1, Turn 1
P1 [Balance/Growth]/Future vs P2 [Balance]/Past/Finesse
Starting Hand
Merfolk Prospector
Rampant Growth
Rich Earth
Young Treant
Spore Shambler
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Rich Earth (1)
- Merfolk Prospector (0)
- Worker
Workers
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Merfolk Prospector (1/1)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Playful Panda
Ironbark Treant
Forestās Favor
Tiger Cub
End of Turn Discard
Young Treant
Rampant Growth
My Thoughts
FULL ECON! Lol this is a weird deck, might as well play a little weird
Indeed, GG and GL! It feels like Iām seeing your factions a lot today.
P2T1
StartingHand Workers
STARTING HAND
Verdant Tree
Merfolk Prospector
Young Treant
Rampant Growth
Playful Panda
WORKERS
Verdant Tree
NextHand
Rich Earth
Spore Shambler
Forestās Favor
Ironbark Treant
Tiger Cub
Discard
Rampant Growth
Young Treant
Playful Panda
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
River Montoya - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 River Montoya (2/3A)
-
Elite:
-
Scavenger: Merfolk Prospector (1/1)
-
Technician:
-
Lookout:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Certainly some Growth in the CAMS tourney less Balance and Future but some, to be sure
Game 13 Player 1, Turn 2
P1 [Balance/Growth]/Future vs P2 [Balance]/Past/Finesse
Starting Hand
Playful Panda
Ironbark Treant
Forestās Favor
Tiger Cub
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Tap Prospector for 1g (6)
- Midori (4)
- Tiger Cub (2)
- Worker
- Tech 1 (0)
Workers
Playful Panda, Spore Shambler
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite: Tiger Cub (2+1/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Midori (2/3 lvl 1)
- Merfolk Prospector (1/1)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Verdant Tree
Young Treant
Tiny Basilisk
Tiny Basilisk
End of Turn Discard
My Thoughts
Tiny B is by far my best early choice, River means Discord is possible but not too scary, Iāll lay Midori + Tiger Cub as counter threat
P2T2
Tech StartingHand Workers
TECH
Gemscout Owl
Gemscout Owl
STARTING HAND
Rich Earth
Forestās Favor
Spore Shambler
Ironbark Treant
Tiger Cub
WORKERS
Verdant Tree
Forestās Favor
NextHand
Spore Shambler
Gemscout Owl
Rich Earth
Young Treant
Gemscout Owl
Tech 2 card(s)
Get Paid + float - ($7)
Merfolk Prospector finds gold - ($8)
Midband River - ($6)
River kills Tiger Cub
Maxband River - ($4)
Worker - ($3)
Tiger Cub - ($2)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Tiger Cub (3/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 River Montoya (3/4)
- Merfolk Prospector (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Game 13 Player 1, Turn 3
P1 [Balance/Growth]/Future vs P2 [Balance]/Past/Finesse
Starting Hand
Verdant Tree
Young Treant
Tiny Basilisk
Tiny Basilisk
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Spirit of the Panda, Xenostalker
Tiny Basilisk x2
Main:
- Tap Prospector for 1g (7)
- Tiny Basilisk (5)
- Tiny Basilisk (3)
- Verdant Tree (1)
- Worker
Workers
Young Treant, Playful Panda, Spore Shambler
-
-
Patrol as below
- Discard 0 Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Midori (2/3+1armor lvl 1)
-
Elite:
-
Scavenger: Tiny Basilisk (1/2)
-
Technician: Tiny Basilisk (1/2)
-
Lookout:
In Play:
- Merfolk Prospector (1/1)
- Verdant Tree (3hp)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Rampant Growth
Forestās Favor
End of Turn Discard
Tiger Cub
Spirit of the Panda
Xenostalker
My Thoughts
Hmm, that was somewhat unexpected. But I think that works out fine for me. Looks like he wants to go in on Tech 0s. Playing Verdant Tree to insta-build tech 2 next turn, it should be pretty darn safe. I think my best win condition is actually Tech 3, Future is fastest so Iām gonna grab a Xenostalker, and pair that with Spirit of the Panda (useful on Tiny Bs, vulnerable to Prynn max but forces that as a reply better than Dinosize, and no other spells I know for sure I want besides maybe Momentās Peace. Iāll wait to tech that until I know if Midori is surviving or not)
P2T3
Tech StartingHand Workers
TECH
Cloud Sprite
Cloud Sprite
STARTING HAND
Gemscout Owl
Gemscout Owl
Rich Earth
Young Treant
Spore Shambler
Rampant Growth
WORKERS
Verdant Tree
Forestās Favor
Rich Earth
NextHand
Spore Shambler
Ironbark Treant
Cloud Sprite
Playful Panda
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Merfolk Prospector finds gold - ($7)
Young Treant - ($6)
Gemscout Owl - ($5)
Gemscout Owl - ($4)
River and Tiger Cub kill Midori
Tech II: Finesse - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Young Treant (0/2)
-
Lookout:
In Play:
- L5 River Montoya (3/2) [2 damage]
- Merfolk Prospector (1/1)
- Gemscout Owl (0/1) Flying, Resist 1
- Gemscout Owl (0/1) Flying, Resist 1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Gemscout Owlsā¦ Huh.
Game 13 Player 1, Turn 4
P1 [Balance/Growth]/Future vs P2 [Balance]/Past/Finesse
Starting Hand
Verdant Tree
Young Treant
Tiny Basilisk
Tiny Basilisk
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Hive, Nebula
Spirit of the Panda, Xenostalker
Tiny Basilisk x2
Main:
- Tap Prospector for 1g (9)
- Arg + Midband (5)
-
Rampant Growth a Tiny B (letās call him Gex), he kills River and survives on 1hp, Arg maxbands (3)
- Other Tiny B (weāll call him Rango) kills Merfolk, survives on 1hp
- Worker
Workers
Forestās Favor, Young Treant, Playful Panda, Spore Shambler
-
-
Patrol as below
- Discard 0 Draw 1 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Arg (1/5+1armor lvl 5)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician:
-
Lookout: Water Elemental (3/3)
In Play:
- Tiny Basilisk Gex (1/1)
- Tiny Basilisk Rango (1/1)
- Merfolk Prospector (1/1)
- Verdant Tree (3hp)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
End of Turn Discard
My Thoughts
So perhaps weāre trickshotting Circle of Life? Iām going to keep my tech 2 choice hidden for now, but float 3, and tech a Nebula (I can always swap it to topdeck with Vir if I draw sub-optimally). Other tech? Hive seems a good pair for Nebula as well as good at sniping Owls and avoiding Prynn maxband issues (AND and a decent surprise Spirit of the Panda vessel).
This is a super interesting game, letās just hope he didnāt tech and draw Nature Reclaims for my Verdant Tree!
Donāt mind them, theyāre harmless.
P2T4
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Ironbark Treant
Playful Panda
Spore Shambler
Cloud Sprite
WORKERS
Verdant Tree
Forestās Favor
Rich Earth
Ironbark Treant
NextHand
Rampant Growth
Tiger Cub
Cloud Sprite
Discard
Merfolk Prospector
Spore Shambler
Tiny Basilisk
Tiny Basilisk
Tech 2 card(s)
Get Paid + Owls - ($10)
Worker - ($9)
Cloud Sprite - ($7)
Master Midori - ($5)
Tower - ($2)
Playful Panda - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Wisp (0/1A)
-
Elite: Cloud Sprite (4/2) Flying
-
Scavenger: Young Treant (0/2)
-
Technician: L1 Master Midori (2/3)
-
Lookout:
In Play:
- Gemscout Owl (0/1) Flying, Resist 1
- Gemscout Owl (0/1) Flying, Resist 1
- Playful Panda (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Harmless eh?
Game 13 Player 1, Turn 5
P1 [Balance/Growth]/Future vs P2 [Balance]/Past/Finesse
Starting Hand
Verdant Tree
Young Treant
Tiny Basilisk
Tiny Basilisk
Events of Turn:
Upkeep:
- Get Gold (8+3 float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Stampede, Momentās Peace
Hive, Nebula
Spirit of the Panda, Xenostalker
Tiny Basilisk x2
Main:
- Tap Prospector for 1g (12)
- Tap Verdant tree, instant build T2 Future (8)
- Hive (2)
- Midori (0)
- Gex trades with your Midori, you get a card, my Midori to lvl 3
- Rango kills your SQL wisp
- Elemental trades with Cloud Sprite
- Worker
Workers
Ironbark Treant, Forestās Favor, Young Treant, Playful Panda, Spore Shambler
-
-
Patrol as below
- Discard 0 Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FUTURE
In Patrol:
-
Squad Leader: Arg (1/5+1armor lvl 5)
-
Elite: Midori (2+1/3 lvl 3)
-
Scavenger: Stinger (1/1)
-
Technician: Stinger (1/1)
-
Lookout: Hive (0/6 resist 2)
In Play:
- Tiny Basilisk Rango (1/1)
- Wisp (0/1)
- Stinger (1/1)
- Stinger (1/1)
- Stinger (1/1)
- Merfolk Prospector (1/1)
- Verdant Tree (3hp)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Spirit of the Panda
Tiger Cub
End of Turn Discard
Stampede
Momentās Peace
My Thoughts
He hangs Midori out to dryā¦? So no nature reclaims, no momentās peace, no circle of lifeā¦ Very odd. Nice draw on the sprite, but I can neutralize it (why did he patrol it at all? Would have been safe to counter-attack with in backlineā¦). Letās hope no Discord, then I can really kick some ass.
Teching Stampede (b/c Hive) and Momentās Peace (b/c tech3)
ā¦
Nice draw, a worker and SotP, Nebula for turn 7
P2T5
Tech StartingHand Workers
TECH
Rewind
Rewind
STARTING HAND
Tiger Cub
Rampant Growth
Cloud Sprite
Tiny Basilisk
WORKERS
Verdant Tree
Forestās Favor
Rich Earth
Ironbark Treant
Rampant Growth
NextHand
Merfolk Prospector
Tiger Cub
Tiny Basilisk
Spore Shambler
Tech 2 card(s)
Get Paid + Owls - ($11)
Worker - ($10)
Cloud Sprite - ($8)
Float ($8)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Cloud Sprite (3/2A)
-
Elite: Young Treant (1/2)
-
Scavenger: Gemscout Owl (0/1) Flying, Resist 1
-
Technician: Gemscout Owl (0/1) Flying, Resist 1
-
Lookout: Playful Panda (2/2) Resist 1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Okay yea, harmless
Game 13 Player 1, Turn 6
P1 [Balance/Growth]/Future vs P2 [Balance]/Past/Finesse
Starting Hand
Spirit of the Panda
Tiger Cub
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Nebula, Dinosize
Stampede, Momentās Peace
Hive, Nebula
Spirit of the Panda, Xenostalker
Tiny Basilisk x2
Main:
- Tap Prospector for 1g (10)
- Three stingers trade with Sprite
- Two Stingers kill Panda, die to tower
- Midori kills YT, takes 2
- Midbandori (8)
- Arg Blesses Wisp, hits your tech 1 to 3
-
Spirit of the Panda for Rambo, he breaks your tech 1, your base to 18 (5)
- Make two Stingers (3)
- Worker
Workers
Ironbark Treant, Forestās Favor, Young Treant, Playful Panda, Spore Shambler
-
-
Patrol as below
- Discard 0 Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FUTURE
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Stinger (1/1)
-
Lookout: Hive (0/6 resist 2)
In Play:
- Arg (1/5 lvl 5)
- Midori (3/4 lvl 5)
- Tiny Basilisk Rango (3/3), Spirit of the Panda attached
- Wisp (1/2)
- Merfolk Prospector (1/1)
- Verdant Tree (3hp)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
End of Turn Discard
Stampede
Momentās Peace
Nebula
Dinosize
Tiny Basilisk
My Thoughts
Not sure what his plan is (besides save a ton of money to trash stuff with Prynn), but Iām keeping just enough money to go for tech 3 next turn. Making two stingers here makes it more painful for him to trash the Hive (and keep it a threat). Breaking the tech 1 b/c fencers are the biggest threat.
Completely harmless.
P2T6
Tech StartingHand Workers
TECH
Circle of Life
Circle of Life
STARTING HAND
Tiny Basilisk
Merfolk Prospector
Spore Shambler
Tiger Cub
WORKERS
Verdant Tree
Forestās Favor
Rich Earth
Ironbark Treant
Rampant Growth
NextHand
Rewind
Rewind
Cloud Sprite
Discard
Young Treant
Cloud Sprite
Playful Panda
Tiny Basilisk
Circle of Life
Circle of Life
Tech 2 card(s)
Get Paid + float + Owls - ($20)
Rebuild Tech I
Prynn Pasternaak, maxband - ($12)
Prynn expels Rango
Spore Shambler - ($9)
Move spores - ($7)
Tiger Cub - ($5)
Merfolk Prospector - ($4)
Float ($4)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Gemscout Owl (2/3A) Flying, Resist 1 [2+]
-
Elite: Tiger Cub (3/2)
-
Scavenger: Spore Shambler (0/1)
-
Technician: Merfolk Prospector (1/1)
-
Lookout: Gemscout Owl (0/1) Flying, Resist 2
In Play:
- L7 Prynn Pasternaak (3/5) [2 time]
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Game 13 Player 1, Turn 7
P1 [Balance/Growth]/Future vs P2 [Balance]/Past/Finesse
Starting Hand
Events of Turn:
Upkeep:
- Get Gold (10+3float)
- No techs
All Teched Cards
Nebula, Dinosize
Stampede, Momentās Peace
Hive, Nebula
Spirit of the Panda, Xenostalker
Tiny Basilisk x2
Main:
- Tap Prospector for 1g (14)
- Tap Verdant Tree, insta-build tech 3 (9)
- Nebula (2)
-
Nebula pew-pews SQL gemscout (1)
- Arg blesses Hive, it kills Lookout owl, tower detection used up
- Invisible Stingers peck to kill Tiger cub
- Midori kills Prospector, you get a card
- Make another stinger (0)
- Worker
Workers
Tiger Cub, Ironbark Treant, Forestās Favor, Young Treant, Playful Panda, Spore Shambler
-
-
Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Maybe tech cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FUTURE
In Patrol:
-
Squad Leader:
-
Elite: Wisp (1+1/2)
-
Scavenger:
-
Technician: Stinger (1/1)
-
Lookout: Nebula (7/6 flying resist 4)
In Play:
- Midori (3/2 lvl 5)
- Arg (1/5 lvl 5)
- Hive (0/6 resist 1)
- Stinger (1/1)
- Stinger (1/1)
- Tiny Basilisk Rango (banished)
- Merfolk Prospector (1/1)
- Verdant Tree (3hp)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Rampant Growth
Tiny Basilisk
Stampede
End of Turn Discard
My Thoughts
I have so many threats to deal with, I feel like I almost certainly should have this locked up.
Well, I fumbled that; I forgot Rewind doesnāt affect Tech III units. Also, Iām dissatisfied with this build order. Rematch?
1 Like
You bet! Go ahead and start 'er up
GL HF
P1T1
StartingHand Workers
STARTING HAND
Verdant Tree
Merfolk Prospector
Tiger Cub
Young Treant
Rampant Growth
WORKERS
Tiger Cub
NextHand
Rich Earth
Playful Panda
Ironbark Treant
Spore Shambler
Forestās Favor
Discard
Rampant Growth
Young Treant
Verdant Tree
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Master Midori - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 Master Midori (2/3)
- Merfolk Prospector (1/1)
Buildings:
-
Base HP: 20
----------
Economy Info:
Cards:
Gold:
Iāll roll a new deck next round, GL HF!
Game 14 Player 2, Turn 1
P2 [Balance/Growth]/Future vs P1 [Balance]/Past/Finesse
Starting Hand
Rampant Growth
Rich Earth
Spore Shambler
Merfolk Prospector
Tiger Cub
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Rich Earth (2)
- Tiger Cub (0)
- Worker
Workers
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite: Tiger Cub (2+1/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Playful Panda
Verdant Tree
Forestās Favor
Young Treant
End of Turn Discard
Merfolk Prospector
Rampant Growth
My Thoughts
If it aināt broke donāt fix itā¦? Yea, sounds good
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Spore Shambler
Playful Panda
Ironbark Treant
Rich Earth
Forestās Favor
WORKERS
Tiger Cub
Ironbark Treant
NextHand
Forestās Favor
Playful Panda
Rampant Growth
Stewardess of the Undone
Rich Earth
Tech 2 card(s)
Get Paid - ($5)
Merfolk Prospector finds gold - ($6)
Forestās Favor on Midori- ($4)
Midori kills Tiger Cub
Worker - ($3)
Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 Master Midori (3/1) [1+, 3 damage]
- Merfolk Prospector (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Game 14 Player 2, Turn 2
P2 [Balance/Growth]/Future vs P1 [Balance]/Past/Finesse
Starting Hand
Playful Panda
Verdant Tree
Forestās Favor
Young Treant
Ironbark Treant (YT)
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Arg (4)
- Young Treant, draw 1 (2)
- Verdant Tree (0)
- Worker
Workers
Ironbark Treant, Spore Shambler
-
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite: Wisp (0+1/1)
-
Scavenger:
-
Technician: Young Treant (0/2)
-
Lookout:
In Play:
- Arg (1/3 lvl 1)
- Verdant Tree (3hp)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Playful Panda
Tiny Basilisk
Rampant Growth
Merfolk Prospector
End of Turn Discard
My Thoughts
Still not broke, still not fixingā¦ Midoriās not that well protected, I think I can punish that FF investment. 2x Tiny again
Accidentally posted an illegal turn, sorry about that. Fixed now.
P1T3
Tech StartingHand Workers
TECH
Nature Reclaims
Nature Reclaims
STARTING HAND
Playful Panda
Rampant Growth
Rich Earth
Stewardess of the Undone
Forestās Favor
WORKERS
Tiger Cub
Ironbark Treant
Rich Earth
NextHand
Young Treant
Verdant Tree
Spore Shambler
Stewardess of the Undone
Discard
Playful Panda
Forestās Favor
Nature Reclaims
Nature Reclaims
Tech 2 card(s)
Get Paid + float - ($7)
Stewardess of the Undone, bounce Wisp - ($4)
Forestās Favor on Merfolk Prospector - ($2)
Merfolk Prospector kills Young Treant
Midori breaks Verdant Tree
Worker - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Stewardess of the Undone (2/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 Master Midori (3/1) [1+, 3 damage]
- Merfolk Prospector (2/2) [1+]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold: