STARTING HAND
Reputable Newsman
Jail
Manufactured Truth
Lawful Search
Building Inspector
WORKERS
Jail
NextHand
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Traffic Director
Spectral Aven
Discard
Lawful Search
Reputable Newsman
Manufactured Truth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
General Onimaru - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L1 General Onimaru (2/3) Frenzy 1
Building Inspector (1/1) $1 tax
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
White’s pretty tricky, and I’m honestly not sure what the best approach to dealing with it is. If I end up going Eyes to counter sneaky Ninjas, however, I’d better double up in case of Versatile Style.
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru kills Savior Monk
Traffic Director - ($3)
Tech I - ($2)
Heroes’ Hall - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Traffic Director (1/1A) Untargetable
Elite:
Scavenger: Building Inspector (1/1) $1 tax
Technician:
Lookout:
In Play:
L1 General Onimaru (2/1) Frenzy 1 [2 damage]
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
I don’t want Rook sneaking through to take out Onimaru, but I also don’t want the Building Inspector to die, so un-Grapple-able Traffic Director needs to take point. Still not sure what I should be aiming for, so I’ll invest in a Heroes’ Hall and pick Tech I units to try and keep my options open.
L5 General Onimaru (3/3) Frenzy 1, readiness [1 damage]
Building Inspector (1/1) $1 tax
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I want to draw Spectral Aven and Manufactured Truth at the same time, so I don’t want to Lawful Search. I kind of want to have Newsman block Bird’s Nest, but I’m more worried about that Smoker sneaking past my patrollers. I’ll tech in a Flagbearer to screen against Grappling Hook so maybe Aven can patrol against Birds.
Going down desperately on cards here, but getting Oni out of the way feels like a priority, and I doubt he's teched Qunice spells. Next turn will likely be just Worker+level up Rook and/or else Tech 2.
If he’s going to overextend to that degree, I have to as well, just to keep up. I’ll start training Bigby and hopefully get a chance to use his maxband ability to recover hand size. Teching II cards now, and will stash one if I draw it next turn, since I’ll have no Tech II building.