[Casual] Nekoatl [Mono-Blue] vs. IsotopeX [Mono-Red]

@IsotopeX I’d prefer Red since codexnewb is playing me as Green, thanks. GL HF

P1T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Jail
Lawful Search
Manufactured Truth
Reputable Newsman


WORKERS
Bluecoat Musketeer


NextHand

Traffic Director
Spectral Aven
Arrest
Porkhand Magistrate
Building Inspector


Discard

Reputable Newsman
Lawful Search
Manufactured Truth
Jail


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5

Sure, that’s what I figured you’d say. Good luck!

P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Bombaster
Bloodrage Ogre
Mad Man
Scorch


WORKERS
Scorch


NextHand

Careless Musketeer
Bloodburn
Nautical Dog
Charge
Pillage


Discard

Mad Man
Makeshift Rambaster
Bombaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Drakk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk Lv. 1 (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Arrest
Porkhand Magistrate
Spectral Aven
Building Inspector
Traffic Director


WORKERS
Bluecoat Musketeer
Spectral Aven


NextHand

Scribe
Scribe
Jail


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Arrest - ($3)
Onimaru kills Drakk
Traffic Director - ($2)
Tech I - ($1)
Building Inspector, First building +$1 - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A) Untargetable
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Building Inspector (1/1) $1 tax, resist 1

In Play:

  • L3 General Onimaru (2/2) Frenzy 1 [1 damage]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Oh man, I’m so lucky to have Arrest in hand.

Your base should be at 19 HP because of this.

2 Likes

"P2T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Careless Musketeer
Nautical Dog
Charge
Pillage
Bloodburn


WORKERS
Scorch
Bloodburn


NextHand

Mad Man
Pillage
Lobber
Bombaster
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 (with inspector tax) - ($3)
Nautical Dog - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1+1A Frenzy 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/2 under arrest)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

No point hiring on another hero right now, he’s just be Oni fodder at the moment. So I’ll float a bit of gold and hope for one or both Lobbers next turn to take control.

"

Bloodrage Ogre should have returned to your hand at end of turn.

P1T3


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Scribe
Jail
Scribe
Arrest


WORKERS
Bluecoat Musketeer
Spectral Aven
Arrest


NextHand

Lawful Search
Reputable Newsman
Porkhand Magistrate
Manufactured Truth


Discard

Boot Camp
Boot Camp
Jail
Scribe


Tech 2 card(s)
Get Paid - ($6)
Scribe - ($4)
Worker - ($3)
Onimaru kills Nautical Dog
Midband Onimaru - ($1)
Traffic Director damages Tech I

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Building Inspector (1/1) $1 tax, resist 1

In Play:

  • L5 General Onimaru (3/4) Frenzy 1, readiness
  • Traffic Director (1/1) Untargetable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

Ignore this.

It looks like you put Drakk back in play without paying to summon him?

I completely borked this up. Yes, Drakky-boy isn’t there.

Updated.

P2T3


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Bombaster
Mad Man
Lobber
Charge
Pillage


WORKERS
Scorch
Bloodburn
Pillage


NextHand

Lobber
Charge
Careless Musketeer
Mad Man
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bloodrage Ogre - ($6)
Bombaster - ($4)
Tower - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage OGre (3/2)
  • :target: Lookout:

In Play:

  • Drakk Lv. 1 (1/3)
  • Tower

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
    "

Drakk still needs to be removed, I think.

1 Like

Also, the Tower will cost $4 instead of $3 because of the Building Inspector.

That’s really strange. I don’t have Drakk listed on the sheet but he’s still showing up on the post. Some kind of glitch in the game sheet.

At any rate, I think moving the Tower to a new cell on the sheet will work. Ignore Drakk, I’ll have 8 gold next turn without the float. Sorry for making such a hash of this.

No worries, man, we all make mistakes, and I’ve been making more than usual recently myself.

The spreadsheet output is generated from a snapshot taken when you discard/draw, so changes made after that won’t show up unless you click Generate (to the left of the output). If that’s not the cause of the phantom Drakk, then I have no idea.

P1T4


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Porkhand Magistrate
Manufactured Truth
Lawful Search
Reputable Newsman
Overeager Cadet


WORKERS
Bluecoat Musketeer
Spectral Aven
Arrest
Reputable Newsman


NextHand

Boot Camp
Scribe
Jail
Boot Camp


Discard

Lawful Search
Porkhand Magistrate
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($8)
Lawful Search your hand, triggers reshuffle - ($7)
Overeager Cadet
Onimaru kills Bombaster
Maxband Onimaru - ($4)
Worker - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite: Scribe (2/3)
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Soldier (1/1) Sparkshot
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

In Play:

  • L8 General Onimaru (4/5) Frenzy 1, readiness
  • Traffic Director (1/1) Untargetable
  • Building Inspector (1/1) $1 tax, resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8

I figure the simplest answer is that Drakk didn’t want to go away. He was having too much fun.

"P2T4


Tech StartingHand Workers

TECH
Doubleshot Archer
Molting Firebird


STARTING HAND
Lobber
Makeshift Rambaster
Careless Musketeer
Charge
Mad Man


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer


NextHand

Crash Bomber
Lobber
Nautical Dog
Crash Bomber
Charge


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
BOgre wacks the Cadet into the sun
Lobber, who hastily smacks the Lookout - ($5)
Makeshift Rambaster - ($3)

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Makeshift Rambaster (1/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tower
  • Lobber (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
    "

That sounds like something Zane would do. Makeshift Rambaster can’t patrol… maybe it could trade jobs with the Lobber?

1 Like

Fair enough, accomplishes the same thing, and ends up like this:
"P2T4


Tech StartingHand Workers

TECH
Doubleshot Archer
Molting Firebird


STARTING HAND
Lobber
Makeshift Rambaster
Careless Musketeer
Charge
Mad Man


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer


NextHand

Crash Bomber
Lobber
Nautical Dog
Crash Bomber
Charge


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
BOgre wacks the Cadet into the sun
Lobber, who hastily smacks the Lookout - ($5)
Makeshift Rambaster - ($3)

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber (2/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tower
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
    "

That looks the same as the previous post?

Ok, that edit actually saved. My Wifi at the moment is seriously janky, I think the other one didn’t upload correctly.

If the Rambaster is at 2 HP, does that mean my Lookout survives?