[Casual] Nekoatl [Law]/Present/Anarchy vs flagrantangles [Blue]

I think I have to call it here. Losing my tech II doesn’t actually impact my hand, but I don’t think my Tech 0 units are going to stand against the tide. :laughing: I’m down to continue though.

1 Like

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Playful Panda
Rampant Growth
Spore Shambler
Rich Earth


WORKERS
Playful Panda


NextHand

Tiger Cub
Forest’s Favor
Merfolk Prospector
Ironbark Treant
Verdant Tree


Discard

Rampant Growth
Spore Shambler
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

I realized last game that there aren’t many starter cards I want to keep, and since I’m at an econ disadvantage this game, I’ll give Rich Earth a try.

P2T1


Starting Hand Workers

STARTING HAND
Fruit Ninja
Spark
Brick Thief
Bloom
Older Brother


WORKERS
Spark


Next Hand

Timely Messenger
Tenderfoot
Wither
Granfalloon Flagbearer
Helpful Turtle


Discard

Bloom
Brick Thief
Fruit Ninja
Older Brother


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jaina Stormborne. - ($2)
Jaina Blooms herself. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Jaina 3/4 +

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Yeah, we’re going down, sugar.

@Nekoatl’s turn!

P1T2


Tech StartingHand Workers

TECH
Detonate
Detonate


STARTING HAND
Ironbark Treant
Tiger Cub
Forest’s Favor
Verdant Tree
Merfolk Prospector


WORKERS
Playful Panda
Tiger Cub


NextHand

Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth
Detonate


Tech 2 card(s)
Get Paid + float - ($6)
Worker
Calamandra Moss - ($4)
Forest’s Favor - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss (3/4A) Infiltrate [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Let’s see if Calamandra survives this turn. If she does, she can bully physically while building towards tigers. If she doesn’t, I might be able to pop a Detonate next turn.

P2T2


Tech Starting Hand Workers

TECH
Ember Sparks
Flame Arrow


STARTING HAND
Helpful Turtle
Tenderfoot
Granfalloon Flagbearer
Timely Messenger
Wither


WORKERS
Spark
Granfalloon Flagbearer


Next Hand

Flame Arrow
Timely Messenger
Bloom


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina Withers Calamandra. - ($3)
Jaina attacks Calamandra and deals 2 damage to Calamandra.
Hire a Timely Messenger who trades with Calamandra. - ($2)
Hire a Tenderfoot. - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot 1/2
  • :target: Lookout:

In Play:

  • Jaina (3) 3/2 +

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Right on the chin.

@Nekoatl’s turn!

P1T3


Tech StartingHand Workers

TECH
Marauder
Marauder


STARTING HAND
Verdant Tree
Detonate
Spore Shambler
Rampant Growth
Ironbark Treant


WORKERS
Playful Panda
Tiger Cub
Spore Shambler


NextHand

Merfolk Prospector
Young Treant
Detonate
Rampant Growth
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker
Captain Zane - ($4)
Detonate a worker - ($1)
Zane kills Tenderfoot

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • L1 Captain Zane (2/1) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Guess I should take the opportunity to to trash a worker while I’ve got it.

P2T3


Tech Starting Hand Workers

TECH
Burning Volley
Burning Volley


STARTING HAND
Flame Arrow
Timely Messenger
Bloom
Ember Sparks


WORKERS
Spark
Granfalloon Flagbearer
Bloom


Next Hand

Wither
Helpful Turtle
Brick Thief
Fruit Ninja


Discard

Tenderfoot
Burning Volley
Burning Volley
Timely Messenger
Flame Arrow
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire a Timely Messenger who trades with Zane; Jaina midbands. - ($5)
Maxband Jaina. - ($3)
Jaina destroys your Tech I.
Build Tech I. - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina (7) 5/4 +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well, now that I’ve got a fully levelled Jaina, we’ve got some threats.

@Nekoatl’s turn!

P1T4


Tech StartingHand Workers

TECH
Reaver
Reaver


STARTING HAND
Merfolk Prospector
Young Treant
Detonate
Forest’s Favor
Rampant Growth
Ironbark Treant


WORKERS
Playful Panda
Tiger Cub
Spore Shambler
Rampant Growth


NextHand

Marauder
Forest’s Favor
Marauder
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($8)
Rebuild Tech I
Young Treant - ($6)
Worker
Calamandra Moss - ($4)
Forest’s Favor on Calamandra - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Calamandra Moss (4/4) Infiltrate [1+]
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector (1/1) Find gold

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Well, I was planning to build my Tech II this turn so I could boost a Marauder next turn, but that’s not happening. Guess I’ll try to encourage a hero trade.

P2T4


Tech Starting Hand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Brick Thief
Wither
Helpful Turtle
Fruit Ninja


WORKERS
Spark
Granfalloon Flagbearer
Fruit Ninja


Next Hand

Older Brother
Burning Volley
Hotter Fire


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Jaina Withers Calamandra. - ($5)
Jaina kills Calamandra.
Hire a Helpful Turtle. - ($3)

Float ($3)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle 1/2
  • :target: Lookout:

In Play:

  • Jaina (7) 5/1 +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

Just need to get some sweet Jaina spells and then I can be threatening as hell.

@Nekoatl’s turn!\

P1T5


Tech StartingHand Workers

TECH
Sanatorium
Sanatorium


STARTING HAND
Marauder
Marauder
Verdant Tree
Forest’s Favor


WORKERS
Playful Panda
Tiger Cub
Spore Shambler
Rampant Growth
Forest’s Favor


NextHand

Reaver
Ironbark Treant
Detonate
Reaver


Discard

Merfolk Prospector
Marauder
Marauder
Sanatorium
Sanatorium


Tech 2 card(s)
Get Paid + float - ($9)
Worker
Verdant Tree - ($7)
Captain Zane - ($5)
Zane kills Turtle
Merfolk Prospector trades with Jaina
Midband Zane - ($4)
Tech II: Anarchy - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree (3) Healing 1, tree
  • L4 Captain Zane (3/3) Haste, greedy

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Whoops, looks like I teched in the Reavers before the Sanatoriums! What a blunder!

P2T5


Tech Starting Hand Workers

TECH
Bamstamper Lizzo
Bamstamper Lizzo


STARTING HAND
Older Brother
Hotter Fire
Burning Volley
Timely Messenger


WORKERS
Spark
Granfalloon Flagbearer
Fruit Ninja
Older Brother


Next Hand

Burning Volley
Wither
Tenderfoot
Ember Sparks
Hotter Fire


Discard

Helpful Turtle
Timely Messenger
Burning Volley
Hotter Fire
Bamstamper Lizzo
Bamstamper Lizzo


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Build Tech II - Fire. - ($6)
Summon and midband Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Onimaru (5) 4/4
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Oh no. My precious Jaina.

@Nekoatl’s turn!

P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Reaver
Ironbark Treant
Reaver
Detonate


WORKERS
Playful Panda
Tiger Cub
Spore Shambler
Rampant Growth
Forest’s Favor
Ironbark Treant


NextHand

Sanatorium
Reaver
Sanatorium
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Worker
Detonate a worker - ($6)
Maxband Zane, shove Onimaru to Scavenger - ($4)
Zane kills Onimaru - ($5)
Tech III - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree (3) Healing 1, tree
  • L6 Captain Zane (4/1) Haste, greedy

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Getting stuck with 2 Reavers in hand makes this turn easy to plan!

not really. Oni was 4/4 due to elite. in scav he is 3/4.

1 Like

P2T6


Tech Starting Hand Workers

TECH
Ember Sparks
Molting Firebird


STARTING HAND
Ember Sparks
Burning Volley
Wither
Hotter Fire
Tenderfoot


WORKERS
Spark
Granfalloon Flagbearer
Fruit Ninja
Ember Sparks


NextHand

Flame Arrow
Brick Thief
Timely Messenger


Tech 2 card(s)
Get Paid + Scavenger - Worker - ($9)
Worker - ($8)
Summon Jaina Stormborne - ($6)
Jaina Withers Zane and gains 2 levels. - ($4)
Research Hotter Fire. - ($1)
Hire a Tenderfoot. - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot 1/2
  • :target: Lookout:

In Play:

  • Hotter Fire
  • Jaina (3) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Oh no. My precious Jaina.

@Nekoatl’s turn!

P1T7


Tech StartingHand Workers

TECH
Predator Tiger
Predator Tiger


STARTING HAND
Reaver
Pirate Gunship
Sanatorium
Sanatorium


WORKERS
Playful Panda
Tiger Cub
Spore Shambler
Rampant Growth
Forest’s Favor
Ironbark Treant


NextHand

Pirate Gunship
Marauder
Marauder
Reaver


Discard

Reaver
Sanatorium
Predator Tiger
Predator Tiger


Tech 2 card(s)
Get Paid - ($10)
Pirate Gunship - ($4)
Gunship breaks Tech II, obliterates Tenderfoot
Sanatorium - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree (3) Healing 1, tree
  • Sanatorium (4)
  • Pirate Gunship (7/6) Flying, haste, long-range, resist 2, obliterate 2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I can’t stop him from hitting 10 workers next turn, so I’ll break his Tech II to prevent construction of a Tech III. Bonus that it’ll delay the 2nd Hotter Fire.

I can’t imagine I’m not sunk here.

P2T7


Tech Starting Hand Workers

TECH
Lobber
Lobber


STARTING HAND
Brick Thief
Flame Arrow
Timely Messenger
Bamstamper Lizzo


WORKERS
Spark
Granfalloon Flagbearer
Fruit Ninja
Ember Sparks
Brick Thief


Next Hand

Ember Sparks
Hotter Fire
Burning Volley


Discard

Tenderfoot
Flame Arrow
Bamstamper Lizzo
Lobber
Lobber


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech II.
Jaina shoots a Flame Arrow at the Pirate Gunship, dealing 5 damage to it. - ($2)
Jaina kills the Young Treant.
Hire a Timely Messenger. - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger 1/1
  • :target: Lookout:

In Play:

  • Hotter Fire
  • Jaina (3) 2/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

We’re sunk.

@Nekoatl’s turn!

1 Like

Yeah, I’ve reached the conclusion that the easiest and most consistent method of protecting a Sanatorium is to threaten a Pirate Gunship at the same time. Does not apply when facing Assimilate, Detonate, or Nature Reclaims.

P1T8


Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Marauder
Pirate Gunship
Reaver
Marauder
Merfolk Prospector
Reaver


WORKERS
Playful Panda
Tiger Cub
Spore Shambler
Rampant Growth
Forest’s Favor
Ironbark Treant
Merfolk Prospector


NextHand

Young Treant
Sanatorium
Omegacron


Discard

Marauder


Tech 2 card(s)
Get Paid - ($10)
Sanatorium deploys a pair of Reavers - ($9)
Worker
Pirate Gunship - ($3)
Marauder - ($0)
Pirate Gunships and Marauder break your base, obliterating the Timely Messenger, GG WP!

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree (3) Healing 1, tree
  • Sanatorium (4)
  • Pirate Gunship (7/2) Flying, haste, long-range, resist 2, obliterate 2
  • Pirate Gunship (7/6) Flying, haste, long-range, resist 2, obliterate 2
  • Marauder (4/3) Haste

Future:

  • Reaver [2 time]
  • Reaver [2 time]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

I can’t stop him from hitting 10 workers next turn, so I’ll break his Tech II to prevent construction of a Tech III. Bonus that it’ll delay the 2nd Hotter Fire.

1 Like

Let us begin again!

P1T1


Starting Hand Workers

STARTING HAND
Bloom
Tenderfoot
Timely Messenger
Fruit Ninja
Wither


WORKERS
Fruit Ninja


Next Hand

Granfalloon Flagbearer
Brick Thief
Helpful Turtle
Older Brother
Spark


Discard

Wither
Timely Messenger
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon General Onimaru. - ($1)
Hire a Tenderfoot. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Onimaru (1) 2/3

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Let’s begin again.

@Nekoatl’s turn!

1 Like

P2T1


StartingHand Workers

STARTING HAND
Playful Panda
Rich Earth
Rampant Growth
Tiger Cub
Verdant Tree


WORKERS
Tiger Cub


NextHand

Spore Shambler
Forest’s Favor
Merfolk Prospector
Ironbark Treant


Discard

Verdant Tree
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Playful Panda - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Yikes, that’s an aggressive opening. I think I can stall against it without sacrificing the chance to play Rich Earth, though.

P1T2


Tech Starting Hand Workers

TECH
Elite Training
Boot Camp


STARTING HAND
Helpful Turtle
Spark
Older Brother
Brick Thief
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Spark


Next Hand

Timely Messenger
Boot Camp
Brick Thief
Elite Training
Older Brother


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru kills the Wisp.
Hire a Granfalloon Flagbearer. - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tenderfoot 2/2
  • :ps_: Scavenger: Granfalloon Flagbearer 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I think we have to do some stuff to protect against Zane.

@Nekoatl’s turn!