I think I have to call it here. Losing my tech II doesn’t actually impact my hand, but I don’t think my Tech 0 units are going to stand against the tide. I’m down to continue though.
P1T1
StartingHand Workers
STARTING HAND
Young Treant
Playful Panda
Rampant Growth
Spore Shambler
Rich Earth
WORKERS
Playful Panda
NextHand
Tiger Cub
Forest’s Favor
Merfolk Prospector
Ironbark Treant
Verdant Tree
Discard
Rampant Growth
Spore Shambler
Young Treant
Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rich Earth
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
I realized last game that there aren’t many starter cards I want to keep, and since I’m at an econ disadvantage this game, I’ll give Rich Earth a try.
P2T1
Starting Hand Workers
STARTING HAND
Fruit Ninja
Spark
Brick Thief
Bloom
Older Brother
WORKERS
Spark
Next Hand
Timely Messenger
Tenderfoot
Wither
Granfalloon Flagbearer
Helpful Turtle
Discard
Bloom
Brick Thief
Fruit Ninja
Older Brother
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jaina Stormborne. - ($2)
Jaina Blooms herself. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Jaina 3/4 +
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 6
Thoughts
Yeah, we’re going down, sugar.
@Nekoatl’s turn!
P1T2
Tech StartingHand Workers
TECH
Detonate
Detonate
STARTING HAND
Ironbark Treant
Tiger Cub
Forest’s Favor
Verdant Tree
Merfolk Prospector
WORKERS
Playful Panda
Tiger Cub
NextHand
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth
Detonate
Tech 2 card(s)
Get Paid + float - ($6)
Worker
Calamandra Moss - ($4)
Forest’s Favor - ($2)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Calamandra Moss (3/4A) Infiltrate [1+]
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rich Earth
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Let’s see if Calamandra survives this turn. If she does, she can bully physically while building towards tigers. If she doesn’t, I might be able to pop a Detonate next turn.
P2T2
Tech Starting Hand Workers
TECH
Ember Sparks
Flame Arrow
STARTING HAND
Helpful Turtle
Tenderfoot
Granfalloon Flagbearer
Timely Messenger
Wither
WORKERS
Spark
Granfalloon Flagbearer
Next Hand
Flame Arrow
Timely Messenger
Bloom
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina Withers Calamandra. - ($3)
Jaina attacks Calamandra and deals 2 damage to Calamandra.
Hire a Timely Messenger who trades with Calamandra. - ($2)
Hire a Tenderfoot. - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Tenderfoot 1/2
-
Lookout:
In Play:
- Jaina (3) 3/2 +
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
Right on the chin.
@Nekoatl’s turn!
P1T3
Tech StartingHand Workers
TECH
Marauder
Marauder
STARTING HAND
Verdant Tree
Detonate
Spore Shambler
Rampant Growth
Ironbark Treant
WORKERS
Playful Panda
Tiger Cub
Spore Shambler
NextHand
Merfolk Prospector
Young Treant
Detonate
Rampant Growth
Forest’s Favor
Tech 2 card(s)
Get Paid - ($6)
Worker
Captain Zane - ($4)
Detonate a worker - ($1)
Zane kills Tenderfoot
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rich Earth
- L1 Captain Zane (2/1) Haste
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
Guess I should take the opportunity to to trash a worker while I’ve got it.
P2T3
Tech Starting Hand Workers
TECH
Burning Volley
Burning Volley
STARTING HAND
Flame Arrow
Timely Messenger
Bloom
Ember Sparks
WORKERS
Spark
Granfalloon Flagbearer
Bloom
Next Hand
Wither
Helpful Turtle
Brick Thief
Fruit Ninja
Discard
Tenderfoot
Burning Volley
Burning Volley
Timely Messenger
Flame Arrow
Ember Sparks
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire a Timely Messenger who trades with Zane; Jaina midbands. - ($5)
Maxband Jaina. - ($3)
Jaina destroys your Tech I.
Build Tech I. - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Jaina (7) 5/4 +
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 1
- Workers: 8
Thoughts
Well, now that I’ve got a fully levelled Jaina, we’ve got some threats.
@Nekoatl’s turn!
P1T4
Tech StartingHand Workers
TECH
Reaver
Reaver
STARTING HAND
Merfolk Prospector
Young Treant
Detonate
Forest’s Favor
Rampant Growth
Ironbark Treant
WORKERS
Playful Panda
Tiger Cub
Spore Shambler
Rampant Growth
NextHand
Marauder
Forest’s Favor
Marauder
Verdant Tree
Tech 2 card(s)
Get Paid + float - ($8)
Rebuild Tech I
Young Treant - ($6)
Worker
Calamandra Moss - ($4)
Forest’s Favor on Calamandra - ($2)
Merfolk Prospector - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: L1 Calamandra Moss (4/4) Infiltrate [1+]
-
Scavenger:
-
Technician: Young Treant (0/2)
-
Lookout:
In Play:
- Rich Earth
- Merfolk Prospector (1/1) Find gold
Buildings:
-
Base HP: 18
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
Well, I was planning to build my Tech II this turn so I could boost a Marauder next turn, but that’s not happening. Guess I’ll try to encourage a hero trade.
P2T4
Tech Starting Hand Workers
TECH
Hotter Fire
Hotter Fire
STARTING HAND
Brick Thief
Wither
Helpful Turtle
Fruit Ninja
WORKERS
Spark
Granfalloon Flagbearer
Fruit Ninja
Next Hand
Older Brother
Burning Volley
Hotter Fire
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Jaina Withers Calamandra. - ($5)
Jaina kills Calamandra.
Hire a Helpful Turtle. - ($3)
Float ($3)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Helpful Turtle 1/2
-
Lookout:
In Play:
- Jaina (7) 5/1 +
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 3
- Workers: 8
Thoughts
Just need to get some sweet Jaina spells and then I can be threatening as hell.
@Nekoatl’s turn!\
P1T5
Tech StartingHand Workers
TECH
Sanatorium
Sanatorium
STARTING HAND
Marauder
Marauder
Verdant Tree
Forest’s Favor
WORKERS
Playful Panda
Tiger Cub
Spore Shambler
Rampant Growth
Forest’s Favor
NextHand
Reaver
Ironbark Treant
Detonate
Reaver
Discard
Merfolk Prospector
Marauder
Marauder
Sanatorium
Sanatorium
Tech 2 card(s)
Get Paid + float - ($9)
Worker
Verdant Tree - ($7)
Captain Zane - ($5)
Zane kills Turtle
Merfolk Prospector trades with Jaina
Midband Zane - ($4)
Tech II: Anarchy - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Young Treant (0/2)
-
Lookout:
In Play:
- Rich Earth
- Verdant Tree (3) Healing 1, tree
- L4 Captain Zane (3/3) Haste, greedy
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
Whoops, looks like I teched in the Reavers before the Sanatoriums! What a blunder!
P2T5
Tech Starting Hand Workers
TECH
Bamstamper Lizzo
Bamstamper Lizzo
STARTING HAND
Older Brother
Hotter Fire
Burning Volley
Timely Messenger
WORKERS
Spark
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Next Hand
Burning Volley
Wither
Tenderfoot
Ember Sparks
Hotter Fire
Discard
Helpful Turtle
Timely Messenger
Burning Volley
Hotter Fire
Bamstamper Lizzo
Bamstamper Lizzo
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Build Tech II - Fire. - ($6)
Summon and midband Onimaru. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Onimaru (5) 4/4
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Thoughts
Oh no. My precious Jaina.
@Nekoatl’s turn!
P1T6
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Reaver
Ironbark Treant
Reaver
Detonate
WORKERS
Playful Panda
Tiger Cub
Spore Shambler
Rampant Growth
Forest’s Favor
Ironbark Treant
NextHand
Sanatorium
Reaver
Sanatorium
Pirate Gunship
Tech 2 card(s)
Get Paid - ($9)
Worker
Detonate a worker - ($6)
Maxband Zane, shove Onimaru to Scavenger - ($4)
Zane kills Onimaru - ($5)
Tech III - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Young Treant (0/2)
-
Lookout:
In Play:
- Rich Earth
- Verdant Tree (3) Healing 1, tree
- L6 Captain Zane (4/1) Haste, greedy
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Getting stuck with 2 Reavers in hand makes this turn easy to plan!
not really. Oni was 4/4 due to elite. in scav he is 3/4.
P2T6
Tech Starting Hand Workers
TECH
Ember Sparks
Molting Firebird
STARTING HAND
Ember Sparks
Burning Volley
Wither
Hotter Fire
Tenderfoot
WORKERS
Spark
Granfalloon Flagbearer
Fruit Ninja
Ember Sparks
NextHand
Flame Arrow
Brick Thief
Timely Messenger
Tech 2 card(s)
Get Paid + Scavenger - Worker - ($9)
Worker - ($8)
Summon Jaina Stormborne - ($6)
Jaina Withers Zane and gains 2 levels. - ($4)
Research Hotter Fire. - ($1)
Hire a Tenderfoot. - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Tenderfoot 1/2
-
Lookout:
In Play:
- Hotter Fire
- Jaina (3) 2/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
- Hand: 3
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Oh no. My precious Jaina.
@Nekoatl’s turn!
P1T7
Tech StartingHand Workers
TECH
Predator Tiger
Predator Tiger
STARTING HAND
Reaver
Pirate Gunship
Sanatorium
Sanatorium
WORKERS
Playful Panda
Tiger Cub
Spore Shambler
Rampant Growth
Forest’s Favor
Ironbark Treant
NextHand
Pirate Gunship
Marauder
Marauder
Reaver
Discard
Reaver
Sanatorium
Predator Tiger
Predator Tiger
Tech 2 card(s)
Get Paid - ($10)
Pirate Gunship - ($4)
Gunship breaks Tech II, obliterates Tenderfoot
Sanatorium - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Young Treant (0/2)
-
Lookout:
In Play:
- Rich Earth
- Verdant Tree (3) Healing 1, tree
- Sanatorium (4)
- Pirate Gunship (7/6) Flying, haste, long-range, resist 2, obliterate 2
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
Thoughts
I can’t stop him from hitting 10 workers next turn, so I’ll break his Tech II to prevent construction of a Tech III. Bonus that it’ll delay the 2nd Hotter Fire.
I can’t imagine I’m not sunk here.
P2T7
Tech Starting Hand Workers
TECH
Lobber
Lobber
STARTING HAND
Brick Thief
Flame Arrow
Timely Messenger
Bamstamper Lizzo
WORKERS
Spark
Granfalloon Flagbearer
Fruit Ninja
Ember Sparks
Brick Thief
Next Hand
Ember Sparks
Hotter Fire
Burning Volley
Discard
Tenderfoot
Flame Arrow
Bamstamper Lizzo
Lobber
Lobber
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech II.
Jaina shoots a Flame Arrow at the Pirate Gunship, dealing 5 damage to it. - ($2)
Jaina kills the Young Treant.
Hire a Timely Messenger. - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Timely Messenger 1/1
-
Lookout:
In Play:
- Hotter Fire
- Jaina (3) 2/3
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 5
Gold:
- Gold: 1
- Workers: 10
Thoughts
We’re sunk.
@Nekoatl’s turn!
Yeah, I’ve reached the conclusion that the easiest and most consistent method of protecting a Sanatorium is to threaten a Pirate Gunship at the same time. Does not apply when facing Assimilate, Detonate, or Nature Reclaims.
P1T8
Tech StartingHand Workers
TECH
Omegacron
Omegacron
STARTING HAND
Marauder
Pirate Gunship
Reaver
Marauder
Merfolk Prospector
Reaver
WORKERS
Playful Panda
Tiger Cub
Spore Shambler
Rampant Growth
Forest’s Favor
Ironbark Treant
Merfolk Prospector
NextHand
Young Treant
Sanatorium
Omegacron
Discard
Marauder
Tech 2 card(s)
Get Paid - ($10)
Sanatorium deploys a pair of Reavers - ($9)
Worker
Pirate Gunship - ($3)
Marauder - ($0)
Pirate Gunships and Marauder break your base, obliterating the Timely Messenger, GG WP!
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rich Earth
- Verdant Tree (3) Healing 1, tree
- Sanatorium (4)
- Pirate Gunship (7/2) Flying, haste, long-range, resist 2, obliterate 2
- Pirate Gunship (7/6) Flying, haste, long-range, resist 2, obliterate 2
- Marauder (4/3) Haste
Future:
- Reaver [2 time]
- Reaver [2 time]
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 1
Gold:
- Gold: 0
- Workers: 11
Thoughts
I can’t stop him from hitting 10 workers next turn, so I’ll break his Tech II to prevent construction of a Tech III. Bonus that it’ll delay the 2nd Hotter Fire.
Let us begin again!
P1T1
Starting Hand Workers
STARTING HAND
Bloom
Tenderfoot
Timely Messenger
Fruit Ninja
Wither
WORKERS
Fruit Ninja
Next Hand
Granfalloon Flagbearer
Brick Thief
Helpful Turtle
Older Brother
Spark
Discard
Wither
Timely Messenger
Bloom
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon General Onimaru. - ($1)
Hire a Tenderfoot. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot 1/2A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Onimaru (1) 2/3
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
Let’s begin again.
@Nekoatl’s turn!
P2T1
StartingHand Workers
STARTING HAND
Playful Panda
Rich Earth
Rampant Growth
Tiger Cub
Verdant Tree
WORKERS
Tiger Cub
NextHand
Spore Shambler
Forest’s Favor
Merfolk Prospector
Ironbark Treant
Discard
Verdant Tree
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Playful Panda - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Wisp (0/1A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rich Earth
- Playful Panda (2/2)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
Thoughts
Yikes, that’s an aggressive opening. I think I can stall against it without sacrificing the chance to play Rich Earth, though.
P1T2
Tech Starting Hand Workers
TECH
Elite Training
Boot Camp
STARTING HAND
Helpful Turtle
Spark
Older Brother
Brick Thief
Granfalloon Flagbearer
WORKERS
Fruit Ninja
Spark
Next Hand
Timely Messenger
Boot Camp
Brick Thief
Elite Training
Older Brother
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru kills the Wisp.
Hire a Granfalloon Flagbearer. - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Tenderfoot 2/2
-
Scavenger: Granfalloon Flagbearer 2/2
-
Technician:
-
Lookout:
In Play:
- Onimaru (1) 2/3
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
I think we have to do some stuff to protect against Zane.
@Nekoatl’s turn!